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Tales of Zestiria eGuide
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Contents

  • Changelog
    • Updates
  • The Legend of the Shepherd
    • Introduction
  • Game System
    • Starting A Game
    • Start/Save
    • Menus
    • Gameplay
    • Support Talents
    • Skills
    • Battle
  • Characters
    • Sorey
      • Base Stats
      • Martial Artes
      • Hidden Artes
      • Mystic Artes
      • Recommended Tactics
    • Alisha
      • Base Stats
      • Martial Artes
      • Recommended Tactics
    • Rose
      • Base Stats
      • Martial Artes
      • Hidden Artes
      • Mystic Artes
      • Recommended Tactics
    • Mikleo
      • Base Stats
      • Martial Artes
      • Seraphic Artes
      • Healing Artes
      • Mystic Artes
      • Recommended Tactics
    • Lailah
      • Base Stats
      • Martial Artes
      • Seraphic Artes
      • Healing Artes
      • Mystic Artes
      • Recommended Tactics
    • Edna
      • Base Stats
      • Martial Artes
      • Seraphic Artes
      • Healing Artes
      • Mystic Artes
      • Recommended Tactics
    • Dezel / Zaveid
      • Base Stats
      • Martial Artes
      • Seraphic Artes
      • Healing Artes
      • Mystic Artes
      • Recommended Tactics
    • Armatize
      • Water Artes
      • Fire Artes
      • Earth Artes
      • Wind Artes
  • Walkthrough
    • Part 1: The Path of the Shepherd
      • World Map
      • Mt. Mabinogio Ruins
      • Elysia, Home of the Seraphim
      • Aroundight Forest (1)
      • Lakehaven Heights
      • Ladylake, the Aquapolis
      • Vivia Subterranean Aqueduct (1)
      • Galahad Ruins
      • Falkewin Hillside
      • Rountabel Palace
      • Vivia Subterranean Aqueduct (2)
      • Rayfalke Spiritcrest
      • Marlind, the City of the Great Tree
      • Dumnonia Museum
      • Bors Ruins
      • Glaivend Basin (1)
    • Part 2: The Burdens of a Shepherd
      • Volgran Forest
      • Tintagel Ruins
      • Lastonbell, City of Artisans
      • Meadow of Triumph
      • Pearloats Pasture
      • Pendrago, the Blessed Capital (1)
      • Cambria Caverns
      • Biroclef Ridge
      • Yder Cave
      • Gododdin, the Forgotten Village
    • Part 3: The Trials of the Shepherd
      • Igraine, Shrine of the Fire Trial
      • Pendrago Shrinechurch
      • Gaferis Ruins
      • Aifread's Hunting Ground
      • Weylish Ruins
      • Morgause, Shrine of the Earth Trial
      • Lamorak Cave
      • Lefay, Shrine of the Water Trial
      • Westronbolt Gorge
      • Ganglen Ruins
      • Guinevere, Shrine of the Wind Trial
    • Part 4: The Duty of the Shepherd
      • Pendrago, the Blessed Capital (2)
      • Great Camelot Bridge
      • Zaphgott Moor
      • Trizolde Cave
      • Lohgrin, the Tower Remains (1)
      • Plitzerback Wetlands
      • Arctus Ruins
      • Lhitwerg Woods
      • Lohgrin, the Tower Remains (2)
      • Glaivend Basin (2)
      • Remains of Merchior
      • Aroundight Forest (2)
      • Depths of Mt. Mabinogio Ruins
      • Camlann, the Origin Village
      • Artorius Throne
  • Optional Content
    • Sub-Events
      • Overview
      • Turtlez
      • The Perfect Curl
      • Kylfe's Ghosts
      • Phoenix
      • The Blue Valkyrie
      • Sorey and Mikleo
      • Scattered Bones Business
      • Rejuvenation of Lastonbell
      • Rejuvenation of Gododdin
      • Sergei, the Peacekeeper
      • Mayvin, the Explorer
      • Rejuvenation of Pendrago
      • The Lovers
      • A Rose in Bloom
      • Zenrus
      • Alisha, the Princess
      • Siblings
      • The Forton Sisters
      • Alternate Ending
    • Crucibles of Malevolence
      • Overview
      • Malevolent Crucible: Sanjiva
      • Malevolent Crucible: Kalasutra
      • Malevolent Crucible: Samghata
      • Malevolent Crucible: Raurava
      • Malevolent Crucible: Maharaurava
      • Malevolent Crucible: Tapana
      • Malevolent Crucible: Pratapana
      • Malevolent Crucible: Avici
    • Normin
      • Overview
    • Optional Bosses
    • Katz Korner
      • Overview
    • Hexen Isle
      • Overview
      • Calix I
      • Calix II
      • Calix III
      • Calix IV
      • Calix V
      • Calix VI
      • Calix VII
      • Calix VIII
    • Alisha's Story
      • Marlind, the City of the Great Tree
      • Lastonbell, City of Artisans
      • Volgran Forest
      • Glaivend Basin
      • Falkewin Hillside
      • Stolat Mountains
      • Elaine Ruins
  • Data
    • Enemies
      • ?-B
      • C-D
      • E-G
      • H-K
      • L-M
      • N-R
      • S
      • T-Z
    • Items
      • Consumables
      • Snacks
      • Weapons
      • Accessories
      • Armor
      • Rings
      • Shoes
      • Valuables
    • Shops & Inns
      • Overview
      • Ladylake
      • Marlind
      • Marlind (Alisha DLC)
      • Lastonbell
      • Lastonbell (Alisha DLC)
      • Pendrago
      • Gododdin (before Igraine, Shrine of the Fire Trial)
      • Gododdin (after Igraine, Shrine of the Fire Trial)
      • Lohgrin
      • Dark Turtlez Emporium
      • Dark Turtlez (Alisha DLC)
      • Peddler
      • Katz Korner
      • Inns
    • Discovery Points
      • Discovery Points
    • Food
      • Food
    • Monoliths
      • Monolith Data
    • Titles
      • Sorey
      • Alisha
      • Rose
      • Miklec
      • Lailah
      • Edna
      • Dezel
      • Zavied
    • Trophies
      • Trophies
    • Records
      • Records
    • Fusion Skills
    • Skill Table
    • Skill Descriptions
    • Shop Rank Table
    • Fashion
      • Hair
      • Costumes
      • Attachments
      • DLC Sets
  • Videos
    • Arte System
    • Linking
    • Skills
    • Equipment
    • Tactics

