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Elder Scrolls V: Skyrim eGuide
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Contents

  • Essentials
    • Training
      • Song of the Dragonborn
      • Training Part 1: Character Creation
      • Selecting a Race
      • Skills and Perks
      • Skill Constellations
      • Character Archetypes
      • Training Part 2: Combat, Development, and Crafting
      • Crafting
      • Training Part 3: Adventuring Across Skyrim
      • Training Part 4: Hearthfire
      • Training Part 5: Hearthfire: Adoption
    • Inventory
      • Inventory
    • The Bestiary
      • The Bestiary
    • Appendices
      • Appendices
      • The Language of Dragons
  • Quests
    • Quests
      • Main Quest
      • Main Quest: Act I
      • Main Quest: Act II
      • Main Quest: Act III
      • The Companions Quests
      • The Companions Radiant Quests
      • The College of Winterhold Quests
      • The College Radiant Quests
      • Apprentice Radiant Quests
      • Ritual Spell Radiant Quests
      • Thieves Guild Quests
      • Thieves Guild Radiant Quests
      • Additional Jobs
      • City Influence Quests
      • The Dark Brotherhood Quests
      • Dark Brotherhood Radiant Quests
      • Civil War Quests
      • Civil War Quests: Imperial
      • Civil War Quests: Stormcloak
      • Daedric Quests
      • Other Factions Quests
      • The Greybeards Quests
      • The Blades Quests
      • The Bards College Quests
      • Temple Quests
      • Side Quests
      • Dungeon Quests and Other Activities
      • Miscellaneous Objectives
      • Favors
    • Dawnguard Quests
      • Dawnguard Quests
      • Dawnguard Main Quest
      • Postquest Activities
      • Dawnguard Faction Quests
      • Vampire Faction Quests
      • Dawnguard Side Quests
      • Dawnguard Regional Activities
      • Regional Activities: Soul Cairn
      • Regional Activities: Forgotten Vale
    • Dragonborn Quests
      • Dragonborn Quests
      • Dragonborn Main Quest
      • Solstheim Side Quests
      • Solstheim Regional Activities
      • World Interactions and Encounters
      • Dawnguard World Interactions and Encounters
      • Dragonborn World Interactions and Encounters
  • The Atlas
    • The Atlas
      • The Atlas of Skyrim
    • Hold 1: Haafingar
      • Hold 1: Haafingar
      • Hold Capital: Solitude
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 2: Hjaalmarch
      • Hold 2: Hjaalmarch
      • Hold Capital: Morthal
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 3: The Pale
      • Hold 3: The Pale
      • Hold Capital: Dawnstar
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 4: Winterhold Hold
      • Hold 4: Winterhold Hold
      • Hold Capital: Winterhold
      • Primary Locations
      • Secondary Locations
    • Hold 5: The Reach
      • Hold 5: The Reach
      • Hold Capital: Markarth
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 6: Whiterun Hold
      • Hold 6: Whiterun Hold
      • Hold Capital: Whiterun
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 7: Eastmarch
      • Hold 7: Eastmarch
      • Hold Capital: Windhelm
      • Primary Locations
      • Secondary Locations
    • Hold 8: Falkreath Hold
      • Hold 8: Falkreath Hold
      • Hold Capital: Falkreath
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 9: The Rift
      • Hold 9: The Rift
      • Hold Capital: Riften
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Blackreach and Other Realms
      • Blackreach and Other Realms
      • Primary Locations
    • Soul Cairn
      • Soul Cairn
      • Soul Cairn Major Locations
      • Soul Cairn Minor Locations
      • Forgotten Vale
      • Forgotten Vale Major Locations
      • Forgotten Vale Minor Locations
    • Solstheim: Northern Mountains
      • Solstheim: Northern Mountains
      • Skaal Village
      • Primary Locations
      • Secondary Locations
    • Solstheim: Southern Ash Lands
      • Solstheim: Southern Ash Lands
      • Raven Rock
      • Tel Mithryn
      • Primary Locations
      • Secondary Locations
    • Apocrypha
      • Apocrypha
      • Primary Locations
  • Extras
    • Choosing the Correct Attire
      • Choosing the Correct Attire
    • The Path of the Undeath
      • The Path of the Undeath
    • The Path of the Lycanthrope
      • The Path of the Lycanthrope
    • Advanced Crafting
      • Advanced Crafting
    • Hearthfire: Owning a Home
      • Hearthfire: Owning a Home
    • Top Ten Inventory Items
      • Top Ten Inventory Items
    • Places to See in Solstheim
      • Places to See in Solstheim
  • Video
    • Videos
      • Bonus Content Videos
  • Interactive Map
    • Interactive Map
      • Interactive Map

Elder Scrolls V: Skyrim Guide › The Atlas › Hold 5: The Reach

Hold 5: The Reach


Topographical Overview

Over 600 years ago, historians described the Reach as the most cosmopolitan of Skyrim’s Holds. Others stated “the Reach could be mistaken for one of the petty kingdoms of High Rock; it is full of Bretons, Redguards, Cyrodiils, elves of all stripes, and even a few misplaced Khajiit.” Topographically, it takes up the entire western edge of Skyrim and is arguably the most difficult to traverse and easiest to lose your way in. The towering crags, the sheer number of locations, and the ferociousness of its Forsworn inhabitants (friendly hamlets are few and far between) mean that many fail to stop and marvel at the Hold’s rugged beauty and numerous ruins.

