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Tales of Zestiria eGuide
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Contents

  • Changelog
    • Updates
  • The Legend of the Shepherd
    • Introduction
  • Game System
    • Starting A Game
    • Start/Save
    • Menus
    • Gameplay
    • Support Talents
    • Skills
    • Battle
  • Characters
    • Sorey
      • Base Stats
      • Martial Artes
      • Hidden Artes
      • Mystic Artes
      • Recommended Tactics
    • Alisha
      • Base Stats
      • Martial Artes
      • Recommended Tactics
    • Rose
      • Base Stats
      • Martial Artes
      • Hidden Artes
      • Mystic Artes
      • Recommended Tactics
    • Mikleo
      • Base Stats
      • Martial Artes
      • Seraphic Artes
      • Healing Artes
      • Mystic Artes
      • Recommended Tactics
    • Lailah
      • Base Stats
      • Martial Artes
      • Seraphic Artes
      • Healing Artes
      • Mystic Artes
      • Recommended Tactics
    • Edna
      • Base Stats
      • Martial Artes
      • Seraphic Artes
      • Healing Artes
      • Mystic Artes
      • Recommended Tactics
    • Dezel / Zaveid
      • Base Stats
      • Martial Artes
      • Seraphic Artes
      • Healing Artes
      • Mystic Artes
      • Recommended Tactics
    • Armatize
      • Water Artes
      • Fire Artes
      • Earth Artes
      • Wind Artes
  • Walkthrough
    • Part 1: The Path of the Shepherd
      • World Map
      • Mt. Mabinogio Ruins
      • Elysia, Home of the Seraphim
      • Aroundight Forest (1)
      • Lakehaven Heights
      • Ladylake, the Aquapolis
      • Vivia Subterranean Aqueduct (1)
      • Galahad Ruins
      • Falkewin Hillside
      • Rountabel Palace
      • Vivia Subterranean Aqueduct (2)
      • Rayfalke Spiritcrest
      • Marlind, the City of the Great Tree
      • Dumnonia Museum
      • Bors Ruins
      • Glaivend Basin (1)
    • Part 2: The Burdens of a Shepherd
      • Volgran Forest
      • Tintagel Ruins
      • Lastonbell, City of Artisans
      • Meadow of Triumph
      • Pearloats Pasture
      • Pendrago, the Blessed Capital (1)
      • Cambria Caverns
      • Biroclef Ridge
      • Yder Cave
      • Gododdin, the Forgotten Village
    • Part 3: The Trials of the Shepherd
      • Igraine, Shrine of the Fire Trial
      • Pendrago Shrinechurch
      • Gaferis Ruins
      • Aifread's Hunting Ground
      • Weylish Ruins
      • Morgause, Shrine of the Earth Trial
      • Lamorak Cave
      • Lefay, Shrine of the Water Trial
      • Westronbolt Gorge
      • Ganglen Ruins
      • Guinevere, Shrine of the Wind Trial
    • Part 4: The Duty of the Shepherd
      • Pendrago, the Blessed Capital (2)
      • Great Camelot Bridge
      • Zaphgott Moor
      • Trizolde Cave
      • Lohgrin, the Tower Remains (1)
      • Plitzerback Wetlands
      • Arctus Ruins
      • Lhitwerg Woods
      • Lohgrin, the Tower Remains (2)
      • Glaivend Basin (2)
      • Remains of Merchior
      • Aroundight Forest (2)
      • Depths of Mt. Mabinogio Ruins
      • Camlann, the Origin Village
      • Artorius Throne
  • Optional Content
    • Sub-Events
      • Overview
      • Turtlez
      • The Perfect Curl
      • Kylfe's Ghosts
      • Phoenix
      • The Blue Valkyrie
      • Sorey and Mikleo
      • Scattered Bones Business
      • Rejuvenation of Lastonbell
      • Rejuvenation of Gododdin
      • Sergei, the Peacekeeper
      • Mayvin, the Explorer
      • Rejuvenation of Pendrago
      • The Lovers
      • A Rose in Bloom
      • Zenrus
      • Alisha, the Princess
      • Siblings
      • The Forton Sisters
      • Alternate Ending
    • Crucibles of Malevolence
      • Overview
      • Malevolent Crucible: Sanjiva
      • Malevolent Crucible: Kalasutra
      • Malevolent Crucible: Samghata
      • Malevolent Crucible: Raurava
      • Malevolent Crucible: Maharaurava
      • Malevolent Crucible: Tapana
      • Malevolent Crucible: Pratapana
      • Malevolent Crucible: Avici
    • Normin
      • Overview
    • Optional Bosses
    • Katz Korner
      • Overview
    • Hexen Isle
      • Overview
      • Calix I
      • Calix II
      • Calix III
      • Calix IV
      • Calix V
      • Calix VI
      • Calix VII
      • Calix VIII
    • Alisha's Story
      • Marlind, the City of the Great Tree
      • Lastonbell, City of Artisans
      • Volgran Forest
      • Glaivend Basin
      • Falkewin Hillside
      • Stolat Mountains
      • Elaine Ruins
  • Data
    • Enemies
      • ?-B
      • C-D
      • E-G
      • H-K
      • L-M
      • N-R
      • S
      • T-Z
    • Items
      • Consumables
      • Snacks
      • Weapons
      • Accessories
      • Armor
      • Rings
      • Shoes
      • Valuables
    • Shops & Inns
      • Overview
      • Ladylake
      • Marlind
      • Marlind (Alisha DLC)
      • Lastonbell
      • Lastonbell (Alisha DLC)
      • Pendrago
      • Gododdin (before Igraine, Shrine of the Fire Trial)
      • Gododdin (after Igraine, Shrine of the Fire Trial)
      • Lohgrin
      • Dark Turtlez Emporium
      • Dark Turtlez (Alisha DLC)
      • Peddler
      • Katz Korner
      • Inns
    • Discovery Points
      • Discovery Points
    • Food
      • Food
    • Monoliths
      • Monolith Data
    • Titles
      • Sorey
      • Alisha
      • Rose
      • Miklec
      • Lailah
      • Edna
      • Dezel
      • Zavied
    • Trophies
      • Trophies
    • Records
      • Records
    • Fusion Skills
    • Skill Table
    • Skill Descriptions
    • Shop Rank Table
    • Fashion
      • Hair
      • Costumes
      • Attachments
      • DLC Sets
  • Videos
    • Arte System
    • Linking
    • Skills
    • Equipment
    • Tactics

