Prima Games eGuides
primagames.com Browse Redeem a code Help
Tales of Zestiria eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Changelog
    • Updates
  • The Legend of the Shepherd
    • Introduction
  • Game System
    • Starting A Game
    • Start/Save
    • Menus
    • Gameplay
    • Support Talents
    • Skills
    • Battle
  • Characters
    • Sorey
      • Base Stats
      • Martial Artes
      • Hidden Artes
      • Mystic Artes
      • Recommended Tactics
    • Alisha
      • Base Stats
      • Martial Artes
      • Recommended Tactics
    • Rose
      • Base Stats
      • Martial Artes
      • Hidden Artes
      • Mystic Artes
      • Recommended Tactics
    • Mikleo
      • Base Stats
      • Martial Artes
      • Seraphic Artes
      • Healing Artes
      • Mystic Artes
      • Recommended Tactics
    • Lailah
      • Base Stats
      • Martial Artes
      • Seraphic Artes
      • Healing Artes
      • Mystic Artes
      • Recommended Tactics
    • Edna
      • Base Stats
      • Martial Artes
      • Seraphic Artes
      • Healing Artes
      • Mystic Artes
      • Recommended Tactics
    • Dezel / Zaveid
      • Base Stats
      • Martial Artes
      • Seraphic Artes
      • Healing Artes
      • Mystic Artes
      • Recommended Tactics
    • Armatize
      • Water Artes
      • Fire Artes
      • Earth Artes
      • Wind Artes
  • Walkthrough
    • Part 1: The Path of the Shepherd
      • World Map
      • Mt. Mabinogio Ruins
      • Elysia, Home of the Seraphim
      • Aroundight Forest (1)
      • Lakehaven Heights
      • Ladylake, the Aquapolis
      • Vivia Subterranean Aqueduct (1)
      • Galahad Ruins
      • Falkewin Hillside
      • Rountabel Palace
      • Vivia Subterranean Aqueduct (2)
      • Rayfalke Spiritcrest
      • Marlind, the City of the Great Tree
      • Dumnonia Museum
      • Bors Ruins
      • Glaivend Basin (1)
    • Part 2: The Burdens of a Shepherd
      • Volgran Forest
      • Tintagel Ruins
      • Lastonbell, City of Artisans
      • Meadow of Triumph
      • Pearloats Pasture
      • Pendrago, the Blessed Capital (1)
      • Cambria Caverns
      • Biroclef Ridge
      • Yder Cave
      • Gododdin, the Forgotten Village
    • Part 3: The Trials of the Shepherd
      • Igraine, Shrine of the Fire Trial
      • Pendrago Shrinechurch
      • Gaferis Ruins
      • Aifread's Hunting Ground
      • Weylish Ruins
      • Morgause, Shrine of the Earth Trial
      • Lamorak Cave
      • Lefay, Shrine of the Water Trial
      • Westronbolt Gorge
      • Ganglen Ruins
      • Guinevere, Shrine of the Wind Trial
    • Part 4: The Duty of the Shepherd
      • Pendrago, the Blessed Capital (2)
      • Great Camelot Bridge
      • Zaphgott Moor
      • Trizolde Cave
      • Lohgrin, the Tower Remains (1)
      • Plitzerback Wetlands
      • Arctus Ruins
      • Lhitwerg Woods
      • Lohgrin, the Tower Remains (2)
      • Glaivend Basin (2)
      • Remains of Merchior
      • Aroundight Forest (2)
      • Depths of Mt. Mabinogio Ruins
      • Camlann, the Origin Village
      • Artorius Throne
  • Optional Content
    • Sub-Events
      • Overview
      • Turtlez
      • The Perfect Curl
      • Kylfe's Ghosts
      • Phoenix
      • The Blue Valkyrie
      • Sorey and Mikleo
      • Scattered Bones Business
      • Rejuvenation of Lastonbell
      • Rejuvenation of Gododdin
      • Sergei, the Peacekeeper
      • Mayvin, the Explorer
      • Rejuvenation of Pendrago
      • The Lovers
      • A Rose in Bloom
      • Zenrus
      • Alisha, the Princess
      • Siblings
      • The Forton Sisters
      • Alternate Ending
    • Crucibles of Malevolence
      • Overview
      • Malevolent Crucible: Sanjiva
      • Malevolent Crucible: Kalasutra
      • Malevolent Crucible: Samghata
      • Malevolent Crucible: Raurava
      • Malevolent Crucible: Maharaurava
      • Malevolent Crucible: Tapana
      • Malevolent Crucible: Pratapana
      • Malevolent Crucible: Avici
    • Normin
      • Overview
    • Optional Bosses
    • Katz Korner
      • Overview
    • Hexen Isle
      • Overview
      • Calix I
      • Calix II
      • Calix III
      • Calix IV
      • Calix V
      • Calix VI
      • Calix VII
      • Calix VIII
    • Alisha's Story
      • Marlind, the City of the Great Tree
      • Lastonbell, City of Artisans
      • Volgran Forest
      • Glaivend Basin
      • Falkewin Hillside
      • Stolat Mountains
      • Elaine Ruins
  • Data
    • Enemies
      • ?-B
      • C-D
      • E-G
      • H-K
      • L-M
      • N-R
      • S
      • T-Z
    • Items
      • Consumables
      • Snacks
      • Weapons
      • Accessories
      • Armor
      • Rings
      • Shoes
      • Valuables
    • Shops & Inns
      • Overview
      • Ladylake
      • Marlind
      • Marlind (Alisha DLC)
      • Lastonbell
      • Lastonbell (Alisha DLC)
      • Pendrago
      • Gododdin (before Igraine, Shrine of the Fire Trial)
      • Gododdin (after Igraine, Shrine of the Fire Trial)
      • Lohgrin
      • Dark Turtlez Emporium
      • Dark Turtlez (Alisha DLC)
      • Peddler
      • Katz Korner
      • Inns
    • Discovery Points
      • Discovery Points
    • Food
      • Food
    • Monoliths
      • Monolith Data
    • Titles
      • Sorey
      • Alisha
      • Rose
      • Miklec
      • Lailah
      • Edna
      • Dezel
      • Zavied
    • Trophies
      • Trophies
    • Records
      • Records
    • Fusion Skills
    • Skill Table
    • Skill Descriptions
    • Shop Rank Table
    • Fashion
      • Hair
      • Costumes
      • Attachments
      • DLC Sets
  • Videos
    • Arte System
    • Linking
    • Skills
    • Equipment
    • Tactics

