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Elder Scrolls V: Skyrim eGuide
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Contents

  • Essentials
    • Training
      • Song of the Dragonborn
      • Training Part 1: Character Creation
      • Selecting a Race
      • Skills and Perks
      • Skill Constellations
      • Character Archetypes
      • Training Part 2: Combat, Development, and Crafting
      • Crafting
      • Training Part 3: Adventuring Across Skyrim
      • Training Part 4: Hearthfire
      • Training Part 5: Hearthfire: Adoption
    • Inventory
      • Inventory
    • The Bestiary
      • The Bestiary
    • Appendices
      • Appendices
      • The Language of Dragons
  • Quests
    • Quests
      • Main Quest
      • Main Quest: Act I
      • Main Quest: Act II
      • Main Quest: Act III
      • The Companions Quests
      • The Companions Radiant Quests
      • The College of Winterhold Quests
      • The College Radiant Quests
      • Apprentice Radiant Quests
      • Ritual Spell Radiant Quests
      • Thieves Guild Quests
      • Thieves Guild Radiant Quests
      • Additional Jobs
      • City Influence Quests
      • The Dark Brotherhood Quests
      • Dark Brotherhood Radiant Quests
      • Civil War Quests
      • Civil War Quests: Imperial
      • Civil War Quests: Stormcloak
      • Daedric Quests
      • Other Factions Quests
      • The Greybeards Quests
      • The Blades Quests
      • The Bards College Quests
      • Temple Quests
      • Side Quests
      • Dungeon Quests and Other Activities
      • Miscellaneous Objectives
      • Favors
    • Dawnguard Quests
      • Dawnguard Quests
      • Dawnguard Main Quest
      • Postquest Activities
      • Dawnguard Faction Quests
      • Vampire Faction Quests
      • Dawnguard Side Quests
      • Dawnguard Regional Activities
      • Regional Activities: Soul Cairn
      • Regional Activities: Forgotten Vale
    • Dragonborn Quests
      • Dragonborn Quests
      • Dragonborn Main Quest
      • Solstheim Side Quests
      • Solstheim Regional Activities
      • World Interactions and Encounters
      • Dawnguard World Interactions and Encounters
      • Dragonborn World Interactions and Encounters
  • The Atlas
    • The Atlas
      • The Atlas of Skyrim
    • Hold 1: Haafingar
      • Hold 1: Haafingar
      • Hold Capital: Solitude
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 2: Hjaalmarch
      • Hold 2: Hjaalmarch
      • Hold Capital: Morthal
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 3: The Pale
      • Hold 3: The Pale
      • Hold Capital: Dawnstar
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 4: Winterhold Hold
      • Hold 4: Winterhold Hold
      • Hold Capital: Winterhold
      • Primary Locations
      • Secondary Locations
    • Hold 5: The Reach
      • Hold 5: The Reach
      • Hold Capital: Markarth
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 6: Whiterun Hold
      • Hold 6: Whiterun Hold
      • Hold Capital: Whiterun
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 7: Eastmarch
      • Hold 7: Eastmarch
      • Hold Capital: Windhelm
      • Primary Locations
      • Secondary Locations
    • Hold 8: Falkreath Hold
      • Hold 8: Falkreath Hold
      • Hold Capital: Falkreath
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 9: The Rift
      • Hold 9: The Rift
      • Hold Capital: Riften
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Blackreach and Other Realms
      • Blackreach and Other Realms
      • Primary Locations
    • Soul Cairn
      • Soul Cairn
      • Soul Cairn Major Locations
      • Soul Cairn Minor Locations
      • Forgotten Vale
      • Forgotten Vale Major Locations
      • Forgotten Vale Minor Locations
    • Solstheim: Northern Mountains
      • Solstheim: Northern Mountains
      • Skaal Village
      • Primary Locations
      • Secondary Locations
    • Solstheim: Southern Ash Lands
      • Solstheim: Southern Ash Lands
      • Raven Rock
      • Tel Mithryn
      • Primary Locations
      • Secondary Locations
    • Apocrypha
      • Apocrypha
      • Primary Locations
  • Extras
    • Choosing the Correct Attire
      • Choosing the Correct Attire
    • The Path of the Undeath
      • The Path of the Undeath
    • The Path of the Lycanthrope
      • The Path of the Lycanthrope
    • Advanced Crafting
      • Advanced Crafting
    • Hearthfire: Owning a Home
      • Hearthfire: Owning a Home
    • Top Ten Inventory Items
      • Top Ten Inventory Items
    • Places to See in Solstheim
      • Places to See in Solstheim
  • Video
    • Videos
      • Bonus Content Videos
  • Interactive Map
    • Interactive Map
      • Interactive Map

Elder Scrolls V: Skyrim Guide › The Atlas › Hold 5: The Reach

Secondary Locations

[5.A] Dwarven Rubble: Druadach

By the edge of the rushing river is a cluster of long-forgotten dwarven ruins. Aside from a couple of arrows, there’s an empty Dwemer Convector. Otherwise, use this location as a marker.