Tales of Zestiria Guide › Optional Content › Hexen Isle

Overview

ITEMS
Red Rosemary
Red Sage
Red Lavender
Red Verbena
Red Saffron
ENEMIES
Wood Chopper
Level 70
HP 11,852
Link —
Weakness
Resistance  
Trilobite
Level 70
HP 6842
Link —
Weakness —
Resistance   
Bird-of-Paradise
Level 70
HP 8797
Link —
Weakness —
Resistance
Caterpillar Fungus
Level 99
HP 10,996
Link —
Weakness —
Resistance   
BOSS
Dragon Zombie
Level 145
HP 200,000
Link —
Weakness
Resistance —

With all the Calix’s cleared, there is only one force of evil left on Hexen Isle: Dragon Zombie, who also happens to be one of the most powerful enemies in the game. In the center of the island you probably found the Discovery Point “Full Dragon Skeleton” - if you approach it now, you’ll discover that the skeleton is very much alive and ready to take you down. Luckily Dragon Zombie has no resistances, is weak to Non-Elemental artes, and has low Defense, making this fight Sorey’s and Rose’s time to shine. However, Dragon Zombie has many tricks up its sleeve, so don’t let your guard down. The main problem with Dragon Zombie is its longevity – with an HP of 200,000 and a ridiculously high Focus, Dragon Zombie can keep on fighting and laying down its artes for a long time. Since it’s an Undead hellion, it will gradually recover a portion of its health unless you can keep it afflicted with status effects. More than ever, keep an eye on your seraphim’s health and switch them out accordingly so they can heal outside of battle: you’ll need their support over the long term.

 

With its low defense and arsenal of hidden and seraphic artes, correctly timed uses of Non-Elemental martial and hidden artes will be the key to bringing Dragon Zombie down. Dragon Zombie’s hidden artes can knock you into the air and take down a chunk of your HP, but many of these attacks can be avoided by sticking to his side and guarding - almost all of its artes have slow, obvious animation charges, so watch out for them so you can guard or dodge out of the way. Luckily, with a healthy combination of martial and hidden Non-Elemental artes, the chance of Dragon Zombie being inflicted with stun or down is fairly high, so keep up the offense when he’s open to attacks.

 

You might be tempted to go all out when Dragon Zombie’s health is low, but this is actually when you should be the most cautious. As its health depletes, its more powerful artes awaken. Once its health is half gone, Dragon Zombie will start to use the hidden arte ‘Cursed Breath’ which can inflict Curse, a very nasty status effect - luckily, it takes a while for this arte to charge, so as soon as you see it trigger get behind or to the side of the dragon. At even lower health, Dragon Zombie will also use ‘Aura’, which releases powerful orbs of darkness that can cause massive damage and is likely inflict Paralysis. Dragon Zombie will also take a page from Jade’s book by using the seraphic arte ‘Meteor Storm’. For ‘Aura’, dodge out of the way or hang back when it triggers; for ‘Meteor Storm’, break it if you can, otherwise, run.

 

Defeating Dragon Zombie effectively purifies Hexen Isle and awards you Zaveid’s Alternative Outfit: ‘Wind Hunter: Alt. Color’, but also powers up Heldalf by nearly doubling his level and stats. But after clearing all the Calix’s and defeating Dragon Zombie, you should be more than ready for a more challenging fight.

After completing the main storyline for the first time, you are given the option to create a New Game + save file. To access the post-game content immediately, make a save file when prompted, andthen load the new save file. This will take you back to the final save point before you confront Heldalf at Artorius’ Throne. When playing with New Game + data, a new warp point will be available in front of the building where Heldalf is waiting. Warp to Hexen Isle to reach the final monolith, discovery point, Lord of the Land, and malevolent crucible.

Clearing all of the dungeons here, each of which holds a boss and valuable equipment, will allow you to progress through a side storyline involving some familiar Tales of characters. Doing so will unlock a very challenging boss battle. Defeating the boss on Hexen Isle will complete the side storyline and power up Heldalf, so if you decide to do so, be prepared to face a much more difficult final battle afterward.

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