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Tales of Zestiria eGuide
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Contents

  • Changelog
    • Updates
  • The Legend of the Shepherd
    • Introduction
  • Game System
    • Starting A Game
    • Start/Save
    • Menus
    • Gameplay
    • Support Talents
    • Skills
    • Battle
  • Characters
    • Sorey
      • Base Stats
      • Martial Artes
      • Hidden Artes
      • Mystic Artes
      • Recommended Tactics
    • Alisha
      • Base Stats
      • Martial Artes
      • Recommended Tactics
    • Rose
      • Base Stats
      • Martial Artes
      • Hidden Artes
      • Mystic Artes
      • Recommended Tactics
    • Mikleo
      • Base Stats
      • Martial Artes
      • Seraphic Artes
      • Healing Artes
      • Mystic Artes
      • Recommended Tactics
    • Lailah
      • Base Stats
      • Martial Artes
      • Seraphic Artes
      • Healing Artes
      • Mystic Artes
      • Recommended Tactics
    • Edna
      • Base Stats
      • Martial Artes
      • Seraphic Artes
      • Healing Artes
      • Mystic Artes
      • Recommended Tactics
    • Dezel / Zaveid
      • Base Stats
      • Martial Artes
      • Seraphic Artes
      • Healing Artes
      • Mystic Artes
      • Recommended Tactics
    • Armatize
      • Water Artes
      • Fire Artes
      • Earth Artes
      • Wind Artes
  • Walkthrough
    • Part 1: The Path of the Shepherd
      • World Map
      • Mt. Mabinogio Ruins
      • Elysia, Home of the Seraphim
      • Aroundight Forest (1)
      • Lakehaven Heights
      • Ladylake, the Aquapolis
      • Vivia Subterranean Aqueduct (1)
      • Galahad Ruins
      • Falkewin Hillside
      • Rountabel Palace
      • Vivia Subterranean Aqueduct (2)
      • Rayfalke Spiritcrest
      • Marlind, the City of the Great Tree
      • Dumnonia Museum
      • Bors Ruins
      • Glaivend Basin (1)
    • Part 2: The Burdens of a Shepherd
      • Volgran Forest
      • Tintagel Ruins
      • Lastonbell, City of Artisans
      • Meadow of Triumph
      • Pearloats Pasture
      • Pendrago, the Blessed Capital (1)
      • Cambria Caverns
      • Biroclef Ridge
      • Yder Cave
      • Gododdin, the Forgotten Village
    • Part 3: The Trials of the Shepherd
      • Igraine, Shrine of the Fire Trial
      • Pendrago Shrinechurch
      • Gaferis Ruins
      • Aifread's Hunting Ground
      • Weylish Ruins
      • Morgause, Shrine of the Earth Trial
      • Lamorak Cave
      • Lefay, Shrine of the Water Trial
      • Westronbolt Gorge
      • Ganglen Ruins
      • Guinevere, Shrine of the Wind Trial
    • Part 4: The Duty of the Shepherd
      • Pendrago, the Blessed Capital (2)
      • Great Camelot Bridge
      • Zaphgott Moor
      • Trizolde Cave
      • Lohgrin, the Tower Remains (1)
      • Plitzerback Wetlands
      • Arctus Ruins
      • Lhitwerg Woods
      • Lohgrin, the Tower Remains (2)
      • Glaivend Basin (2)
      • Remains of Merchior
      • Aroundight Forest (2)
      • Depths of Mt. Mabinogio Ruins
      • Camlann, the Origin Village
      • Artorius Throne
  • Optional Content
    • Sub-Events
      • Overview
      • Turtlez
      • The Perfect Curl
      • Kylfe's Ghosts
      • Phoenix
      • The Blue Valkyrie
      • Sorey and Mikleo
      • Scattered Bones Business
      • Rejuvenation of Lastonbell
      • Rejuvenation of Gododdin
      • Sergei, the Peacekeeper
      • Mayvin, the Explorer
      • Rejuvenation of Pendrago
      • The Lovers
      • A Rose in Bloom
      • Zenrus
      • Alisha, the Princess
      • Siblings
      • The Forton Sisters
      • Alternate Ending
    • Crucibles of Malevolence
      • Overview
      • Malevolent Crucible: Sanjiva
      • Malevolent Crucible: Kalasutra
      • Malevolent Crucible: Samghata
      • Malevolent Crucible: Raurava
      • Malevolent Crucible: Maharaurava
      • Malevolent Crucible: Tapana
      • Malevolent Crucible: Pratapana
      • Malevolent Crucible: Avici
    • Normin
      • Overview
    • Optional Bosses
    • Katz Korner
      • Overview
    • Hexen Isle
      • Overview
      • Calix I
      • Calix II
      • Calix III
      • Calix IV
      • Calix V
      • Calix VI
      • Calix VII
      • Calix VIII
    • Alisha's Story
      • Marlind, the City of the Great Tree
      • Lastonbell, City of Artisans
      • Volgran Forest
      • Glaivend Basin
      • Falkewin Hillside
      • Stolat Mountains
      • Elaine Ruins
  • Data
    • Enemies
      • ?-B
      • C-D
      • E-G
      • H-K
      • L-M
      • N-R
      • S
      • T-Z
    • Items
      • Consumables
      • Snacks
      • Weapons
      • Accessories
      • Armor
      • Rings
      • Shoes
      • Valuables
    • Shops & Inns
      • Overview
      • Ladylake
      • Marlind
      • Marlind (Alisha DLC)
      • Lastonbell
      • Lastonbell (Alisha DLC)
      • Pendrago
      • Gododdin (before Igraine, Shrine of the Fire Trial)
      • Gododdin (after Igraine, Shrine of the Fire Trial)
      • Lohgrin
      • Dark Turtlez Emporium
      • Dark Turtlez (Alisha DLC)
      • Peddler
      • Katz Korner
      • Inns
    • Discovery Points
      • Discovery Points
    • Food
      • Food
    • Monoliths
      • Monolith Data
    • Titles
      • Sorey
      • Alisha
      • Rose
      • Miklec
      • Lailah
      • Edna
      • Dezel
      • Zavied
    • Trophies
      • Trophies
    • Records
      • Records
    • Fusion Skills
    • Skill Table
    • Skill Descriptions
    • Shop Rank Table
    • Fashion
      • Hair
      • Costumes
      • Attachments
      • DLC Sets
  • Videos
    • Arte System
    • Linking
    • Skills
    • Equipment
    • Tactics

