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Elder Scrolls V: Skyrim eGuide
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Contents

  • Essentials
    • Training
      • Song of the Dragonborn
      • Training Part 1: Character Creation
      • Selecting a Race
      • Skills and Perks
      • Skill Constellations
      • Character Archetypes
      • Training Part 2: Combat, Development, and Crafting
      • Crafting
      • Training Part 3: Adventuring Across Skyrim
      • Training Part 4: Hearthfire
      • Training Part 5: Hearthfire: Adoption
    • Inventory
      • Inventory
    • The Bestiary
      • The Bestiary
    • Appendices
      • Appendices
      • The Language of Dragons
  • Quests
    • Quests
      • Main Quest
      • Main Quest: Act I
      • Main Quest: Act II
      • Main Quest: Act III
      • The Companions Quests
      • The Companions Radiant Quests
      • The College of Winterhold Quests
      • The College Radiant Quests
      • Apprentice Radiant Quests
      • Ritual Spell Radiant Quests
      • Thieves Guild Quests
      • Thieves Guild Radiant Quests
      • Additional Jobs
      • City Influence Quests
      • The Dark Brotherhood Quests
      • Dark Brotherhood Radiant Quests
      • Civil War Quests
      • Civil War Quests: Imperial
      • Civil War Quests: Stormcloak
      • Daedric Quests
      • Other Factions Quests
      • The Greybeards Quests
      • The Blades Quests
      • The Bards College Quests
      • Temple Quests
      • Side Quests
      • Dungeon Quests and Other Activities
      • Miscellaneous Objectives
      • Favors
    • Dawnguard Quests
      • Dawnguard Quests
      • Dawnguard Main Quest
      • Postquest Activities
      • Dawnguard Faction Quests
      • Vampire Faction Quests
      • Dawnguard Side Quests
      • Dawnguard Regional Activities
      • Regional Activities: Soul Cairn
      • Regional Activities: Forgotten Vale
    • Dragonborn Quests
      • Dragonborn Quests
      • Dragonborn Main Quest
      • Solstheim Side Quests
      • Solstheim Regional Activities
      • World Interactions and Encounters
      • Dawnguard World Interactions and Encounters
      • Dragonborn World Interactions and Encounters
  • The Atlas
    • The Atlas
      • The Atlas of Skyrim
    • Hold 1: Haafingar
      • Hold 1: Haafingar
      • Hold Capital: Solitude
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 2: Hjaalmarch
      • Hold 2: Hjaalmarch
      • Hold Capital: Morthal
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 3: The Pale
      • Hold 3: The Pale
      • Hold Capital: Dawnstar
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 4: Winterhold Hold
      • Hold 4: Winterhold Hold
      • Hold Capital: Winterhold
      • Primary Locations
      • Secondary Locations
    • Hold 5: The Reach
      • Hold 5: The Reach
      • Hold Capital: Markarth
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 6: Whiterun Hold
      • Hold 6: Whiterun Hold
      • Hold Capital: Whiterun
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 7: Eastmarch
      • Hold 7: Eastmarch
      • Hold Capital: Windhelm
      • Primary Locations
      • Secondary Locations
    • Hold 8: Falkreath Hold
      • Hold 8: Falkreath Hold
      • Hold Capital: Falkreath
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 9: The Rift
      • Hold 9: The Rift
      • Hold Capital: Riften
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Blackreach and Other Realms
      • Blackreach and Other Realms
      • Primary Locations
    • Soul Cairn
      • Soul Cairn
      • Soul Cairn Major Locations
      • Soul Cairn Minor Locations
      • Forgotten Vale
      • Forgotten Vale Major Locations
      • Forgotten Vale Minor Locations
    • Solstheim: Northern Mountains
      • Solstheim: Northern Mountains
      • Skaal Village
      • Primary Locations
      • Secondary Locations
    • Solstheim: Southern Ash Lands
      • Solstheim: Southern Ash Lands
      • Raven Rock
      • Tel Mithryn
      • Primary Locations
      • Secondary Locations
    • Apocrypha
      • Apocrypha
      • Primary Locations
  • Extras
    • Choosing the Correct Attire
      • Choosing the Correct Attire
    • The Path of the Undeath
      • The Path of the Undeath
    • The Path of the Lycanthrope
      • The Path of the Lycanthrope
    • Advanced Crafting
      • Advanced Crafting
    • Hearthfire: Owning a Home
      • Hearthfire: Owning a Home
    • Top Ten Inventory Items
      • Top Ten Inventory Items
    • Places to See in Solstheim
      • Places to See in Solstheim
  • Video
    • Videos
      • Bonus Content Videos
  • Interactive Map
    • Interactive Map
      • Interactive Map

Elder Scrolls V: Skyrim Guide › The Atlas › Solstheim: Northern Mountains

Secondary Locations

[S.NA] Spiky Grass Island

A tiny island with two windswept and dying trees and some spiky grass wafting in the breeze.

[S.NB] The Ever-Anchored Ship

  • Related Quests: Dragonborn Main Quest: Cleansing the Stones

Two rowboats on the shore and a ghostly ship anchored out to sea, the sailors from this vessel—Benkum, Hjalfar, Liesi, and Palevius Lex—are bound to the Water Stone until you free them. There is no way to board the ship; it waits for its crew in the mists of the Sea of Ghosts.

[S.NC] Waterfall and Grazing Netch

A small herd of grazing Netch are floating above the sea, at the base of a waterfall.

