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Elder Scrolls V: Skyrim eGuide
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Contents

  • Essentials
    • Training
      • Song of the Dragonborn
      • Training Part 1: Character Creation
      • Selecting a Race
      • Skills and Perks
      • Skill Constellations
      • Character Archetypes
      • Training Part 2: Combat, Development, and Crafting
      • Crafting
      • Training Part 3: Adventuring Across Skyrim
      • Training Part 4: Hearthfire
      • Training Part 5: Hearthfire: Adoption
    • Inventory
      • Inventory
    • The Bestiary
      • The Bestiary
    • Appendices
      • Appendices
      • The Language of Dragons
  • Quests
    • Quests
      • Main Quest
      • Main Quest: Act I
      • Main Quest: Act II
      • Main Quest: Act III
      • The Companions Quests
      • The Companions Radiant Quests
      • The College of Winterhold Quests
      • The College Radiant Quests
      • Apprentice Radiant Quests
      • Ritual Spell Radiant Quests
      • Thieves Guild Quests
      • Thieves Guild Radiant Quests
      • Additional Jobs
      • City Influence Quests
      • The Dark Brotherhood Quests
      • Dark Brotherhood Radiant Quests
      • Civil War Quests
      • Civil War Quests: Imperial
      • Civil War Quests: Stormcloak
      • Daedric Quests
      • Other Factions Quests
      • The Greybeards Quests
      • The Blades Quests
      • The Bards College Quests
      • Temple Quests
      • Side Quests
      • Dungeon Quests and Other Activities
      • Miscellaneous Objectives
      • Favors
    • Dawnguard Quests
      • Dawnguard Quests
      • Dawnguard Main Quest
      • Postquest Activities
      • Dawnguard Faction Quests
      • Vampire Faction Quests
      • Dawnguard Side Quests
      • Dawnguard Regional Activities
      • Regional Activities: Soul Cairn
      • Regional Activities: Forgotten Vale
    • Dragonborn Quests
      • Dragonborn Quests
      • Dragonborn Main Quest
      • Solstheim Side Quests
      • Solstheim Regional Activities
      • World Interactions and Encounters
      • Dawnguard World Interactions and Encounters
      • Dragonborn World Interactions and Encounters
  • The Atlas
    • The Atlas
      • The Atlas of Skyrim
    • Hold 1: Haafingar
      • Hold 1: Haafingar
      • Hold Capital: Solitude
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 2: Hjaalmarch
      • Hold 2: Hjaalmarch
      • Hold Capital: Morthal
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 3: The Pale
      • Hold 3: The Pale
      • Hold Capital: Dawnstar
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 4: Winterhold Hold
      • Hold 4: Winterhold Hold
      • Hold Capital: Winterhold
      • Primary Locations
      • Secondary Locations
    • Hold 5: The Reach
      • Hold 5: The Reach
      • Hold Capital: Markarth
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 6: Whiterun Hold
      • Hold 6: Whiterun Hold
      • Hold Capital: Whiterun
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 7: Eastmarch
      • Hold 7: Eastmarch
      • Hold Capital: Windhelm
      • Primary Locations
      • Secondary Locations
    • Hold 8: Falkreath Hold
      • Hold 8: Falkreath Hold
      • Hold Capital: Falkreath
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 9: The Rift
      • Hold 9: The Rift
      • Hold Capital: Riften
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Blackreach and Other Realms
      • Blackreach and Other Realms
      • Primary Locations
    • Soul Cairn
      • Soul Cairn
      • Soul Cairn Major Locations
      • Soul Cairn Minor Locations
      • Forgotten Vale
      • Forgotten Vale Major Locations
      • Forgotten Vale Minor Locations
    • Solstheim: Northern Mountains
      • Solstheim: Northern Mountains
      • Skaal Village
      • Primary Locations
      • Secondary Locations
    • Solstheim: Southern Ash Lands
      • Solstheim: Southern Ash Lands
      • Raven Rock
      • Tel Mithryn
      • Primary Locations
      • Secondary Locations
    • Apocrypha
      • Apocrypha
      • Primary Locations
  • Extras
    • Choosing the Correct Attire
      • Choosing the Correct Attire
    • The Path of the Undeath
      • The Path of the Undeath
    • The Path of the Lycanthrope
      • The Path of the Lycanthrope
    • Advanced Crafting
      • Advanced Crafting
    • Hearthfire: Owning a Home
      • Hearthfire: Owning a Home
    • Top Ten Inventory Items
      • Top Ten Inventory Items
    • Places to See in Solstheim
      • Places to See in Solstheim
  • Video
    • Videos
      • Bonus Content Videos
  • Interactive Map
    • Interactive Map
      • Interactive Map

Elder Scrolls V: Skyrim Guide › Quests › Dragonborn Quests

Dragonborn World Interactions and Encounters

Dragonborn introduces a number of new World Encounters and Interactions. Most of these will occur only on the isle of Solstheim, although many encounters from the mainland can be found there as well.

Tip

You have very little control over when World Interactions and Encounters will occur; just investigate or interact with the ones that interest you. The following tables list all of the new Dragonborn-related World Interactions and Encounters.

DRAGONBORN World Interactions

Two new World Interactions can occur based on your actions in Dragonborn.

World Interactions Description Prerequisites
1. Soul Stealing When you kill a dragon, Miraak may appear and steal its soul. When you eventually kill him, you will recover all of the souls he stole from you in this way. Dragonborn Main Quest: The Temple of Miraak completed; Dragonborn Main Quest: At the Summit of Apocrypha not completed. You must have just killed a dragon.
2. Riekling Rescue When fighting outdoors on Solstheim, several Rieklings may appear to aid you. Solstheim Side Quest: The Chief of Thirsk Hall completed. Solstheim exterior only.

