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Elder Scrolls V: Skyrim eGuide
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Contents

  • Essentials
    • Training
      • Song of the Dragonborn
      • Training Part 1: Character Creation
      • Selecting a Race
      • Skills and Perks
      • Skill Constellations
      • Character Archetypes
      • Training Part 2: Combat, Development, and Crafting
      • Crafting
      • Training Part 3: Adventuring Across Skyrim
      • Training Part 4: Hearthfire
      • Training Part 5: Hearthfire: Adoption
    • Inventory
      • Inventory
    • The Bestiary
      • The Bestiary
    • Appendices
      • Appendices
      • The Language of Dragons
  • Quests
    • Quests
      • Main Quest
      • Main Quest: Act I
      • Main Quest: Act II
      • Main Quest: Act III
      • The Companions Quests
      • The Companions Radiant Quests
      • The College of Winterhold Quests
      • The College Radiant Quests
      • Apprentice Radiant Quests
      • Ritual Spell Radiant Quests
      • Thieves Guild Quests
      • Thieves Guild Radiant Quests
      • Additional Jobs
      • City Influence Quests
      • The Dark Brotherhood Quests
      • Dark Brotherhood Radiant Quests
      • Civil War Quests
      • Civil War Quests: Imperial
      • Civil War Quests: Stormcloak
      • Daedric Quests
      • Other Factions Quests
      • The Greybeards Quests
      • The Blades Quests
      • The Bards College Quests
      • Temple Quests
      • Side Quests
      • Dungeon Quests and Other Activities
      • Miscellaneous Objectives
      • Favors
    • Dawnguard Quests
      • Dawnguard Quests
      • Dawnguard Main Quest
      • Postquest Activities
      • Dawnguard Faction Quests
      • Vampire Faction Quests
      • Dawnguard Side Quests
      • Dawnguard Regional Activities
      • Regional Activities: Soul Cairn
      • Regional Activities: Forgotten Vale
    • Dragonborn Quests
      • Dragonborn Quests
      • Dragonborn Main Quest
      • Solstheim Side Quests
      • Solstheim Regional Activities
      • World Interactions and Encounters
      • Dawnguard World Interactions and Encounters
      • Dragonborn World Interactions and Encounters
  • The Atlas
    • The Atlas
      • The Atlas of Skyrim
    • Hold 1: Haafingar
      • Hold 1: Haafingar
      • Hold Capital: Solitude
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 2: Hjaalmarch
      • Hold 2: Hjaalmarch
      • Hold Capital: Morthal
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 3: The Pale
      • Hold 3: The Pale
      • Hold Capital: Dawnstar
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 4: Winterhold Hold
      • Hold 4: Winterhold Hold
      • Hold Capital: Winterhold
      • Primary Locations
      • Secondary Locations
    • Hold 5: The Reach
      • Hold 5: The Reach
      • Hold Capital: Markarth
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 6: Whiterun Hold
      • Hold 6: Whiterun Hold
      • Hold Capital: Whiterun
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 7: Eastmarch
      • Hold 7: Eastmarch
      • Hold Capital: Windhelm
      • Primary Locations
      • Secondary Locations
    • Hold 8: Falkreath Hold
      • Hold 8: Falkreath Hold
      • Hold Capital: Falkreath
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 9: The Rift
      • Hold 9: The Rift
      • Hold Capital: Riften
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Blackreach and Other Realms
      • Blackreach and Other Realms
      • Primary Locations
    • Soul Cairn
      • Soul Cairn
      • Soul Cairn Major Locations
      • Soul Cairn Minor Locations
      • Forgotten Vale
      • Forgotten Vale Major Locations
      • Forgotten Vale Minor Locations
    • Solstheim: Northern Mountains
      • Solstheim: Northern Mountains
      • Skaal Village
      • Primary Locations
      • Secondary Locations
    • Solstheim: Southern Ash Lands
      • Solstheim: Southern Ash Lands
      • Raven Rock
      • Tel Mithryn
      • Primary Locations
      • Secondary Locations
    • Apocrypha
      • Apocrypha
      • Primary Locations
  • Extras
    • Choosing the Correct Attire
      • Choosing the Correct Attire
    • The Path of the Undeath
      • The Path of the Undeath
    • The Path of the Lycanthrope
      • The Path of the Lycanthrope
    • Advanced Crafting
      • Advanced Crafting
    • Hearthfire: Owning a Home
      • Hearthfire: Owning a Home
    • Top Ten Inventory Items
      • Top Ten Inventory Items
    • Places to See in Solstheim
      • Places to See in Solstheim
  • Video
    • Videos
      • Bonus Content Videos
  • Interactive Map
    • Interactive Map
      • Interactive Map

