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Elder Scrolls V: Skyrim eGuide
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Contents

  • Essentials
    • Training
      • Song of the Dragonborn
      • Training Part 1: Character Creation
      • Selecting a Race
      • Skills and Perks
      • Skill Constellations
      • Character Archetypes
      • Training Part 2: Combat, Development, and Crafting
      • Crafting
      • Training Part 3: Adventuring Across Skyrim
      • Training Part 4: Hearthfire
      • Training Part 5: Hearthfire: Adoption
    • Inventory
      • Inventory
    • The Bestiary
      • The Bestiary
    • Appendices
      • Appendices
      • The Language of Dragons
  • Quests
    • Quests
      • Main Quest
      • Main Quest: Act I
      • Main Quest: Act II
      • Main Quest: Act III
      • The Companions Quests
      • The Companions Radiant Quests
      • The College of Winterhold Quests
      • The College Radiant Quests
      • Apprentice Radiant Quests
      • Ritual Spell Radiant Quests
      • Thieves Guild Quests
      • Thieves Guild Radiant Quests
      • Additional Jobs
      • City Influence Quests
      • The Dark Brotherhood Quests
      • Dark Brotherhood Radiant Quests
      • Civil War Quests
      • Civil War Quests: Imperial
      • Civil War Quests: Stormcloak
      • Daedric Quests
      • Other Factions Quests
      • The Greybeards Quests
      • The Blades Quests
      • The Bards College Quests
      • Temple Quests
      • Side Quests
      • Dungeon Quests and Other Activities
      • Miscellaneous Objectives
      • Favors
    • Dawnguard Quests
      • Dawnguard Quests
      • Dawnguard Main Quest
      • Postquest Activities
      • Dawnguard Faction Quests
      • Vampire Faction Quests
      • Dawnguard Side Quests
      • Dawnguard Regional Activities
      • Regional Activities: Soul Cairn
      • Regional Activities: Forgotten Vale
    • Dragonborn Quests
      • Dragonborn Quests
      • Dragonborn Main Quest
      • Solstheim Side Quests
      • Solstheim Regional Activities
      • World Interactions and Encounters
      • Dawnguard World Interactions and Encounters
      • Dragonborn World Interactions and Encounters
  • The Atlas
    • The Atlas
      • The Atlas of Skyrim
    • Hold 1: Haafingar
      • Hold 1: Haafingar
      • Hold Capital: Solitude
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 2: Hjaalmarch
      • Hold 2: Hjaalmarch
      • Hold Capital: Morthal
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 3: The Pale
      • Hold 3: The Pale
      • Hold Capital: Dawnstar
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 4: Winterhold Hold
      • Hold 4: Winterhold Hold
      • Hold Capital: Winterhold
      • Primary Locations
      • Secondary Locations
    • Hold 5: The Reach
      • Hold 5: The Reach
      • Hold Capital: Markarth
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 6: Whiterun Hold
      • Hold 6: Whiterun Hold
      • Hold Capital: Whiterun
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 7: Eastmarch
      • Hold 7: Eastmarch
      • Hold Capital: Windhelm
      • Primary Locations
      • Secondary Locations
    • Hold 8: Falkreath Hold
      • Hold 8: Falkreath Hold
      • Hold Capital: Falkreath
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 9: The Rift
      • Hold 9: The Rift
      • Hold Capital: Riften
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Blackreach and Other Realms
      • Blackreach and Other Realms
      • Primary Locations
    • Soul Cairn
      • Soul Cairn
      • Soul Cairn Major Locations
      • Soul Cairn Minor Locations
      • Forgotten Vale
      • Forgotten Vale Major Locations
      • Forgotten Vale Minor Locations
    • Solstheim: Northern Mountains
      • Solstheim: Northern Mountains
      • Skaal Village
      • Primary Locations
      • Secondary Locations
    • Solstheim: Southern Ash Lands
      • Solstheim: Southern Ash Lands
      • Raven Rock
      • Tel Mithryn
      • Primary Locations
      • Secondary Locations
    • Apocrypha
      • Apocrypha
      • Primary Locations
  • Extras
    • Choosing the Correct Attire
      • Choosing the Correct Attire
    • The Path of the Undeath
      • The Path of the Undeath
    • The Path of the Lycanthrope
      • The Path of the Lycanthrope
    • Advanced Crafting
      • Advanced Crafting
    • Hearthfire: Owning a Home
      • Hearthfire: Owning a Home
    • Top Ten Inventory Items
      • Top Ten Inventory Items
    • Places to See in Solstheim
      • Places to See in Solstheim
  • Video
    • Videos
      • Bonus Content Videos
  • Interactive Map
    • Interactive Map
      • Interactive Map

