Topographical Overview
The most impoverished of the nine Holds, Hjaalmarch’s low-lying salt marsh is an eerie and mist-filled place. Known colloquially as “the Mouths of the Karth,” this is where the mighty Karth River empties into the Sea of Ghosts by a variety of intricate channels. Also known as the Karth Delta, many adventurers have entered this dank bog, never to return. Most of the locals gravitate to the capital city of Morthal or the firmer (if colder) ground of the Tundra and farmland and the mountains flanking the Hold to the south and east.
Routes and Pathways
The protrusion of Solitude’s giant natural arch is a useful marker, if only to remember how dominant the economy of neighboring Haafingar Hold is: Indeed, along the western edge is a path through the low country that leads to and from the strategically important town of Dragon Bridge (also in Haafingar). Farther away from the mists and hidden terrors of the marsh is the more rocky and mountainous south and eastern parts of the Hold. This area is dominated by Eldersblood Peak to the southwest, part of the Skyborn Range that separates Hjaalmarch from Whiterun. Eating into the Pale to the east is the dwarven temple ruins of Mzinchaleft. But the most impressive (and dangerous) portion of the Hold is a path cut through the mountains from the Tundra plains of Whiterun, which leads through the massive ruined city of Labyrinthian.
Available Services, Crafting, and Collectibles
Services
- Followers/Hirelings: [2/47]
- Houses for Sale: [0/5]
- Marriage Prospects: [1/62]
- Skill Trainers: [2/50]
- Alchemy: [1/3]
- Alteration: [0/3]
- Archery: [0/3]
- Block: [0/2]
- Conjuration: [1/3]
- Destruction: [0/3]
- Enchanting: [0/2]
- Heavy Armor: [0/3]
- Illusion: [0/2]
- Light Armor: [0/3]
- Lockpicking: [0/2]
- One-Handed: [0/3]
- Pickpocket: [0/3]
- Restoration: [0/3]
- Smithing: [0/3]
- Sneak: [0/3]
- Speech: [0/4]
- Two-Handed: [0/2]
- Traders [5/133]:
- Apothecary [1/12]
- Bartender [0/5]
- Blacksmith [2/33]
- Carriage Driver [0/5]
- Fence [0/10]
- Ferryman [0/3]
- Fletcher [0/3]
- Food Vendor [0/9]
- General Goods [0/19]
- Innkeeper [1/15]
- Jeweler [0/2]
- Special [0/3]
- Spell Vendor [1/12]
- Stablemaster [0/5]
Collectibles
- Captured Critters: [0/5]
- Dragon Claws: [2/10]
- Dragon Priest Masks: [3/10]
- Larceny Targets: [0/7]
- Skill Books: [15/180]
- Alchemy: [0/10]
- Alteration: [0/10]
- Archery: [0/10]
- Block: [1/10]
- Conjuration: [1/10]
- Destruction: [0/10]
- Enchanting: [1/10]
- Heavy Armor: [2/10]
- Illusion: [0/10]
- Light Armor: [0/10]
- Lockpicking: [1/10]
- One-Handed: [2/10]
- Pickpocket: [2/10]
- Restoration: [3/10]
- Smithing: [0/10]
- Sneak: [0/10]
- Speech: [2/10]
- Two-Handed: [0/10]
- Treasure Maps: [0/11]
- Unique Items: [4/112]
- Unique Weapons: [6/80]
- Unusual Gems: [0/24]
Special Objects
- Shrines: [2/69]
- Akatosh: [1/6]
- Arkay: [0/12]
- Dibella: [0/8]
- Julianos: [0/5]
- Kynareth: [1/6]
- Mara: [0/5]
- Stendarr: [0/5]
- Talos: [0/17]
- Zenithar: [0/5]
- Standing Stones: [1/13]
- The Apprentice Stone
- Word Walls: [7/42]
- Animal Allegiance: [0/3]
- Aura Whisper: [0/3]
- Become Ethereal: [1/3]
- Disarm: [1/3]
- Dismaying Shout: [1/3]
- Elemental Fury: [0/3]
- Fire Breath: [0/2]
- Frost Breath: [2/3]
- Ice Form: [0/3]
- Kyne’s Peace: [0/3]
- Marked for Death: [0/3]
- Slow Time: [1/3]
- Storm Call: [0/3]
- Throw Voice: [0/1]
- Unrelenting Force: [0/1]
- Whirlwind Sprint: [1/2]
| Type | Location A | Location B |
|---|---|---|
| Alchemy Lab | Morthal (Thaumaturgist’s Hut) [2.00] | — |
| Arcane Enchanter | Morthal (Falion’s House) [2.00] | — |
| Anvil or Blacksmith Forge | — | — |
| Cooking Pot and Spit | Morthal (Falion’s House) [2.00] | Morthal (Thonnir’s House) [2.00] |
| Grindstone | Morthal (Falion’s House) [2.00] | Stonehills (Exterior) [2.22] |
| Smelter | Stonehills (Exterior) [2.22] | — |
| Tanning Rack | Morthal (Exterior: Guardhouse) [2.00] | Morthal (Lumber Mill: Marshdeep Camp) [2.00] |
| Wood Chopping Block | Morthal (Lumber Mill: Marshdeep Camp) [2.00] | Stonehills (Exterior) [2.22] |
| Workbench | — | — |
Primary Locations
Total—27: Hold Capital and 26 Hold Locations
[2.00] Hold Capital City: Morthal
Jarl: Idgrod Ravencrone
[2.01] Meeko’s Shack
[2.02] Chillwind Depths
[2.03] Robber’s Gorge
[2.04] Dead Men’s Respite
[2.05] Crabber’s Shanty
[2.06] Orotheim
[2.07] Talking Stone Camp
[2.08] Folgunthur
[2.09] The Apprentice Stone
[2.10] Fort Snowhawk
[2.11] Brood Cavern
[2.12] North and South Cold Rock Pass
[2.13] Eldersblood Peak
[2.14] Wreck of the Icerunner
[2.15] Abandoned Shack
[2.16] Ustengrav
[2.17] Hjaalmarch Stormcloak Camp
[2.18] Mzinchaleft
[2.19] Great Lift at Mzinchaleft
[2.20] Movarth’s Lair
[2.21] Hjaalmarch Imperial Camp
[2.22] Kjenstag Ruins
[2.23] Stonehills
[2.24] Labyrinthian
[2.25] Lost Valkygg
[2.26] Skyborn Altar
Secondary Locations
Total—19 Points of Interest
[2.A] Karth River Henge
[2.B] Riverside Bandit Camp
[2.C] Dragon Mound: Karth River Forest
[2.D] Ambushed Caravan
[2.E] Adventurers’ Campsite
[2.F] Sabre Cat Rock
[2.G] Dragon Mound: Robber’s Gorge Bluffs
[2.H] Swamp Pond Massacre
[2.I] Smuggler’s Alcove
[2.J] Draugr Burial Mound
[2.K] Summoning Stones
[2.L] Dead Mammoth
[2.M] Shrine of Kynareth: Hjaalmarch Hills
[2.N] Collapsed Burial Ground
[2.O] Black Arts Burial Ground
[2.P] Dragon Mound: Labyrinthian Peaks
[2.Q] Ghost Barrow
[2.R] The Conjuror’s Caravan
[2.S] Hamvir’s Summit Hunter’s Camp
Additional Locations
[DG.02] Forebears’ Holdout
[HF.02] Windstad Manor