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Tales of Zestiria eGuide
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Contents

  • Changelog
    • Updates
  • The Legend of the Shepherd
    • Introduction
  • Game System
    • Starting A Game
    • Start/Save
    • Menus
    • Gameplay
    • Support Talents
    • Skills
    • Battle
  • Characters
    • Sorey
      • Base Stats
      • Martial Artes
      • Hidden Artes
      • Mystic Artes
      • Recommended Tactics
    • Alisha
      • Base Stats
      • Martial Artes
      • Recommended Tactics
    • Rose
      • Base Stats
      • Martial Artes
      • Hidden Artes
      • Mystic Artes
      • Recommended Tactics
    • Mikleo
      • Base Stats
      • Martial Artes
      • Seraphic Artes
      • Healing Artes
      • Mystic Artes
      • Recommended Tactics
    • Lailah
      • Base Stats
      • Martial Artes
      • Seraphic Artes
      • Healing Artes
      • Mystic Artes
      • Recommended Tactics
    • Edna
      • Base Stats
      • Martial Artes
      • Seraphic Artes
      • Healing Artes
      • Mystic Artes
      • Recommended Tactics
    • Dezel / Zaveid
      • Base Stats
      • Martial Artes
      • Seraphic Artes
      • Healing Artes
      • Mystic Artes
      • Recommended Tactics
    • Armatize
      • Water Artes
      • Fire Artes
      • Earth Artes
      • Wind Artes
  • Walkthrough
    • Part 1: The Path of the Shepherd
      • World Map
      • Mt. Mabinogio Ruins
      • Elysia, Home of the Seraphim
      • Aroundight Forest (1)
      • Lakehaven Heights
      • Ladylake, the Aquapolis
      • Vivia Subterranean Aqueduct (1)
      • Galahad Ruins
      • Falkewin Hillside
      • Rountabel Palace
      • Vivia Subterranean Aqueduct (2)
      • Rayfalke Spiritcrest
      • Marlind, the City of the Great Tree
      • Dumnonia Museum
      • Bors Ruins
      • Glaivend Basin (1)
    • Part 2: The Burdens of a Shepherd
      • Volgran Forest
      • Tintagel Ruins
      • Lastonbell, City of Artisans
      • Meadow of Triumph
      • Pearloats Pasture
      • Pendrago, the Blessed Capital (1)
      • Cambria Caverns
      • Biroclef Ridge
      • Yder Cave
      • Gododdin, the Forgotten Village
    • Part 3: The Trials of the Shepherd
      • Igraine, Shrine of the Fire Trial
      • Pendrago Shrinechurch
      • Gaferis Ruins
      • Aifread's Hunting Ground
      • Weylish Ruins
      • Morgause, Shrine of the Earth Trial
      • Lamorak Cave
      • Lefay, Shrine of the Water Trial
      • Westronbolt Gorge
      • Ganglen Ruins
      • Guinevere, Shrine of the Wind Trial
    • Part 4: The Duty of the Shepherd
      • Pendrago, the Blessed Capital (2)
      • Great Camelot Bridge
      • Zaphgott Moor
      • Trizolde Cave
      • Lohgrin, the Tower Remains (1)
      • Plitzerback Wetlands
      • Arctus Ruins
      • Lhitwerg Woods
      • Lohgrin, the Tower Remains (2)
      • Glaivend Basin (2)
      • Remains of Merchior
      • Aroundight Forest (2)
      • Depths of Mt. Mabinogio Ruins
      • Camlann, the Origin Village
      • Artorius Throne
  • Optional Content
    • Sub-Events
      • Overview
      • Turtlez
      • The Perfect Curl
      • Kylfe's Ghosts
      • Phoenix
      • The Blue Valkyrie
      • Sorey and Mikleo
      • Scattered Bones Business
      • Rejuvenation of Lastonbell
      • Rejuvenation of Gododdin
      • Sergei, the Peacekeeper
      • Mayvin, the Explorer
      • Rejuvenation of Pendrago
      • The Lovers
      • A Rose in Bloom
      • Zenrus
      • Alisha, the Princess
      • Siblings
      • The Forton Sisters
      • Alternate Ending
    • Crucibles of Malevolence
      • Overview
      • Malevolent Crucible: Sanjiva
      • Malevolent Crucible: Kalasutra
      • Malevolent Crucible: Samghata
      • Malevolent Crucible: Raurava
      • Malevolent Crucible: Maharaurava
      • Malevolent Crucible: Tapana
      • Malevolent Crucible: Pratapana
      • Malevolent Crucible: Avici
    • Normin
      • Overview
    • Optional Bosses
    • Katz Korner
      • Overview
    • Hexen Isle
      • Overview
      • Calix I
      • Calix II
      • Calix III
      • Calix IV
      • Calix V
      • Calix VI
      • Calix VII
      • Calix VIII
    • Alisha's Story
      • Marlind, the City of the Great Tree
      • Lastonbell, City of Artisans
      • Volgran Forest
      • Glaivend Basin
      • Falkewin Hillside
      • Stolat Mountains
      • Elaine Ruins
  • Data
    • Enemies
      • ?-B
      • C-D
      • E-G
      • H-K
      • L-M
      • N-R
      • S
      • T-Z
    • Items
      • Consumables
      • Snacks
      • Weapons
      • Accessories
      • Armor
      • Rings
      • Shoes
      • Valuables
    • Shops & Inns
      • Overview
      • Ladylake
      • Marlind
      • Marlind (Alisha DLC)
      • Lastonbell
      • Lastonbell (Alisha DLC)
      • Pendrago
      • Gododdin (before Igraine, Shrine of the Fire Trial)
      • Gododdin (after Igraine, Shrine of the Fire Trial)
      • Lohgrin
      • Dark Turtlez Emporium
      • Dark Turtlez (Alisha DLC)
      • Peddler
      • Katz Korner
      • Inns
    • Discovery Points
      • Discovery Points
    • Food
      • Food
    • Monoliths
      • Monolith Data
    • Titles
      • Sorey
      • Alisha
      • Rose
      • Miklec
      • Lailah
      • Edna
      • Dezel
      • Zavied
    • Trophies
      • Trophies
    • Records
      • Records
    • Fusion Skills
    • Skill Table
    • Skill Descriptions
    • Shop Rank Table
    • Fashion
      • Hair
      • Costumes
      • Attachments
      • DLC Sets
  • Videos
    • Arte System
    • Linking
    • Skills
    • Equipment
    • Tactics

