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Tales of Zestiria eGuide
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Contents

  • Changelog
    • Updates
  • The Legend of the Shepherd
    • Introduction
  • Game System
    • Starting A Game
    • Start/Save
    • Menus
    • Gameplay
    • Support Talents
    • Skills
    • Battle
  • Characters
    • Sorey
      • Base Stats
      • Martial Artes
      • Hidden Artes
      • Mystic Artes
      • Recommended Tactics
    • Alisha
      • Base Stats
      • Martial Artes
      • Recommended Tactics
    • Rose
      • Base Stats
      • Martial Artes
      • Hidden Artes
      • Mystic Artes
      • Recommended Tactics
    • Mikleo
      • Base Stats
      • Martial Artes
      • Seraphic Artes
      • Healing Artes
      • Mystic Artes
      • Recommended Tactics
    • Lailah
      • Base Stats
      • Martial Artes
      • Seraphic Artes
      • Healing Artes
      • Mystic Artes
      • Recommended Tactics
    • Edna
      • Base Stats
      • Martial Artes
      • Seraphic Artes
      • Healing Artes
      • Mystic Artes
      • Recommended Tactics
    • Dezel / Zaveid
      • Base Stats
      • Martial Artes
      • Seraphic Artes
      • Healing Artes
      • Mystic Artes
      • Recommended Tactics
    • Armatize
      • Water Artes
      • Fire Artes
      • Earth Artes
      • Wind Artes
  • Walkthrough
    • Part 1: The Path of the Shepherd
      • World Map
      • Mt. Mabinogio Ruins
      • Elysia, Home of the Seraphim
      • Aroundight Forest (1)
      • Lakehaven Heights
      • Ladylake, the Aquapolis
      • Vivia Subterranean Aqueduct (1)
      • Galahad Ruins
      • Falkewin Hillside
      • Rountabel Palace
      • Vivia Subterranean Aqueduct (2)
      • Rayfalke Spiritcrest
      • Marlind, the City of the Great Tree
      • Dumnonia Museum
      • Bors Ruins
      • Glaivend Basin (1)
    • Part 2: The Burdens of a Shepherd
      • Volgran Forest
      • Tintagel Ruins
      • Lastonbell, City of Artisans
      • Meadow of Triumph
      • Pearloats Pasture
      • Pendrago, the Blessed Capital (1)
      • Cambria Caverns
      • Biroclef Ridge
      • Yder Cave
      • Gododdin, the Forgotten Village
    • Part 3: The Trials of the Shepherd
      • Igraine, Shrine of the Fire Trial
      • Pendrago Shrinechurch
      • Gaferis Ruins
      • Aifread's Hunting Ground
      • Weylish Ruins
      • Morgause, Shrine of the Earth Trial
      • Lamorak Cave
      • Lefay, Shrine of the Water Trial
      • Westronbolt Gorge
      • Ganglen Ruins
      • Guinevere, Shrine of the Wind Trial
    • Part 4: The Duty of the Shepherd
      • Pendrago, the Blessed Capital (2)
      • Great Camelot Bridge
      • Zaphgott Moor
      • Trizolde Cave
      • Lohgrin, the Tower Remains (1)
      • Plitzerback Wetlands
      • Arctus Ruins
      • Lhitwerg Woods
      • Lohgrin, the Tower Remains (2)
      • Glaivend Basin (2)
      • Remains of Merchior
      • Aroundight Forest (2)
      • Depths of Mt. Mabinogio Ruins
      • Camlann, the Origin Village
      • Artorius Throne
  • Optional Content
    • Sub-Events
      • Overview
      • Turtlez
      • The Perfect Curl
      • Kylfe's Ghosts
      • Phoenix
      • The Blue Valkyrie
      • Sorey and Mikleo
      • Scattered Bones Business
      • Rejuvenation of Lastonbell
      • Rejuvenation of Gododdin
      • Sergei, the Peacekeeper
      • Mayvin, the Explorer
      • Rejuvenation of Pendrago
      • The Lovers
      • A Rose in Bloom
      • Zenrus
      • Alisha, the Princess
      • Siblings
      • The Forton Sisters
      • Alternate Ending
    • Crucibles of Malevolence
      • Overview
      • Malevolent Crucible: Sanjiva
      • Malevolent Crucible: Kalasutra
      • Malevolent Crucible: Samghata
      • Malevolent Crucible: Raurava
      • Malevolent Crucible: Maharaurava
      • Malevolent Crucible: Tapana
      • Malevolent Crucible: Pratapana
      • Malevolent Crucible: Avici
    • Normin
      • Overview
    • Optional Bosses
    • Katz Korner
      • Overview
    • Hexen Isle
      • Overview
      • Calix I
      • Calix II
      • Calix III
      • Calix IV
      • Calix V
      • Calix VI
      • Calix VII
      • Calix VIII
    • Alisha's Story
      • Marlind, the City of the Great Tree
      • Lastonbell, City of Artisans
      • Volgran Forest
      • Glaivend Basin
      • Falkewin Hillside
      • Stolat Mountains
      • Elaine Ruins
  • Data
    • Enemies
      • ?-B
      • C-D
      • E-G
      • H-K
      • L-M
      • N-R
      • S
      • T-Z
    • Items
      • Consumables
      • Snacks
      • Weapons
      • Accessories
      • Armor
      • Rings
      • Shoes
      • Valuables
    • Shops & Inns
      • Overview
      • Ladylake
      • Marlind
      • Marlind (Alisha DLC)
      • Lastonbell
      • Lastonbell (Alisha DLC)
      • Pendrago
      • Gododdin (before Igraine, Shrine of the Fire Trial)
      • Gododdin (after Igraine, Shrine of the Fire Trial)
      • Lohgrin
      • Dark Turtlez Emporium
      • Dark Turtlez (Alisha DLC)
      • Peddler
      • Katz Korner
      • Inns
    • Discovery Points
      • Discovery Points
    • Food
      • Food
    • Monoliths
      • Monolith Data
    • Titles
      • Sorey
      • Alisha
      • Rose
      • Miklec
      • Lailah
      • Edna
      • Dezel
      • Zavied
    • Trophies
      • Trophies
    • Records
      • Records
    • Fusion Skills
    • Skill Table
    • Skill Descriptions
    • Shop Rank Table
    • Fashion
      • Hair
      • Costumes
      • Attachments
      • DLC Sets
  • Videos
    • Arte System
    • Linking
    • Skills
    • Equipment
    • Tactics

