Prima Games eGuides
primagames.com Browse Redeem a code Help
Elder Scrolls V: Skyrim eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Essentials
    • Training
      • Song of the Dragonborn
      • Training Part 1: Character Creation
      • Selecting a Race
      • Skills and Perks
      • Skill Constellations
      • Character Archetypes
      • Training Part 2: Combat, Development, and Crafting
      • Crafting
      • Training Part 3: Adventuring Across Skyrim
      • Training Part 4: Hearthfire
      • Training Part 5: Hearthfire: Adoption
    • Inventory
      • Inventory
    • The Bestiary
      • The Bestiary
    • Appendices
      • Appendices
      • The Language of Dragons
  • Quests
    • Quests
      • Main Quest
      • Main Quest: Act I
      • Main Quest: Act II
      • Main Quest: Act III
      • The Companions Quests
      • The Companions Radiant Quests
      • The College of Winterhold Quests
      • The College Radiant Quests
      • Apprentice Radiant Quests
      • Ritual Spell Radiant Quests
      • Thieves Guild Quests
      • Thieves Guild Radiant Quests
      • Additional Jobs
      • City Influence Quests
      • The Dark Brotherhood Quests
      • Dark Brotherhood Radiant Quests
      • Civil War Quests
      • Civil War Quests: Imperial
      • Civil War Quests: Stormcloak
      • Daedric Quests
      • Other Factions Quests
      • The Greybeards Quests
      • The Blades Quests
      • The Bards College Quests
      • Temple Quests
      • Side Quests
      • Dungeon Quests and Other Activities
      • Miscellaneous Objectives
      • Favors
    • Dawnguard Quests
      • Dawnguard Quests
      • Dawnguard Main Quest
      • Postquest Activities
      • Dawnguard Faction Quests
      • Vampire Faction Quests
      • Dawnguard Side Quests
      • Dawnguard Regional Activities
      • Regional Activities: Soul Cairn
      • Regional Activities: Forgotten Vale
    • Dragonborn Quests
      • Dragonborn Quests
      • Dragonborn Main Quest
      • Solstheim Side Quests
      • Solstheim Regional Activities
      • World Interactions and Encounters
      • Dawnguard World Interactions and Encounters
      • Dragonborn World Interactions and Encounters
  • The Atlas
    • The Atlas
      • The Atlas of Skyrim
    • Hold 1: Haafingar
      • Hold 1: Haafingar
      • Hold Capital: Solitude
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 2: Hjaalmarch
      • Hold 2: Hjaalmarch
      • Hold Capital: Morthal
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 3: The Pale
      • Hold 3: The Pale
      • Hold Capital: Dawnstar
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 4: Winterhold Hold
      • Hold 4: Winterhold Hold
      • Hold Capital: Winterhold
      • Primary Locations
      • Secondary Locations
    • Hold 5: The Reach
      • Hold 5: The Reach
      • Hold Capital: Markarth
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 6: Whiterun Hold
      • Hold 6: Whiterun Hold
      • Hold Capital: Whiterun
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 7: Eastmarch
      • Hold 7: Eastmarch
      • Hold Capital: Windhelm
      • Primary Locations
      • Secondary Locations
    • Hold 8: Falkreath Hold
      • Hold 8: Falkreath Hold
      • Hold Capital: Falkreath
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 9: The Rift
      • Hold 9: The Rift
      • Hold Capital: Riften
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Blackreach and Other Realms
      • Blackreach and Other Realms
      • Primary Locations
    • Soul Cairn
      • Soul Cairn
      • Soul Cairn Major Locations
      • Soul Cairn Minor Locations
      • Forgotten Vale
      • Forgotten Vale Major Locations
      • Forgotten Vale Minor Locations
    • Solstheim: Northern Mountains
      • Solstheim: Northern Mountains
      • Skaal Village
      • Primary Locations
      • Secondary Locations
    • Solstheim: Southern Ash Lands
      • Solstheim: Southern Ash Lands
      • Raven Rock
      • Tel Mithryn
      • Primary Locations
      • Secondary Locations
    • Apocrypha
      • Apocrypha
      • Primary Locations
  • Extras
    • Choosing the Correct Attire
      • Choosing the Correct Attire
    • The Path of the Undeath
      • The Path of the Undeath
    • The Path of the Lycanthrope
      • The Path of the Lycanthrope
    • Advanced Crafting
      • Advanced Crafting
    • Hearthfire: Owning a Home
      • Hearthfire: Owning a Home
    • Top Ten Inventory Items
      • Top Ten Inventory Items
    • Places to See in Solstheim
      • Places to See in Solstheim
  • Video
    • Videos
      • Bonus Content Videos
  • Interactive Map
    • Interactive Map
      • Interactive Map

Elder Scrolls V: Skyrim Guide › The Atlas › Hold 4: Winterhold Hold

Secondary Locations

[4.A] Shrine of Dibella: Watching Dawnstar

Visible from the main road heading south away from Dawnstar in the Pale, this rocky abutment has a carved platform upon which the writhing and sensual form of Dibella is visible. This shrine marks the edge of this Hold. Upon the Shrine is a Skill Book.