[5.B] Dragon Mound: Reachwater Pass

Related Quest: Main Quest: Elder Knowledge

This Dragon Mound is initially sealed. It opens during Main Quest: Elder Knowledge, and if you visit during or after this point in the Main Quest, the resurrected dragon will likely be in the area. Attack!

[5.C] Dwarven Arch: Harmugstahl Falls

A strange and possibly ceremonial arch hewn from stone by ancient dwarves stands close to the waterfall near to Harmugstahl. Claim a Skill Book from the edge of the stone altar.

  • Skill Book [Restoration]: Withershins

[5.D] The Incautious Bather

While traversing the path west of Dragontooth Crater, head southwest at the path junction to reach a small pond with a half-naked corpse. Forsworn arrows are sticking out of her back. Read the careless woman’s journal, and take her valuables if you wish.

  • Journal
  • Satchel

[5.E] A Bandit’s Book

On the rocky and treacherous cliff paths between Harmugstahl and the confluence of the Karth River is a dead bandit. Kill any nearby critters, and check the Skill Book by the corpse. Note the Silver Ore Vein nearby if mining is how you make a living.

  • Skill Book [Destruction]: Horror of Castle Xyr
  • Mineable ore (Silver)

[5.F] Dwarven Rubble: Karth River Confluence

On the Karth River’s eastern bank, among the juniper bushes and just west of the Reach Stormcloak Camp is a scattered pile of dwarven stones. Among them is a small dwarven chest to pilfer from.

  • Chest
  • Mineable ore (Iron)

[5.G] Forsworn Camp: Bthardamz Outskirts

A small two-tent Forsworn Camp has been recently attacked by a Frost Troll, which is still roaming this site. The actual location is around the southern rocks from Bthardamz. One of the tents houses a Skill Book.

  • Crafting: Tanning Rack
  • Skill Book [Destruction]: The Art of War Magic
  • Chest
  • Loose gear

[5.H] The Bloodied Bandit

On the rocky outcrops halfway between Bthardamz and Ragnvald is a dead bandit, slumped over the chest he was valiantly guarding. Expect a wild animal attack as you open the locked chest and search the corpse.

  • Chest (Locked: Novice)
  • Loose gear

[5.I] Dragon Mound: Ragnvald Vale

Related Quest: Main Quest: Elder Knowledge

This Dragon Mound remains sealed. It opens during Main Quest: Elder Knowledge, and if you return during or after this point in the Main Quest, the mound will be open and a dragon will likely still be in this area. Attack!

[5.J] Dwarven Ruins: Lair of the Wispmother

Just southwest of the crest of the mountain where the Shrine to Peryite stands is a tiny temple structure and fallen outer ruins. It is home to a vicious Wispmother. Slay or flee if you wish; this location has no further items of note.

[5.K] Sabre Cat Ravine

In the steep crags south of the Shrine of Peryite is a ravine where a Sabre Cat has been brought down by arrows. There’s loose gear along the ravine, and a skeleton of a previous feast the Sabre Cat enjoyed.

  • Knapsack
  • Loose gear

[5.L] Totem to the Dragon

On the lower and slightly flatter scrubland below the Shrine to Peryite are the remains of a Wood Elf. There is blood everywhere, and the body is slumped against a writhing stone column, likely a totem to dragon worshippers of old. Among the offerings is a diamond!

  • Chest
  • Loose gear

[5.M] The Exposed Miner

Head east, away from Broken Tower Redoubt. Once the mountainous terrain drops along your left (northern) side, head down the first ravine you see. Close to a trio of pine trees are the skeletal remains of a miner.

  • Mineable ore (Corundum)

[5.N] Hagraven Camp: Ragnvald Scree

Once you reach Ragnvald, take the winding path south, unless you pass the snow line, and enter a small Hagraven Camp. Bloodied goat appendages are strewn about, but the place is empty...until you enter the tent and the Hagraven returns!

  • Chest

[5.O] Dwarven Rubble: Salvius Farm Trail

Take the goat trail north from Salvius Farm to discover these sections of dwarven rubble. Note that there may be a World Encounter occurring here as you arrive. Among the ancient stones under a small bush is a chest to open.

