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Tales of Zestiria eGuide
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Contents

  • Changelog
    • Updates
  • The Legend of the Shepherd
    • Introduction
  • Game System
    • Starting A Game
    • Start/Save
    • Menus
    • Gameplay
    • Support Talents
    • Skills
    • Battle
  • Characters
    • Sorey
      • Base Stats
      • Martial Artes
      • Hidden Artes
      • Mystic Artes
      • Recommended Tactics
    • Alisha
      • Base Stats
      • Martial Artes
      • Recommended Tactics
    • Rose
      • Base Stats
      • Martial Artes
      • Hidden Artes
      • Mystic Artes
      • Recommended Tactics
    • Mikleo
      • Base Stats
      • Martial Artes
      • Seraphic Artes
      • Healing Artes
      • Mystic Artes
      • Recommended Tactics
    • Lailah
      • Base Stats
      • Martial Artes
      • Seraphic Artes
      • Healing Artes
      • Mystic Artes
      • Recommended Tactics
    • Edna
      • Base Stats
      • Martial Artes
      • Seraphic Artes
      • Healing Artes
      • Mystic Artes
      • Recommended Tactics
    • Dezel / Zaveid
      • Base Stats
      • Martial Artes
      • Seraphic Artes
      • Healing Artes
      • Mystic Artes
      • Recommended Tactics
    • Armatize
      • Water Artes
      • Fire Artes
      • Earth Artes
      • Wind Artes
  • Walkthrough
    • Part 1: The Path of the Shepherd
      • World Map
      • Mt. Mabinogio Ruins
      • Elysia, Home of the Seraphim
      • Aroundight Forest (1)
      • Lakehaven Heights
      • Ladylake, the Aquapolis
      • Vivia Subterranean Aqueduct (1)
      • Galahad Ruins
      • Falkewin Hillside
      • Rountabel Palace
      • Vivia Subterranean Aqueduct (2)
      • Rayfalke Spiritcrest
      • Marlind, the City of the Great Tree
      • Dumnonia Museum
      • Bors Ruins
      • Glaivend Basin (1)
    • Part 2: The Burdens of a Shepherd
      • Volgran Forest
      • Tintagel Ruins
      • Lastonbell, City of Artisans
      • Meadow of Triumph
      • Pearloats Pasture
      • Pendrago, the Blessed Capital (1)
      • Cambria Caverns
      • Biroclef Ridge
      • Yder Cave
      • Gododdin, the Forgotten Village
    • Part 3: The Trials of the Shepherd
      • Igraine, Shrine of the Fire Trial
      • Pendrago Shrinechurch
      • Gaferis Ruins
      • Aifread's Hunting Ground
      • Weylish Ruins
      • Morgause, Shrine of the Earth Trial
      • Lamorak Cave
      • Lefay, Shrine of the Water Trial
      • Westronbolt Gorge
      • Ganglen Ruins
      • Guinevere, Shrine of the Wind Trial
    • Part 4: The Duty of the Shepherd
      • Pendrago, the Blessed Capital (2)
      • Great Camelot Bridge
      • Zaphgott Moor
      • Trizolde Cave
      • Lohgrin, the Tower Remains (1)
      • Plitzerback Wetlands
      • Arctus Ruins
      • Lhitwerg Woods
      • Lohgrin, the Tower Remains (2)
      • Glaivend Basin (2)
      • Remains of Merchior
      • Aroundight Forest (2)
      • Depths of Mt. Mabinogio Ruins
      • Camlann, the Origin Village
      • Artorius Throne
  • Optional Content
    • Sub-Events
      • Overview
      • Turtlez
      • The Perfect Curl
      • Kylfe's Ghosts
      • Phoenix
      • The Blue Valkyrie
      • Sorey and Mikleo
      • Scattered Bones Business
      • Rejuvenation of Lastonbell
      • Rejuvenation of Gododdin
      • Sergei, the Peacekeeper
      • Mayvin, the Explorer
      • Rejuvenation of Pendrago
      • The Lovers
      • A Rose in Bloom
      • Zenrus
      • Alisha, the Princess
      • Siblings
      • The Forton Sisters
      • Alternate Ending
    • Crucibles of Malevolence
      • Overview
      • Malevolent Crucible: Sanjiva
      • Malevolent Crucible: Kalasutra
      • Malevolent Crucible: Samghata
      • Malevolent Crucible: Raurava
      • Malevolent Crucible: Maharaurava
      • Malevolent Crucible: Tapana
      • Malevolent Crucible: Pratapana
      • Malevolent Crucible: Avici
    • Normin
      • Overview
    • Optional Bosses
    • Katz Korner
      • Overview
    • Hexen Isle
      • Overview
      • Calix I
      • Calix II
      • Calix III
      • Calix IV
      • Calix V
      • Calix VI
      • Calix VII
      • Calix VIII
    • Alisha's Story
      • Marlind, the City of the Great Tree
      • Lastonbell, City of Artisans
      • Volgran Forest
      • Glaivend Basin
      • Falkewin Hillside
      • Stolat Mountains
      • Elaine Ruins
  • Data
    • Enemies
      • ?-B
      • C-D
      • E-G
      • H-K
      • L-M
      • N-R
      • S
      • T-Z
    • Items
      • Consumables
      • Snacks
      • Weapons
      • Accessories
      • Armor
      • Rings
      • Shoes
      • Valuables
    • Shops & Inns
      • Overview
      • Ladylake
      • Marlind
      • Marlind (Alisha DLC)
      • Lastonbell
      • Lastonbell (Alisha DLC)
      • Pendrago
      • Gododdin (before Igraine, Shrine of the Fire Trial)
      • Gododdin (after Igraine, Shrine of the Fire Trial)
      • Lohgrin
      • Dark Turtlez Emporium
      • Dark Turtlez (Alisha DLC)
      • Peddler
      • Katz Korner
      • Inns
    • Discovery Points
      • Discovery Points
    • Food
      • Food
    • Monoliths
      • Monolith Data
    • Titles
      • Sorey
      • Alisha
      • Rose
      • Miklec
      • Lailah
      • Edna
      • Dezel
      • Zavied
    • Trophies
      • Trophies
    • Records
      • Records
    • Fusion Skills
    • Skill Table
    • Skill Descriptions
    • Shop Rank Table
    • Fashion
      • Hair
      • Costumes
      • Attachments
      • DLC Sets
  • Videos
    • Arte System
    • Linking
    • Skills
    • Equipment
    • Tactics

