The following ten Faction Quests become available after you complete Dawnguard Main Quest: The Bloodstone Chalice. These can be completed during (or after) the Dawnguard Main Quest and typically offer you a task that results in strengthening the vampires of Castle Volkihar. You can have only one of these quests active at a time. Simply approach any resident of the castle and ask, “What can I do to help?”
Amulets of Night Power
Quest Giver: Feran Sadri. This quest occurs only once. You must have the Vampire Lord perk “Summon Gargoyle” to receive this quest.
Once you’ve chosen the Vampire Lord perk “Summon Gargoyle” from the Perk constellation, visit Feran Sadri, who has located the last known resting place of a set of ancient Amulets of Night Power. He thinks they should be among vampires, not lying about unguarded for mortals to find. You can ask Feran what the amulets do, where they came from, and if you can keep them once you find them. The amulets are yours...if you can acquire them!
Journey to the location Feran Sadri has indicated, and battle through the foes blocking your path. The amulet you’re searching for is sometimes located inside a treasure chest or is being carried by a particularly strong enemy (like a giant) or on the body of a slain corpse. Sometimes an amulet is hidden deep inside a lengthy dungeon, and sometimes it is closer to the surface. Be sure to visit both dungeons (in either order), and claim both amulets.
Amulet of the Gargoyle
Amulet of Bats
| amulet Name | Properties |
|---|---|
| Amulet of the Gargoyle | While wearing this amulet, your Summon Gargoyle spell summons an additional gargoyle for 30 seconds. Vampire Lord form only. |
| Amulet of Bats | While wearing this amulet, Bats will drain life from any nearby enemies. Vampire Lord form only. |
Quest Conclusion
With both amulets stored in your inventory, head back to Castle Volkihar, and speak with Feran Sadri. He trusts you’ll put those amulets to good use. He also rewards you.
- Leveled Item
- Blood Potion (small chance)
Postquest Activities
You may now speak with another resident of Castle Volkihar and take on a new Faction Quest.
Ancient Power
Quest Giver: Feran Sadri. This quest can occur more than once.
Feran Sadri has been performing a little research on the Bloodstone Chalice you filled during Dawnguard Main Quest: The Bloodstone Chalice. He believes its salutary effects can be prolonged if it is infused with potent vampiric power. To this end, he’s located the petrified remains of an elder vampire. You are to bring these remains to him.
Locate the place Feran Sadri has mentioned, and explore it thoroughly until you reach the body part you’re searching for. It is usually inside a treasure chest, deep in the dungeon. Claim these gruesome (and desiccated) remains.
- Ancient Vampire [body part]
Quest Conclusion
When you return to Castle Volkihar, Feran Sadri tells you he’ll make the necessary preparations for the infusion into the Chalice. You’re then rewarded.
- Leveled Weapon or Item
- Blood Potion (small chance)
Postquest Activities
You may now speak with another resident of Castle Volkihar and take on a new Faction Quest. In addition, you can return to the Bloodstone Chalice and drink from it. When you complete this Faction Quest, you receive the Blood of the Ancients ability (which causes your Vampiric Drain to absorb Magicka and Stamina), and the duration of this ability grows each time you complete this quest. So try to find as many body parts as Feran Sadri allows you to!
Culling the Beast
Quest Giver: Fura Bloodmouth or Garan Marethi. This quest can occur more than once.
Fura (or Garan) has discovered a cluster of feral vampires running wild and upsetting the mortals. You are to cull these brutish beasts before the problem gets out of hand. You must take out the head vampire inside the lair, but any other vampires lurking there are also optional kills. However, you aren’t penalized if you fail to completely remove the vampiric presence.
Journey to the vampire lair and begin systematically culling all of its inhabitants. The combat style you use is completely up to you. Find and face down the Master Vampire, slaughtering all that are feral and fanged of tooth, before this quest is complete.
