Prima Games eGuides Tales of Zestiria eGuide

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Tales of Zestiria eGuide Walkthrough Part 1: The Path of the Shepherd

Ladylake, the Aquapolis

Find Alisha

Ladylake, the Aquapolis

BOSS Hellion

???
Level 7
HP

1717

Link
Weakness
Resistance  

ITEMS

Apple Gel
Amber Waistcoat
Rosemary
Void Ring
Life Bottle
Saffron
Diphdan Tie

After the initial awe at the size and density of the bustling city, Sorey and Mikleo decide to search around town for clues about where they can find Alisha. Backtrack toward the entrance before beginning your exploration. Next to the gate is a small area with a treasure chest which holds an Apple Gel.

Explore the city as much as you’d like. The shop is closed for now, but you can enter the Shaorune Inn and activate the save point there. Stop at the waterwheel and examine it to unlock a Discovery Point and its accompanying skit, and then do the same at the entrance of the Lady of the Lake Sanctuary. These skits are only available while your party is only Sorey and Mikleo. As you walk around, you’ll overhear the townspeople chatting and gossiping. Pay attention to their comments and use them to guide you.

Head to any of the stars on the map to further your investigation.

In the alley next to the inn, a merchant is selling his wares.

A hellion that looks like a goblin lingers behind the merchant, but since normal people can’t see hellions, there’s nothing Sorey and Mikleo can do in such a crowded area.

An elderly man and a young boy are standing near the market.

When you approach them, you overhear the old man chastising the boy for stealing and telling him that it’s wrong. The boy, unfortunately, pays no heed and runs off after insulting him.

You can continue following this story by going to the star in the alley toward the lower part of town. There, the boy is alone. When Sorey speaks with him, the boy’s hellion form is revealed—the same goblin-looking hellion that you spotted earlier near the inn! He laughs and says that Mikleo looks tasty, so Sorey and Mikleo beat a hasty retreat. You cannot confront the boy/hellion again, so continue on and forget about him.

At the area to the left of the market, a small crowd has formed.

Onlookers are cheering and goading two tiger-like hellions that are fighting. Presumably, like the boy, these also seem like normal people to the rest of Ladylake’s populace. However, Sorey and Mikleo can see that they’ve been corrupted and turned into hellions. They decide it’s best not to get too close.

In the Noble’s District, there is a star in front of Alisha’s House. If you choose to go directly there and ignore the starred scenarios throughout the rest of the city, the other scenes will no longer be available after you trigger the one at her house.

As you enter the Noble’s District, immediately look to the right and collect Saffron from the gathering point. Head down the first path to the left to get to Alisha’s house. A dog growls and barks at something as you approach. Enter the yard to see the dog from the caravan barking at the fox-like hellion you encountered in Elysia. The dog chases the fleeing hellion, and the hunt is on.

Follow the dog back into the central district. It manages to corner the hellion in an alley near the Sanctuary. If you let the dog out of your sight for too long, it will prove to be no match for the hellion on its own, so follow it closely! Prepare yourself for another battle, except this time the hellion is slightly stronger than before. Whittle down the fox-like hellion’s health. This time around he has almost twice as much HP, so it will take a little longer than the previous battle. Luckily, he’s still weak against water, so create some openings for Mikleo to rack up the damage by stunning your foe with martial artes and commanding Mikleo to attack. It’s also a good idea to set Mikleo’s strategy options to “Aim for Weakness” (Tactics) and “Go All Out” (Atk. Rate) for this specific battle. Once you manage to get his hit points low enough, the wily hellion will turn the tables, attacking Sorey and Mikleo with his flames.

Things don’t look good, but the fight is interrupted by masked people dressed in clothing similar to the hellion’s outfit. They hold both Sorey and the hellion at knifepoint, and the leader addresses the hellion as “Lunarre,” a subordinate of what is apparently an assassins’ guild. The interlopers subdue the hellion and drag him away. As they leave, one of the masked assassins tells Sorey, “The assassination order was a mistake. Princess Alisha will no longer be our target.” Sorey doesn’t quite trust them, but he does take their advice to heart when they suggest he hurry to the pedestal where the Sacred Blade is kept if he’s really worried about Alisha.

You can backtrack to the front of the Lady of the Lake Sanctuary for a short scene if you wish, but the guards won’t let you in.

Continue farther down the alley where you battled Lunarre, and head up the stairs to reach the back entrance of the sanctuary. A member of the Sparrowfeathers is granted access since he’s part of the festival staff, but Sorey is turned away for not having the proper clearance. There are two ways for you to enter the sanctuary:

Convince the guard.

