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Elder Scrolls V: Skyrim eGuide
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Contents

  • Essentials
    • Training
      • Song of the Dragonborn
      • Training Part 1: Character Creation
      • Selecting a Race
      • Skills and Perks
      • Skill Constellations
      • Character Archetypes
      • Training Part 2: Combat, Development, and Crafting
      • Crafting
      • Training Part 3: Adventuring Across Skyrim
      • Training Part 4: Hearthfire
      • Training Part 5: Hearthfire: Adoption
    • Inventory
      • Inventory
    • The Bestiary
      • The Bestiary
    • Appendices
      • Appendices
      • The Language of Dragons
  • Quests
    • Quests
      • Main Quest
      • Main Quest: Act I
      • Main Quest: Act II
      • Main Quest: Act III
      • The Companions Quests
      • The Companions Radiant Quests
      • The College of Winterhold Quests
      • The College Radiant Quests
      • Apprentice Radiant Quests
      • Ritual Spell Radiant Quests
      • Thieves Guild Quests
      • Thieves Guild Radiant Quests
      • Additional Jobs
      • City Influence Quests
      • The Dark Brotherhood Quests
      • Dark Brotherhood Radiant Quests
      • Civil War Quests
      • Civil War Quests: Imperial
      • Civil War Quests: Stormcloak
      • Daedric Quests
      • Other Factions Quests
      • The Greybeards Quests
      • The Blades Quests
      • The Bards College Quests
      • Temple Quests
      • Side Quests
      • Dungeon Quests and Other Activities
      • Miscellaneous Objectives
      • Favors
    • Dawnguard Quests
      • Dawnguard Quests
      • Dawnguard Main Quest
      • Postquest Activities
      • Dawnguard Faction Quests
      • Vampire Faction Quests
      • Dawnguard Side Quests
      • Dawnguard Regional Activities
      • Regional Activities: Soul Cairn
      • Regional Activities: Forgotten Vale
    • Dragonborn Quests
      • Dragonborn Quests
      • Dragonborn Main Quest
      • Solstheim Side Quests
      • Solstheim Regional Activities
      • World Interactions and Encounters
      • Dawnguard World Interactions and Encounters
      • Dragonborn World Interactions and Encounters
  • The Atlas
    • The Atlas
      • The Atlas of Skyrim
    • Hold 1: Haafingar
      • Hold 1: Haafingar
      • Hold Capital: Solitude
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 2: Hjaalmarch
      • Hold 2: Hjaalmarch
      • Hold Capital: Morthal
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 3: The Pale
      • Hold 3: The Pale
      • Hold Capital: Dawnstar
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 4: Winterhold Hold
      • Hold 4: Winterhold Hold
      • Hold Capital: Winterhold
      • Primary Locations
      • Secondary Locations
    • Hold 5: The Reach
      • Hold 5: The Reach
      • Hold Capital: Markarth
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 6: Whiterun Hold
      • Hold 6: Whiterun Hold
      • Hold Capital: Whiterun
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 7: Eastmarch
      • Hold 7: Eastmarch
      • Hold Capital: Windhelm
      • Primary Locations
      • Secondary Locations
    • Hold 8: Falkreath Hold
      • Hold 8: Falkreath Hold
      • Hold Capital: Falkreath
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 9: The Rift
      • Hold 9: The Rift
      • Hold Capital: Riften
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Blackreach and Other Realms
      • Blackreach and Other Realms
      • Primary Locations
    • Soul Cairn
      • Soul Cairn
      • Soul Cairn Major Locations
      • Soul Cairn Minor Locations
      • Forgotten Vale
      • Forgotten Vale Major Locations
      • Forgotten Vale Minor Locations
    • Solstheim: Northern Mountains
      • Solstheim: Northern Mountains
      • Skaal Village
      • Primary Locations
      • Secondary Locations
    • Solstheim: Southern Ash Lands
      • Solstheim: Southern Ash Lands
      • Raven Rock
      • Tel Mithryn
      • Primary Locations
      • Secondary Locations
    • Apocrypha
      • Apocrypha
      • Primary Locations
  • Extras
    • Choosing the Correct Attire
      • Choosing the Correct Attire
    • The Path of the Undeath
      • The Path of the Undeath
    • The Path of the Lycanthrope
      • The Path of the Lycanthrope
    • Advanced Crafting
      • Advanced Crafting
    • Hearthfire: Owning a Home
      • Hearthfire: Owning a Home
    • Top Ten Inventory Items
      • Top Ten Inventory Items
    • Places to See in Solstheim
      • Places to See in Solstheim
  • Video
    • Videos
      • Bonus Content Videos
  • Interactive Map
    • Interactive Map
      • Interactive Map

Elder Scrolls V: Skyrim Guide › Quests › Dawnguard Quests

Regional Activities: Soul Cairn

Arvak the Spectral Steed*

Prerequisites: Complete Dawnguard Main Quest: Chasing Echoes

Intersecting Quests: Dawnguard Main Quest: Chasing Echoes, Dawnguard Main Quest: Beyond Death

Locations: Soul Cairn

Characters: Arvak, Soul

  • Objectives: Find Arvak’s skull in the Soul Cairn, Return Arvak’s Skull, *Quest names marked with this symbol do not appear in your Quest Menu list, although objectives may.