Open this map in a new window

Routes and Pathways

The Druadach Mountains rise to the west of this Hold, cradling Markarth and other settlements within its peaks, crags, and foothills. The Karth River and its tributaries are the waterways you can track as you familiarize yourself with the geography; pause every so often to explore the bisecting pathways from the main road, which loops in from Whiterun Hold to the east and circles back again. Then rejoin the road, until you can muster the stomach to venture into the scrubland and rocky ravines, ready to stumble upon a Forsworn camp...or worse! Karthwasten and Old Hroldan provide some degree of safety, and the Blades hideout known as Sky Haven Temple is another beacon of tranquility surrounded by hard terrain and harder adversaries. Fort Sungard and Broken Tower Redoubt are both fortifications to explore, and two Orc Strongholds (Mor Khazgur and Dushnikh Yal) are also here for you to find. To the northeast is Hjaalmarch, but the majority of the Reach borders Whiterun; once you step into the flat Tundra plains, you know you’ve left the Reach.

Available Services, Crafting, and Collectibles

Services

    • Followers: [7/47]
    • Houses for Sale: [1/5]
    • Marriage Prospects: [16/62]
    • Skill Trainers: [6/50]
    • Alchemy: [0/3]
    • Alteration: [0/3]
    • Archery: [0/3]
    • Block: [1/2]
    • Conjuration: [0/3]
    • Destruction: [0/3]
    • Enchanting: [0/2]
    • Heavy Armor: [1/3]
    • Illusion: [0/2]
    • Light Armor: [0/3]
    • Lockpicking: [0/2]
    • One-Handed: [1/3]
    • Pickpocket: [0/3]
    • Restoration: [0/3]
    • Smithing: [1/3]
    • Sneak: [1/3]
    • Speech: [1/4]
    • Two-Handed: [0/2]
    • Traders [19/133]:
    • Apothecary [3/12]
    • Bartender [0/5]
    • Blacksmith [5/33]
    • Carriage Driver [1/5]
    • Fence [2/10]
    • Ferryman [0/3]
    • Fletcher [0/3]
    • Food Vendor [1/9]
    • General Goods [1/19]
    • Innkeeper [2/15]
    • Jeweler [1/2]
    • Special [1/3]
    • Spell Vendor [1/12]
    • Stablemaster [1/5]

Collectibles

    • Captured Critters: [1/5]
    • Dragon Claws: [1/10]
    • Dragon Priest Masks: [2/10]
    • Larceny Targets: [1/7]
    • Skill Books: [24/180]
    • Alchemy: [1/10]
    • Alteration: [2/10]
    • Archery: [0/10]
    • Block: [1/10]
    • Conjuration: [2/10]
    • Destruction: [0/10]
    • Enchanting: [0/10]
    • Heavy Armor: [2/10]
    • Illusion: [2/10]
    • Light Armor: [3/10]
    • Lockpicking: [1/10]
    • One-Handed: [1/10]
    • Pickpocket: [1/10]
    • Restoration: [1/10]
    • Smithing: [2/10]
    • Sneak: [1/10]
    • Speech: [2/10]
    • Two-Handed: [2/10]
    • Treasure Maps: [0/11]
    • Unique Items: [17/112]
    • Unique Weapons: [12/80]
    • Unusual Gems: [3/24]

Special Objects

    • Shrines: [12/69]
    • Akatosh: [1/6]
    • Arkay: [2/12]
    • Dibella: [3/8]
    • Julianos: [1/5]
    • Kynareth: [1/6]
    • Mara: [1/5]
    • Stendarr: [0/5]
    • Talos: [2/17]
    • Zenithar: [1/5]
    • Standing Stones: [1/13]
    • The Lover Stone
    • Word Walls: [6/42]
    • Animal Allegiance: [0/3]
    • Aura Whisper: [1/3]
    • Become Ethereal: [1/3]
    • Disarm: [0/3]
    • Dismaying Shout: [1/3]
    • Elemental Fury: [1/3]
    • Fire Breath: [0/2]
    • Frost Breath: [0/3]
    • Ice Form: [0/3]
    • Kyne’s Peace: [1/3]
    • Marked for Death: [0/3]
    • Slow Time: [1/3]
    • Storm Call: [0/3]
    • Throw Voice: [0/1]
    • Unrelenting Force: [0/1]
    • Whirlwind Sprint: [0/2]