Elder Scrolls V: Skyrim Guide › The Atlas › Hold 3: The Pale

Hold 3: The Pale


Topographical Overview

Dominated by ice fields and glacial deposits, especially along its northern shore, the Pale (named for the pallid Tundra and pigmentation of its Nord inhabitants) is one of the four oldest Holds in Skyrim. The harsh environment here makes life a chore rather than a joy, and the shape of the Hold has led some to refer to it as “the old boot.” Ragged peaks, snow-covered ground, and little sunshine means most of the Nords congregate at the city of Dawnstar, a popular port and mining town. The Pale lacks waterways, save for Lake Yorgrim, located in the southeastern part of the Hold.

Open this map in a new window

Routes and Pathways

Possessing fewer roads and pathways than most other Holds, there is still a reasonable road connecting the Pale to Hjaalmarch, which continues past Fort Dunstad and eventually heads east into Eastmarch and Windhelm or south below the snow line into Whiterun Hold. This Hold’s perimeters are dominated by mountains that run north to south along the western edge, and the Sea of Ghosts runs along the northern coast. To the east are the Winterhold Mountains, which follow the perimeter south and then east, to the partially frozen Lake Yorgrim. The River Yorgrim begins from here, merging with the mighty White River just east of Anga’s Mill, this Hold’s most easterly location. The rest of the dwarven ruins, barrows, and windswept catacombs are nestled between crags and the jutting, unforgiving mountains. Follow the often-elusive minor paths to find some of these locations, or venture off into the snow to locate them all.

Available Services, Crafting, and Collectibles

Services

    • Followers: [2/47]
    • Houses for Sale: [0/5]
    • Marriage Prospects: [1/62]
    • Skill Trainers: [1/50]
    • Alchemy: [0/3]
    • Alteration: [0/3]
    • Archery: [0/3]
    • Block: [0/2]
    • Conjuration: [0/3]
    • Destruction: [0/3]
    • Enchanting: [0/2]
    • Heavy Armor: [0/3]
    • Illusion: [0/2]
    • Light Armor: [0/3]
    • Lockpicking: [0/2]
    • One-Handed: [0/3]
    • Pickpocket: [0/3]
    • Restoration: [1/3]
    • Smithing: [0/3]
    • Sneak: [0/3]
    • Speech: [0/4]
    • Two-Handed: [0/2]
    • Traders [8/133]:
    • Apothecary [1/12]
    • Bartender [0/5]
    • Blacksmith [4/33]
    • Carriage Driver [0/5]
    • Fence [0/10]
    • Ferryman [1/3]
    • Fletcher [0/3]
    • Food Vendor [0/9]
    • General Goods [0/19]
    • Innkeeper [2/15]
    • Jeweler [0/2]
    • Special [0/3]
    • Spell Vendor [1/12]
    • Stablemaster [0/5]

Collectibles

    • Captured Critters: [1/5]
    • Dragon Claws: [1/10]
    • Dragon Priest Masks: [2/10]
    • Larceny Targets: [1/7]
    • Skill Books: [16/180]
    • Alchemy: [1/10]
    • Alteration: [0/10]
    • Archery: [2/10]
    • Block: [0/10]
    • Conjuration: [1/10]
    • Destruction: [3/10]
    • Enchanting: [1/10]
    • Heavy Armor: [2/10]
    • Illusion: [0/10]
    • Light Armor: [0/10]
    • Lockpicking: [1/10]
    • One-Handed: [0/10]
    • Pickpocket: [1/10]
    • Restoration: [0/10]
    • Smithing: [1/10]
    • Sneak: [3/10]
    • Speech: [0/10]
    • Two-Handed: [0/10]
    • Treasure Maps: [1/11]
    • Unique Items: [16/112]
    • Unique Weapons: [9/80]
    • Unusual Gems: [0/24]

