Prima Games eGuides
primagames.com Browse Redeem a code Help
Elder Scrolls V: Skyrim eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Essentials
    • Training
      • Song of the Dragonborn
      • Training Part 1: Character Creation
      • Selecting a Race
      • Skills and Perks
      • Skill Constellations
      • Character Archetypes
      • Training Part 2: Combat, Development, and Crafting
      • Crafting
      • Training Part 3: Adventuring Across Skyrim
      • Training Part 4: Hearthfire
      • Training Part 5: Hearthfire: Adoption
    • Inventory
      • Inventory
    • The Bestiary
      • The Bestiary
    • Appendices
      • Appendices
      • The Language of Dragons
  • Quests
    • Quests
      • Main Quest
      • Main Quest: Act I
      • Main Quest: Act II
      • Main Quest: Act III
      • The Companions Quests
      • The Companions Radiant Quests
      • The College of Winterhold Quests
      • The College Radiant Quests
      • Apprentice Radiant Quests
      • Ritual Spell Radiant Quests
      • Thieves Guild Quests
      • Thieves Guild Radiant Quests
      • Additional Jobs
      • City Influence Quests
      • The Dark Brotherhood Quests
      • Dark Brotherhood Radiant Quests
      • Civil War Quests
      • Civil War Quests: Imperial
      • Civil War Quests: Stormcloak
      • Daedric Quests
      • Other Factions Quests
      • The Greybeards Quests
      • The Blades Quests
      • The Bards College Quests
      • Temple Quests
      • Side Quests
      • Dungeon Quests and Other Activities
      • Miscellaneous Objectives
      • Favors
    • Dawnguard Quests
      • Dawnguard Quests
      • Dawnguard Main Quest
      • Postquest Activities
      • Dawnguard Faction Quests
      • Vampire Faction Quests
      • Dawnguard Side Quests
      • Dawnguard Regional Activities
      • Regional Activities: Soul Cairn
      • Regional Activities: Forgotten Vale
    • Dragonborn Quests
      • Dragonborn Quests
      • Dragonborn Main Quest
      • Solstheim Side Quests
      • Solstheim Regional Activities
      • World Interactions and Encounters
      • Dawnguard World Interactions and Encounters
      • Dragonborn World Interactions and Encounters
  • The Atlas
    • The Atlas
      • The Atlas of Skyrim
    • Hold 1: Haafingar
      • Hold 1: Haafingar
      • Hold Capital: Solitude
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 2: Hjaalmarch
      • Hold 2: Hjaalmarch
      • Hold Capital: Morthal
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 3: The Pale
      • Hold 3: The Pale
      • Hold Capital: Dawnstar
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 4: Winterhold Hold
      • Hold 4: Winterhold Hold
      • Hold Capital: Winterhold
      • Primary Locations
      • Secondary Locations
    • Hold 5: The Reach
      • Hold 5: The Reach
      • Hold Capital: Markarth
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 6: Whiterun Hold
      • Hold 6: Whiterun Hold
      • Hold Capital: Whiterun
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 7: Eastmarch
      • Hold 7: Eastmarch
      • Hold Capital: Windhelm
      • Primary Locations
      • Secondary Locations
    • Hold 8: Falkreath Hold
      • Hold 8: Falkreath Hold
      • Hold Capital: Falkreath
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 9: The Rift
      • Hold 9: The Rift
      • Hold Capital: Riften
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Blackreach and Other Realms
      • Blackreach and Other Realms
      • Primary Locations
    • Soul Cairn
      • Soul Cairn
      • Soul Cairn Major Locations
      • Soul Cairn Minor Locations
      • Forgotten Vale
      • Forgotten Vale Major Locations
      • Forgotten Vale Minor Locations
    • Solstheim: Northern Mountains
      • Solstheim: Northern Mountains
      • Skaal Village
      • Primary Locations
      • Secondary Locations
    • Solstheim: Southern Ash Lands
      • Solstheim: Southern Ash Lands
      • Raven Rock
      • Tel Mithryn
      • Primary Locations
      • Secondary Locations
    • Apocrypha
      • Apocrypha
      • Primary Locations
  • Extras
    • Choosing the Correct Attire
      • Choosing the Correct Attire
    • The Path of the Undeath
      • The Path of the Undeath
    • The Path of the Lycanthrope
      • The Path of the Lycanthrope
    • Advanced Crafting
      • Advanced Crafting
    • Hearthfire: Owning a Home
      • Hearthfire: Owning a Home
    • Top Ten Inventory Items
      • Top Ten Inventory Items
    • Places to See in Solstheim
      • Places to See in Solstheim
  • Video
    • Videos
      • Bonus Content Videos
  • Interactive Map
    • Interactive Map
      • Interactive Map

