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Gears of War 3 eGuide
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Contents

  • Introduction
    • We’re All Stranded Now
    • About This Guide
  • Characters
    • Overview
    • Delta Squad
    • Supporting Cast
  • Basic Training
    • Overview
    • Controls
    • Campaign Modes & Difficulties
    • Navigating the Battlefield
    • Combat
  • Weapons
    • Overview
    • Assault Rifles
    • Power Weapons
    • Heavy Weapons
    • Pistols
    • Grenades
  • Enemies
    • Overview
    • Lambent
    • Locust
  • Campaign Walkthrough
    • Act 1
      • Prologue: Troubled Past
      • Chapter 1: Anchored
      • Chapter 2: Abandon Ship
      • Boss Battle
      • Chapter 3: Homecoming
      • Chapter 4: Helping Hand
      • Chapter 5: MVP
      • Chapter 6: Hanging by a Thread
    • Act 2
      • Chapter 1: Shipwreck
      • Chapter 2: House of Sand
      • Chapter 3: Forced Entry
      • Chapter 4: Trench Run
      • Boss Battle
      • Chapter 5: Hijack
      • Chapter 6: Airborne
      • Chapter 7: Touchdown
    • Act 3
      • Chapter 1: Unbreakable
      • Chapter 2: Rescue
      • Boss Battle
      • Chapter 3: Breakneck Run
      • Chapter 4: Ghost Town
      • Chapter 5: Brothers to the End
    • Act 4
      • Chapter 1: Ashes to Ashes
      • Chapter 2: Crater
      • Chapter 3: Hang ‘Em High
      • Chapter 4: Batten Down the Hatches
      • Chapter 5: Bon Voyage
      • Chapter 6: Watery Grave
    • Act 5
      • Chapter 1: Home Away From Home
      • Chapter 2: Blackout
      • Chapter 3: Shattered House
      • Chapter 4: Threshold
      • Chapter 5: Ascension
      • Chapter 6: Reckoning
      • Boss Battle
  • Multiplayer
    • Movement
    • Advanced Movement
    • Gears Concepts
    • Cover
    • Combat
    • Team Play
    • Weapons
    • Map Attributes
    • Multiplayer Modes
    • Multiplayer Arsenal
      • Weapon Spawning
      • Weapon Damage Table
      • Rifles
      • Shotguns
      • Pistols
      • Grenades
      • Power Weapons
      • Heavy Weapons
    • Horde Mode
      • Horde Basics
      • Base Building
      • Horde Quick Tips
    • Beast Mode
      • Overview
      • Waves
      • COG Forces
      • Fortifications
      • Cash
      • Beast Forces
    • Multiplayer Maps
      • Overview
      • Checkout
      • Drydock
      • Gridlock
      • Hotel
      • Mercy
      • Old Town
      • Overpass
      • Sandbar
      • Thrashball
      • Trenches
  • Collectibles
    • Act 1
    • Act 2
    • Act 3
    • Act 4
    • Act 5
    • Ribbons
    • Medals
    • Mutators
    • Weapon Skins
    • Multiplayer Executions
    • Multiplayer Characters
    • Avatar Awards
    • Achievements

Gears of War 3 Guide › Campaign Walkthrough › Act 2

Chapter 4: Trench Run

Objectives

Find a way out of the bunker system.

Get to the Gas Barge landing tower.

Use the Tickers to your advantage.

Defeat the Corpser.

Kill the Hatchlings.

Escape the Mother’s lair.

Collectibles

locust hammer

The hunt for airborne passage to Anvil Gate has pushed the Gears deeper into enemy territory. Their trip across the Seran Deadlands has led them into a sprawling Locust stronghold. The Locust’s attempt to replicate their grand hollow on the surface is as impressive as it is terrifying. Clearly, the Gears are dealing with a species that is anything but teetering on the edge of extinction.

Locust Hive

Find a Way Out of the Bunker System

The lever mechanism in the stronghold opened a gate to a vast bunker system. And where there are bunkers, there’s typically mortar fire! A nearby Gas Barge rains down mortar fire all over the trenches. The Gears have no choice but to sprint from bunker to bunker, starting with the one straight ahead. Get deep inside bunker and wait for the salvo’s explosions to cease—don’t stand near the exits. Quickly sprint to the next bunker, from there to third, and then to the fourth.

Stand inside the bunker’s safety until the last of the rumbling fades. Then sprint through the trench to the next bunker.

A Shorter Fuse

The timing between Gas Barge mortar attacks gets progressively shorter on the harder difficulties. On Normal difficulty, it’s possible to skip bunkers (run directly to the second, and from there to the fourth). However, this is not so on Hardcore and Insane difficulties—the mortar attacks come too quickly.

[#6] Locust Hammer

Navigate the trenches, running from bunker to bunker to escape the mortar fire. Listen for the chime signaling that you’ve survived the attack, and proceed out the back side of the final bunker. Turn to the right and look behind the crate with the large pickaxe on top of it. A collectible Locust Hammer is on the ground there. Baird will be pleased.