Speak to the guard and show him Alisha’s Royal Knife.

He will let you in after seeing that you have such an important token from Princess Alisha, but you must enter weaponless.

Ask the Sparrowfeathers merchant to help you bribe the guard.

Speak to Rose and Ayn Talfryn on the nearby landing. They offer to get you in… for the price of 1000 gald. Unfortunately, the town shop isn’t open yet, so if you didn't sell them the Royal Knife earlier, there’s no other way to get gald at this point in the game. If you select to think it over, you can still go to the guard and show him the Royal Knife. Otherwise, of the four items listed, you can only sell two to the Sparrowfeathers.

Your options are to sell:

  • Gramps’ Pipe - Rose recognizes that it’s worth a lot of money, and promises the settle up later since she doesn’t have enough on her to properly pay for itlater, you'll get the Fashion accessory "Ten Gallon Hat". In the meantime you'll earn 500 gald. You can eventually buy the pipe back later in the game.
  • Royal Knife - They accept this for 1000 gald, and you will need to complete an errand for the Sparrowfeathers later to get it back. You'll also earn 500 gald.

The merchant greases the guard’s palm, and you’re in! You have to leave your weapons with the guard. Luckily, there’s already a perfectly good sword inside the sanctuary.

Head inside. It’s pretty crowded, but since no one can see Mikleo, the seraph takes a nice front-row spot for himself. You can go down the steps to move toward Alisha yourself, or step out by Mikleo to be spotted by the princess. She’ll introduce you to Lady Maltran, and Sorey will explain that Alisha is being targeted by assassins. Alisha firms her resolve to continue fulfilling her duties as a princess and a knight of Hyland, and Sorey and Mikleo are impressed by her bravery.

The Power of Purification

ITEMS

Arcane Bottle
Genius's Staff

BOSS Hellion

Werewolf Hellion
Level 8
HP 1120
Link
Weakness
Resistance

BOSS Hellion

Hellion Ooze
Level 8
HP 223
Link
Weakness
Resistance

Head back into the main room to see a lady seraph lying in front of the pedestal. Maltran introduces Alisha to the crowd, and the princess gives a speech. They light the sacred flame and ask for the Lady of the Lake’s blessing.

Angry townspeople start a riot within the sanctuary, and the guards use force, making the situation worse. The malevolence causes people to turn into hellions, and Sorey and Mikleo ask the Lady of the Lake to help them purify the hellions. Fires spread inside the sanctuary, and Mikleo starts putting out the normal flames, but he’s unable to douse the flames tainted by malevolence. During the commotion, Alisha hears Sorey speaking to the seraphs and realizes that he can communicate with them—and that they really do exist.

The Lady of the Lake, Lailah, explains that the power of purification is not hers to use as she wishes. It is tied to the sacred blade that houses her soul. She warns Sorey that taking up her sword means taking on the mantle of the Shepherd and becoming her vessel. It is a great burden, and is not a decision to make lightly because of the weight of the responsibility involved. He tells her that his dream is for humans and seraphim to coexist peacefully, which is why he will gladly become the Shepherd. Smiling, Lailah forms a pact with Sorey, and Sorey removes the sword from the pedestal.

Pact in place, Lailah can now purify the malevolence-tainted fires. Mikleo continues his work with the regular fires, and Sorey takes on the hellions together with Lailah.

The battle begins once the cutscene ends, and you’re up against a werewolf hellion and three hellion oozes. Lailah tells Sorey to focus on the werewolf; the hellion is weak against artes, so attack liberally. Use Sorey to attack the werewolf while Lailah keeps the oozes at bay, using the Battle Command "Spread Out" or the Strategy Action "Split Up and Attack". Whether Sorey defeats the werewolf or Lailah defeats the oozes first, come together to finish off the last of the hellions.

Sorey and Lailah purify the sacred flame, and the man who became a Werewolf Hellion is restored to his normal human form. Chancellor Bartlow enters, intending to gloat at Alisha’s failure to keep her festival riot-free, but Alisha proudly declares that the trouble has been quelled thanks to the new Shepherd. The tip of the political iceberg rears its ugly head.

Lailah withdraws into her new place within Sorey, which causes Sorey to collapse. He needs to sleep for three days to adjust to Lailah's powers housed within him, and Sorey barely manages to convey his need to rest for three days to Alisha before passing out with his head in her lap—much to the ire and amusement of the onlooking townspeople.