Tales of Zestiria Guide › Optional Content › Alisha's Story

Falkewin Hillside

Falkewin Hillside

Item List

Red Lavender
Arcane Bottle
Red Verbena
Red Rosemary
Life Bottle
Grape Gel
Red Saffron

Enemies

Extremist 
Level 70
HP 6818
Link —
Weakness —
Resistance —

Trilobite 
Level 70
HP 6842
Link —
Weakness —
Resistance    
Succubus  / 
Level 64
HP 9657
Link —
Weakness
Resistance  
Voided Eye 
Level 64
HP 7323
Link —
Weakness
Resistance  
Hell Lady 
Level 62
HP 8328
Link —
Weakness
Resistance  
Arachne 
Level 62
HP 8181
Link —
Weakness
Resistance  

The dead end path to the left of the cave entrance has a treasure chest holding a Ribbon of Cosmos. Grab this before exploring the rest of the dungeon.

Edna expresses her concerns about who reopened the cave, and Alisha surmises this must have something to do with Sorey. However, she doesn’t bother asking questions from the group as she knows she will not receive any answers. Grab the Red Chamomile to your right and continue north on the path, battling (or bypassing) any enemies you come across.

When you reach the first three-way junction, make a left since there is nothing of value to your right. Head south at the next junction and at the dead end open the treasure chest that contains a Raspberry Mousse before continuing north. There is another treasure chest containing an Elixir near the eastern dead end. Finish off any enemies you may encounter or progress to the next area.