Note

This unmarked quest is open to both factions. It becomes accessible only after you enter the Soul Cairn as part of Dawnguard Main Quest: Beyond Death.

A Good Deed for a Noble Steed

Tip

The exact locations of the soul who once rode Arvak and Arvak’s Skull are shown in the Atlas. Don’t forget to check the map of the Soul Cairn, too.

Among the various oddities and general chaos that pervades the Soul Cairn, there are a couple of strange occurrences tied to a spectral steed named Arvak. You can:

Witness the spectral horse galloping across the Soul Cairn (as shown). You’re unable to stop or interact with him. This is a Wilderness Special Encounter: Arvak.

You can encounter a soul trapped in the Soul Cairn, just northeast along the path from the first Boneman encounter and black chapel, close to the entry portal. The soul pleads with you to “find my Arvak.” The steed accompanied this soul into the Cairn but fled after they were attacked by monsters. The soul loves his horse dearly and wants his suffering to end. Your quest updates.

  • Objective: Find Arvak’s skull in the Soul Cairn

The horse’s skull is located on the direct route between the location of Keepers 2 and 3. Northeast of the second Keeper’s location, look for a small tower with an altar inside. This altar has Arvak’s Skull on it and is guarded by Mistmen (floating apparitions of skeletal blackness) and lightning.

  • Arvak’s Skull
  • Objective: Return Arvak’s Skull

After you retrieve the skull, the soul you met earlier appears in a small graveyard just northeast of the altar (look for the compass waypoint with the Miscellaneous Objective active). The soul is ecstatic, as he can sense that Arvak’s soul has been freed! In gratitude, the soul teaches you a spell that causes Arvak to appear before you.

  • Summon Arvak

Postquest Activities

All that remains now is to summon Arvak to aid you on your travels. Select Magic > Conjuration > Summon Arvak, and with enough Magicka, you are able to conjure the spectral horse in the following locations:

  • Skyrim Exterior
  • Soul Cairn
  • Blackreach
  • Dayspring Canyon
  • Forgotten Vale Exterior
  • Solstheim

Tip

The crosshairs glow red if Arvak can’t be summoned in a particular area; move to a more suitable locale and try again. Arvak is useful to have if you prefer horses for travel and combat, want to conjure a loyal beast just before a battle, or want to travel on horseback through areas that other horses aren’t able to reach. Arvak is especially well suited for mounted combat, since, unlike other horses, he can’t be permanently killed. Simply cast the spell to summon him once again.

Dark Conjurations*

Prerequisites: Complete Dawnguard Main Quest: Chasing Echoes

Intersecting Quests: Dawnguard Main Quest: Chasing Echoes, Dawnguard Main Quest: Beyond Death

Locations: Soul Cairn, Foundation Altar, Keeper’s Altar, Soul Graveyard

Characters: None

Enemies: Boneman, Mistman, Wrathman

  • Objectives: None

Note

This unmarked quest is open to both factions. It becomes accessible only after you enter the Soul Cairn as part of Dawnguard Main Quest: Beyond Death.

Summoning Men of Bone, Mist, and Wrath

Within the Soul Cairn, three special Spell Tomes have been left by unknown hands. They provide conjuration practitioners with everything they need to summon their own Bonemen, Mistmen, and Wrathmen to aid them in battle. These spell books can be found at the following locations:

Spell Tome: Conjure Boneman

Soul Graveyard: Once you’ve moved across the barrier wall, head northwest toward the cluster of larger and imposing buildings in the northeast corner of the Soul Cairn. Look for the Black Minster (the long building on the north horizon with a floating crystal above it). To the left (west) of that, close to where Keeper 1 rests, is a Soul Graveyard. In the middle is an altar. The Spell Tome rests on the obsidian plinth below it. Prepare for a Boneman ambush after you grab the book.

  • Spell Tome: Conjure Boneman

Spell Tome: Conjure Wrathman

Keeper’s Altar: This is located in the southeast corner of the Soul Cairn, along the eastern path just past the tower where the second Keeper resides, between the Keeper’s tower and the Reaper’s Lair. Enter this small, arched structure, and claim the Spell Tome from atop the altar. Beware of a Wrathman ambush once you take the tome.