Tales of Zestiria Guide › Walkthrough › Part 1: The Path of the Shepherd

Mt. Mabinogio Ruins

Ruin Exploration

Elysia, Home of the Seraphim

It’s a beautiful day in Elysia, and Sorey is on a mission to make some new discoveries! Head over to the star and check out the mural on the wall. Sorey identifies the bas relief as a depiction of a Shepherd using his copy of the Celestial Record. Mikleo arrives moments later, acknowledging that Sorey has won this portion of their continual competition. As the friends discuss their findings, ominous clouds fill the sky and lightning flashes. Mikleo takes off in the direction he came from and calls for Sorey to follow him.

You can:

Head back the way you came.

Lightning strikes in front of you, obliterating the path back to the vines. Try the other direction.

Follow Mikleo.

Suddenly, the ground below Mikleo collapses! Sorey attempts to pull Mikleo up to safety, but they both wind up tumbling down into the depths of the ruins.

Mikleo calmly manifests his weapon, a staff, and uses the Twin Flow arte to cushion their fall and ensure a safe landing.

Tip

When other characters are shown following you around, you can initiate conversations with them. These are mainly used to keep track of quests and current goals, but many conversations also give you insight into the characters’ personalities as you confront different situations together. Conversations with yellow stars are related to the current main quest. Those with white speech bubbles are related to side quests that you can choose to take on. If you’re ever feeling confused or if you forget where you need to head next, pay attention to what your companion has to say about the situation—they’ll steer you in the right direction.

