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Elder Scrolls V: Skyrim eGuide
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Contents

  • Essentials
    • Training
      • Song of the Dragonborn
      • Training Part 1: Character Creation
      • Selecting a Race
      • Skills and Perks
      • Skill Constellations
      • Character Archetypes
      • Training Part 2: Combat, Development, and Crafting
      • Crafting
      • Training Part 3: Adventuring Across Skyrim
      • Training Part 4: Hearthfire
      • Training Part 5: Hearthfire: Adoption
    • Inventory
      • Inventory
    • The Bestiary
      • The Bestiary
    • Appendices
      • Appendices
      • The Language of Dragons
  • Quests
    • Quests
      • Main Quest
      • Main Quest: Act I
      • Main Quest: Act II
      • Main Quest: Act III
      • The Companions Quests
      • The Companions Radiant Quests
      • The College of Winterhold Quests
      • The College Radiant Quests
      • Apprentice Radiant Quests
      • Ritual Spell Radiant Quests
      • Thieves Guild Quests
      • Thieves Guild Radiant Quests
      • Additional Jobs
      • City Influence Quests
      • The Dark Brotherhood Quests
      • Dark Brotherhood Radiant Quests
      • Civil War Quests
      • Civil War Quests: Imperial
      • Civil War Quests: Stormcloak
      • Daedric Quests
      • Other Factions Quests
      • The Greybeards Quests
      • The Blades Quests
      • The Bards College Quests
      • Temple Quests
      • Side Quests
      • Dungeon Quests and Other Activities
      • Miscellaneous Objectives
      • Favors
    • Dawnguard Quests
      • Dawnguard Quests
      • Dawnguard Main Quest
      • Postquest Activities
      • Dawnguard Faction Quests
      • Vampire Faction Quests
      • Dawnguard Side Quests
      • Dawnguard Regional Activities
      • Regional Activities: Soul Cairn
      • Regional Activities: Forgotten Vale
    • Dragonborn Quests
      • Dragonborn Quests
      • Dragonborn Main Quest
      • Solstheim Side Quests
      • Solstheim Regional Activities
      • World Interactions and Encounters
      • Dawnguard World Interactions and Encounters
      • Dragonborn World Interactions and Encounters
  • The Atlas
    • The Atlas
      • The Atlas of Skyrim
    • Hold 1: Haafingar
      • Hold 1: Haafingar
      • Hold Capital: Solitude
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 2: Hjaalmarch
      • Hold 2: Hjaalmarch
      • Hold Capital: Morthal
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 3: The Pale
      • Hold 3: The Pale
      • Hold Capital: Dawnstar
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 4: Winterhold Hold
      • Hold 4: Winterhold Hold
      • Hold Capital: Winterhold
      • Primary Locations
      • Secondary Locations
    • Hold 5: The Reach
      • Hold 5: The Reach
      • Hold Capital: Markarth
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 6: Whiterun Hold
      • Hold 6: Whiterun Hold
      • Hold Capital: Whiterun
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 7: Eastmarch
      • Hold 7: Eastmarch
      • Hold Capital: Windhelm
      • Primary Locations
      • Secondary Locations
    • Hold 8: Falkreath Hold
      • Hold 8: Falkreath Hold
      • Hold Capital: Falkreath
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 9: The Rift
      • Hold 9: The Rift
      • Hold Capital: Riften
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Blackreach and Other Realms
      • Blackreach and Other Realms
      • Primary Locations
    • Soul Cairn
      • Soul Cairn
      • Soul Cairn Major Locations
      • Soul Cairn Minor Locations
      • Forgotten Vale
      • Forgotten Vale Major Locations
      • Forgotten Vale Minor Locations
    • Solstheim: Northern Mountains
      • Solstheim: Northern Mountains
      • Skaal Village
      • Primary Locations
      • Secondary Locations
    • Solstheim: Southern Ash Lands
      • Solstheim: Southern Ash Lands
      • Raven Rock
      • Tel Mithryn
      • Primary Locations
      • Secondary Locations
    • Apocrypha
      • Apocrypha
      • Primary Locations
  • Extras
    • Choosing the Correct Attire
      • Choosing the Correct Attire
    • The Path of the Undeath
      • The Path of the Undeath
    • The Path of the Lycanthrope
      • The Path of the Lycanthrope
    • Advanced Crafting
      • Advanced Crafting
    • Hearthfire: Owning a Home
      • Hearthfire: Owning a Home
    • Top Ten Inventory Items
      • Top Ten Inventory Items
    • Places to See in Solstheim
      • Places to See in Solstheim
  • Video
    • Videos
      • Bonus Content Videos
  • Interactive Map
    • Interactive Map
      • Interactive Map

