The Path to Camlann
Elysia
ENEMIES
In Elysia, a monstrous foe awaits the party. You cannot avoid it, so when you’re ready head over to face the two-headed beast barring your path.
Each of the heads uses different elemental attacks. Try to avoid standing directly in front of it, and get in the fray with Sorey and Rose's powerful Non-Elemental artes; be warned, its hidden artes can be quick and unblockable, so don't let your martial artes get you caught. Switch in Edna and pound away, keeping it staggered so that it doesn’t have time to return fire. Be careful when you get its health pretty low, as it will begin to cast Regeneration to heal itself. When this happens, interrupt it or let loose with a mystic arte. Defeating Cerberus raises Mikleo's top three titles to their highest ranks.
As you enter the village, dead soldiers are strewn about. The group realizes that the massive amount of malevolence in the area is not due to Gramp's blessing disappearing alone. The seal that Mikleo's mother, Muse, forged to hold back the malevolence of Maotelus must have been broken. Head up to Gramps’ house where Elysia's seraphim have safely sealed themselves inside. Gramps has not returned since he left on his own to drive out the humans. Go inside the house and inspect the bookshelf to find a skit alongside something that the old seraph left for you: Gramps' Letter. After watching the skit, you’ll receive Gramps’ Letter, and Mikleo's title "Kindred Soul" raises to "One of a Kind." If you returned Gramps' Pipe to him earlier, then it will be there alongside the Letter.
Head back down the hillside and you’ll encounter Symonne. She taunts Sorey, confirming that Gramps went off to drive away the humans. However, she adds, "It's far too late at this point to do anything," before she disappears.
It's time to head back to where it all began: the Mt. Mabinogio Ruins.
MT. MABINOGIO RUINS
If you haven’t been back here recently, a new Discovery Point, "Stern Thunder God Statue", is available. Check it out before you head down the stairs to the door that was sealed previously.
DEPTHS OF Mt. Mabinogio Ruins
ITEMS
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Death Sheet |
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Red Chamomile |
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Elixir |
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Round Sunglasses |
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Red Lavender |
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Pegasus Wings |
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Red Sage |
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Pear Compote |
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Slaven Shadow |
ENEMIES
As you enter into the Depths, you arrive just in time to see Muse collapse. It seems Bartlow was the one who brought in the soldiers, but he’s dead now, along with his men. Muse, with faith that Sorey and Mikleo would usher in a new age of peace, sacrifices herself to remove some of the malevolence in the area. Mikleo takes up Muse’s staff, and you can equip it if you wish.
Illusory World
BOSSES
Sorey (1) ![]() | |
|---|---|
| Level | 76 |
| HP | 11,852 |
| Link | — |
| Weakness | — |
| Resistance | ![]() |
Rose (2) ![]() | |
|---|---|
| Level | 74 |
| HP | 9,450 |
| Link | — |
| Weakness | — |
| Resistance | ![]() |
Sorey (2) ![]() | |
|---|---|
| Level | 75 |
| HP | 10,636 |
| Link | — |
| Weakness | — |
| Resistance | ![]() |
Rose (3) ![]() | |
|---|---|
| Level | 75 |
| HP | 13,582 |
| Link | — |
| Weakness | — |
| Resistance | ![]() |
Symonne ![]() | |
|---|---|
| Level | 76 |
| HP | 28,080 |
| Link | — |
| Weakness | — |
| Resistance | — |
Symonne (2) ![]() | |
|---|---|
| Level | 76 |
| HP | 6163 |
| Link | — |
| Weakness | — |
| Resistance | — |
Not far into the Depths, you are suddenly transported into a strange desert. Use the map above to navigate through as best as you can. Invisible walls will prevent you from going off track, but this doesn't make it any easier to navigate. Hellions are another good way to stay on your path, as they won't spawn in areas you can't enter. Try your best until you encounter Rose and Sorey clones, complete with armatization abilities.
Sorey starts off armatized with Lailah, and Rose armatized with Edna, but the clones just mimic them, giving them resistances to their faux seraphim's element. Either focus your attacks on the opposite clone, or armatize with Mikleo and use ranged attacks to create openings for your partner while you stay out of range of the clone's devastating combo attacks. If you get caught by both of them at once, they can easily knock you out before you can sidestep far enough away. Defeat them to escape the illusory world and return to the Depths of Mt. Mabinogio Ruins. Back in the real world, Sorey realizes that there is still enough malevolence in the area that it would be difficult for a seraph to withstand it without a vessel.
Pick up the treasures and normin in the area. Once you pass the center of the corridor and reach the next set of stairs, you will enter the strange desert again. Continue moving forward through the twisty path (refer to the same map formation as before) and you’ll encounter the Rose and Sorey clones again, this time Wind and Water armatized. Use similar tactics as before. This time you don't start off armatized, so strategize against their resistances as you would any other foe. These clones will be using a combination of hidden and seraphic artes—use your arte balancing to your advantage.
After defeating the clones, you'll return back to the Depths. The group notes that while Symonne's illusions look like the real deal, her inability to understand humans and their relationships to each other lessens much of their power. Also, her illusionary powers appear to be weakening...
Back in the Mabinogio corridor, activate the warp point and the save point before moving to confront Symonne one final time in the next room. The room appears to be a dead end, but Sorey knows it's an illusion that will break soon. Despite Symonne's allegiance to Heldalf and her extremely powerful illusionary abilities, she is still a seraph, and the overabundance of malevolence is weakening her. Having enough of Sorey's unintentional mocking, Symonne reveals herself and attacks, but this time, without the assistance of her illusions.
With all four of your lineup attacking constantly, Symonne won’t be able to do much except get staggered over and over again. However, her special ability lessens her stun time, so be ready for her to bounce right back. She has no resistances or weaknesses but will use seraphic artes of all four elements—break them with your martial artes if you can. She'll try to run away to charge her seraphic artes out of the range of your attacks, so switch to Semi-Auto mode so you character will move automatically within range before attacking. If you are unable to keep her staggered or stunned throughout the battle, she will attempt to use her mystic arte "Recursion". Unlike most mystic artes, it is dangerous whether it hits or not. If it hits, she uses her clones to lay in a huge attack that can easily take you out. If it misses, she might spawn the clones instead to fight alongside her. Overall, focus on offense, and she will fall.
Symonne is out of energy, and after her deluded speech, the group leaves her sobbing on the floor. Edna's top three titles raise to their highest rank. Head through the doorway and into Camlann.











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