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Elder Scrolls V: Skyrim eGuide
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Contents

  • Essentials
    • Training
      • Song of the Dragonborn
      • Training Part 1: Character Creation
      • Selecting a Race
      • Skills and Perks
      • Skill Constellations
      • Character Archetypes
      • Training Part 2: Combat, Development, and Crafting
      • Crafting
      • Training Part 3: Adventuring Across Skyrim
      • Training Part 4: Hearthfire
      • Training Part 5: Hearthfire: Adoption
    • Inventory
      • Inventory
    • The Bestiary
      • The Bestiary
    • Appendices
      • Appendices
      • The Language of Dragons
  • Quests
    • Quests
      • Main Quest
      • Main Quest: Act I
      • Main Quest: Act II
      • Main Quest: Act III
      • The Companions Quests
      • The Companions Radiant Quests
      • The College of Winterhold Quests
      • The College Radiant Quests
      • Apprentice Radiant Quests
      • Ritual Spell Radiant Quests
      • Thieves Guild Quests
      • Thieves Guild Radiant Quests
      • Additional Jobs
      • City Influence Quests
      • The Dark Brotherhood Quests
      • Dark Brotherhood Radiant Quests
      • Civil War Quests
      • Civil War Quests: Imperial
      • Civil War Quests: Stormcloak
      • Daedric Quests
      • Other Factions Quests
      • The Greybeards Quests
      • The Blades Quests
      • The Bards College Quests
      • Temple Quests
      • Side Quests
      • Dungeon Quests and Other Activities
      • Miscellaneous Objectives
      • Favors
    • Dawnguard Quests
      • Dawnguard Quests
      • Dawnguard Main Quest
      • Postquest Activities
      • Dawnguard Faction Quests
      • Vampire Faction Quests
      • Dawnguard Side Quests
      • Dawnguard Regional Activities
      • Regional Activities: Soul Cairn
      • Regional Activities: Forgotten Vale
    • Dragonborn Quests
      • Dragonborn Quests
      • Dragonborn Main Quest
      • Solstheim Side Quests
      • Solstheim Regional Activities
      • World Interactions and Encounters
      • Dawnguard World Interactions and Encounters
      • Dragonborn World Interactions and Encounters
  • The Atlas
    • The Atlas
      • The Atlas of Skyrim
    • Hold 1: Haafingar
      • Hold 1: Haafingar
      • Hold Capital: Solitude
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 2: Hjaalmarch
      • Hold 2: Hjaalmarch
      • Hold Capital: Morthal
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 3: The Pale
      • Hold 3: The Pale
      • Hold Capital: Dawnstar
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 4: Winterhold Hold
      • Hold 4: Winterhold Hold
      • Hold Capital: Winterhold
      • Primary Locations
      • Secondary Locations
    • Hold 5: The Reach
      • Hold 5: The Reach
      • Hold Capital: Markarth
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 6: Whiterun Hold
      • Hold 6: Whiterun Hold
      • Hold Capital: Whiterun
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 7: Eastmarch
      • Hold 7: Eastmarch
      • Hold Capital: Windhelm
      • Primary Locations
      • Secondary Locations
    • Hold 8: Falkreath Hold
      • Hold 8: Falkreath Hold
      • Hold Capital: Falkreath
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 9: The Rift
      • Hold 9: The Rift
      • Hold Capital: Riften
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Blackreach and Other Realms
      • Blackreach and Other Realms
      • Primary Locations
    • Soul Cairn
      • Soul Cairn
      • Soul Cairn Major Locations
      • Soul Cairn Minor Locations
      • Forgotten Vale
      • Forgotten Vale Major Locations
      • Forgotten Vale Minor Locations
    • Solstheim: Northern Mountains
      • Solstheim: Northern Mountains
      • Skaal Village
      • Primary Locations
      • Secondary Locations
    • Solstheim: Southern Ash Lands
      • Solstheim: Southern Ash Lands
      • Raven Rock
      • Tel Mithryn
      • Primary Locations
      • Secondary Locations
    • Apocrypha
      • Apocrypha
      • Primary Locations
  • Extras
    • Choosing the Correct Attire
      • Choosing the Correct Attire
    • The Path of the Undeath
      • The Path of the Undeath
    • The Path of the Lycanthrope
      • The Path of the Lycanthrope
    • Advanced Crafting
      • Advanced Crafting
    • Hearthfire: Owning a Home
      • Hearthfire: Owning a Home
    • Top Ten Inventory Items
      • Top Ten Inventory Items
    • Places to See in Solstheim
      • Places to See in Solstheim
  • Video
    • Videos
      • Bonus Content Videos
  • Interactive Map
    • Interactive Map
      • Interactive Map