Tales of Zestiria Guide › Optional Content › Alisha's Story

Marlind, the City of the Great Tree

Marlind, the City of the Great Tree

Item List

Alisha’s story continues a few months after the final battle between Sorey and Heldalf with the pending resignation of Chancellor Mathia. Since the passing of Chancellor Bartlow, the chancellor does not see the need to continue in its current form and plans to hand off operations to the new guard, Princess Alisha. Her efforts in conjunction with Sergei have been fruitful, and Mathia has come to accept that the old council members are now more hindrance than help. Alisha reflects on Sorey’s contributions to the current state of the world as her new journey begins.

Tip

In the beginning, you will not be able to open certain types of treasure chests unless you are playing with New Game + data that includes the appropriate key(s) in the inventory carried over. Don’t worry, though! You’ll be able to collect these keys as you progress, and you can always come back to unlock them after you obtain the keys.

Activate the nearby save point to check out the Lord of the Land Menu options. Take a look at the available Boons and select any that may fit your play style. Make sure to select the free boons as well. If you are starting from scratch, you will have 15 points to spend on the various boons. If you are using New Game + data, you may have more available to you. You can also set Normin (you have 30 of the 50 available to you) if you already know what types of equipment skills you want to fuse.

There is a treasure chest near the rocks to the left of the save point containing a Grape Gel. The path to the right has a few villagers you can talk to if you wish, or you may continue down the path to the left.

Enemy Extremist

Extremist (1)
Level 70
HP 8431
Link —
Weakness —
Resistance —

As you move toward the town center, a pro-war extremist ambushes Alisha. Something doesn’t seem quite right, and she deduces that he must be a hellion. It is not possible to lose this battle, so instead focus on learning Alisha’s battle mechanics. Just when it seems as though all hope is lost, Rose saves the day! She reminds Alisha to stay vigilant and the two discuss the missing Shepherd. After resting, Alisha decides she must find out what has happened to Sorey.

The villagers on the path to the right have a few new things to say if you wish to speak to them, or you may skip them and begin your trek to the inn. There is a treasure chest to the right of the path near the rocks in front of the Marlind sanctuary containing a Spear of Impending Death. You can skip the sanctuary for now since there is nothing of value inside. Be sure to grab the Red Sage herb on the south side of the rock to your right before reaching the villagers. There is a treasure chest containing a Ribbon of Cosmos on the deck nearby.

Activate the save point and grab the Red Saffron near the house. Continuing along the path, there is a treasure chest containing a Drop Bottle behind Weaponsmith Cuatrind’s shop. Make sure to grab the Red Chamomile near the tree in front of the inn. Before entering the inn, continue along the path to find a treasure chest containing 10,000 gald. Rose is standing at the entrance to the inn.

Alisha is eager to find out what happened with the Lord of Calamity, but Rose has other plans. Lailah and Edna are also here and attempt to persuade Rose, but Rose rebuffs them and takes off for the inn. You may talk to the villager outside if you wish, otherwise follow Rose inside.

She escaped through the window! Alisha will have to wait to find out what Rose knows. Onward to Lastonbell to find some answers. Take some time to stock up on items, equip Alisha, assign artes, and set battle actions before leaving town if you haven’t already. Exit Marlind through either gate to go directly to Lastonbell.

Tip

If you go back to the inn room in Marlind, you can find an 'Autumn Blade' Short Sword on the table between the two beds. 

Rose is surprised at Alisha’s tenacity, but still refuses to let Alisha know what is going on with Sorey. Soon, the quarrel becomes a physical brawl. Lailah and Edna wonder if they should intervene, but ultimately decide not to.

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