Prima Games eGuides Tales of Zestiria eGuide

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Tales of Zestiria eGuide Walkthrough Part 1: The Path of the Shepherd

Rountabel Palace

Palace Intrigue

Head to Rountabel Palace through the Noble’s District. At the entrance, the guards will be incredibly rude, but will lead Sorey and Alisha to a waiting room. Head inside.

Rountabel Palace

ITEMS

Soft-serve ice cream
Life Bottle
Chocolate Gelato
Rosemary

ENEMIES

Chancellor’s Pawn
Level 10
HP 628
Link
Weakness
Resistance

Activate the save point, check out the bookshelf next to Mikleo for the “Rountabel Palace Bookshelves” discovery point and a cute skit, and then speak to each of your party members. Finally, speak to the guard at the door. Sorey is called for his audience, but Alisha is held back for a separate meeting about a different matter. Follow the guard and enter the hall where Bartlow is waiting.

The big shots are all gathered. They are suspicious of the friendship between Sorey and Alisha, and want to find out if they’re plotting something together. The council members threaten to denounce Sorey as a fake Shepherd if he doesn’t become their puppet. They also try to bribe him, and also threaten Alisha. Sorey refuses. Alisha barges in, but Bartlow orders the guards to stop them before they can leave.

Fight all of the Chancellor’s Pawns that continue to spawn. The seraphs will comment on how strong Sorey has become—regular humans are no longer a match for him.

Alisha warns Bartlow not to bother the Shepherd anymore, but all the council members can think of is how screwed Hyland would be if he helped Rolance against Hyland. The window blows open, and the assassins’ guild Scattered Bones enters the room. Apparently, Bartlow had hired them to assassinate Alisha, but the guild has their own pride and decided that the job was not one they would fulfill. Alisha pleads for them not to kill Bartlow, terrible as he is, because Hyland still needs him. The guild is impressed and leaves Bartlow and the others with a warning and some rough treatment. Bartlow calls for more guards, and the Scattered Bones tell Sorey and Alisha to follow them to escape.

First, activate the save point in the room. Then, give chase and follow the assassins. The main doors are sealed off and more guards appear, but Sorey doesn’t want to fight them for fear of killing them. Take off after the assassins and you can out-run the guards. Follow the stars on the map and rejoin the assassins in a small room. They divulge a secret: there’s a hidden passageway! They tell Sorey and Alisha they’re on their own from there, and the last one to run through the revealed doorway seems to use a bit of wind magic.

Grab the Rosemary in the pot and then activate the door mechanism hidden in the water fountain without water flowing in it.