These powerful wind seraphs are versatile fighters that use pendulums like whips to keep enemies from getting too close. High attack and defense make these seraphs a powerful force in close quarters, as well as within the mid-range reach their pendulums afford. Quick and punishing martial artes at these ranges result in highly adaptable fighting styles. Their seraphic artes are slow and pack less of a punch, but tend to cover a large amount of distance in straight lines. These can be great for crowd control tactics with the right positioning.
Personal Description (DEZEL)
Betrayed and blinded, Dezel used Rose as a vessel for years, unbeknownst to her. Formerly allied with a band of mercenaries called the Windriders, he joins the Shepherd to gain power and exact his revenge. His Divine Artifact is a knife.
Personal Description (ZAVEID)
A cocky, careless, and vicious wind seraph with dubious allegiances. Zaveid has no problem killing hellions instead of purifying them, even if they were originally human, claiming that death is just another form of purification.