Quest Conclusion
Stride back to Castle Volkihar and regale your task master with tales of your victory. You may have pitied those thin-bloods, but after disposing of a few, you realize they aren’t worth the worry. Have a present:
- Leveled Weapon or Item
- Blood Potion (small chance)
Postquest Activities
You may now speak with another resident of Castle Volkihar and take on a new Faction Quest.
Deceiving the Herd
Quest Giver: Feran Sadri. This quest can occur more than once.
Feran Sadri has learned that the Dawnguard have increased their operations and have been aggressively recruiting. You are to put a damper on their efforts and give these troublemakers something to worry about. You are to murder someone and make a public display of it. The execution must happen in the streets, for all to see. The higher the profile of the victim, the better. To further change the public’s opinion of the Dawnguard, you can optionally don their garb before committing the murder to make it seem as if you’re a member of their sect, sowing confusion among the herd. Feran hands over Dawnguard armor and an Incriminating Note to plant on the victim you choose. You may ask Feran what he means by a “high-profile” target. Try the following:
- A member of the Hold’s ruling or exiled government, such as the Housecarl or Court Wizard
- A priest, bard, or innkeeper
- Any merchant (blacksmith, etc.)
- Dawnguard Heavy Armor
- Dawnguard Boots
- Dawnguard Gauntlet
- Dawnguard Full Helmet
- Incriminating Letter
Don your Dawnguard Armor, Boots, Gauntlet, and Helmet. Then journey to the city and walk up to a high-profile target. If in doubt, choose the blacksmith or an innkeeper or merchant you don’t normally patronize or receive training from. Then slaughter them. This instantly increases your crime, so attempt to plant the Incriminating Letter as soon after the murder as possible (before the objective updates, even). Then flee, fight, or pay your fine.
Quest Conclusion
Once you’ve slain the high-profile citizen and placed a letter professing to be from the Dawnguard on the corpse, return to Castle Volkihar and tell Feran Sadri of your triumph. This should direct the people’s anger toward the Dawnguard for a time. Now receive your reward.
- Leveled Weapon or Item
- Blood Potion (small chance)
Postquest Activities
You may now speak with another resident of Castle Volkihar and take on a new Faction Quest.
Destroying the Dawnguard
Quest Giver: Fura Bloodmouth or Garan Marethi. This quest occurs only once. It is randomly available once you complete Dawnguard Main Quest: Kindred Judgment.
Fura Bloodmouth (or Garan) believes that now that you possess Auriel’s Bow, the Dawnguard may make a concerted effort to claim it. She recommends striking first, before they can muster a larger force. You are to kill their leaders.
Trek to the entrance to Dayspring Canyon, or Fast-Travel directly to Fort Dawnguard. At the fort’s exterior entrance, expect to be waylaid slightly by Vori, who is openly hostile but is not a critical kill. Neither are the refugees in the small camp below the fortress (although they make good eating!). Enter the fortress, and begin your massacre. The following foes must be defeated:
- Agmaer (armed with a Crossbow and Dawnguard Axe)
- Celann (armed with a Crossbow and Dawnguard Axe)
- Durak (armed with a Crossbow)
- Florentius Baenius (armed with fire magic)
- Gunmar (armed with a Crossbow and Dawnguard Axe)
- Isran (armed with Dawnguard Hammer)
- Sorine Jurard (armed with a Crossbow)
Once you’re inside the fort and begin your killing, you may be overwhelmed by enemies almost immediately. The Dawnguard leaders are tough and attack with both ranged and crushingly brutal melee weapons, and they certainly aren’t pleased to see you. In order to survive, you may wish to consider the following:
- Continuously move throughout the fort: If you explored the fort thoroughly during Dawnguard Main Quest: Dawnguard, you know where the dead ends are and can therefore avoid becoming trapped. Staying in the main entrance hall is just asking to be slaughtered with attacks coming from multiple directions.
