Prima Games eGuides Tales of Zestiria eGuide

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Tales of Zestiria eGuide Walkthrough Part 4: The Duty of the Shepherd

Aroundight Forest (2)

Absent Protector

Aroundight Forest

ITEMS

Red Saffron
Drop Bottle
Battle Boots
Elixir
Life Bottle
Red Rosemary
Chamomile
Arcane Bottle (x2)
Soufflé

ENEMIES

Elder Treant
Level 56
HP 8375
Link
Weakness
Resistance
Mythril Gigant
Level 57
HP 7363
Link
Weakness
Resistance
Wolf Berserker
Level 57
HP 8783
Link
Weakness
Resistance

BOSS HELLION

Demon Rodler
Level 67
HP 17,103
Link
Weakness
Resistance

Warp to the Aroundight Forest Entrance in Lakehaven Heights, and enter the forest. The forest that had long been under the protection of Gramp's domain is suddenly full of powerful hellions and malevolence. Worried about what this might mean, Sorey, Mikleo, and the party hurry on. The enemy levels within this area are now pretty high, so be careful. All of the seraphim's fourth titles raise to their final ranks: "The Answerer", "The Believer", "The Watcher", "Honest Fellow".

Near the entrance of Elysia, the group finds the corpses of dead Hyland soldiers, and realizes that Heldalf must have led soldiers and hellions into Elysia through the forest. Heldalf has nothing to gain by invading Elysia and opening the path to Camlann—unless his intention is to torment Sorey until it leads him to malevolence. Best to get a move on.