Special Objects

    • Shrines: [6/69]
    • Akatosh: [0/6]
    • Arkay: [0/12]
    • Dibella: [0/8]
    • Julianos: [1/5]
    • Kynareth: [1/6]
    • Mara: [2/5]
    • Stendarr: [1/5]
    • Talos: [1/17]
    • Zenithar: [0/5]
    • Standing Stones: [1/13]
    • The Lord Stone
    • Word Walls: [7/42]
    • Animal Allegiance: [0/3]
    • Aura Whisper: [1/3]
    • Become Ethereal: [0/3]
    • Disarm: [1/3]
    • Dismaying Shout: [0/3]
    • Elemental Fury: [0/3]
    • Fire Breath: [0/2]
    • Frost Breath: [0/3]
    • Ice Form: [1/3]
    • Kyne’s Peace: [0/3]
    • Marked for Death: [1/3]
    • Slow Time: [1/3]
    • Storm Call: [1/3]
    • Throw Voice: [1/1]
    • Unrelenting Force: [0/1]
    • Whirlwind Sprint: [0/2]

Crafting Stations: The Pale

Type Location A Location B
Alchemy Lab Dawnstar (The Mortar and Pestle) [3.00] Hall of the Vigilant [3.09]
Arcane Enchanter Dawnstar (The White Hall) [3.00] —
Anvil or Blacksmith Forge Dawnstar (Rustleif’s House) [3.00] Fort Dunstad (Exterior) [3.10]
Cooking Pot and Spit Dawnstar (Rustleif’s House) [3.00] Raldbthar [3.32]
Grindstone Dawnstar (Windpeak Inn) [3.00] Fort Dunstad (Exterior) [3.10]
Smelter Dawnstar (Iron-Breaker Mine) [3.00] Dawnstar (Quicksilver Mine) [3.00]
Tanning Rack Dawnstar (Rustleif’s House) [3.00] Hall of the Vigilant [3.09]
Wood Chopping Block Dawnstar (Windpeak Inn) [3.00] Hall of the Vigilant [3.09]
Workbench Fort Dunstad (Exterior) [3.10] Raldbthar [3.32]

Primary Locations

Total—35: Hold Capital and 34 Hold Locations

[3.00] Hold Capital City: Dawnstar

Jarl: Skald the Elder

[3.01] High Gate Ruins

[3.02] Wreck of the Brinehammer

[3.03] Pale Imperial Camp

[3.04] Windward Ruins

[3.05] Dawnstar Sanctuary

[3.06] Nightcaller Temple

[3.07] Red Road Pass

[3.08] Frostmere Crypt

[3.09] Hall of the Vigilant

[3.10] Fort Dunstad

[3.11] Shrine of Mehrunes Dagon

[3.12] The Lord Stone

[3.13] Volunruud

[3.14] Stonehill Bluff

[3.15] Tower of Mzark

[3.16] Loreius Farm

[3.17] Blizzard Rest

[3.18] Weynon Stones

[3.19] Duskglow Crevice

[3.20] Silverdrift Lair

[3.21] Shrouded Grove

[3.22] Korvanjund

[3.23] Tumble Arch Pass

[3.24] Shearpoint

[3.25] Nightgate Inn

[3.26] Blackreach Elevator (Alftand)

[3.27] Forsaken Cave

[3.28] Yorgrim Overlook

[3.29] Bronze Water Cave

[3.30] Pale Stormcloak Camp

[3.31] Irkngthand

[3.32] Raldbthar

[3.33] Blackreach Elevator (Raldbthar)

[3.34] Anga’s Mill

Secondary Locations

Total—17 Points of Interest

[3.A] Horker Standing Stones

[3.B] Sunken Treasures

[3.C] Bandit’s Hovel

[3.D] Dragon Mound: Sea Shore Foothills

[3.E] Barnacle Boat

[3.F] Shoreline Bandit Camp

[3.G] Dawnstar Frost Troll Den

[3.H] Shoreline Lovers’ Tent

[3.I] A Bloody Trail

[3.J] Border Corner: Roadside Shrine of Mara

[3.K] Mammoth Graveyard

[3.L] Ice Shard Wild Animal Den

[3.M] Dragon Mound: Shimmermist Hills

[3.N] Julianos’s Fallen

[3.O] Yorgrim Forest Spider Trap

[3.P] Wayward Peak Summit

[3.Q] Dragon Mound: Yorgrim Resurrection

Additional Locations

[DG.01]Dimhollow Crypt

[DG.15] Raldbthar (Updated)

[DG.19] Hall of the Vigilant (Updated)

[HF.03] Heljarchen Hall

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