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Elder Scrolls V: Skyrim eGuide
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Contents

  • Essentials
    • Training
      • Song of the Dragonborn
      • Training Part 1: Character Creation
      • Selecting a Race
      • Skills and Perks
      • Skill Constellations
      • Character Archetypes
      • Training Part 2: Combat, Development, and Crafting
      • Crafting
      • Training Part 3: Adventuring Across Skyrim
      • Training Part 4: Hearthfire
      • Training Part 5: Hearthfire: Adoption
    • Inventory
      • Inventory
    • The Bestiary
      • The Bestiary
    • Appendices
      • Appendices
      • The Language of Dragons
  • Quests
    • Quests
      • Main Quest
      • Main Quest: Act I
      • Main Quest: Act II
      • Main Quest: Act III
      • The Companions Quests
      • The Companions Radiant Quests
      • The College of Winterhold Quests
      • The College Radiant Quests
      • Apprentice Radiant Quests
      • Ritual Spell Radiant Quests
      • Thieves Guild Quests
      • Thieves Guild Radiant Quests
      • Additional Jobs
      • City Influence Quests
      • The Dark Brotherhood Quests
      • Dark Brotherhood Radiant Quests
      • Civil War Quests
      • Civil War Quests: Imperial
      • Civil War Quests: Stormcloak
      • Daedric Quests
      • Other Factions Quests
      • The Greybeards Quests
      • The Blades Quests
      • The Bards College Quests
      • Temple Quests
      • Side Quests
      • Dungeon Quests and Other Activities
      • Miscellaneous Objectives
      • Favors
    • Dawnguard Quests
      • Dawnguard Quests
      • Dawnguard Main Quest
      • Postquest Activities
      • Dawnguard Faction Quests
      • Vampire Faction Quests
      • Dawnguard Side Quests
      • Dawnguard Regional Activities
      • Regional Activities: Soul Cairn
      • Regional Activities: Forgotten Vale
    • Dragonborn Quests
      • Dragonborn Quests
      • Dragonborn Main Quest
      • Solstheim Side Quests
      • Solstheim Regional Activities
      • World Interactions and Encounters
      • Dawnguard World Interactions and Encounters
      • Dragonborn World Interactions and Encounters
  • The Atlas
    • The Atlas
      • The Atlas of Skyrim
    • Hold 1: Haafingar
      • Hold 1: Haafingar
      • Hold Capital: Solitude
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 2: Hjaalmarch
      • Hold 2: Hjaalmarch
      • Hold Capital: Morthal
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 3: The Pale
      • Hold 3: The Pale
      • Hold Capital: Dawnstar
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 4: Winterhold Hold
      • Hold 4: Winterhold Hold
      • Hold Capital: Winterhold
      • Primary Locations
      • Secondary Locations
    • Hold 5: The Reach
      • Hold 5: The Reach
      • Hold Capital: Markarth
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 6: Whiterun Hold
      • Hold 6: Whiterun Hold
      • Hold Capital: Whiterun
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 7: Eastmarch
      • Hold 7: Eastmarch
      • Hold Capital: Windhelm
      • Primary Locations
      • Secondary Locations
    • Hold 8: Falkreath Hold
      • Hold 8: Falkreath Hold
      • Hold Capital: Falkreath
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 9: The Rift
      • Hold 9: The Rift
      • Hold Capital: Riften
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Blackreach and Other Realms
      • Blackreach and Other Realms
      • Primary Locations
    • Soul Cairn
      • Soul Cairn
      • Soul Cairn Major Locations
      • Soul Cairn Minor Locations
      • Forgotten Vale
      • Forgotten Vale Major Locations
      • Forgotten Vale Minor Locations
    • Solstheim: Northern Mountains
      • Solstheim: Northern Mountains
      • Skaal Village
      • Primary Locations
      • Secondary Locations
    • Solstheim: Southern Ash Lands
      • Solstheim: Southern Ash Lands
      • Raven Rock
      • Tel Mithryn
      • Primary Locations
      • Secondary Locations
    • Apocrypha
      • Apocrypha
      • Primary Locations
  • Extras
    • Choosing the Correct Attire
      • Choosing the Correct Attire
    • The Path of the Undeath
      • The Path of the Undeath
    • The Path of the Lycanthrope
      • The Path of the Lycanthrope
    • Advanced Crafting
      • Advanced Crafting
    • Hearthfire: Owning a Home
      • Hearthfire: Owning a Home
    • Top Ten Inventory Items
      • Top Ten Inventory Items
    • Places to See in Solstheim
      • Places to See in Solstheim
  • Video
    • Videos
      • Bonus Content Videos
  • Interactive Map
    • Interactive Map
      • Interactive Map

Elder Scrolls V: Skyrim Guide › The Atlas › Solstheim: Southern Ash Lands

Solstheim: Southern Ash Lands

Note

Places to see in Solstheim.

Topographical Overview

Centuries of constant eruptions from Red Mountain—the towering volcano located on the island of Vvardenfell to the east—have devastated the once-thriving settlements and fertile pine forests of southern Solstheim. The land here has been strangled by continuous ash deposits and beset by terrifying creatures seemingly risen from the ash. Still, many continue to eke out an existence here despite the formidable danger.

Open this map in a new window

Routes and Pathways

When traversing the choking ash wastes, it is important to situate yourself by locating the landmarks that are easiest to spot. Obviously, the volcano in the far distance is one such object. The giant fungal tower of Tel Mithryn to the southeast is another. Highpoint Tower, the aptly named tumbledown fortification in the middle of the ashlands, is your midway point. To the southwest is Raven Rock, your first port of call and the largest settlement on the island.

