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Elder Scrolls V: Skyrim eGuide
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Contents

  • Essentials
    • Training
      • Song of the Dragonborn
      • Training Part 1: Character Creation
      • Selecting a Race
      • Skills and Perks
      • Skill Constellations
      • Character Archetypes
      • Training Part 2: Combat, Development, and Crafting
      • Crafting
      • Training Part 3: Adventuring Across Skyrim
      • Training Part 4: Hearthfire
      • Training Part 5: Hearthfire: Adoption
    • Inventory
      • Inventory
    • The Bestiary
      • The Bestiary
    • Appendices
      • Appendices
      • The Language of Dragons
  • Quests
    • Quests
      • Main Quest
      • Main Quest: Act I
      • Main Quest: Act II
      • Main Quest: Act III
      • The Companions Quests
      • The Companions Radiant Quests
      • The College of Winterhold Quests
      • The College Radiant Quests
      • Apprentice Radiant Quests
      • Ritual Spell Radiant Quests
      • Thieves Guild Quests
      • Thieves Guild Radiant Quests
      • Additional Jobs
      • City Influence Quests
      • The Dark Brotherhood Quests
      • Dark Brotherhood Radiant Quests
      • Civil War Quests
      • Civil War Quests: Imperial
      • Civil War Quests: Stormcloak
      • Daedric Quests
      • Other Factions Quests
      • The Greybeards Quests
      • The Blades Quests
      • The Bards College Quests
      • Temple Quests
      • Side Quests
      • Dungeon Quests and Other Activities
      • Miscellaneous Objectives
      • Favors
    • Dawnguard Quests
      • Dawnguard Quests
      • Dawnguard Main Quest
      • Postquest Activities
      • Dawnguard Faction Quests
      • Vampire Faction Quests
      • Dawnguard Side Quests
      • Dawnguard Regional Activities
      • Regional Activities: Soul Cairn
      • Regional Activities: Forgotten Vale
    • Dragonborn Quests
      • Dragonborn Quests
      • Dragonborn Main Quest
      • Solstheim Side Quests
      • Solstheim Regional Activities
      • World Interactions and Encounters
      • Dawnguard World Interactions and Encounters
      • Dragonborn World Interactions and Encounters
  • The Atlas
    • The Atlas
      • The Atlas of Skyrim
    • Hold 1: Haafingar
      • Hold 1: Haafingar
      • Hold Capital: Solitude
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 2: Hjaalmarch
      • Hold 2: Hjaalmarch
      • Hold Capital: Morthal
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 3: The Pale
      • Hold 3: The Pale
      • Hold Capital: Dawnstar
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 4: Winterhold Hold
      • Hold 4: Winterhold Hold
      • Hold Capital: Winterhold
      • Primary Locations
      • Secondary Locations
    • Hold 5: The Reach
      • Hold 5: The Reach
      • Hold Capital: Markarth
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 6: Whiterun Hold
      • Hold 6: Whiterun Hold
      • Hold Capital: Whiterun
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 7: Eastmarch
      • Hold 7: Eastmarch
      • Hold Capital: Windhelm
      • Primary Locations
      • Secondary Locations
    • Hold 8: Falkreath Hold
      • Hold 8: Falkreath Hold
      • Hold Capital: Falkreath
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 9: The Rift
      • Hold 9: The Rift
      • Hold Capital: Riften
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Blackreach and Other Realms
      • Blackreach and Other Realms
      • Primary Locations
    • Soul Cairn
      • Soul Cairn
      • Soul Cairn Major Locations
      • Soul Cairn Minor Locations
      • Forgotten Vale
      • Forgotten Vale Major Locations
      • Forgotten Vale Minor Locations
    • Solstheim: Northern Mountains
      • Solstheim: Northern Mountains
      • Skaal Village
      • Primary Locations
      • Secondary Locations
    • Solstheim: Southern Ash Lands
      • Solstheim: Southern Ash Lands
      • Raven Rock
      • Tel Mithryn
      • Primary Locations
      • Secondary Locations
    • Apocrypha
      • Apocrypha
      • Primary Locations
  • Extras
    • Choosing the Correct Attire
      • Choosing the Correct Attire
    • The Path of the Undeath
      • The Path of the Undeath
    • The Path of the Lycanthrope
      • The Path of the Lycanthrope
    • Advanced Crafting
      • Advanced Crafting
    • Hearthfire: Owning a Home
      • Hearthfire: Owning a Home
    • Top Ten Inventory Items
      • Top Ten Inventory Items
    • Places to See in Solstheim
      • Places to See in Solstheim
  • Video
    • Videos
      • Bonus Content Videos
  • Interactive Map
    • Interactive Map
      • Interactive Map