  • Spell Tome: Conjure Wrathman

Spell Tome: Conjure Mistman

Foundation Altar: Southeast of the Boneyard Citadel and northeast of Arvak’s Skull is a stepped area leading to an open altar, close to the perimeter barrier (to the east) and just east of the teleport to Keeper 3. Beware of Bonemen guarding this altar, which has the Spell Tome: Conjure Mistman on it. Below it is Jiub’s Opus, next to a coin purse and Soul Gem. Watch for a Mistman ambush after the book has been swiped.

  • Spell Tome: Conjure Mistman

Postquest Activities

You can read all three books regardless of your Conjuration Skill level. If you have enough skill or Magicka to cast these spells, you can summon the denizens of the Soul Cairn to fight for you as your adventure continues.

(Don’t Fear) The Reaper*

Prerequisites: Complete Dawnguard Main Quest: Chasing Echoes

Intersecting Quests: Dawnguard Main Quest: Chasing Echoes, Dawnguard Main Quest: Beyond Death

Locations: Soul Cairn, Black Temple, Keeper’s Castle, Obsidian Hall, Reaper’s Lair

Characters: None

Enemies: Boneman, Mistman, Reaper, Wrathman

  • Objectives: None

Note

This quest is open to both factions. It becomes accessible only after you enter the Soul Cairn as part of Dawnguard Main Quest: Beyond Death. Although every effort has been made to accurately pinpoint each Reaper Gem Fragment, it is well worth consulting the Soul Cairn Atlas chapter and the Soul Cairn map, which has cartographical locations shown as well.

Initial Preparations

During your exploration of the Soul Cairn, you may chance upon a Reaper Gem Fragment. This is the only clue you have to the existence of something strangely terrifying that you can conjure to face in this realm (aside from the other oddities and foes to encounter).

Reaper Gem Gathering: Three Fragments of Power

What follows is a description of where each of the three Reaper Gem Fragments are located. They are listed from one to three, although you don’t need to find them in that order. In each case, three pictures are shown: They reveal the location from a distance, as you close in on the location, and finally at the location itself. Each location is also named. The names are references to the Atlas section only (they don’t appear on your local map). Check the compass direction on each picture so you know from which direction to approach.

Reaper Fragments: First Location

The Keeper’s Castle: If you’re completing Dawnguard Main Quest: Beyond Death, cross the barrier wall and turn left (northwest). Cross the undulating ground until you reach the fortification where the first Keeper resides. Or, if you’ve met Valerica and are starting your search for Keepers to fight, simply trek from the Boneyard to the first Keeper (as detailed in the quest). After fighting the Keeper in the courtyard, turn left (southwest). Fire an arrow or bolt through each of the turquoise orbs to release the gate ahead of you. This leads to an outer courtyard of standing stones, an Ideal Master Crystal that burns away at you, and a chest. Retrieve the Fragment from the chest.

  • Reaper Gem Fragment (1/3)

Reaper Fragments: Second Location

The Obsidian Hall: South of the Boneyard is a very large ruin, with huge walled sides. It is directly north of the second Keeper location. Head around to the large opening and face north, wander inside (defeating any foes that appear), and locate the small, circular teleport in the smaller courtyard. You’re transported to the upper roof (rather than the roof section you can reach via the nearby steps), where an Ideal Master Crystal hovers over a chest to the south. Grab the Fragments from the chest. Then carefully drop to the lower rooftop and escape.

  • Reaper Gem Fragment (2/3)

Reaper Fragments: Third Location

The Black Temple: North of Arvak’s Skull and just west of the floating citadel where the third Keeper is stationed is a medium-sized blocklike temple structure with an Ideal Master Crystal hovering above the roof. The structure is at the base of the hill on which the Boneyard is located. Enter the building, look for the open doorway to the right (north), and climb the steps to the roof. An Ideal Master Crystal hovers over a chest to the south. Take the Fragments from the chest and retrace your steps.

  • Reaper Gem Fragment (3/3)

Quest Conclusion

Reaper’s Lair: Journey to the Soul Cairn’s southeast corner, east of the second Keeper’s residence, and inspect the black structure. Look south for the imposing doors and enter the building. Step forward to the Reaper Shard Receptacle; insert the Soul Fragments you’ve collected into this altar. With all of the Fragments placed, a Reaper Gem is fused together. Moments later, the Reaper is summoned!

This ghostly stuff of nightmares is a hooded shadow armed with a massive axe. His glowing red eyes stare through you, and he’s immediately hostile, as are the Bonemen minions that also appear. The first part of combat must include dodging the disgusting vomit he sprays across the chamber. Failure to step out of the flying acid results in some nasty damage.

Hopefully the Reaper will become preoccupied with slaying Serana, allowing you to attack from a different direction. Dodge or block those heavy axe swipes, and whittle down the Reaper’s health until he falters and finally falls. Search his Ghastly Remains for your reward.