Get to the Gas Barge Landing Tower

The Gas Barges appear to be landing near the tower in the distance—this is the COG’s chance! First they must cross a series of elevated walkways.

The elevated walkway beyond the bunkers is roughly square in shape and provides flanking opportunities. Grab the Frag Grenades on the right. Quickly throw one at the Locust directly ahead before they toss an Incendiary Grenade. Flank to the left, allowing the rest of the squad to head straight for the Locust. Watch out for Tickers in this area—melee them to knock them upside-down before they detonate.

Take out the Drones nearest the ramp leading onto the walkway. Then flank left to catch the others in a crossfire.

Use the Hammerburst and Frag Grenades as you flank left to take out the Locust on that side of the fort. Continue to sweep around to cut down the ones where Baird and the others were.

Raise the gate to go back inside—the COGs all agree that anything is better than another open-air run through mortar fire! The men enter a large room ringed with Ticker cages. A number of explosive Tickers and Wild Tickers are in the area. Stick to the right side, and ready a Frag Grenade for the Savage Drones and Boomer that enter from across the room. If you can target the Boomer’s blind side, this is a prime time to use the Sawed-Off Shotgun against it. On your way out, load up on ammunition, including ammo for the Digger Launcher and Gorgon Pistol.

Release the Tickers!

Make sure your co-op partners don’t run ahead before you can open the Wild Tickers’ cages. Though there’s no guarantee you’ll find anything useful, slain Wild Tickers often yield Frag Grenades or power weapons.

Use the Tickers to Your Advantage

The path leads deeper into the Locust complex, to what can only be described as a Ticker assembly plant. Tickers dangling from overhead cages swing and move along overhead tracks as Locust hurry to outfit them with explosives. The COGs enter on one side of a seemingly bottomless room, connected to the other side by two walkways leading across the pit. Many Savage Drones and Therons are in this area. To clear the way, shoot the suspended cages to drop the Tickers down onto the Locust.

Take cover at the top of the rightmost walkway. Target the Ticker cages to drop them onto the Locust in the bins.

Maintain the higher ground and take cover near the right. Beware of Grenadiers tossing Incendiary Grenades from the lower landing, beyond the narrow bins. Take them out with a Frag Grenade or Hammerburst if you can’t drop a Ticker on them. Stay high and don’t advance until you defeat all of the visible enemies, creating a temporary shortage in the Ticker supply.

Use the Gorgon Pistol to take out the Savage Drones. Then advance past the bins to the platform near the lights.

Tickers on Track

The Ticker supply is never-ending, but the overhead tracks from which they dangle zigzag through the area. You can clear out a section of track, allowing you to pass under it without fear of a Ticker falling on you. The Tickers enter the area from the far right. Take a moment to shoot a series of Tickers out of their cages before you advance across the walkway. More eventually come—and you’d be wise to wait for them once past the bins—but this approach allows enough time for you to sneak by without the risk of them dropping on you.

Advance to where the Grenadiers were, near the stairs leading down to solid ground on the left. Savage Therons and Drones lie in wait beyond the two aisles leading uphill. Wait for the Ticker conveyance system to deliver more caged explosives, and shoot them open as they move above the Savage Therons.

Take cover near the ramp leading down from the platform. Shoot the Ticker cages as they pass above the Savage Therons.

Hang back and wait for your squad mates to charge in from the left. Lend support fire from the upper level, and then descend to join them. Advance up the path, making sure you collect all available ammo before you exit the area.

Defeat the Corpser

A juvenile Corpser attacks in the room beyond the caged Ticker area. Use your Hammerburst or Gnasher to blast its head whenever it rises above ground. Then side-roll to avoid its front leg attacks. Its legs are armor-plated, so wait for it to spread its legs and rear up before you open fire. Employ the same tactics you used against the Corpser you met shortly after you arrived at the Seran Deadlands.

Try to shoot around the Corpser’s armor-plated legs to land hits on its head.

two mini corpsers

If there are three or more players, there will be two juvenile Corpsers instead of just one.

Rise, Ye Corpser!

Heavy explosions from the Digger Launcher and Frag Grenades force the Corpser to rise immediately out of the ground and rear up onto its tail. The Corpser darts back and forth underground with one leg extended for jabbing attacks. It eventually rises on its own, but this is a great way to force its early exit.

Multiple Savage Grenadiers and a Savage Butcher appear after the Corpser. Use the Sawed-Off Shotgun or Hammerburst, along with flanking maneuvers, and load up on power weapon ammo. It’s very important to collect your assault rifle of choice before you continue up the ladders to the next area. There are multiple Frag Grenade pickups and an abundance of ammo to grab before the ladder—don’t waste this opportunity to load up.

Kill the Hatchlings

Delta is in a massive nest of Corpser eggs. First, one hatches, and then another, and another. When the eggs begin to hatch, quickly move straight across the cavern to collect the Boomshot.

Ignore the first hatchling, and hurry directly across the chasm toward the far gate to find the Boomshot.

Switch to your assault rifle and pop each of the hatchlings with a burst of fire as it attacks. Don’t waste your power weapon ammo on them, as they die very easily. The same can’t be said for their mama…

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