DRAGONBORN World Encounters

The following World Encounters may occur as you explore the isle of Solstheim whether on roads or off the beaten track. In addition to these encounters, many of the World Encounters from mainland Skyrim may (randomly) occur on Solstheim.

Wilderness Encounter Description Prerequisites
01. Hunters versus Elk Two hunters pursue a fleeing elk. Solstheim only.
02. Animals versus Reaver Two animals are attacking a lone Reaver. Solstheim only.
03. One Man and His Dog A hunter and his dog are traveling through the wilderness. Solstheim only.
04. Reavers versus Ice Wraiths Three Reavers are attacking a pair of Ice Wraiths. Solstheim only. Level 10+
05. Icarian Flight of Fancy A wizard experimenting with a “Flight” spell has an unfortunate accident. Solstheim only. Only occurs once.
06. Unspeakable Madness A madman is raving about the “secrets” a Black Book has shown him. He tells you its location, if you ask. He attacks when you try to leave. Solstheim only.
07. Lycanthrope Attack Three men transform into werebears and attack. Solstheim only.
08. Assassin’s Need A band of Morag Tong assassins attack you for being a member of the Dark Brotherhood. Solstheim only. Solstheim Side Quest: Served Cold completed; Dark Brotherhood Quest: Sanctuary completed.
09. Death From Above A Dragon or Serpentine Dragon attacks. Solstheim only.
10. Payment Is Due Morgrul’s thugs ambush you in the wilderness. Solstheim only. Solstheim Side Quest: A New Debt has started but not concluded.
11. The Rabbitting Reaver A Reaver tells you that the gang at Frossel stole his treasure...then thinks better of it and attacks. Solstheim only. Occurs only once. Frossel not discovered.
12. Mutiny on the Mainland A pirate orders a deserter to return to Haknir’s Shoal with her. When he refuses, she attacks him (and you). Solstheim only. Only occurs once. Level 36+. Solstheim Side Quest: Deathbrand not started.
13. Hairy Hunter A hunter recognizes you as a fellow werewolf and tells you about Majni’s pack at Frostmoon Crag. Solstheim only. You are a werewolf; Frostmoon Crag is not discovered.
14. Hunters versus Netch A band of hunters are preparing to try their luck against the fearsome Netch of Solstheim. Solstheim only.
15. Beast of the Wild Wulf Wild-Blood’s brother Torkild, now a werebear, attacks you. Northern Solstheim only. Occurs during Solstheim Side Quest: Filial Bonds.

Tall Tales: The Utterances of M’aiq the Liar

Meet M’aiq the Liar. He’s quite the talker:

“M’aiq’s father was also called M’aiq. As was M’aiq’s father’s father. At least, that’s what his father said.”

“M’aiq wishes you well.”

“M’aiq knows much, and tells some. M’aiq knows many things others do not.”

“M’aiq carries two weapons, to be safe. What if one breaks? That would be most unlucky.”

“M’aiq is always in search of calipers, yet finds none. Where could they have gone?”

“M’aiq hears many stories of war...yet few of them are true.”

“How does anyone know there was a city of Winterhold? M’aiq did not see it with his eyes. Did you?”

“Too much magic can be dangerous. M’aiq once had two spells and burned his sweetroll.”

“What does this mean, to combine magic? Magic plus magic is still magic.”

“It does not matter to M’aiq how strong or smart one is. It only matters what one can do.”

“Dragons were never gone. They were just invisible and very, very quiet.”

“Werebears? Where? Bears? Men that are bears?”

“Much snow in Skyrim. Enough snow. M’aiq does not want any more.”

“Snow falls. Why worry where it goes? M’aiq thinks the snowflakes are pretty.”

“Skyrim was once the land of many butterflies. Now, not so much.”

“M’aiq once walked to High Hrothgar. So many steps, he lost count.”

“Once M’aiq got in trouble in Riften, and fled to Windhelm. It is good that nobody there cared.”

“M’aiq can travel fast across the land. Some lazy types take carriages. It is all the same to M’aiq.”

“M’aiq does not understand what is so impressive about shouting. M’aiq can shout whenever he wants.”

“M’aiq saw a mudcrab the other day. Horrible creatures.”

“M’aiq loves the people of Skyrim. Many interesting things they say to each other.”

“Nords are so serious about beards. So many beards. M’aiq thinks they wish they had glorious manes like Khajiit.”

“M’aiq does not remember his childhood. Perhaps he never had one.”

“M’aiq is very practical. He has no need for mysticism.”

“Nords’ armor has lots of fur. This sometimes makes M’aiq nervous.”

“M’aiq was soul trapped once. Not very pleasant. You should think about that once in a while.”

“Some say Alduin is Akatosh. Some say M’aiq is a Liar. Don’t you believe either of those things.”

“Something strange happens to Khajiit when they arrive in Skyrim.”

“M’aiq has heard the people of Skyrim are better-looking than the ones in Cyrodiil. He has no opinion on the matter. All people are beautiful to him.”

“Why do soldiers bother with target practice? One learns best by hitting real people.”

“M’aiq knows why Falmer are blind. It has nothing to do with the Dwemer disappearing. Really.”

“M’aiq has heard it is dangerous to be your friend.”

“The people of Skyrim are more open-minded about certain things than people in other places.”

“Some like taking friends on adventures. M’aiq thinks being alone is better. Less arguing about splitting treasure.”

“Don’t try blocking if you have two weapons. You will only get confused. Much better to hit twice anyway.”

“M’aiq knows many things, no?”

“M’aiq is tired now. Go bother somebody else.”

“M’aiq is done talking.”

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