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Elder Scrolls V: Skyrim eGuide
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Contents

  • Essentials
    • Training
      • Song of the Dragonborn
      • Training Part 1: Character Creation
      • Selecting a Race
      • Skills and Perks
      • Skill Constellations
      • Character Archetypes
      • Training Part 2: Combat, Development, and Crafting
      • Crafting
      • Training Part 3: Adventuring Across Skyrim
      • Training Part 4: Hearthfire
      • Training Part 5: Hearthfire: Adoption
    • Inventory
      • Inventory
    • The Bestiary
      • The Bestiary
    • Appendices
      • Appendices
      • The Language of Dragons
  • Quests
    • Quests
      • Main Quest
      • Main Quest: Act I
      • Main Quest: Act II
      • Main Quest: Act III
      • The Companions Quests
      • The Companions Radiant Quests
      • The College of Winterhold Quests
      • The College Radiant Quests
      • Apprentice Radiant Quests
      • Ritual Spell Radiant Quests
      • Thieves Guild Quests
      • Thieves Guild Radiant Quests
      • Additional Jobs
      • City Influence Quests
      • The Dark Brotherhood Quests
      • Dark Brotherhood Radiant Quests
      • Civil War Quests
      • Civil War Quests: Imperial
      • Civil War Quests: Stormcloak
      • Daedric Quests
      • Other Factions Quests
      • The Greybeards Quests
      • The Blades Quests
      • The Bards College Quests
      • Temple Quests
      • Side Quests
      • Dungeon Quests and Other Activities
      • Miscellaneous Objectives
      • Favors
    • Dawnguard Quests
      • Dawnguard Quests
      • Dawnguard Main Quest
      • Postquest Activities
      • Dawnguard Faction Quests
      • Vampire Faction Quests
      • Dawnguard Side Quests
      • Dawnguard Regional Activities
      • Regional Activities: Soul Cairn
      • Regional Activities: Forgotten Vale
    • Dragonborn Quests
      • Dragonborn Quests
      • Dragonborn Main Quest
      • Solstheim Side Quests
      • Solstheim Regional Activities
      • World Interactions and Encounters
      • Dawnguard World Interactions and Encounters
      • Dragonborn World Interactions and Encounters
  • The Atlas
    • The Atlas
      • The Atlas of Skyrim
    • Hold 1: Haafingar
      • Hold 1: Haafingar
      • Hold Capital: Solitude
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 2: Hjaalmarch
      • Hold 2: Hjaalmarch
      • Hold Capital: Morthal
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 3: The Pale
      • Hold 3: The Pale
      • Hold Capital: Dawnstar
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 4: Winterhold Hold
      • Hold 4: Winterhold Hold
      • Hold Capital: Winterhold
      • Primary Locations
      • Secondary Locations
    • Hold 5: The Reach
      • Hold 5: The Reach
      • Hold Capital: Markarth
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 6: Whiterun Hold
      • Hold 6: Whiterun Hold
      • Hold Capital: Whiterun
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 7: Eastmarch
      • Hold 7: Eastmarch
      • Hold Capital: Windhelm
      • Primary Locations
      • Secondary Locations
    • Hold 8: Falkreath Hold
      • Hold 8: Falkreath Hold
      • Hold Capital: Falkreath
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 9: The Rift
      • Hold 9: The Rift
      • Hold Capital: Riften
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Blackreach and Other Realms
      • Blackreach and Other Realms
      • Primary Locations
    • Soul Cairn
      • Soul Cairn
      • Soul Cairn Major Locations
      • Soul Cairn Minor Locations
      • Forgotten Vale
      • Forgotten Vale Major Locations
      • Forgotten Vale Minor Locations
    • Solstheim: Northern Mountains
      • Solstheim: Northern Mountains
      • Skaal Village
      • Primary Locations
      • Secondary Locations
    • Solstheim: Southern Ash Lands
      • Solstheim: Southern Ash Lands
      • Raven Rock
      • Tel Mithryn
      • Primary Locations
      • Secondary Locations
    • Apocrypha
      • Apocrypha
      • Primary Locations
  • Extras
    • Choosing the Correct Attire
      • Choosing the Correct Attire
    • The Path of the Undeath
      • The Path of the Undeath
    • The Path of the Lycanthrope
      • The Path of the Lycanthrope
    • Advanced Crafting
      • Advanced Crafting
    • Hearthfire: Owning a Home
      • Hearthfire: Owning a Home
    • Top Ten Inventory Items
      • Top Ten Inventory Items
    • Places to See in Solstheim
      • Places to See in Solstheim
  • Video
    • Videos
      • Bonus Content Videos
  • Interactive Map
    • Interactive Map
      • Interactive Map

Elder Scrolls V: Skyrim Guide › The Atlas › Hold 8: Falkreath Hold

Hold 8: Falkreath Hold


Topographical Overview

The Hold along Skyrim’s southern border with Cyrodiil is known as Falkreath, and its capital shares the same name. The Hold’s second largest town, Helgen, was the site of a recent dragon attack and prisoner escape. Before its destruction, Helgen was “the Gateway to Skyrim,” a well-traveled town at an important crossroads in the foothills of the Jerall Mountains. As you move north, the rugged, mountainous south gradually gives way to pine forest lowlands. Though initially tranquil to the untrained eye, the woods are a wilderness fraught with the prospect of enemies (wild animals or worse) lurking behind every tree. Still, the people of Falkreath are reasonably prosperous farmers and loggers, thanks to the abundant supply of fresh water from Lake Ilinalta—the largest body of water in Skyrim.