  • Black Soul Gem (3)

Postquest Activities

Don’t let the Reaper haunt your nightmares.

The Soul Husk Merchant*

Prerequisites: Complete Dawnguard Main Quest: Chasing Echoes

Intersecting Quests: Dawnguard Main Quest: Chasing Echoes, Dawnguard Main Quest: Beyond Death

Locations: Husk Pasture, Morven Stroud: Soul Husk Merchant, Soul Cairn

Characters: Morven Stroud

Enemies: None

  • Objectives: None

Note

This quest is open to both factions. It becomes accessible only after you enter the Soul Cairn as part of Dawnguard Main Quest: Beyond Death.

Husk Hunting for Morven

Located to the east of the main path through the Soul Cairn, just after you’ve stepped across the barrier wall, is the soul of a merchant named Morven Stroud. He’s one of the few souls who can hold a conversation with you. Begin to talk, and you’ll discover Morven wound up here after he sold an item with suspect ingredients to a necromancer coven. Morven was once a highly respected trader in High Rock (at least, according to Morven, he was), but now he waits here. Eternally. Offer to pass the time by collecting the only item he wants: Soul Husks. Return with 25 of them, and you can rummage through what he has left on his cart.

You may now begin collecting Soul Husks throughout the Soul Cairn (as this is the only place where they grow). You can find them in chests or growing in clusters. The largest concentration of them is in the Husk Pasture (shown). When you have 25, return to Morven, and you’re able to “purchase” one of the following (which is a random leveled item of the type you select):

  • A sword (25 Husks)
  • A battle-axe (25 Husks)
  • Light armor (25 Husks)
  • Heavy armor (25 Husks)
  • A Spell Tome (25 Husks)

Or you can keep your Soul Husks, as Valerica also makes use of them (see Regional Activity: Valerica’s Concoction).

Tip

Soul Husks are actually edible and are found in your Food menu. For ten seconds, you gain 10 percent Magic Resistance and are protected from Soul Drain effects in the Soul Cairn.

Postquest Activities

You can continue to collect Soul Husks and exchange them for goods.

Valerica’s Concoction*

Prerequisites: Complete Dawnguard Main Quest: Beyond Death

Intersecting Quests: Dawnguard Main Quest: Beyond Death

Locations: Soul Cairn, The Boneyard

Characters: Valerica

Enemies: Ideal Master Crystal

  • Objectives: None

Note

This quest is open to both factions. It becomes accessible only after you complete Dawnguard Main Quest: Beyond Death.

Hunting Husks for Valerica

Once you’ve helped Valerica, claimed the Elder Scroll, and have no further critical objectives to accomplish, you can speak to her again. Among the topics of conversation, you can request her help in dealing with the crystals around these parts. The crystals in question greatly drain you and can make life difficult when you’re exploring. Valerica has spent decades perfecting an extract that increases the potency of Soul Husks. If you bring five of these Husks to her, she’d be happy to provide you with some.

You may now begin collecting Soul Husks throughout the Soul Cairn (as this is the only place where they grow). You can find them in chests or growing in clusters (shown). The largest concentration of them is in the Husk Pasture. When you have five, return to Valerica, who prepares and hands you the concoction.

  • Soul Husk Extract

Postquest Activities

Valerica continues to make Soul Husk Extract for as long as you return with Soul Husks. Once she leaves the Soul Cairn (as part of Postquest Activity: Valerica’s Return*), this option is no longer available.

The Whole Soul*

Prerequisites: Complete Dawnguard Main Quest: Chasing Echoes

Intersecting Quests: Dawnguard Main Quest: Chasing Echoes, Dawnguard Main Quest: Beyond Death

Locations: Soul Cairn

Characters: Valerica

Enemies: None

  • Objectives: Retrieve the Soul Essence Gem

Note

This activity is available (and relevant) only if you allied yourself with the Dawnguard, then let Serana partially soul-trap you at the end of Dawnguard Main Quest: Chasing Echoes in order to enter the Soul Cairn. It becomes accessible only after you enter the Soul Cairn as part of Dawnguard Main Quest: Beyond Death.

Souled Out

Once you’ve met (and freed) Valerica, you can speak with her about your current condition. Valerica informs you that part of your soul is trapped here, and she’s already found out where it is. She points this out to you, and your (Miscellaneous) quest updates:

  • Objective: Retrieve the Soul Essence Gem
  • Target: Soul Essence Gem, inside a [random] chest

Flag the Miscellaneous Objective so that the location of the Soul Essence Gem appears on your compass, then follow it to the location shown. This is likely to be a chest under one of the Ideal Master Crystals, but the exact location varies. Open the chest in question, and quickly remove the Soul Essence Gem (Full). Your statistics now recover to their pre-soul-trapped levels.

  • Soul Essence Gem (Full)

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