Mt. Mabinogio Ruins

ITEMS

Sage
Ancient Earrings
Apple Gel

Tip

Many types of herbs grow in the wild. Gathering points for herbs are indicated by shining plants, and will naturally replenish over time. When used, each type of herb offers a specific permanent stat boost to a single character. Herbs also fully restore HP and SC when used, which can be helpful when exploring dangerous territory if you find yourself low on healing items.

Tip

Inactive save points appear as floating purple spheres. Coming into contact with an inactive save point will activate it, and the sphere will unfurl into a golden dragon symbol surrounded by a blue glow.

Take a moment to familiarize yourself with the menu options, and make sure to pick up the Sage that is growing to the left of the path that leads through the doorway. Activate the save point and save if you wish.

Open the door at the end of the corridor. Sorey and Mikleo catch sight of a human lying on the floor in a lower section of the ruins. Sorey can’t leave someone who is in need of help, so Mikleo agrees to offer what help he can, although he’s wary of getting involved with human outsiders.

RESCUE MISSION

ENEMIES

Spider in the Ruins
Level 5
HP 368
Link —
Weakness —
Resistance —

ITEMS

Apple Gel
Life Bottle
Lavender
Ancient Circlet

Tip

Check your Synopsis to view the first entry: A Stormy Encounter. As you progress through the main storyline, more entries will be added detailing the events of Sorey’s journey.

Tip

Map actions are special movements Sorey can utilize while traversing the world. The first map action you learn is to swing your sword. This can remove cobwebs and vines that are blocking your path, and it can also let you start battles with an advantage if you use it to initiate battle.

Clear a couple cobwebs with your new map action and continue forward until you reach an exceptionally thick cobweb. Attempting to cut through it will draw the attention of your first enemy, a Spider in the Ruins.

This is a simple tutorial battle, so try different combinations of martial artes combos and continue attacking until you’ve subdued your enemy. You can also check out the battle menu and familiarize yourself with the options in it. Mikleo will back you up in battle with his own attacks and healing artes, and you can even switch your controlled character to Mikleo to try out some of the seraph’s moves.

After you’ve given the oversized spider a thorough beating, Mikleo realizes that it must be a hellion: a monster created by malevolence. As it flees, Sorey moves to follow it, but Mikleo stops him. The boys recall Gramps’ lecture about avoiding hellions at all costs since regular folks don’t stand a chance against them. Only the power of purification can work against hellions, a skill very few in the world can wield.

Now that the battle has ended, you can check your Enemy Book to see information about the Spider in the Ruins, or check your System Book for a refresher course on the new information you’ve learned.

The thick cobweb now looks normal, so cut through it and move forward. There’s a treasure chest to the right as you enter the next room that holds a pair of Ancient Earrings. Beyond the treasure chest stands a stone Monolith. Approaching it will trigger Sorey’s currently selected Support Talent, Point of Interest Detection (provided you didn’t change it), and Sorey will speak up about the find. Check it out to learn about martial artes and increase your AP.

As you move near the next doorway, a spider hellion drops from the ceiling. There is only one type of enemy in this area. You’ve already seen that these spiders don’t pose much of a threat, so you may as well get some practice in. The treasure chest at the far end of the room holds an Apple Gel, so grab that before proceeding through the doors and down the stairs.

Tip

Encounters: Making contact with roaming hellions will launch a battle. If two hellions are very close to each other, the ground below them will be covered by a dark shadow, and getting caught by them will create a Dangerous Encounter which will be more difficult, but also more rewarding to complete. By using map actions, you can begin the battle with an advantage.