  • Skill Book [Illusion]: Incident at Necrom
  • Shrine of Dibella [2/8]

[4.B] Hunter’s Overlook: Fellhammer Wastes

North and a little west of Fort Fellhammer, around the steep mountain crags, is a small campfire with two hunters on an exposed overlook above the Shrine of Dibella. This offers excellent views of Dawnstar and the Nightcaller Temple.

  • Crafting: Tanning Rack

[4.C] Wolf Den: Fellhammer Wastes

On the forested floor below the windswept snow flurries just northwest of Fort Fellhammer is a rocky alcove where wolves prowl. Defeat the wild animals guarding this den, and inspect the bandit corpse within. There’s little else but fallen prey and bones here.

[4.D] Yisra’s Beachside Combustion

Related Quests

Miscellaneous Objective: Lost Apprentices: Yisra*

South of the island on which Yngvild is located is a section of blasted beach. It appears a College apprentice named Yisra has misfired her Flame Cloak. This is one of the missing Apprentices that Phinis Gestor of the College of Winterhold is looking for. Listen to him talk about this, then bring back proof of Yisra’s demise; search her crispy corpse for a necklace.

  • Unique Item: Yisra’s Necklace [39/112]
  • Spell Tome: Flame Cloak

[4.E] The Iceberg Explorer

Just north of the Tower Stone but only safely accessible by clambering up from the north, a half-buried skeleton lies encased in this iceberg, just off the coast of the Sea of Ghosts. The flag the long-dead explorer was carrying still flutters near a Chest and Skill Book.

  • Skill Book [Heavy Armor]: The Knights of the Nine
  • Chest

[4.F] Shrine of Talos: Winterhold Glaciers

Half buried in the snow that blasts up the glacial valleys is a Shrine to Talos. A small number of offerings (mainly equipment) is left here. Follow the ground, heading east from Hob’s Fall Cave, along the coast.

  • Skill Book [Two-Handed]: Words and Philosophy
  • Shrine of Talos [3/17]
  • Loose gear

[4.G] Frozen Mammoth

Encased in ice, too cold to rot, are the remains of an ancient frozen mammoth. Adventurers have used this frozen beast as target practice, enabling you to collect a few arrows and weapons. More mammoth bones are on top of this glacier.

  • Loose gear

[4.H] Wet Bones

On top of the glacier, just west of Saarthal, is an easily overlooked cluster of rocks near half-buried skeletons (human and deer). They lie next to a dwarven chest. Expect a choice item or two from it.

  • Chest

[4.I] Dwarven Monument: Mount Anthor Summit

At the top of Mount Anthor (accessed via some treacherous climbing from Mount Anthor [4.16]) is a small dwarven monument. Little is known about this. Beware of Ice Wraiths guarding the spectacular view south.

  • Chest (2)
  • Mineable ore (Quicksilver)

[4.J] Shrine of Talos: Sea of Ghosts

Facing the Frostflow Lighthouse in the distance is a large statue of Talos, with the snake intertwined by his feet. Climb the small rock and ice island the statue stands on for a blessing and the following items:

  • Skill Book [One-Handed]: The Importance of Where
  • Shrine of Talos [4/17]
  • Apothecary’s Satchel
  • Loose gear

[4.K] Shrine of Talos: Ilas-Tei’s Last Stand

Related Quests

  • Miscellaneous Objective: Lost Apprentices: Ilas-tei*

On the tidal ground north of Ysgramor’s Tomb is an old Shrine to Talos, along with a cage of Skeevers. These have recently been freed and have savaged an Argonian named Ilas-Tei. This is one of the missing Apprentices that Phinis Gestor of the College of Winterhold is looking for. Listen to him talk about this, then bring back proof of Ilas-Tel’s demise. Scrabble around for some scrolls and a Skill Book on the cage crates.

  • Skill Book [Alteration]: Breathing Water
  • Unique Item: Ilas-Tei’s Ring [40/112] (Ilas-Tei)
  • Shrine of Talos [5/17]
  • Apothecary’s Satchel
  • Loose gear

[4.L] Altar of Xrib

Perched atop Sightless Pit is an ancient sacrificial altar, with piles of bones indicating how well used this location once was. Among the bones are a Skill Book and various offerings. But disturb them at your peril; touching anything here will awaken the skeleton on the altar and will resurrect two more from the pile of bones behind you for a surprise ambush.