Tales of Zestiria Guide › Characters › Armatize

Earth Artes

Hidden Artes Chart
LS + Rising Sands --> Echo Shock --> Rock Wringer
LS + Rampaging Giant --> Iron Curtain --> Scrap Toss
LS + Surging Landscape --> Earthpulse --> Monolithic Current
LS + Surging Landscape --> Earthpulse --> Monolithic Current
Hidden Artes
Rising Sands

Uses an arm to send enemies flying with an uppercut.

SC 9 Hits 1
Stun (5%)
Earthpulse

Slams both arms into the ground, sending up a stone pillar under the target enemy.

SC 18 Hits 2
Stun (7%)
Rampaging Giant

Draws back to create space, then charges in to drive an arm through foes.

SC 8 Hits 1
Stun (5%)
Rock Wringer

Crushes enemies in the grip of an arm’s fingers.

SC 16 Hits 2
Slow (5%)
Surging Landscape

Slams an arm into the ground to make the earth shake. Delivers damage over a circular area and staggers enemies.

SC 11 Hits 1
Defense Down (20%)
Scrap Toss

Grabs at the ground with an arm, throwing whatever it pulls out. You’d be surprised at what large things it’ll pull out.

SC 30 Hits 2
Stun (10%)
Echo Shock

Slams both arms together. Though slow and with a narrow range, it has a high chance to stun.

SC 13 Hits 1
Stun (12%)
Monolith Current

Grabs at the ground and pulls out a sheet of stone, flinging it at enemies over a wide frontal area.

SC 36 Hits 2
Absorb HP (10%)
Iron Curtain

Uses an arm as a frontal shield, preventing staggering by most attacks, and charges in.

SC 15 Hits 1
Absorb SC (15%)
Seraphic Artes
Rock Satellite - 0.83 secs

A seraphic arte that creates three boulders that rotate around the caster to provide a protective shield.

SC 10 Hits 3
Slow (5%)
Earthshaker – 2.17 secs

Causes the ground to tremble with an extreme concentration of mana, lifting enemies across the entire zone. Higher seraphic arte of Crystal Tower.

SC 30 Hits 2
Slow (7%)
Crystal Tower – 1.7 secs

Calls up crystals from the ground beneath a maximum of three targets. Due to this trait, it is best used against crowds. Higher seraphic arte of Rock Satellite.

SC 18 Hits 2
Absorb HP (10%)
Gigaton Smash – 2 secs

Grabs enemies up to a certain size with an arm, flings them into the sky, and smashes them into the ground. Higher seraphic arte of Earthshaker.

SC 40 Hits 4
Steal Attack (100%)
Rejuvenation
Fairy Circle - 0.83 secs

Use BG1: Activate with R2 when idle. Creates a healing field focused around one ally, which damages enemies who set foot within it.

BG 1 Hits 1
HP Recovery (100%)
Mystic Arte
Earth Revolution

A mystic arte that smashes mighty arms into the ground from a great height, making the earth shake. During a combo when armatized at BG4 or higher, press and hold + R2 to activate.

BG 4 Hits 7
Blast
Divine Basalt Blow

Use BG1: Banish Blast activated by pressing R2 after an attack combo. More powerful the less HP the enemy has.

BG 1 Hits 7
Stun (30%), Absorb SC (100%), BG Increase (80%)

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