Tales of Zestiria Guide › Walkthrough › Part 2: The Burdens of a Shepherd

Pendrago, the Blessed Capital (1)

Sergei’s Request

Pendrago, the Blessed Capital

ITEMS

Peach Gel

Panacea Bottle

Chamomile
Holy Bottle
Rosemary
Saffron
18,000 gald
Strawberry Shortcake

As you enter the city, you’ll be able to spot Sergei and his men to the right of the inn. Head up the stairs behind the fountain to see the Platinum Knights facing off against a hellion working under Cardinal Forton. The enemy escapes, but it’s now even clearer to the party that this Cardinal is bad news.

Head to the Knights’ Tower to continue the discussion with Sergei. On your way, don’t forget to pick up a new map from the Turtlez in the Eastern Quarter.

Tip

Before leaving the Knights’ Tower, check the portrait on the wall.

Within the tower, Sergei warns Sorey and Rose of the Cardinal’s watchful eye. The party learns that Sergei’s brother, Boris, was investigating the Cardinal and hasn’t returned. After the conversation, head to the inn to learn more about the Rolance Empire.

When Dezel takes off after Rose, head out and search the town to find them atop the battlements. It turns out Rose is investigating the missing Pope on her own for a Scattered Bones job. Sergei seemed to be convinced that the Pope was a good man and a just leader, but Rose and Sorey will have to draw their own conclusions.

Both Sorey and Rose have questions, and now that they have clearance to enter the Shrinechurch, it’s time to search for some answers.

Pendrago Shrinechurch

The priest welcomes Sorey, and heads deeper into the church. Follow him into a hall containing a large raised tablet and a save point. The tablet describes the Trial of the Shepherd, but can only be deciphered by the pope—who is, conveniently, missing.

Just inside, a priest is quizzing a group of children. The party learns that the Shrinechurch is dedicated to Maotelus, who supposedly extends his blessing across the entire Glenwood continent.

Suddenly, a strong domain cuts Sorey off from the seraphim. It looks like the priest and the children have all been turned to stone. Head back to the Shrinechurch entrance for your first encounter with Cardinal Forton.

She asks Sorey to join forces with her, and tells Sorey and Rose that Pope Masedra actually fled and abandoned his people. Things look dire, but just as Cardinal Forton is about to attack, Mikleo manages to break through Forton’s domain and transport them all outside the Shrinechurch.

MAP ACTION

Spectral Cloak: Press  to cast Spectral Cloak when Mikleo is in your party. This map action will allow you to walk around unseen for a short period of time. Enemies who rely on sight will not be able to sense you while you are cloaked, and obstacles that detect visual movement will be ineffective as long as you are hidden within the bubble. You can also start battles with an advantage by touching an enemy weak against water while cloaked.

Pendrago, the Blessed Capital

Head back to speak with Sergei again at the Knights’ Tower. Rose splits off from the group as you enter to speak with Eguille. The party decides that finding Pope Masedra is still their top priority since they need him to relay the contents of the inscriptions in the Shrinechurch, and Rose returns with a potential tip regarding the Pope’s whereabouts. He may be hiding in the town of Gododdin. Since the Cardinal is also trying to find the Pope for her own purposes, Sorey and his friends will seek out Masedra quietly on their own, deeming a group of Platinum Knights to be too conspicuous.

Sergei gives Sorey two very important things at the close of the conversation: a new arte, and a pass that allows the group free travel within Rolance. Exit the Knights’ Tower and Sergei will teach Sorey how to wield the Lion’s Howl. Once you set and execute the arte, Sorey will successfully learn it. Afterward, Sergei will return to the tower with a Rolance Travel Pass, as well as information that a rockslide has barred the path to Gododdin. They’ll have to pass through Cambria Caverns instead. Before leaving the Knight's Tower, check out Heldalf's portrait again—there's a new skit waiting for you.

Save Point Travel is unavailable within the city, so once you’re ready to leave town, head to the front gates. You’ll have to use your new Spectral Cloak map action to pass through the gates unnoticed by the hellion guarding it. Return to the Meadow of Triumph and enter Cambria Caverns, the dungeon at the southwest corner of the map. If you’ve already activated all the save points in the Meadow of Triumph, fast-travel to the South Ridge save point to save yourself a few minutes.

Tip

The Spectral Cloak only lasts for a handful of moments and forces you to a walk, so time it carefully to get past the hellion. Try activating it by the second set of lampposts from the front gates—that should give you enough time to get through the doors.

Keep reading with a free account

The first 3 sections of Tales of Zestiria are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousPearloats Pasture NextCambria Caverns