Elder Scrolls V: Skyrim Guide › The Atlas › Hold 6: Whiterun Hold

Hold 6: Whiterun Hold


Topographical Overview

Whiterun Hold, named for the fortress city in the eastern part of its vast Tundra plain, is the most centrally located of the nine Holds. Roads are numerous and well maintained, and visibility across the plains is excellent. This Hold is relatively flat, surrounded by the mountains of the Reach to the west, Hjaalmarch and the Pale to the north, and Falkreath to the south. However, Whiterun’s southeastern corner is dominated by the gigantic and soaring Throat of the World—the highest mountain in all of Tamriel. It is here that many climb the 7,000 steps to High Hrothgar, home to the mysterious and reclusive Greybeards.

Open this map in a new window

Routes and Pathways

Whiterun is certainly one of the most well-tracked Holds, with main roads and excellent access west to the Reach, with a border road north through the town of Rorikstead and up toward Dragon Bridge. The Tundra plains have a number of odd barrows and giant camps to investigate, and the center is dominated by Fort Greymoor. The road here allows you to travel north, up through the mountains to reach the dreaded Labyrinthian in Hjaalmarch. Farther east is Whiterun and the roaring White River and town of Riverwood on the southern border with Falkreath. Another road stretches north from here, into the wilds of the Pale. There’s yet another road that skirts the northern foothills of the Throat of the World, following White River valley into Eastmarch. And although the first of the 7,000 steps that pilgrims take to reach the summit of the Throat of the World begins in Ivarstead (in the Rift), the actual mountain lies within Whiterun’s domain. However, only those possessing a Thu’um (Shout) powerful enough to impress the Greybeards of High Hrothgar will be allowed to finish the journey to the summit.

Available Services, Crafting, and Collectibles

Services

    • Followers: [14/47]
    • Houses for Sale: [1/5]
    • Marriage Prospects: [13/62]
    • Skill Trainers: [8/50]
    • Alchemy: [1/3]
    • Alteration: [0/3]
    • Archery: [2/3]
    • Block: [1/2]
    • Conjuration: [0/3]
    • Destruction: [0/3]
    • Enchanting: [0/2]
    • Heavy Armor: [1/3]
    • Illusion: [0/2]
    • Light Armor: [0/3]
    • Lockpicking: [0/2]
    • One-Handed: [2/3]
    • Pickpocket: [0/3]
    • Restoration: [1/3]
    • Smithing: [1/3]
    • Sneak: [0/3]
    • Speech: [0/4]
    • Two-Handed: [1/2]
    • Traders [22/133]:
    • Apothecary [1/12]
    • Bartender [1/5]
    • Blacksmith [6/33]
    • Carriage Driver [1/5]
    • Fence [1/10]
    • Ferryman [0/3]
    • Fletcher [1/3]
    • Food Vendor [3/9]
    • General Goods [3/19]
    • Innkeeper [3/15]
    • Jeweler [0/2]
    • Special [0/3]
    • Spell Vendor [1/12]
    • Stablemaster [1/5]

Collectibles

    • Captured Critters: [0/5]
    • Dragon Claws: [0/10]
    • Dragon Priest Masks: [0/10]
    • Larceny Targets: [1/7]
    • Skill Books: [22/180]
    • Alchemy: [2/10]
    • Alteration: [0/10]
    • Archery: [2/10]
    • Block: [1/10]
    • Conjuration: [1/10]
    • Destruction: [1/10]
    • Enchanting: [2/10]
    • Heavy Armor: [1/10]
    • Illusion: [2/10]
    • Light Armor: [1/10]
    • Lockpicking: [0/10]
    • One-Handed: [2/10]
    • Pickpocket: [0/10]
    • Restoration: [1/10]
    • Smithing: [1/10]
    • Sneak: [2/10]
    • Speech: [1/10]
    • Two-Handed: [2/10]
    • Treasure Maps: [1/11]
    • Unique Items: [2/112]
    • Unique Weapons: [12/80]
    • Unusual Gems: [5/24]

Special Objects

    • Shrines: [10/69]
    • Akatosh: [1/6]
    • Arkay: [1/12]
    • Dibella: [0/8]
    • Julianos: [1/5]
    • Kynareth: [1/6]
    • Mara: [0/5]
    • Stendarr: [1/5]
    • Talos: [3/17]
    • Zenithar: [2/5]
    • Standing Stones: [1/13]
    • The Ritual Stone
    • Word Walls: [2/42]
    • Animal Allegiance: [0/3]
    • Aura Whisper: [0/3]
    • Become Ethereal: [0/3]
    • Disarm: [0/3]
    • Dismaying Shout: [0/3]
    • Elemental Fury: [0/3]
    • Fire Breath: [1/2]
    • Frost Breath: [0/3]
    • Ice Form: [0/3]
    • Kyne’s Peace: [1/3]
    • Marked for Death: [0/3]
    • Slow Time: [0/3]
    • Storm Call: [0/3]
    • Throw Voice: [0/1]
    • Unrelenting Force: [0/1]
    • Whirlwind Sprint: [0/2]