  • Skill Book [Conjuration]: The Doors of Oblivion
  • Loose gear

[4.M] The Chill

The Soldiers of Winterhold have found a novel way of imprisoning ne’er-do-wells now that their town is in ruins: They cage them inside a glacial island northwest of Septimus Signus’s Outpost. The cages are locked (Adept), but check the top of the glacier for a gold deposit. If you’re jailed here, this location is guarded by Frost Atronachs.

  • Mineable ore (Gold)

[4.N] Trapped for Eternity

Between the glacier pathways, approaching the seashore almost due east of Winterhold, are two brittle skeletons, both long dead. A triggered Bear Trap is the clue to how they came to rest here forever.

  • Apothecary’s Satchel

[4.O] Rundi’s Mistake

Related Quests

Miscellaneous Objective: Lost Apprentices: Rundi*

Atop a glacier (approach it from the west to climb onto it) is a summoning circle with three Runic traps that explode with frost damage as you step near them. The body of a mage named Rundi is here, close to some offerings, a unique dagger, and a Skill Book. This is one of the missing Apprentices that Phinis Gestor of the College of Winterhold is looking for. Listen to him talk about this, then bring back proof of Rundi’s demise.

  • Danger! Rune Trap (Frost)
  • Skill Book [Alchemy]: Mannimarco, King of Worms
  • Unique Weapon: Rundi’s Dagger [26/80]

[4.P] Hunter’s Camp: Glacier’s Edge

A small, two-tent camp with an unlit fire sit on the edge of the glacier. Aside from offering impressive views of the College of Winterhold to the northwest, there’s a locked strongbox and skeleton to sort through.

  • Strongbox (Adept)

[4.Q] Haul of the Horkers

Down on the ground close to the windswept beach, in the glacial canyon, are two vicious Horkers. They valiantly guard a bloodied pile of bones, close to a locked chest.

  • Chest (Locked: Novice)

[4.R] Hunters’ Camp: Sea Shore of Ghosts

While their horse waits patiently for them to return, two hunters have departed their camp in search for Horkers. They’ve already hauled in one and cut it up for meat and tusks. Search the campsite for the following (you can ride the horse without penalty).

  • Skill Book [Light Armor]: Rislav the Righteous
  • Horse
  • Knapsack

[4.S] Hunter’s Last Stand: Sea Shore of Ghosts

Side Quest: The Great Skyrim Treasure Hunt*

The hunters from the camp close to the shore have felled their final Horker; they both lie dead, run through by more Horkers than they could cope with. Kill any remaining Horkers, and search the hunters’ corpse; there’s some equipment and a Treasure Map to find.

  • Treasure Map VIII [3/11]
  • Loose gear

[4.T] Ill-Gotten Gains: Sea Shore of Ghosts

In the glacial field just east of Snow Veil Sanctum is a shallow fissure with a dead Horker and usually a Wild Animal guarding a couple of crates and a locked treasure chest. Pry open the chest to see what long-dead smugglers have left you.

  • Chest (Adept)

[4.U] Fisherman’s Camp: Slaughterfish Bay

Northwest of the Wreck of the Winter War, on the muddy shore just before the glacial line, is a small fisherman’s camp. Aside from chopping wood, you can take whatever mead remains in this deserted camp, and flip through the Fisherman’s Journal for a clue as to what happened here. The fish certainly are biting; the waters just offshore are teeming with Slaughterfish. If you can survive the onslaught, swim out to the overturned fishing boat and search for a knapsack and other loose gear.

  • Fisherman’s Journal
  • Knapsack
  • Loose Gear

[4.V] Avalanche Pass

In a high mountain pass between Mount Anthor and Snow Veil Sanctum, a caravan of refugees and their cart have been wiped out by an avalanche. Pick through the debris for any loose loot before moving on. If you’ve entered this pass from the eastern side, be careful, or you might face the same fate....

  • Loose Gear

[4.W] Shrine of Arkay: Windhelm Hills

On the snowbanks above Windhelm, close to where the Stormcloaks base their Winterhold camp during the Civil War, is a Shrine to Arkay, usually guarded by a Wispmother. Approach the altar through the standing stones and receive a blessing if you wish.

  • Shrine of Arkay [4/12]

Keep reading with a free account

The first 3 sections of Elder Scrolls V: Skyrim are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousPrimary Locations NextHold 5: The Reach