
Geostigma - 1.33secs.
Creates a gravitational field that stops enemies in their tracks. Wind seraphic artes have a chance of inflicting Fatigue.
| SC | 10 | Hits | 3 |
| Fatigue (5%) | |||

Radiant Heat - 2.33 secs.
Emits rending waves of heat in front of and behind the caster. Higher seraphic arte of Wind Lance.
| SC | 17 | Hits | 3 |
| Attack Down (20%) | |||

Vengeant Fangs - 2.33secs.
Maul enemies in a wide horizontal area to shreds with fangs of wind. Higher seraphic arte of Geostigma.
| SC | 15 | Hits | 2 |
| Fatigue (6%) | |||
Summons a raging cyclone storm that pulls forward any enemies caught up in it. Higher seraphic arte of Radiant Heat.
| SC | 30 | Hits | 8 |
| Focus Down (20%) | |||


Hell Gate - 3.33 secs.
Creates a shredding vacuum wave in the crossing wake of twin winds spirits. Higher seraphic arte of Vengeant Fang.
| SC | 24 | Hits | 8 |
| Fatigue (7%) | |||
Guard Decay - 2.67 secs.
Deals non-elemental damage to a single enemy. Has a chance of inflicting Paralysis and steals the Defense Up effect from the enemy.
| SC | 12 | Hits | 2 |
| Paralysis (5%), Steal Defense (100%) | |||
Wind Lance - 1.33 secs.
A seraphic arte that launches a frontal spear imbued with the concentrated piercing power of wind.
| SC | 9 | Hits | 1 |
| Down (25%) | |||