Cornic Sealed Cave – Center

Item List

Ribbon of Cosmos
Red Chamomile
Raspberry Mousse
Elixir
Life Bottle
Red Sage
Arcane Bottle
Grape Gel
Red Lavender

Enemies

Trilobite
Level 70
HP 6842
Link —
Weakness —
Resistance
Succubus /
Level 64
HP 9657
Link —
Weakness
Resistance
Voided Eye
Level 64
HP 7323
Link —
Weakness
Resistance
Hell Lady
Level 62
HP 8328
Link —
Weakness
Resistance
Arachne
Level 62
HP 8181
Link —
Weakness
Resistance

Continue battling enemies until you reach the first three-way junction and make a right, where there is a treasure chest containing a Life Bottle at the end. Doubling back, there is a Red Sage herb near the dead end to the left.

Proceeding along the north path, Lailah notices something strange. Why has every extremist become a hellion, and why is there such a large concentration of evil? Edna, pointing out the fact that this place was reopened for a reason, cautions the group as they continue through the cave.

Continue battling enemies until you reach the first three-way junction and make a right, where there is a treasure chest containing a Life Bottle at the end. Doubling back, there is a Red Sage herb near the dead end to the left.

Proceeding along the north path, Lailah notices something strange. Why has every extremist become a hellion, and why is there such a large concentration of evil? Edna, pointing out the fact that this place was reopened for a reason, cautions the group as they continue through the cave.

Make a right and travel to the dead end to find a treasure chest containing an Arcane Bottle, then return to the path leading north to the checkpoint. At the next junction, make a left towards the dead end and open the treasure chest containing a Grape Gel. The last dead end near the north end of the map has a Red Lavender herb. Grab this then proceed to the northern waypoint. As you near it, the color suddenly drains out of the surroundings, and Rose, Lailah, and Edna recognize the illusory artes of the seraph Symonne.

Cornic Sealed Cave – north

Item List

Melon Gel
Life Bottle
Red Verbena
Red Rosemary

EnemIES

Maltran

Level 80
HP

65,350

Link —
Weakness  
Resistance

Proceed to the second dead end; there is nothing of value to the left, so make a right to find a treasure chest containing a Melon Gel. Before reaching the starred location on the map, a second treasure chest containing a Life Bottle can be found along the northern dead end.

Alisha is shocked to find Lady Maltran, her old spear teacher, in the cave depths. As Maltran goes to attack, Rose steps in front of Alisha, but Alisha decides she must confront Maltran herself. Make sure to surround Maltran, landing stuns and interrupting her attacks so your party can whale in with your powerful seraphic artes. About half way through the battle, Maltran will have raised enough BG to trigger her mystic arte "Light Blast". She'll try to end her combos with this mystic arte, so evade out of her line of attack if you can. Time your blocks, evades, and artes accordingly, and this battle should be straightfoward.

After her defeat, it is revealed that this Lady Maltran is in fact an illusion. Nevertheless, she refuses to let you purify her, instead choosing death. However, Alisha does not wish to reenact the events of her last encounter with her teacher. With great sorrow, Alisha strikes down the illusion, saying goodbye one last time.

Symonne reveals herself once her illusory Lady Maltran is defeated. Symonne’s plan to crush Alisha’s spirit backfires, giving Alisha the strength to move on from her past. Before Symonne leaves, she hints at the burden Rose is carrying as well, alluding to things to come as the group reflects on Sorey and their respective paths.

Rose is finally ready to open up about what happened to Sorey, but still remains coy. Meanwhile, a familiar figure watches from the shadows with Symonne. It seems the events so far were all part of a plan concocted by Lunarre...

For defeating Maltran, Alisha's title "Sheltered Princess" raises to "People's Protectress". She also learns the mystic arte "Azure Apocalypse".

Symonne reveals herself once her illusory Lady Maltran is defeated. Symonne’s plan to crush Alisha’s spirit backfires, giving Alisha the strength to move on from her past. Before Symonne leaves, she hints at the burden Rose is carrying as well, alluding to things to come as the group reflects on Sorey and their respective paths.

Rose is finally ready to open up about what happened to Sorey, but still remains coy. Meanwhile, a familiar figure watches from the shadows with Symonne. It seems the events so far were all part of a plan concocted by Lunarre…

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