- Vary your attack style: Remember you have potent powers at your disposal. You can (for example) utilize stealth and quickly attempt sneak attacks on two or three leaders before anyone notices (this includes using the spiral stairs to flee from enemies before sneaking back for a silent war of attrition when they fail to find you). Attack during the night, and more foes are likely to be sleeping in the dormitory to the north. Or attack during the day, then quickly flee outside, where you can fire Sunhallowed Arrows at the sun, raining death down on your enemies from above.
- Bring reinforcements: If most of your foes are focused on defeating Serana, and a Death Hound is dealing with the Dawnguard Huskies, you have fewer enemies to repel. Better yet, make your own reinforcements by resurrecting the fallen Dawnguard leaders as zombies, then using them to take down their former allies.
The Vampire Lord form is another powerful asset at your disposal. If you’re lucky, and you’ve collected the Amulets of Night Power and Rings of Blood Magic prior to this quest being given (which has a random chance of occurring), and you’ve diligently increased your perks (e.g., so you can summon two gargoyles while wearing one of the Amulets), you can theoretically make your raiding party up to seven members strong (you, a foe you’ve raised from the dead, Serana and a foe she’s raised from the dead, a Death Hound, and two gargoyles)!
Quest Conclusion
Once every Dawnguard leader lies dead, gather what spoils you wish, then return to Castle Volkihar. Fura (or Garan) reckons your victory should slow the Dawnguard down. And it does: The Dawnguard Attack Wilderness Encounter will no longer occur. You also receive your reward:
- Leveled Weapon or Item
- Blood Potion (small chance)
Postquest Activities
You may now speak with another resident of Castle Volkihar and take on a new Faction Quest.
The Gift
Quest Giver: Vingalmo. This quest can occur more than once. You must be married (and wait a few days) before you can receive this quest.
Vingalmo has heard of your wedding at the Temple of Mara in Riften (completing of Side Quest: The Bonds of Matrimony) and wonders whether your spouse might benefit from Harkon’s Gift. You are to get your spouse to trust you, calming their nerves via Vampire’s Seduction, and then embrace them.
Travel to where your spouse is located. You need not talk to them; simply cast Vampire’s Seduction, and when they’re bathed in the green light of your magic, speak to them and elect to feed. After a sharp embrace, your betrothed joins you in the immortal life!
Quest Conclusion
When your spouse has received their gift, head back to Castle Volkihar, and tell Vingalmo of your other family’s addition. You may wish to visit your spouse periodically to see how their progression is going. For the moment, claim your other reward.
- Leveled Weapon or Item
Postquest Activities
You may now speak with another resident of Castle Volkihar and take on a new Faction Quest.
The Hunt
Quest Giver: Garan Marethi (and sometimes Fura Bloodmouth). This quest can occur more than once.
Garan Marethi (or Fura Bloodmouth) has learned the whereabouts of a troublesome Dawnguard member, usually traveling in the guise of a bard, pilgrim, or merchant. You’re ordered to track him down and dispose of him. However, discretion is important; the vampires don’t want to “stir the nest, just skin a rat.” If you ask more specifically for information, Garan (or Fura) spells it out so a troll could understand: Don’t get caught.
When you reach the settlement, seek out the Dawnguard in citizen’s clothing. You’re able to ask him or her a few questions, which confirms your suspicions (as does that shifty expression). However, killing the rat in cold blood won’t complete the quest and is seen as a crime. Instead, a spot of stealth is in order.
Sometimes, you can speak with your target and persuade or intimidate them into following you. Lead them somewhere out of the way, make sure you’re alone, and then quickly take them out in a single strike. This isn’t possible every time.
Alternately, you can leave whatever establishment (usually a tavern) you may have found the Dawnguard in, and wait for him or her to wander the settlement’s streets. Survey the area, or cast magic so you’re not seen. And then defeat the Dawnguard troublemaker without being spotted (this is easily achieved by crouching so you’re hidden and striking them with a ranged shot).
Quest Conclusion
Once the pretend citizen is a very real corpse, head back to Garan Marethi (or Fura Bloodmouth) inside Castle Volkihar. He (or she) is impressed (although less so if you were seen), and you’re given your reward.