Tip

Support Talents: Be sure to set appropriate support talents while you are traveling. When exploring new areas, Point of Interest Detection and Normin for the Win are talents that are particularly helpful, as it can be easy to miss these useful locations otherwise. Some talents are better suited for traversing dungeons, and some have increased bonuses within towns, so be sure to change things up when you’re in different locations to maximize the benefits.

Tip

Monoliths: Not only are Monoliths full of useful information, but they also automatically add 1 action point (AP) to your total AP whenever you read a new one!

Tip

Encounters: You can spot sneaky foes lurking above you on the ceiling by adjusting your camera view. Ambushes from above can be dangerous, so stay aware of your surroundings. You can choose to battle hellions you can see, avoid the area around them to pass by undetected, or run away from them after they begin chasing you (provided you can move faster than they can).

The large room across from where the girl lies contains a save point, a treasure chest with an Apple Gel, and a monolith about guarding. Check out all three, and fight your way through two more encounters with spider hellions.

Just across the gap, you can see the girl! So close, yet so far. There’s nothing else to do down here for now, so continue forward up the stairs on the other side of the room. A hellion guards the small side room on the left that is blocked by a cobweb. If you choose to defeat it and open the treasure chest behind the cobweb, you will obtain an Ancient Circlet. Now is a good time to take stock of the new gear you’ve picked up and make sure you have the best items equipped. If the gear from the treasure chests has better skills than your currently equipped gear, swap it in.

The next room contains a chest marked with a star on the map.

Tip

Your first skits, The Cause of Thunder and A Mysterious Monolith, are now available. When standing at the save point, the button prompt and skit title will appear in the lower left corner of the screen.

You can:

Open the chest.

Sorey opens the chest to find a feathered glove. Mikleo snags it before Sorey can get too engrossed in his new discovery, promising to return it after they get back.

Move past the chest.

Mikleo grabs the treasure inside the chest stashes it away before Sorey can see it. He promises to tell Sorey what it was after they get back.

Head down the tiny path to the right of the chest to harvest Lavender from the herb gathering spot. Then, continue up the small staircase and check the monolith in the alcove to learn about Spirit Chain (SC). Loot the treasure chest next to it for a Life Bottle before heading to the star at the end of the walkway to survey the drop. Sorey and Mikleo decide jumping is not an option, and Sorey causes dust to crumble off of the ledge by standing too close to the edge. Head back downstairs to the large room with the save point.

Notice anything strange between your side and the girl’s side? Standing at the edge of the chasm, Mikleo figures out the secret.

What does Sorey figure out?

Yup, there’s a staircase there coming up from below!

This is incorrect, and Mikleo teases his friend with a sigh.

Who would have thought that you could walk in midair here?

Mikleo is grudgingly impressed that Sorey came to a similar conclusion.

Either way, Mikleo uses his artes to ice over the invisible bridge so that you can now see and access the path across the chasm.

Tip

Stepping onto the bridge triggers Sorey’s Point of Interest Detection talent, if it’s active. “The Invisible Bridge” is your first Discovery Point!

Cross the bridge, but don’t go to the girl just yet. Instead, head to either of the side staircases leading down and check out the mysterious closed door at the bottom. There is also a save point that you can activate. Do so, and then head back up to see to the girl.

Sorey wakes the girl, and Mikleo checks to make sure she can’t see Seraphim, confirming that she’s human. Against Mikleo’s objections, Sorey invites her to rest at his home, even though she doesn’t offer up her name. Sorey states that he just can’t leave anyone who needs help, and that’s his decision, regardless of how much Gramps will scold them later. The girl will follow you, but she does not join your party.

Head through the doors behind the statue to reach the star. Mikleo warns Sorey to keep an eye on her, concerned with his overly-trusting nature. Climb the stairs and exit the ruins.

A skit becomes available based on the dialogue choice you just made:

An Incredible Bridge (Discovered by Mikleo)

This is the base skit about the bridge.

An Incredible Bridge (Discovered by Sorey)

This version of the skit ends with Mikleo teasing Sorey about his unusually sharp intuition that day.

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