Sorey wakes up to see Lailah and Mikleo next to his bed at the inn. Lailah suggests going on a walk through the town. The innkeeper promises Sorey a free meal upon his return as the group heads out. Sorey gains the title "Shepherd".

What it Means to Be a Shepherd

ITEMS

Amber Staff
6000 gald
Amber Boots
Chamomile

Now that Sorey is adjusting to Lailah’s power, he can sense the heavy malevolence covering the town. Follow Lailah and head through the doors. Before heading up the stairs, turn right and loot the treasure chest for an Amber Staff. You don’t have a key for the silver chest on the left yet, so head up and join Lailah.

The three discuss malevolence and the absence of the blessings of seraphim here in the lower world. Then, Lailah speaks of the duties of the Shepherd, and the Lord of Calamity. Thus begins the world-traveling journey of the Shepherd!

Before you head back to the inn, explore the plaza to the left and inspect the Monolith there to learn about Seraphic Artes. In the far corner, gather some Chamomile. You'll find a copper chest near the stairs, but since you lack a key for this chest too, ignore it for now. Then, head back to the Central District. Sorey asks Lailah about the previous Shepherd, but Lailah took an oath to gain the power of Purification, so there are certain things she cannot talk about. This is the beginning of Lailah’s many paper-thin topic changes to avoid sensitive subjects, so you’d better get used to it!

Head back to the inn and speak to the landlord. He serves Sorey a delicious hot meal for free, and then gives him some items from Alisha: his belongings, his sword that was confiscated outside the sanctuary, a letter, and a new outfit based on the traditional garb of Shepherds. Sorey tries on his new clothes and reads the letter from Alisha before deciding that he needs to thank her in person.

Check out "Shops & Inns" in the Data section for more information.Head to Alisha’s home in the Noble’s District. The guard on duty tells Sorey that Alisha is on the terrace. Head in and up the stairs on the right to speak to the princess. Alisha overhears Sorey’s half of some bantering with Mikleo and asks if there are seraphim there with them. Sorey introduces Mikleo, and Alisha earnestly apologizes for being rude previously even though she cannot see him.

Sorey also introduces Lailah, the Lady of the Lake. Alisha is bummed out that she can’t see them, and she feels powerless in her position, so Lailah takes it upon herself to try to communicate with Alisha since Lailah wants to tell her she’s important and useful. She has Sorey block out his senses and hold his breath while holding hands with Alisha, and is able to let Alisha hear both Lailah and Mikleo’s voices through Sorey. Lailah tells Sorey that as he grows in power, he’ll be able to help seraphim and humans communicate, for those humans who have resonance. With both parties energized, Sorey and the seraphs set off.

Back in the Central District, if you sold Gramps’ Pipe, the Sparrowfeathers are posted in the marketplace and they will insist on paying Sorey more so that he gets a fair price for the item. Check the box next to them, and you'll acquire the fashion accessory Ten Gallon Hat.

If you sold the Royal Knife, speak to the Sparrowfeathers in the marketplace to get it back; you’ll need it in the next dungeon.Eguille and Rose tell Sorey he can do a job for them, and in exchange, they'll return the knife he probably regrets selling earlier.

Choose one of the three jobs Eguille lists:

Help distribute merchandise to the weapon shop.

The Sparrowfeathers need you to deliver some weapons over to the weapon shop. Simple, right? Except that the weapons are so heavy you can’t move any faster than a walk. Talk to the shop assistant and he’ll ask you to put them in the chest next to him. Report back to the Sparrowfeathers and you’re done!

Deliver a work order to the attendant at the waterway.

He’s all the way at the end of the very back alley. Put the Work Order in the chest after speaking to him, and then return to Eguille with the Work Report he gives you.

Check out the food menu at the inn and report back.

The Sparrowfeathers want to know what meals the inn is selling so they can provide them with the merchandise. Talk to the inn keeper on the side, and he’ll direct you to the chest next to him. Memorize the menu, and when you talk to the Sparrowfeathers again click on the correct dishes:

  1. Salmon Rice Ball
  2. Doria
  3. Pot au Feu
  4. Cabbage Roll
  5. Miso Stew

Once you’re ready, head back to the area where you had your discussion with Lailah. Here you’ll meet your first Turtlez! These little dudes are great at mapping out areas, so if you have a chance to buy the Adventure Map from a Turtlez, make sure you do!

After buying the map, move past the Turtlez and talk to the worker with the star above his head. A group of men think that their coworker might still be down in the waterway somewhere. Looks like it’s time for a rescue mission! Head to the star on the map to enter the underground waterway.