Elder Scrolls V: Skyrim Guide › The Atlas › Solstheim: Northern Mountains

Solstheim: Northern Mountains

Note

Places to see in Solstheim.

Topographical Overview

In some ways, the northern climbs of Solstheim are slightly more hospitable than the southern wastes, since the ash storms do not reach them. Instead, adventurers are left to traverse rocky and snow-swept landscapes, with more scree and dirt along the coastline. Farther inland, there are soaring peaks and a grand temple to the new usurper of this realm, and farther north still is a large glacier field, within which an ancient castle to a long-dead frost giant still stands. Rieklings dominate many of the locations up here, but the Skaal people also call this home; their village is set amid the frozen peaks to the northeast. Finally, a number of islands, unmarked to the regular traveler, offer danger and treasure to those wishing to swim through the Sea of Ghosts to reach them.

Open this map in a new window

Routes and Pathways

With no roads to find, you must rely on goat trails and the gaps between rocky ridges when maneuvering around the northern parts of Solstheim. It’s helpful to work your way around the coast, perhaps starting at Bujold’s Retreat and moving counterclockwise from there. Split the area into more manageable chunks: The far north offers treacherous movement over glaciers and a rugged coast with iceberg and rock islands. Farther inland are the high peaks and familiar barrow arches of Nordic crypts. Then there’s the massive circular Temple of Miraak, where the bones of dragons rest and your main quest begins.

Available Services, Crafting, and Collectibles

Services

    • Followers: [DB2/7]
    • Houses for Sale: [DB0/1]
    • Marriage Prospects: [DB3/3]
    • Skill Trainers: [DB2/5]
    • Alchemy: [0/0]
    • Alteration: [0/0]
    • Archery: [0/0]
    • Block: [0/0]
    • Conjuration: [DB0/1]
    • Destruction: [0/0]
    • Enchanting: [DB0/1]
    • Heavy Armor: [DB1/1]
    • Illusion: [0/0]
    • Light Armor: [0/0]
    • Lockpicking: [0/0]
    • One-Handed: [0/0]
    • Pickpocket: [0/0]
    • Restoration: [DB0/1]
    • Smithing: [0/0]
    • Sneak: [0/0]
    • Speech: [0/0]
    • Two-Handed: [DB1/1]
    • Traders: [DB4/16]
    • Apothecary: [DB1/3]
    • Bartender: [0/0]
    • Blacksmith: [DB2/3]
    • Carriage Driver: [0/0]
    • Fence: [0/0]
    • Ferryman: [DB0/1]
    • Fletcher: [0/0]
    • Food Vendor: [DB0/1]
    • General Goods: [DB0/4]
    • Innkeeper: [DB0/1]
    • Jeweler: [0/0]
    • Special: [DB1/1]
    • Spell Vendor: [DB0/2]
    • Stablemaster: [0/0]

Collectibles

    • Dragon Claws: [DB0/2]
    • Acolyte Priest Masks: [DB1/4]
    • East Empire Strongboxes: [DB14/33]
    • Treasure Maps: [DB1/1]
    • Unique Items: [DB9/31]
    • Unique Weapons: [DB3/11]