  • Chest

[5.P] Shrine of Zenithar: Four Skull Lookout

West of Four Skull Lookout, over the rise of the hill, is a narrow stone balcony leading to a small Shrine to Zenithar. A few offerings are available, but the main reason to visit is the blessing you receive. Fall off here, and you’re likely to die.

  • Shrine of Zenithar [2/5]

[5.Q] Brush Strongbox: Riverside

Close to the chiming Nirnroot, just northeast of the long protruding rocks in the river, the bank rises slightly, and a collection of dead brush makes a less-than-competent hiding spot for a small dagger and strongbox.

  • Strongbox (Adept)
  • Loose gear

[5.R] Lost Treasure: Purewater Run

North of Purewater Run, on the south riverbank just east of where the two waterfalls meet but before the last waterfall cascades down toward the bridge, is a long-forgotten treasure chest.

  • Chest

[5.S] Forsworn Camp: Reachwater River

Follow the road west past Reachwater Rock until you see this small Forsworn Camp on the hill to the south. As you approach, two soldiers (Imperials or Stormcloaks, depending on who controls the Reach) attack the camp. Join in the assault, and they’ll thank you for the help. Then loot the four tents and corpses, finding a Skill Book in a wooden bucket in one of the tents

  • Skill Book [Block]: Death Blow of Abernanit
  • Chest
  • Satchel
  • Loose gear

[5.T] Dragon Mound: Karthspire Bluffs

Related Quest: Main Quest: Alduin’s Wall

This Dragon Mound is initially sealed. It opens during Main Quest: Alduin’s Wall. If you visit during or after this point in the Main Quest, the resurrected dragon will likely be circling overhead. Challenge it on the high bluff near the mound, or lure to attack the nearby Forsworn camp at Karthspire Redoubt.

[5.U] Reachman’s Altar: Red Eagle Redoubt

Among the rocks and scrub southeast (and downhill) of Red Eagle Redoubt is a clifftop promontory with the ruined remains of an old altar and a throne, along with a chest and bird’s nest.

  • Chest

[5.V] Lovers’ Camp

Two corpses lie in this remote camp, having been savaged by a wild animal. Kill the beast, then search Karan’s body for a journal. It seems she was eloping with her lover, Talvur. The journal hints at a treasure nearby; search the tree stump behind the tent for a knapsack and some items.

If you leave the camp and return later, you’ll find that someone else (perhaps Karan’s father?) has passed this way: The camp has been cleaned up, the bodies buried, and a Shrine to Mara has been erected to commemorate their love.

  • Shrine of Mara [4/5]
  • Apothecary’s Satchel
  • Knapsack
  • Loose gear

[5.W] River Rapids Treasure Chest

West of Old Hroldan, after the waterfall has cascaded and where the river runs quick and a small island has formed around the rapids is a locked wooden treasure chest to pry open.

  • Chest (Locked: Apprentice)

[5.X] Reachwind Burial Mound

Follow the path south from Dushnikh Yal as it curves around to the east, and head left at the junction to the hilltop, into which an ancient burial mound has been dug. At the bottom are a few outstretched skeletal arms and a chest.

  • Chest

[5.Y] Forsworn Camp: Gloomreach Pathway

Journey along the winding path from the main road by the river, toward Gloomreach, and you’ll encounter a small cliffside Forsworn camp with two foes to defeat or sneak past.

[5.Z] Shrine of Dibella: Bridge at Old Hroldan

Cross the bridge spanning the rushing river, and you can stop to receive a blessing at this roadside Shrine to Dibella. You may not be the only pilgrim; one or more hunters can often be found resting here as well. Steal the offerings if you wish, but beware if there are hunters nearby, as they will take offense at this sacrilege.

  • Shrine of Dibella [5/8]

[5.AA] Juniper Tree Ruins

If you follow the dirt trail through the southernmost part of the Reach, you can find this small ruin perched near the edge of the bluff. Pick through the rubble to find a chest and Skill Book. Weather permitting, there’s a great view from the edge of the cliff—just watch your step.

  • Skill Book [Enchanting]: Enchanter’s Primer
  • Chest

[5.AB] Cradle Stone Crag

In the hills to the east of Valthume, you can find this animal den set into the mountains. When you approach, you’ll see two trolls fighting for territory. Watch their fight play out, then move in to kill the survivor before he can recover. The ironically named Frofnir Trollsbane lies dead in this den. Search his twisted corpse for an excellent Troll-slaughtering weapon!

Unique Weapon: Trollsbane [38/80]

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