  • Bull Netch
  • Belly Netch
  • Netch Calf

[S.ND] Mudcrab Tidal Pools

  • Related Quests: Solstheim Side Quest: Deathbrand

North of the Water Stone and south of Bristleback Cave is a windswept part of the coast. During Solstheim Side Quest: Deathbrand, the water in one of the tidal pools here recedes, allowing you to reach a half-submerged Ancient Chest. Expect Rieklings to swarm the Mudcrabs as you reach this frigid shoreline (kill them all, join either side, and mop up survivors, or watch and slay stragglers). Inside the chest are some gauntlets.

  • Ancient Chest
  • Unique Item: Deathbrand Gauntlets [DB5/31]
  • Mudcrab
  • Riekling

[S.NE] Riekling Chest

Southwest of Northshore Landing, along the freezing coast, is a chest [Novice] daubed with glyphs and pierced by Riekling spears.

  • Chest [Novice]

[S.NF] The Fisherman’s Haul

A small rowboat is moored on this small promontory, with some food and ingredients hidden in the nearby rocks.

[S.NG] Riekling Barrel Hoard

  • Related Quests: Solstheim Side Quest: The Great Solstheim Strongbox Hunt*

North of Damphall Mine, on the snowy foothills southwest of Fahlbtharz is a platform filled with barrels. Expect Rieklings to burst from some of them as you approach.

  • Chest
  • East Empire Company Strongbox [DB10/33]
  • East Empire Pendant

[S.NH] Horker Iceberg

A few lazy Horkers are lolling around on this large island-sized iceberg. You can also find a Draugr coffin containing a small deposit of Stalhrim.

  • Horker
  • Stalhrim Deposit

[S.NI] White Ridge Barrow Hut

  • Related Quests: Solstheim Side Quest: Spider Crafting*

Almost directly south of the main barrow entrance is a web-coated hut teeming with Albino Spiders. If you can survive a trek through White Ridge Barrow, you can use the trapdoor in this hut to quickly return to the spider-crafting equipment within White Ridge Sanctum.

  • Albino Spider
  • Sapphire Geode (2)

[S.NJ] Forgotten Spoils

Head northwest from Hrothmund’s Barrow, looking for a Sapphire Geode, and the summit of a long cascading waterfall that tumbles down to Castle Karstaag. On the rocky outcrops at the top of the waterfall is a chest [Adept] to loot.

  • Chest [Adept]
  • Loose gear

[S.NK] Desolate Hunter’s Camp

  • Related Quests: Solstheim Side Quest: The Great Solstheim Strongbox Hunt*

A windswept camp with a dead fire and an even more dead Reaver (recently pin-cushioned by Rieklings, who ambush you here) holds a couple of secrets among the barrels and boxes:

  • Chest
  • Strongbox [Apprentice]
  • East Empire Company Strongbox [DB11/33]
  • East Empire Pendant
  • Loose gear
  • Riekling

[S.NL] Shrine of Zenithar

  • Related Quests: Solstheim Side Quest: The Great Solstheim Strongbox Hunt*

On the rocky, snow-clad ground south of Moesring Pass, above Frostmoon Crag, are a variety of mining deposits, along with a windswept shrine. Don’t forget the adjacent East Empire Strongbox [Expert]!

  • Corundum Ore (2)
  • Corundum Ore Vein
  • East Empire Company Strongbox [DB12/33]
  • East Empire Pendant
  • Pickaxe
  • Sapphire Geode (2)
  • Shrine of Zenithar [DB1/1]
  • Silver Ore Vein (2)

[S.NM] Dragon Mound: Frozen Shoals

  • Related Quests: Main Quest: Dragon Rising

This small island has a dragon mound, and a small group of Horkers, along with a chest [Novice] near one of the marker stones. This dragon mound is initially sealed. It opens during Main Quest: Dragon Rising. If you visit during or after this point in the Main Quest, the dragon will still be circling the area. Attack! Rend! Be victorious!

  • Dragon
  • Horker
  • Chest [Novice]

[S.NN] Giant Nirnroot Island

  • Related Quests: Solstheim Side Quest: The Great Solstheim Strongbox Hunt*

To the very northeast of the map lies a strange island where Spriggans guard at least six incredibly large Nirnroot plants. Recently, an ill-equipped alchemist moored his boat here (on the southeast shore, with an East Empire Strongbox [Expert] inside) but was slain before he could harvest the softly chiming bounty. His corpse can be found in the middle of the isle.

  • East Empire Company Strongbox [DB13/33]
  • East Empire Pendant
  • Spriggan

[S.NO] Riekling Outpost Island

  • Related Quests: Solstheim Side Quest: The Great Solstheim Strongbox Hunt*

On the small, dark-soiled island north of Haknir’s Shoal is a small Riekling outpost. Expect a mounted Riekling and at least four lesser foes to slay, before you pick through their hoard of items. The East Empire Strongbox [Expert] is inside the watchtower.

  • Chest (3)
  • East Empire Company Strongbox [DB14/33]
  • East Empire Pendant
  • Mounted Riekling
  • Riekling

[S.NP] Lurker Ambush 
(Tidal Pool)

Across from Haknir’s Shoal to the west is a tidal pool. As you progress through the Dragonborn Main Quest, Lurkers may appear here.

  • Lurker

[S.NQ] Temple of Miraak: Secret Exit

  • Related Quests: Dragonborn Main Quest: The Temple of Miraak

A pull chain allows you (and Frea) to exit the Temple of Miraak here, just southeast of the Headwaters of Harstrad and west of the Wind Stone. After you have left the temple this way, you can reenter it from here at any time.

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