Elder Scrolls V: Skyrim Guide › The Atlas › Hold 9: The Rift

Secondary Locations

[9.A] Darkwater Overhang

At the base of the steep waterfall and path to Ivarstead is an overhang with a troll inside. Amid the bones in the back of the overhang is a Stormcloak Soldier with a note detailing attacks in the area. The troll is possibly the culprit.

  • Note

[9.B] Wood Cutter’s Camp: Lake Geir

A murdered woodcutter lies slumped over his logs at this one-tent camp on the upper copse close to the road to Ivarstead. There’s some food and a little coin to scrabble for.

[9.C] The Poultry Reanimator: Lake Geir

On top of the taller rocks, with the main road to the south, is a strange robed fellow attempting to resurrect a dead chicken. He succeeds in his creation and attacks as you close. Expect ingredients after you slaughter him.

[9.D] Treasure Hunter’s Camp: Lake Geir

A small tent and a smoking fire off the main road indicates a small hunter’s camp overlooking Lake Geir. Aside from some food, there’s little to steal or scavenge, but a note on one of the barrels indicates there’s treasure to be found on the island to the northwest.

  • Note

[9.E] Treasure Island: Lake Geir

Just northwest of the Treasure Hunter’s Camp by the stump of the ancient tree, two treasure hunters have dug up a chest. They don’t take kindly to your presence, so face them in combat before removing any treasure you find.

  • Chest

[9.F] Dragon Mound: Autumnwatch Woods

Related Quest: Main Quest: Diplomatic Immunity

This Dragon Mound is initially sealed. It opens during Main Quest: Diplomatic Immunity, and if you visit during or after this point in the Main Quest, the mound will be open and empty. Perhaps this dragon is the one that takes possession of nearby Autumnwatch Tower [9.14].

[9.G] Shrine of Talos: Froki’s Peak

Above Froki’s Shack is a steep pathway up to a mountaintop, where a stone Talos gazes across the Arcwind gorge. Receive a blessing, and search the offerings for the following:

  • Skill Book [Two-Handed]: King
  • Shrine to Talos [17/17]
  • Satchel
  • Loose gear

[9.H] Medresi’s Camp: Angarvunde

Related Quest: Dungeon Quest: Medresi Dran and the Wandering Dead*

Adjacent to the entrance to Angarvunde is a small camp. This was the base of operations for Medresi Dran and her cowardly mercenaries. Search the place for her notes and a Skill Book. Visit Angarvunde to find her yourself.

  • Skill Book [Speech]: A Dance in Fire, v7
  • Medresi’s Notes

[9.I] Wild Animal Den: Mistwatch

A trio of hungry wolves, or other wild animals, have made this rocky alcove home, dragging rabbits and other meat to feast on later. Aside from Nightshade, there’s little here except the prospect of a savaging.

[9.J] Bandit’s Shack: Autumnshade

Note

This location has been modified or updated, and is also known as Redwater Den.

A ruined shack is home to a couple of bandits and their dog. Don’t try a frontal assault, as the door is boarded; attack from the holes in the side walls. They all come out fighting if you’re spotted. Explore the building to find the following.

  • Skill Book [Block]: Battle of Red Mountain
  • Chest
  • Loose gear

[9.K] Northwind Chest

At the base of the Northwind peak, just northeast of Boulderfall Cave, is a chest guarded by two skeletons of the nonanimated variety. Pry open the locked chest; there’s usually gems and other baubles to stuff into your pockets.

  • Chest (Locked: Novice)

[9.L] Altar in the Woods: Autumnshade

Deep in the Autumnshade forest, a Fire Mage is experimenting at an altar, surrounded by old and forgotten ceremonial stones. Slay the magician, picking up any of the Dwemer artifacts you wish, as well as a Skill Book.

  • Skill Book [Restoration]: Racial Phylogeny

[9.M] Dragon Mound: Autumnshade Woods

Related Quest: Main Quest: Bleak Falls Barrow

This Dragon Mound is initially sealed. It opens during Main Quest: Bleak Falls Barrow, and if you visit during or after this point in the Main Quest, the mound will be open and empty.