Elder Scrolls V: Skyrim Guide › The Atlas › Hold 2: Hjaalmarch

Hold 2: Hjaalmarch


Topographical Overview

The most impoverished of the nine Holds, Hjaalmarch’s low-lying salt marsh is an eerie and mist-filled place. Known colloquially as “the Mouths of the Karth,” this is where the mighty Karth River empties into the Sea of Ghosts by a variety of intricate channels. Also known as the Karth Delta, many adventurers have entered this dank bog, never to return. Most of the locals gravitate to the capital city of Morthal or the firmer (if colder) ground of the Tundra and farmland and the mountains flanking the Hold to the south and east.

Open this map in a new window

Routes and Pathways

The protrusion of Solitude’s giant natural arch is a useful marker, if only to remember how dominant the economy of neighboring Haafingar Hold is: Indeed, along the western edge is a path through the low country that leads to and from the strategically important town of Dragon Bridge (also in Haafingar). Farther away from the mists and hidden terrors of the marsh is the more rocky and mountainous south and eastern parts of the Hold. This area is dominated by Eldersblood Peak to the southwest, part of the Skyborn Range that separates Hjaalmarch from Whiterun. Eating into the Pale to the east is the dwarven temple ruins of Mzinchaleft. But the most impressive (and dangerous) portion of the Hold is a path cut through the mountains from the Tundra plains of Whiterun, which leads through the massive ruined city of Labyrinthian.

Available Services, Crafting, and Collectibles

Services

    • Followers/Hirelings: [2/47]
    • Houses for Sale: [0/5]
    • Marriage Prospects: [1/62]
    • Skill Trainers: [2/50]
    • Alchemy: [1/3]
    • Alteration: [0/3]
    • Archery: [0/3]
    • Block: [0/2]
    • Conjuration: [1/3]
    • Destruction: [0/3]
    • Enchanting: [0/2]
    • Heavy Armor: [0/3]
    • Illusion: [0/2]
    • Light Armor: [0/3]
    • Lockpicking: [0/2]
    • One-Handed: [0/3]
    • Pickpocket: [0/3]
    • Restoration: [0/3]
    • Smithing: [0/3]
    • Sneak: [0/3]
    • Speech: [0/4]
    • Two-Handed: [0/2]
    • Traders [5/133]:
    • Apothecary [1/12]
    • Bartender [0/5]
    • Blacksmith [2/33]
    • Carriage Driver [0/5]
    • Fence [0/10]
    • Ferryman [0/3]
    • Fletcher [0/3]
    • Food Vendor [0/9]
    • General Goods [0/19]
    • Innkeeper [1/15]
    • Jeweler [0/2]
    • Special [0/3]
    • Spell Vendor [1/12]
    • Stablemaster [0/5]

Collectibles

    • Captured Critters: [0/5]
    • Dragon Claws: [2/10]
    • Dragon Priest Masks: [3/10]
    • Larceny Targets: [0/7]
    • Skill Books: [15/180]
    • Alchemy: [0/10]
    • Alteration: [0/10]
    • Archery: [0/10]
    • Block: [1/10]
    • Conjuration: [1/10]
    • Destruction: [0/10]
    • Enchanting: [1/10]
    • Heavy Armor: [2/10]
    • Illusion: [0/10]
    • Light Armor: [0/10]
    • Lockpicking: [1/10]
    • One-Handed: [2/10]
    • Pickpocket: [2/10]
    • Restoration: [3/10]
    • Smithing: [0/10]
    • Sneak: [0/10]
    • Speech: [2/10]
    • Two-Handed: [0/10]
    • Treasure Maps: [0/11]
    • Unique Items: [4/112]
    • Unique Weapons: [6/80]
    • Unusual Gems: [0/24]