Open this map in a new window

Routes and Pathways

Falkreath is among the most-traveled Holds in terms of major roads and minor pathways. The lake is an excellent anchoring point, allowing you to get your bearings from almost any angle. North of the lake are the sharp and protruding Brittleshin Hills—snowy peaks dominated by Bleak Falls Barrow that overlook the origin of the White River—and the town of Riverwood just across the border in Whiterun Hold. Head east, and you brave the blizzards of the Jerall Mountains, bandit attacks in the high mountain passes, and the windswept caverns of Haemar’s Shame. To the south, the Jerall Mountains dominate, their icy crags making many locations difficult to reach and almost impossible to escape from without blade or spell. Still, resolute hunters like Angi can still be found in this vast wilderness, determined to live life on their own terms. Head west, and the pine forests give way to more rocky scree and sharper crags, where you can hear the howls of anger of the Forsworn from the Reach and find old or forgotten cuts into the earth, including the fabled Twilight Sepulcher.

Available Services, Crafting, and Collectibles

Services

    • Followers: [0/47]
    • Houses for Sale: [0/5]
    • Marriage Prospects: [0/62]
    • Skill Trainers: [3/50]
    • Alchemy: [1/3]
    • Alteration: [0/3]
    • Archery: [0/3]
    • Block: [0/2]
    • Conjuration: [1/3]
    • Destruction: [0/3]
    • Enchanting: [0/2]
    • Heavy Armor: [0/3]
    • Illusion: [0/2]
    • Light Armor: [1/3]
    • Lockpicking: [0/2]
    • One-Handed: [0/3]
    • Pickpocket: [0/3]
    • Restoration: [0/3]
    • Smithing: [0/3]
    • Sneak: [0/3]
    • Speech: [0/4]
    • Two-Handed: [0/2]
    • Traders [7/133]:
    • Apothecary [2/12]
    • Bartender [0/5]
    • Blacksmith [3/33]
    • Carriage Driver [0/5]
    • Fence [0/10]
    • Ferryman [0/3]
    • Fletcher [0/3]
    • Food Vendor [0/9]
    • General Goods [1/19]
    • Innkeeper [1/15]
    • Jeweler [0/2]
    • Special [0/3]
    • Spell Vendor [0/12]
    • Stablemaster [0/5]

Collectibles

    • Captured Critters: [0/5]
    • Dragon Claws: [1/10]
    • Dragon Priest Masks: [0/10]
    • Larceny Targets: [0/7]
    • Skill Books: [29/180]
    • Alchemy: [2/10]
    • Alteration: [2/10]
    • Archery: [3/10]
    • Block: [2/10]
    • Conjuration: [3/10]
    • Destruction: [2/10]
    • Enchanting: [3/10]
    • Heavy Armor: [0/10]
    • Illusion: [2/10]
    • Light Armor: [2/10]
    • Lockpicking: [0/10]
    • One-Handed: [1/10]
    • Pickpocket: [1/10]
    • Restoration: [1/10]
    • Smithing: [2/10]
    • Sneak: [1/10]
    • Speech: [1/10]
    • Two-Handed: [1/10]
    • Treasure Maps: [3/11]
    • Unique Items: [16/112]
    • Unique Weapons: [7/80]
    • Unusual Gems: [3/24]

Special Objects

    • Shrines: [6/69]
    • Akatosh: [1/6]
    • Arkay: [3/12]
    • Dibella: [0/8]
    • Julianos: [0/5]
    • Kynareth: [0/6]
    • Mara: [0/5]
    • Stendarr: [0/5]
    • Talos: [2/17]
    • Zenithar: [0/5]
    • Standing Stones: [4/13]
    • The Lady Stone
    • The Mage Stone
    • The Thief Stone
    • The Warrior Stone
    • Word Walls: [5/42]
    • Animal Allegiance: [1/3]
    • Aura Whisper: [0/3]
    • Become Ethereal: [0/3]
    • Disarm: [0/3]
    • Dismaying Shout: [0/3]
    • Elemental Fury: [1/3]
    • Fire Breath: [1/2]
    • Frost Breath: [0/3]
    • Ice Form: [0/3]
    • Kyne’s Peace: [0/3]
    • Marked for Death: [1/3]
    • Slow Time: [0/3]
    • Storm Call: [0/3]
    • Throw Voice: [0/1]
    • Unrelenting Force: [1/1]
    • Whirlwind Sprint: [0/2]

