Prima Games eGuides Gears of War 3 eGuide

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Gears of War 3 eGuide Campaign Walkthrough Act 5

Chapter 4: Threshold

Objectives

Reach the tower.

Take out the Locust guarding the tower entrance.

Make your way to the tower entrance.

Defend Jack from the Lambent threat.

Collectibles

Memorial Announcement

Announcement

COG Tag

With the Siege Beasts destroyed and the reinforcements moving into position around Azura Tower, Marcus can at last lead the charge on the building where his father is believed to be held. All that stands between them and the main tower is an elevator ride and an elaborate courtyard beyond.

Hotel Lobby

Reach the Tower

The squad makes their way into the main hotel lobby at Azura. The opulence festooned with blood and corpses creates a surreal ambiance. Savor the area’s calm, as this is the last bit of quiet the squad encounters until their mission is complete. Cross the sprawling hotel lobby to the elevators and press the call button. Ride the elevator up to the floor above.

Proceed around the corner to the doors that lead out to the fountains located between the hotel and the primary tower. Two independent paths lead around the fountains, one from each door. Regardless of which one you choose, the outcome is exactly the same. Head left or right—the choice is yours.

Take either exit, as both lead to the same place. And both are within range of the Locust’s Mortar attack.
Take Out the Locust Guarding the Tower Entrance

Multiple Palace Guards and a Bloodmount attack as soon as the squad exits the hotel. Furthermore, a Palace Guard mans the Mortar on the center island! Stay high on the stairs near the interior hallway, under the roof’s protection. Don’t move from this spot until you kill the first wave of Palace Guards and the Bloodmount.

Launch your attack from atop the stairs to make the most of overhead cover.

Use explosives and blind fire to mow down the Bloodmount as fast as you can. If you still have a Boomshot from the previous chapter, then use it. There aren’t any explosives to pick up here, so use what you have.

Continue around the walkway to the stairs that lead up to the tower on the other side of the fountain. Another Bloodmount attacks here, but you should have a Torque Bow to wield against it. Collect ammo from the fallen Torque Bows and advance past the stairs, far outside the Mortar’s range. Fend off Armored Kantus and Bloodmount from afar.

It’s worth monitoring Jack’s location to see if he electrocutes a Palace Guard or Bloodmount. Take advantage of his help!

Try to take out the Locust with the Mortar from the stairs. Otherwise, you have to charge the Mortar position carefully. The Locust drops the Mortar as soon as you make a dash toward its position.

Take advantage of any lulls in the fight to headshot the Locust with the Mortar.
Defend Jack from the Lambent Threat

The Lambent have made it to Azura!

Two Lambent Stalks appear, one on either side of the bridge leading to the Mortar. One Lambent Stalk spawns a Drudge and Dark Drones, while the other deploys a Gunker. The Gunker is your top priority. Leave the others for your squad mates to handle while you take on the Gunker.

Take cover with your grenades and Torque Bow. Use them to soften up the Gunker.

Lob your remaining grenades at the Gunker. Then quickly mantle the sandbags and sprint for the Mortar. Fire the Mortar at the Gunker, then turn and fire it to the other side where the Drudges are. Stay behind cover to protect against the Drudge mutations. Use up the Mortar’s remaining volleys. Then finish them off with the assault rifle or Torque Bow.

After you lure the Gunker in close to the sandbag barrier, make a dash for the Mortar and open fire!