Tales of Zestiria Guide › Walkthrough › Part 1: The Path of the Shepherd

Bors Ruins

Purify the Hellion Blocking Rohan’s Blessed Domain

Activate the Falkewin Hillside save point In Front of Southern Entrance to Marlind if you haven't already, and then head to the left to enter the Bors Ruins next to town.

Bors Ruins

ITEMS

Hanging Hair (Left)
Sage
Elixir
Bamboo Stack
Apple Gel
Thorny Vest
Spear of Impending Death
Lavender

ENEMIES

Plantus
Level 18
HP 1442
Attack Type Pierce
Weakness —
Resistance —
Eagle
Level 10
HP 628
Attack Type Sneaky
Weakness
Resistance —
Spider Edge
Level 15
HP 950
Attack Type Super Jump
Weakness
Resistance —

BOSS HELLION 

Evil Plantasm
Level 19
HP 4775
Link —
Weakness
Resistance

In the Eastern corner lies the remains of a building, which you can check for a Discovery Point(“Husk of an Ancient Structure”) and a skit. You can explore some of the other paths, but you’ll have to come back again later once you have Edna’s map action unlocked to clear the boulders. If you collect the treasure chest holding an Elixir, you'll catch a skit about the mysterious substance. That information might be useful in the future...

Head to the star in the next area, and activate the save point just before it. Get ready for a boss battle!

This battle is easier than the battle against the Drake, but don’t let your guard down—literally. This hellion’s attacks are fast, have a sizable range, and are backed by a huge Arte Attack stat, so guard whenever you’re not pushing the attack. Getting caught by its swinging arms can easily whittle down a party member’s HP to zero, so keep a close eye on HP levels and administer gels or restorative artes as needed. It's resistance to Water and Fire will make Edna the better seraph to have in battle, but it is also weak to Non-Elemental artes and has extremely low Defense stats. As long as Alisha or Sorey consistently hit it with a Power Combo from their martial artes, the resistance shouldn't be too much of a problem.

Take out the smaller hellions first, as these little plants all feed power to the boss hellion through their Power Link. Focus on staying out of the way of the Evil Plantasm's attacks, and command your allies to spread out, minimizing the chances of more than one ally being attacked by the boss before you’ve had a chance to defeat the smaller plants.

Tip

Alisha is about to part ways with Sorey, so this is your last chance to have her in the party for a very long time.

Once you defeat it, Sorey will turn to the rest of the party in relief, unable to see the hellion's final attack. Mikleo and Alisha move to protect Sorey, and are swatted aside by the Plantasm. Sorey armatizes with Lailah to deal the finishing blow, but Alisha was almost killed by the last attack. Armed with the knowledge that Sorey is physically suffering from her inadequacies as a Squire, Alisha doubts her place at Sorey's side.

Mikleo titles: "Staff Wielder", "Water Master", and "Water Caster" increase in rank.

Marlind, the City of the Great Tree

Head back to the town and speak to Lucas again. Take some time to explore the town now that it’s restored, and then rest at the inn once you’re done collecting items, checking out Discovery Points, and configuring Lord of the Land Menu options.

While at the inn, the female assassin and Dezel pay the party a visit. They can’t understand why Sorey would leave town so suddenly after saving it, instead of staying to soak up the attention and fame. They leave as quickly as they came, and Sorey decides that his next stop will be in the Rolance Empire.

In the morning, make your way over to Rohan and Atakk to pay your respects before leaving the city. Alisha makes up her mind to stay behind, fulfill her duties as a Hyland Princess and Knight, and to ensure that a human is found who will properly revere the Great Tree and Seraph Rohan in order to maintain the blessing. Sorey accepts her decision, and Alisha leaves the party.

For completing the restoration of Marlind, Edna receives the costume "Sweet Girl: Alt. Color". Mikleo also learns the Support Talent: "Remedy Preparation". 

Tip

Alisha will take all of her equipment with her, so if she has anything you'd like to keep, unequip it from her before she leaves.

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