Crafting Stations: Falkreath

Type Location A Location B
Alchemy Lab Anise’s Cabin (Interior) [8.19] Dark Brotherhood Sanctuary [8.22]
Arcane Enchanter Anise’s Cabin (Interior) [8.19] Dark Brotherhood Sanctuary [8.22]
Anvil or Blacksmith Forge Falkreath (Lod’s House) [8.00] Dark Brotherhood Sanctuary [8.22]
Cooking Pot and Spit Falkreath (Lod’s House) [8.00] Half-Moon Mill (Interior) [8.11]
Grindstone Falkreath (Lod’s House) [8.00] Dark Brotherhood Sanctuary [8.22]
Smelter Bilegulch Mine (Exterior) [8.01] —
Tanning Rack Falkreath (Lod’s House) [8.00] Half-Moon Mill [8.11]
Wood Chopping Block Whiterun (Jarl’s Longhouse) [7.00] Half-Moon Mill [8.11]
Workbench Falkreath (Lod’s House) [8.00] Dark Brotherhood Sanctuary [8.22]

Primary Locations

Total—44: Hold Capital, and 43 Hold Locations

[8.00] Hold Capital City: Falkreath

Jarl: Siddgeir

[8.01] Bilegulch Mine

[8.02] Sunderstone Gorge

[8.03] Glenmoril Coven

[8.04] Falkreath Imperial Camp

[8.05] Moss Mother Cavern

[8.06] Hunter’s Rest

[8.07] Knifepoint Ridge

[8.08] Twilight Sepulcher

[8.09] Bannermist Tower

[8.10] Evergreen Grove

[8.11] Half-Moon Mill

[8.12] Bloated Man’s Grotto

[8.13] North Brittleshin Pass

[8.14] South Brittleshin Pass

[8.15] Ilinalta’s Deep

[8.16] The Lady Stone

[8.17] Secunda’s Kiss

[8.18] Bleak Falls Barrow

[8.19] Anise’s Cabin

[8.20] Cracked Tusk Keep

[8.21] Halldir’s Cairn

[8.22] Dark Brotherhood Sanctuary

[8.23] Roadside Ruins

[8.24] Falkreath Watchtower

[8.25] North Shriekwind Bastion

[8.26] South Shriekwind Bastion

[8.27] Peak’s Shade Tower

[8.28] Pinewatch

[8.29] Angi’s Camp

[8.30] The Guardian Stones

[8.31] Embershard Mine

[8.32] Helgen

[8.33] South Skybound Watch

[8.34] North Skybound Watch

[8.35] Orphan Rock

[8.36] Falkreath Stormcloak Camp

[8.37] Haemar’s Shame

[8.38] Bonechill Passage

[8.39] Ancient’s Ascent

[8.40] Bloodlet Throne

[8.41] Greywater Grotto

[8.42] Fort Neugrad

[8.43] Southfringe Sanctum

Secondary Locations

Total—36 Points of Interest

[8.A] Dragon Mound: Bilegulch Ridge

[8.B] Toadstool Ring: Bilegulch Ridge

[8.C] Hunter’s Camp: Sunderstone Gorge

[8.D] A Peddler’s Misfortune

[8.E] Toppled Tower: Knifepoint Woods

[8.F] Burning Caravan: Evergreen Grove

[8.G] Shrine of Akatosh: Twilight Valley

[8.H] Fisherman’s Camp: Lake Ilinalta

[8.I] Sunken Fishing Boat: Lake Ilnalta

[8.J] Dark Elf’s Grave

[8.K] Alchemist’s Camp: Evergreen Woods

[8.L] Dragon Mound: Evergreen Woods

[8.M] Sacrificial Altar: Evergreen Woods

[8.N] Bear Cave: Halldir’s Cairn

[8.O] The Silvermoon: Lake Ilnalta

[8.P] Nordic Burial Grove

[8.Q] Fisherman’s Island: Lake Ilinalta

[8.R] Sunken Barrow: Lake Ilinalta

[8.S] The Indigestible Emerald

[8.T] Riverwood Folly

[8.U] Wild Animal Den: Pinewatch Outcropping

[8.V] The Conjuror’s Altar: Lake Ilinalta

[8.W] Hunter’s Camp: The Guardian Stones

[8.X] Bandit Camp: Ilinalta Foothills

[8.Y] Shrine of Talos: Ilinalta Foothills

[8.Z] Bandit Camp: Skybound Underhang

[8.AA] Bandit Bridge: Pinewatch

[8.AB] Bandit Camp: Pinewatch Heights

[8.AC] Hunter’s Camp: Upper Pinewatch Ridge

[8.AD] Prospector’s Shack: Bonechill Ridge

[8.AE] Bandit Camp: Helgen Cliffs

[8.AF] The Mauled Refugees

[8.AG] Khajiit Caravan Massacre

[8.AH] Wild Animal Den: Orphan’s Tear

[8.AI] Dragon Mound: Bloodlet Peaks

[8.AJ] The Headless Skeleton

Additional Locations

[DG.03] Ancestors Glade

[HF.07] Lakeview Manor

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