Special Objects

    • Shrines: [DB1/5]
    • Kynareth: [DB0/1]
    • Zenithar: [DB1/1]
    • Azura: [DB0/1]
    • Boethiah: [DB0/1]
    • Mephala: [DB0/1]
    • Sacred Stones: [4/6]
    • Water Stone
    • Temple of Miraak (Tree Stone)
    • Beast Stone
    • Wind Stone
    • Word Walls: [DB4/10]
    • Battle Fury: [DB0/3]
    • Bend Will: [DB1/1]
    • Cyclone: [DB2/3]
    • Dragon Aspect: [DB1/3]

Solstheim Crafting Stations: Northern Mountains

TypeLocation ALocation B
Alchemy Lab Skaal Village (Shaman’s Hut) Skaal Village (Edla’s House)
Arcane Enchanter Skaal Village (Shaman’s Hut) Altar of Thrond
Anvil or Blacksmith Forge Skaal Village (Baldor Iron-Shaper’s House) Thirsk Mead Hall
Cooking Pot and Spit Skaal Village (Greathall) Skaal Village (Baldor Iron-Shaper’s House)
Grindstone Skaal Village (Baldor Iron-Shaper’s House) None
Smelter Skaal Village (Baldor Iron-Shaper’s House) Damphall Mine
Staff Enchanter None None
Tanning Rack Skaal Village (Barrier Focusing Stones and Well) Skaal Village (Baldor Iron-Shaper’s House)
Wood Chopping Block Skaal Village (Deor Woodcutter’s House) Damphall Mine
Workbench Skaal Village (Baldor Iron-Shaper’s House) None

Primary Locations

  • Total 34--Skaal VIllage and 33 locations

[S.N00] Skaal Village

Chieftain: Fanari Strong-Voice

[S.N01] Damphall Mine

[S.N02] Water Stone

[S.N03] Fahlbtharz

[S.N04] Hvitkald Peak

[S.N05] Abandoned Lodge

[S.N06] Bristleback Cave

[S.N07] Northshore Landing

[S.N08] Broken Tusk Mine

[S.N09] Stalhrim Source

[S.N10] Castle Karstaag Ruins

[S.N11] Castle Karstaag Caverns

[S.N12] Glacial Cave

[S.N13] Mortrag Peak

[S.N14] Frykte Peak

[S.N15] Saering’s Watch

[S.N16] Benkongerike

[S.N17] White Ridge Barrow

[S.N18] Hrothmund’s Barrow

[S.N19] Moesring Pass

[S.N20] Snowclad Ruins

[S.N21] Mount Moesring

[S.N22] Frostmoon Crag

[S.N23] Altar of Thrond

[S.N24] Temple of Miraak (Tree Stone)

[S.N25] Beast Stone

[S.N26] Thirsk Mead Hall

[S.N27] Headwaters of Harstrad

[S.N28] Wind Stone

[S.N29] Haknir’s Shoal

[S.N30] Frossel

[S.N31] Bujold’s Retreat

[S.N32] Gyldenhul Barrow

[S.N33] Horker Island

Secondary Locations

  • Total: 17 Points of Interest

[S.NA] Spiky Grass Island

[S.NB] The Ever-Abandoned Ship

[S.NC] Waterfall and Grazing Netch

[S.ND] Mudcrab Tidal Pools

[S.NE] Riekling Chest

[S.NF] The Fisherman’s Haul

[S.NG] Riekling Barrel Hoard

[S.NH] Horker Iceberg

[S.NI] White Ridge Barrow Hut

[S.NJ] Forgotten Spoils

[S.NK] Desolate Hunter’s Camp

[S.NL] Shrine of Zenithar

[S.NM] Dragon Mound: Frozen Shoals

[S.NN] Giant Nirnroot Island

[S.NO] Riekling Outpost Island

[S.NP] Lurker Ambush (Tidal Pool)

[S.NQ] Temple of Miraak: Secret Exit

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