[9.N] Hunters’ Camp: Autumnshade Hills

On the higher and rockier terrain southeast of Autumnshade Clearing is a small hunters’ camp tucked away in the hills. There are two hunters here, and a Skill Book rests inside one of their tents.

  • Skill Book [Archery]: The Gold Ribbon of Merit
  • Knapsack

[9.O] Troll Den: Rkund

Due west of the Ruins of Rkund is an old Nordic barrow entrance built into the side of the Jerall Mountains. However, this location hasn’t been excavated and is home to a ferocious troll.

  • Chest

[9.P] Wild Animal Den: Crystaldrift Cave

A little farther east from the Crystaldrift Cave entrance is another indent in the Jerall Mountains—an animal den with few items of note. You may be attacked by a Skeever during your brief exploration.

[9.Q] Dragon Mound: Lost Tongue Pass

Related Quest: Main Quest: Diplomatic Immunity

This Dragon Mound is initially sealed. It opens during Main Quest: Diplomatic Immunity. If you visit during or after this point in the Main Quest, the mound will be open and empty. Perhaps this is the dragon that now rules the ruin of Lost Tongue Overlook on the hill above?

[9.R] Wild Animal Den: Shor’s Stone

Southeast of Shor’s Watchtower, along the path that runs north-south along the base of the Velothi Mountains, is a rocky hillock with a wolf den. Expect some items to find on the corpse of a bandit in the back of the den.

[9.S] Trappers’ Dilemma

In the woods to the east of Fort Greenwall is a rusting cage with a wolf in it. If you open the cage, the trappers return and attack! Fend them off with the wolf’s help. If the wolf survives, it flees to the nearby wolf den [9.R].

[9.T] Miner’s Camp: Velothi Mountains

Note

This location has been modified or updated, and is also known as Last Vigil.

The vicious blizzards that race across the snow-swept peaks above the Rift have killed and half buried a lone miner. Nearby are two veins to attack with your pickaxe (or use the one nearby). Go west from the miner to find a Skill Book lying near the skeletal remains of another unfortunate soul.

  • Skill Book [Destruction]: The Art of War Magic
  • Mineable ore (Moonstone, Quicksilver)

[9.U] The Three Sentinels

The road leading north from Riften’s North Gate and the Riften Stables is flanked by these three wooden watchtowers, where a small contingent of city guards keep watch for any sign of a bandit raid. At the top of each tower is a chest of items the guards have confiscated from brigands. Pick the lock, and you can help yourself.

  • Chests (Locked: Adept) (3)

[9.V] Shrine of Zenithar: Fallowstone

Along the road north of Riften, just beyond the Three Sentinels [9.U], the road forks. Instead of taking either fork, look up the hill to the east, where you can find a small ruin. Defeat the wild animal that guards it, and you can pray at this makeshift Shrine to Zenithar. Take any offerings you wish.

  • Shrine of Zenithar [5/5]
  • Satchel

[9.W] Tumbledown Tower: Riften Outskirts

There’s a reason one of Riften’s gates has been sealed; farther along the old road east of town are the remains of a fallen tower, where you can find a couple of bandits picking through the rubble.

  • Chest (Apprentice)

[9.X] Burning Farmhouse

Along the southern border, at the foot of the Jerall Mountains, is a small farmhouse burning merrily. Though you may think it the work of a dragon, inspect the summoning circle and the charred remains of a farmer clutching a Scroll of Conjure Flame Atronach to reveal how a familiar set fire to this abode. A Skill Book is hidden inside the hollow fallen log near the cabin.

  • Skill Book [Destruction]: Horrors of Castle Xyr
  • Chest

[9.Y] Frost Troll Den: Jerall Mountain Ridge

Look up at the precarious path, and you may see a flag up on a high ridge. Follow the bloodstained snow switchback around to an exposed Frost Troll’s den. Slay the beast; the blood comes from the corpse of a miner. A Skill Book is hidden beneath an animal carcass. Skill Book [Block]: A Dance in Fire, v2

  • Strongbox (Apprentice)
  • Loose gear

[9.Z] Two Pine Ridge

Clamber the steep slopes from Stendarr’s Beacon to find a pair of pine trees on a rocky ridge. Below one is a miner’s bedroll. Look closely for a Skill Book.

  • Skill Book [Sneak]: 2920, Last Seed, v8
  • Mineable ore (Iron)

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