Elder Scrolls V: Skyrim Guide › Quests › Dawnguard Quests

Postquest Activities

Note

Once you’ve completed Dawnguard Quest: Kindred Judgment, you can access the following additional activities based on your faction. *Quest names marked with this symbol do not appear in your Quest Menu list, although their objectives may.

Elder Scrolls for Sale*

Note

This activity is available to both factions.

After completing the final Dawnguard Main Quest, return to the fortification of your alliance and speak to Dexion Evicus, the Moth Priest. You can bring the conversation around to the topic of the Elder Scrolls that you’re carrying. In time, he would like to see them returned to the Imperial Library. You can:

  • Give him the Blood and Sun Scrolls.
  • Or request 6,000 gold for them, which he’s willing to pay.

Repairing the Castle*

Note

This activity is available only to the vampire faction.

Now that you lead the vampires in Castle Volkihar, you can go about refurbishing this grand dwelling. Aside from the bedroom that you gain (Lord Harkon won’t be needing it anymore), you can also speak with Garan Marethi and request that he clear the rubble from the passage that connects the keep to the courtyard (where the moondial is located). This allows for faster travel through the castle, although the fastest way to reach the Soul Cairn is still to Fast-Travel to the balcony, then step into Valerica’s Laboratory from there.

Serana’s Cure*

Note

This unmarked quest (there are no objectives) is available only after completing Dawnguard Main Quest: Kindred Judgment, and only if you are allied with the Dawnguard.

Return to Fort Dawnguard and speak with Serana. You don’t actually need to be in the fort to begin the following conversation, but the location is ideal for meeting up with her again. After exhausting any more urgent topics of conversation, you can suggest Serana seek a cure for her vampirism. When she says no, answer with any reasoning you wish. Then (to reaffirm your choice, as this can’t be undone), tell her you’ll support her decision to cure herself. She reluctantly agrees and says she knows of a priest named Falion who can help. She doesn’t want you to accompany her; this is one task she wants to be left alone for. And with that, Serana leaves your company.

It takes at least five days for Serana to trek to Morthal, find Falion, receive the cure, and return to Fort Dawnguard. Occupy yourself with other adventuring during this time. If you check in on Serana by visiting Falion’s House in Morthal, she will be there (as shown), but she still doesn’t want you to intrude into this private matter.

Eventually, Serana arrives back at the fort a changed woman; her eyes reveal how much she’s changed (see pictures). She tells you it’s like the world is alive again, though she seems to miss her old powers. You might, too, as she no longer has any of her vampiric abilities or resistances (or their associated weaknesses), though she remains a formidable wizard.

Valerica’s Return*

Note

This activity is available to both factions.

Once you’ve defeated Lord Harkon, Valerica no longer needs to remain in exile in the Soul Cairn. Backtrack to the Volkihar Balcony, open the door into her Laboratory, enter the Soul Cairn, and trek back to her location in the Boneyard.

You can now convince her to return to Castle Volkihar (to live with you and Serana as vampires or to start a more peaceful sect within the castle). She will make her way back on her own; you need not chaperone her.

Visit her the next time your adventure brings you to Castle Volkihar, and you will find that she has moved back into her lab and is now tending a garden in the moondial courtyard. Help yourself to any of the ingredient plants in the garden or to the potions in her chambers.

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