- Leveled Weapon or Item
- Blood Potion (small chance)
Postquest Activities
You may now speak with any Castle Volkihar resident, asking whether they require help, and continue additional Faction Quests.
New Allegiances
Quest Giver: Vingalmo. This quest can occur more than once.
Vingalmo tells you he’s found a new candidate, ripe for Harkon’s Gift. Your task is to welcome this soul into the family. Currently, the candidate is a pathetic creature, but the gift will embolden them. You are to calm the nerves of this lost soul through Vampiric Seduction. When they are pliant, embrace and bite them on the neck. Ask further questions if you wish.
Seek out your quarry, who lacks the enthusiasm to exist much longer in this world. Target them, and use Vampire’s Seduction. When the candidate is bathed in the green light of your power, speak to them, electing to feed. After a quick bite, the newest vampire of Skyrim is birthed!
Quest Conclusion
After you bite the citizen, journey back to Castle Volkihar and inform Vingalmo your fangs worked properly. He appreciates your help and tells you that if you visit your prey again, they are likely to be more appreciative of their transformation. Wait for a day or so and visit them to see how confident they become, if you wish. There is a coffin in the new vampire’s home that you can use, too, if you wish.
- Leveled Weapon or Item
- Blood Potion (small chance)
Postquest Activities
You may now speak with another resident of Castle Volkihar and take on a new Faction Quest.
Protecting the Bloodline
Quest Giver: Fura Bloodmouth or Garan Marethi. This quest can occur more than once.
Fura Bloodmouth (or Garan Marethi) has found a feral-blooded vampire holed up with other foes. The vampire has infiltrated a lair and may be about to turn all the inhabitants into bloodsucking fiends. You are to dispatch the vampire and any other hostiles you see fit.
Commence your task by heading to the lair in question, and slay anyone who stands in your way. You need not defeat any of the usual inhabitants (although they’re always hostile toward you). However, you must find and defeat the Master Vampire, snuffing him from this realm, before this quest can conclude.
Quest Conclusion
Once the Master Vampire has tasted your vengeance, traipse your way back to Castle Volkihar, and tell Fura Bloodmouth (or Garan Marethi) of your antics. Your task master always thinks it best to deal with a problem by ripping it at the root. You’re then offered a valuable item for your time.
- Leveled Weapon or Item
- Blood Potion (small chance)
Postquest Activities
You may now speak with another resident of Castle Volkihar and take on a new Faction Quest.
Rings of Blood Magic
Quest Giver: Feran Sadri. This quest occurs only once.
After you’ve completed a few tasks for him successfully, Feran Sadri lets you in on a discovery he’s made: He’s found the whereabouts of a set of ancient Rings of Blood Magic. He isn’t about to let some vagabond add them to a treasure pile. You can ask Feran what the rings do, where they came from, and if you can keep them once you find them. The rings are yours...if you can find them!
Journey to the location Feran Sadri has indicated, and battle through the foes blocking your path. The ring in question is sometimes located inside a treasure chest, being carried by a particularly strong enemy (like a Hagraven), or on the body of a slain corpse. Sometimes a ring is hidden deep inside a lengthy dungeon, and sometimes it is closer to the surface. Be sure you visit both dungeons (in either order), and claim both rings.
Ring of the Beast
Ring of the Erudite
| ring Name | Properties |
|---|---|
| Ring of the Beast | While wearing this ring, you will receive 100 extra Health and your claw attacks will do an additional 20 damage. Vampire Lord form only. |
| Ring of the Erudite | While wearing this ring, you will receive 100 extra Magicka and will regenerate Magicka faster. Vampire Lord form only. |
Quest Conclusion
With both rings on your person, return to Castle Volkihar, and speak with Feran Sadri. He trusts you’ll put those rings to good use. He also rewards you.
- Leveled Weapon or Item
Postquest Activities
You may now speak with another resident of Castle Volkihar and take on a new Faction Quest.