Crafting Stations: The Reach

Type Location A Location B
Alchemy Lab Markarth (Understone Keep - Calcelmo’s Work Area) [5.00] Dushnikh Yal (Exterior) [5.38]
Arcane Enchanter Markarth (Understone Keep - Calcelmo’s Work Area) [5.00] —
Anvil or Blacksmith Forge Markarth (Understone Keep - Forge) [5.00] Dushnikh Yal (Exterior) [5.38]
Cooking Pot and Spit Markarth (Understone Keep - Kitchens) [5.00] Markarth (Silver-Blood Inn) [5.00]
Grindstone Markarth (City Gates) [5.00] Dushnikh Yal (Exterior) [5.38]
Smelter Markarth (Smelter and Smelter Overseer’s House) [5.00] Dushnikh Yal (Exterior) [5.38]
Tanning Rack Markarth (Understone Keep - Forge) [5.00] Dushnikh Yal (Exterior) [5.38]
Wood Chopping Block Old Hroldan (Exterior) [5.34] —
Workbench Markarth (Understone Keep - Forge) [5.00] Dushnikh Yal (Exterior) [5.38]

Primary Locations

Total—49: Hold Capital, Understone Keep, and 47 Hold Locations

[5.00] Hold Capital City: Markarth

[5.00] Understone Keep

Jarl: Igmund

[5.01] Mor Khazgur

[5.02] Deepwood Redoubt

[5.03] Hag’s End

[5.04] Deep Folk Crossing

[5.05] Bruca’s Leap Redoubt

[5.06] Bthardamz

[5.07] Druadach Redoubt

[5.08] Dragontooth Crater

[5.09] Harmugstahl

[5.10] Reach Stormcloak Camp

[5.11] Liar’s Retreat

[5.12] Cliffside Retreat

[5.13] Dragon Bridge Overlook

[5.14] Ragnvald

[5.15] Reach Imperial Camp

[5.16] Shrine of Peryite

[5.17] Karthwasten

[5.18] Broken Tower Redoubt

[5.19] Markarth Stables

[5.20] Salvius Farm

[5.21] Left Hand Mine

[5.22] Kolskeggr Mine

[5.23] The Lover Stone

[5.24] Blind Cliff Cave

[5.25] Four Skull Lookout

[5.26] Red Eagle Redoubt

[5.27] Sundered Towers

[5.28] Rebel’s Cairn

[5.29] Karthspire Camp

[5.30] Karthspire

[5.31] Sky Haven Temple

[5.32] Soljund’s Sinkhole

[5.33] Bleakwind Bluff

[5.34] Old Hroldan

[5.35] Hag Rock Redoubt

[5.36] Dead Crone Rock

[5.37] Purewater Run

[5.38] Dushnikh Yal

[5.39] Reachwater Rock

[5.40] Reachwind Eyrie

[5.41] Reachcliff Cave

[5.42] Valthume

[5.43] Gloomreach

[5.44] Lost Valley Redoubt

[5.45] Bard’s Leap Summit

[5.46] Cradle Stone Tower

[5.47] Fort Sungard

Secondary Locations

Total—28 Points of Interest

[5.A] Dwarven Rubble: Druadach

[5.B] Dragon Mound: Reachward Pass

[5.C] Dwarven Arch: Harmugstahl Falls

[5.D] The Incautious Bather

[5.E] A Bandit’s Book

[5.F] Dwarven Rubble: Karth River Confluence

[5.G] Forsworn Camp: Bthardamz Outskirts

[5.H] The Bloodied Bandit

[5.I] Dragon Mound: Ragnvald Vale

[5.J] Dwarven Ruins: Lair of the Wispmother

[5.K] Sabre Cat Ravine

[5.L] Totem to the Dragon

[5.M] The Exposed Miner

[5.N] Hagraven Camp: Ragnvald Scree

[5.O] Dwarven Rubble: Salvius Farm Trail

[5.P] Shrine of Zenithar: Four Skull Lookout

[5.Q] Brush Strongbox: Riverside

[5.R] Lost Treasure: Purewater Run

[5.S] Forsworn Camp: Reachwater River

[5.T] Dragon Mound: Karthspire Bluffs

[5.U] Reachman’s Altar: Red Eagle Redoubt

[5.V] Lovers’ Camp

[5.W] River Rapids Treasure Chest

[5.X] Reachwind Burial Mound

[5.Y] Forsworn Camp: Gloomreach Pathway

[5.Z] Shrine of Dibella: Bridge at Old Hroldan

[5.AA] Juniper Tree Ruins

[5.AB] Cradle Stong Crag

Additional Locations

[DG.11] Darkfall Cave

[DG.13] Arkngthamz

[HF.04] Vlindrel Hall (Updated)

[DG.14] Deep Folk Crossing

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