Special Objects

    • Shrines: [2/69]
    • Akatosh: [1/6]
    • Arkay: [0/12]
    • Dibella: [0/8]
    • Julianos: [0/5]
    • Kynareth: [1/6]
    • Mara: [0/5]
    • Stendarr: [0/5]
    • Talos: [0/17]
    • Zenithar: [0/5]
    • Standing Stones: [1/13]
    • The Apprentice Stone
    • Word Walls: [7/42]
    • Animal Allegiance: [0/3]
    • Aura Whisper: [0/3]
    • Become Ethereal: [1/3]
    • Disarm: [1/3]
    • Dismaying Shout: [1/3]
    • Elemental Fury: [0/3]
    • Fire Breath: [0/2]
    • Frost Breath: [2/3]
    • Ice Form: [0/3]
    • Kyne’s Peace: [0/3]
    • Marked for Death: [0/3]
    • Slow Time: [1/3]
    • Storm Call: [0/3]
    • Throw Voice: [0/1]
    • Unrelenting Force: [0/1]
    • Whirlwind Sprint: [1/2]
Type Location A Location B
Alchemy Lab Morthal (Thaumaturgist’s Hut) [2.00] —
Arcane Enchanter Morthal (Falion’s House) [2.00] —
Anvil or Blacksmith Forge — —
Cooking Pot and Spit Morthal (Falion’s House) [2.00] Morthal (Thonnir’s House) [2.00]
Grindstone Morthal (Falion’s House) [2.00] Stonehills (Exterior) [2.22]
Smelter Stonehills (Exterior) [2.22] —
Tanning Rack Morthal (Exterior: Guardhouse) [2.00] Morthal (Lumber Mill: Marshdeep Camp) [2.00]
Wood Chopping Block Morthal (Lumber Mill: Marshdeep Camp) [2.00] Stonehills (Exterior) [2.22]
Workbench — —

Primary Locations

Total—27: Hold Capital and 26 Hold Locations

[2.00] Hold Capital City: Morthal

Jarl: Idgrod Ravencrone

[2.01] Meeko’s Shack

[2.02] Chillwind Depths

[2.03] Robber’s Gorge

[2.04] Dead Men’s Respite

[2.05] Crabber’s Shanty

[2.06] Orotheim

[2.07] Talking Stone Camp

[2.08] Folgunthur

[2.09] The Apprentice Stone

[2.10] Fort Snowhawk

[2.11] Brood Cavern

[2.12] North and South Cold Rock Pass

[2.13] Eldersblood Peak

[2.14] Wreck of the Icerunner

[2.15] Abandoned Shack

[2.16] Ustengrav

[2.17] Hjaalmarch Stormcloak Camp

[2.18] Mzinchaleft

[2.19] Great Lift at Mzinchaleft

[2.20] Movarth’s Lair

[2.21] Hjaalmarch Imperial Camp

[2.22] Kjenstag Ruins

[2.23] Stonehills

[2.24] Labyrinthian

[2.25] Lost Valkygg

[2.26] Skyborn Altar

Secondary Locations

Total—19 Points of Interest

[2.A] Karth River Henge

[2.B] Riverside Bandit Camp

[2.C] Dragon Mound: Karth River Forest

[2.D] Ambushed Caravan

[2.E] Adventurers’ Campsite

[2.F] Sabre Cat Rock

[2.G] Dragon Mound: Robber’s Gorge Bluffs

[2.H] Swamp Pond Massacre

[2.I] Smuggler’s Alcove

[2.J] Draugr Burial Mound

[2.K] Summoning Stones

[2.L] Dead Mammoth

[2.M] Shrine of Kynareth: Hjaalmarch Hills

[2.N] Collapsed Burial Ground

[2.O] Black Arts Burial Ground

[2.P] Dragon Mound: Labyrinthian Peaks

[2.Q] Ghost Barrow

[2.R] The Conjuror’s Caravan

[2.S] Hamvir’s Summit Hunter’s Camp

Additional Locations

[DG.02] Forebears’ Holdout

[HF.02] Windstad Manor

Keep reading with a free account

The first 3 sections of Elder Scrolls V: Skyrim are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousAdditional Locations NextHold Capital: Morthal