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Elder Scrolls V: Skyrim eGuide
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Contents

  • Essentials
    • Training
      • Song of the Dragonborn
      • Training Part 1: Character Creation
      • Selecting a Race
      • Skills and Perks
      • Skill Constellations
      • Character Archetypes
      • Training Part 2: Combat, Development, and Crafting
      • Crafting
      • Training Part 3: Adventuring Across Skyrim
      • Training Part 4: Hearthfire
      • Training Part 5: Hearthfire: Adoption
    • Inventory
      • Inventory
    • The Bestiary
      • The Bestiary
    • Appendices
      • Appendices
      • The Language of Dragons
  • Quests
    • Quests
      • Main Quest
      • Main Quest: Act I
      • Main Quest: Act II
      • Main Quest: Act III
      • The Companions Quests
      • The Companions Radiant Quests
      • The College of Winterhold Quests
      • The College Radiant Quests
      • Apprentice Radiant Quests
      • Ritual Spell Radiant Quests
      • Thieves Guild Quests
      • Thieves Guild Radiant Quests
      • Additional Jobs
      • City Influence Quests
      • The Dark Brotherhood Quests
      • Dark Brotherhood Radiant Quests
      • Civil War Quests
      • Civil War Quests: Imperial
      • Civil War Quests: Stormcloak
      • Daedric Quests
      • Other Factions Quests
      • The Greybeards Quests
      • The Blades Quests
      • The Bards College Quests
      • Temple Quests
      • Side Quests
      • Dungeon Quests and Other Activities
      • Miscellaneous Objectives
      • Favors
    • Dawnguard Quests
      • Dawnguard Quests
      • Dawnguard Main Quest
      • Postquest Activities
      • Dawnguard Faction Quests
      • Vampire Faction Quests
      • Dawnguard Side Quests
      • Dawnguard Regional Activities
      • Regional Activities: Soul Cairn
      • Regional Activities: Forgotten Vale
    • Dragonborn Quests
      • Dragonborn Quests
      • Dragonborn Main Quest
      • Solstheim Side Quests
      • Solstheim Regional Activities
      • World Interactions and Encounters
      • Dawnguard World Interactions and Encounters
      • Dragonborn World Interactions and Encounters
  • The Atlas
    • The Atlas
      • The Atlas of Skyrim
    • Hold 1: Haafingar
      • Hold 1: Haafingar
      • Hold Capital: Solitude
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 2: Hjaalmarch
      • Hold 2: Hjaalmarch
      • Hold Capital: Morthal
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 3: The Pale
      • Hold 3: The Pale
      • Hold Capital: Dawnstar
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 4: Winterhold Hold
      • Hold 4: Winterhold Hold
      • Hold Capital: Winterhold
      • Primary Locations
      • Secondary Locations
    • Hold 5: The Reach
      • Hold 5: The Reach
      • Hold Capital: Markarth
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 6: Whiterun Hold
      • Hold 6: Whiterun Hold
      • Hold Capital: Whiterun
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 7: Eastmarch
      • Hold 7: Eastmarch
      • Hold Capital: Windhelm
      • Primary Locations
      • Secondary Locations
    • Hold 8: Falkreath Hold
      • Hold 8: Falkreath Hold
      • Hold Capital: Falkreath
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 9: The Rift
      • Hold 9: The Rift
      • Hold Capital: Riften
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Blackreach and Other Realms
      • Blackreach and Other Realms
      • Primary Locations
    • Soul Cairn
      • Soul Cairn
      • Soul Cairn Major Locations
      • Soul Cairn Minor Locations
      • Forgotten Vale
      • Forgotten Vale Major Locations
      • Forgotten Vale Minor Locations
    • Solstheim: Northern Mountains
      • Solstheim: Northern Mountains
      • Skaal Village
      • Primary Locations
      • Secondary Locations
    • Solstheim: Southern Ash Lands
      • Solstheim: Southern Ash Lands
      • Raven Rock
      • Tel Mithryn
      • Primary Locations
      • Secondary Locations
    • Apocrypha
      • Apocrypha
      • Primary Locations
  • Extras
    • Choosing the Correct Attire
      • Choosing the Correct Attire
    • The Path of the Undeath
      • The Path of the Undeath
    • The Path of the Lycanthrope
      • The Path of the Lycanthrope
    • Advanced Crafting
      • Advanced Crafting
    • Hearthfire: Owning a Home
      • Hearthfire: Owning a Home
    • Top Ten Inventory Items
      • Top Ten Inventory Items
    • Places to See in Solstheim
      • Places to See in Solstheim
  • Video
    • Videos
      • Bonus Content Videos
  • Interactive Map
    • Interactive Map
      • Interactive Map