Move farther inland and you’ll note a lack of thoroughfares; there is only a single north-south path. Try to trek along the coast first, to get a feel of the lay of the land; then use the Harstrad River, which is now little more than a stream that winds south from Ashfallow Citadel to the Sea of Ghosts just west of Tel Mithryn, as another helpful orientating point. As you trek north, be aware that once you step from ash onto snow, you’re venturing into the Northern Mountains—a helpful way to realize how far across the island you’ve traveled.

Available Services, Crafting, and Collectibles

Services

    • Followers: [DB5/7]
    • Houses for Sale: [DB1/1]
    • Marriage Prospects: [DB0/3]
    • Skill Trainers: [DB3/5]
    • Alchemy: [0/0]
    • Alteration: [0/0]
    • Archery: [0/0]
    • Block: [0/0]
    • Conjuration: [DB1/1]
    • Destruction: [0/0]
    • Enchanting: [DB1/1]
    • Heavy Armor: [DB0/1]
    • Illusion: [0/0]
    • Light Armor: [0/0]
    • Lockpicking: [0/0]
    • One-Handed: [0/0]
    • Pickpocket: [0/0]
    • Restoration: [DB1/1]
    • Smithing: [0/0]
    • Sneak: [0/0]
    • Speech: [0/0]
    • Two-Handed: [DB0/1]
    • Traders: [DB11/16]
    • Apothecary: [DB2/3]
    • Bartender: [0/0]
    • Blacksmith: [DB1/3]
    • Carriage Driver: [0/0]
    • Fence: [0/0]
    • Ferryman: [DB1/1]
    • Fletcher: [0/0]
    • Food Vendor: [DB1/1]
    • General Goods: [DB3/4]
    • Innkeeper: [DB1/1]
    • Special: [DB0/1]
    • Spell Vendor: [DB2/2]
    • Stablemaster: [0/0]

Collectibles

    • Dragon Claws: [DB2/2]
    • Acolyte Priest Masks: [DB2/4]
    • East Empire Strongboxes: [DB19/33]
    • Treasure Maps: [DB0/1]
    • Unique Items: [DB18/31]
    • Unique Weapons: [DB6/11]

Special Objects

    • Shrines: [DB4/5]
    • Kynareth: [DB1/1]
    • Zenithar: [DB0/1]
    • Azura: [DB1/1]
    • Boethiah: [DB1/1]
    • Mephala: [DB1/1]
    • Sacred Stones: [2/6]
    • Earth Stone
    • Sun Stone
    • Word Walls: [DB5/10]
    • Battle Fury: [DB3/3]
    • Bend Will: [DB0/1]
    • Cyclone: [DB1/3]
    • Dragon Aspect: [DB1/3]

Solstheim Crafting Stations: Southern Ash Lands

TypeLocation ALocation B
Alchemy Lab Raven Rock (Ienth Farm) Tel Mithryn (Apothecary)
Arcane Enchanter Raven Rock (Morvayn Manor) Tel Mithryn (Tower)
Anvil or Blacksmith Forge Raven Rock (Glover Mallory’s House) Raven Rock (Severin Manor)
Cooking Pot and Spit Raven Rock (Caerellius House) Tel Mithryn (Kitchen)
Grindstone Raven Rock (Glover Mallory’s House) Raven Rock (Alor House)
Smelter Raven Rock (Glover Mallory’s House) Raven Rock Mine (Entrance)
Staff Enchanter Tel Mithryn (Tower) None
Tanning Rack Raven Rock Docks (near Northern Maiden) Raven Rock (Alor House)
Wood Chopping Block Raven Rock (Alor House) Raven Rock Mine (Entrance)
Workbench Raven Rock (Glover Mallory’s House) Raven Rock (Alor House)

Primary Locations

  • Total: 17—Two settlements (Raven Rock and Tel Mithryn) and 15 locations

[S.S00] Raven Rock

Leader: First Councilor Lleril Morvayn

[S.S00] Tel Mithryn

Master Neloth of House Telvanni

[S.S01] Earth Stone

[S.S02] Bloodskal Barrow

[S.S03] Old Attius Farm

[S.S04] Kolbjorn Barrow

[S.S05] Wreck of the Strident Squall

[S.S06] Hrodulf’s House

[S.S07] Brodir Grove

[S.S08] Kagrumez

[S.S09] Ramshackle Trading Post

[S.S10] Highpoint Tower

[S.S11] Fort Frostmoth

[S.S12] Ashfallow Citadel

[S.S13] Vahlok’s Tomb

[S.S14] Nchardak

[S.S15] Sun Stone

Secondary Locations

  • Total: 24 points of interest

[S.SA] Driftwood Isle

[S.SB] Isle of Basalt

[S.SC] Reavers’ Folly

[S.SD] Bloodskal Copse

[S.SE] Wilderness Shrine of Kynareth

[S.SF] Coldcinder Cave (Exit)

[S.SG] The Miner’s Lament

[S.SH] Spider Nest (Logs)

[S.SI] Hrodulf’s Last Stand

[S.SJ] Spider Nest (Kagrumez)

[S.SK] Dragon Mound: Temple Foothills

[S.SL] Gold Miners’ Floodgate

[S.SM] Dunmeri Camp

[S.SN] Spriggan Grove

[S.SO] Ashfallow Reaver Camp

[S.SP] Lurker Ambush (Ashfallow Dunes)

[S.SQ] Impact Crater (Burnt Spriggan)

[S.SR] Bloodied Grove

[S.SS] Varona’s Remains

[S.ST] Dusty the Silt Strider

[S.SU] Impact Crater (Tel Mithryn)

[S.SV] Lurker Ambush (Tel Mithryn Peninsula)

[S.SW] Basalt Causeway

[S.SX] Miner Immolation

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