Crafting Stations: Whiterun

Type Location A Location B
Alchemy Lab Whiterun (Dragonsreach) [6.00] Riverwood (Sleeping Giant Inn) [6.27]
Arcane Enchanter Whiterun (Dragonsreach) [6.00] Riverwood (Sleeping Giant Inn) [6.27] (after Main Quest: The Horn of Jurgen Windcaller)
Anvil or Blacksmith Forge Whiterun (Warmaiden’s) [6.00] Riverwood (Exterior) [6.27]
Cooking Pot and Spit Whiterun (Warmaiden’s) [6.00] Riverwood (Exterior) [6.27] (after Main Quest: Before the Storm)
Grindstone Whiterun (Warmaiden’s) [6.00] Riverwood (Exterior) [6.27]
Smelter Whiterun (Warmaiden’s) [6.00] —
Tanning Rack Whiterun (Warmaiden’s) [6.00] Riverwood (Exterior) [6.27]
Wood Chopping Block Whiterun (Belethor’s General Goods) [6.00] Riverwood (Exterior) [6.27]
Workbench Whiterun (Warmaiden’s) [6.00] Riverwood (Exterior) [6.27]

Primary Locations

Total—40: Hold Capital, Dragonsreach, and 38 Hold Locations

[6.00] Hold Capital City: Whiterun

[6.00] Dragonsreach

Jarl: Balgruuf the Greater

[6.01] Lund’s Hut

[6.02] Rorikstead

[6.03] Serpent’s Bluff Redoubt

[6.04] Whiterun Imperial Camp

[6.05] Swindler’s Den

[6.06] Gjukar’s Monument

[6.07] Broken Fang Cave

[6.08] Sleeping Tree Camp

[6.09] Rannveig’s Fast

[6.10] Drelas’ Cottage

[6.11] Greenspring Hollow

[6.12] Dustman’s Cairn

[6.13] Hamvir’s Rest

[6.14] Redoran’s Retreat

[6.15] Fort Greymoor

[6.16] Silent Moons Camp

[6.17] Halted Stream Camp

[6.18] Bleakwind Basin

[6.19] Western Watchtower

[6.20] Whiterun Stables

[6.21] Pelagia Farm

[6.22] Honningbrew Meadery

[6.23] Chillfurrow Farm

[6.24] Battle-Born Farm

[6.25] Whitewatch Tower

[6.26] White River Watch

[6.27] Riverwood

[6.28] Shimmermist Cave

[6.29] Fellglow Keep

[6.30] Graywinter Watch

[6.31] The Ritual Stone

[6.32] Whiterun Stormcloak Camp

[6.33] Valtheim Towers

[6.34] Darkshade

[6.35] Guldun Rock

[6.36] Hillgrund’s Tomb

[6.37] High Hrothgar

[6.38] Throat of the World

Secondary Locations

Total—24 Points of Interest

[6.A] Shrine of Akatosh: Rorikstead

[6.B] Dragon Mound: Rorikstead Resurrection

[6.C] The Expired Alchemist

[6.D] Hunter and Hunted

[6.E] Shrine of Zenithar: Ring of Boulders

[6.F] Fetid Pond

[6.G] Shrine of Zenithar: Crumbling Bastion

[6.H] King of the Mudcrabs

[6.I] Shrine of Stendarr: The Two Pillars

[6.J] Swallowed Skeleton: Greymoor Foothills

[6.K] Dragon Mound: Great Henge Resurrection

[6.L] Puzzling Pillar Ruins

[6.M] Necromancer’s Bluff

[6.N] Bloodied Box: Sleeping Tree Camp

[6.O] Dragon Mound: Lone Mountain

[6.P] The Skeleton’s Strong Box: Greymoor

[6.Q] The Lad of the Lake: Bleakwind Basin

[6.R] Smuggler’s Den: Whiterun

[6.S] Whiterun Attack Camp

[6.T] Shrine of Talos: White River Valley

[6.U] Hunters’ Camp: White River Hills

[6.V] Big Log Bridge

[6.W] Ruined Toll and Wispmother’s Well

[6.X] The Seven Thousand Steps

Additional Locations

[DG.18] Moldering Ruins

[HF.05] Breezehome (Updated)

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