Elder Scrolls V: Skyrim Guide › The Atlas › Hold 2: Hjaalmarch

Additional Locations

[DG.02] Forebears’ Holdout

Open this map in a new window

Related Quests

  • Dawnguard Main Quest: Prophet

Recommended Level: 12

Faction: Vampire Lair or Dawnguard Fortification

  • Dexion Evicus

  • Armored Troll
  • Dawnguard
  • Dawnguard Husky
  • Vanik

  • Death Hound
  • Malkus
  • Vampire
  • Vampire’s Thrall

Collectibles

  • Unique Item: Weystone Focus
  • Chest

Exterior

Just across the bridge from Dragon Bridge, in the low foothills of Hjaalmarch Hold, is a collection of standing stones marking the entrance to Forebears’ Holdout. Aside from butterflies to catch, there are no items of interest. The vertical hole marking the entrance to the interior is sealed by a rock if you haven’t started Dawnguard Main Quest: Prophet.

Note

The enemies you face in this area change, depending on which faction you’re part of; you fight those in the opposing faction.

Exit to Skyrim

Balcony Overlook

The narrow rocky tunnel opens up to a much larger subterranean fortification, with a strange stone plateau upon which a shimmering barrier has been conjured. From this point on, you must fight enemies of the opposing faction.

Stone Bridge

Expect hounds to attack you as you head down from the balcony overlook, past the stalagmites and over the stone bridge. Also check the crenelations; you can use Bats or Whirlwind Sprint to reach the top of a stalagmite, along the northern wall, where a hidden chest is waiting.

  • Chest

Circular Lower Bailey

Expect combat with foes throughout this lower circular campsite, with stairs leading to the lower crenellations and a spiral set of steps to the rear (west).

Vampire Balconies and Weystone Source

The toughest foes are guarding a magical barrier at the top of the bailey, which you access via the spiral stairs. One carries a Weystone Focus that, when plugged into the Weystone Source, deactivates the barrier. Dexion Evicus—the Moth Priest—is inside the barrier. The barrier area is surrounded by coffins on three different levels (along with a chest).

  • Chest
  • Coffins (10)
  • Weystone Focus

[HF.02] Windstad Manor

Related Quests

  • Hearthfire Task: Adoption
  • Hearthfire Task: Build Your Own House
  • Thane Task: Thane of Hjaalmarch

Services

  • Carriage Driver

Special Area

  • Shrine of Akatosh [HF1/3]
  • Shrine of Arkay [HF1/3]
  • Shrine of Dibella [HF1/3]
  • Shrine of Julianos [HF1/3]
  • Shrine of Kynareth [HF1/3]
  • Shrine of Mara [HF1/3]
  • Shrine of Stendarr [HF1/3]
  • Shrine of Talos [HF1/3]
  • Shrine of Zenithar [HF1/3]

Crafting

  • Alchemy Lab
  • Anvil or Blacksmith Forge
  • Arcane Enchanter
  • Carpenter’s Workbench
  • Cooking Pot or Spit
  • Drafting Table
  • Grindstone
  • Oven
  • Smelter
  • Tanning Rack
  • Wood Chopping Block
  • Workbench

Miscellaneous

  • Area is locked
  • Chest
  • Loose gear
  • Potions Aplenty

A prime plot of land with a rather pleasing view across the salt marshes toward Solitude, this offers the prospective builder amazing sunsets, limited vulnerability from flooding or marshland creatures, and room to build up and out. The structure in the picture is just an example of the property you could build here, once you complete your Thane Task. This is the only buildable dwelling with a fish hatchery.

  • Follower: Valdimar (Housecarl) [DG1/3]
  • Land for Sale [1/3]
  • Marriage Prospect: Valdimar [DG1/3]

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