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Elder Scrolls V: Skyrim eGuide Essentials Inventory

Inventory

Inventory Overview

Behold the charts and tables of Skyrim! The following pages deluge you with information on the thousands of spells, weapons, armor sets, and items that you can acquire during your adventure. If you’re interested in the properties of an item you haven’t found yet, want to compare it to another item, or simply want to see everything that is possible to find, you’ll find the information here.

There are a few general rules you should be aware of before digging in:

As described in the skills section of Training, many skills, perks, and enchantments affect the damage you do with weapons, the protection you receive from armor, and the cost of your spells. To account for this, the game automatically calculates those effects and applies them to the spells and items you see in game. The values listed below are the base values for the item in question: you will rarely, if ever, see these exact numbers because of the impact of your skills. But this list is still an effective way of comparing two items to gauge the relative differences between them.

Some items, especially unique weapons and armor, are marked as being Leveled. This means that the actual item you receive in game will be dependent on your level, and may have better statistics and stronger versions of the enchantments listed here.

Some enchantments and effects are said to Stack with others. This means that the benefits of those effects are cumulative; they combine to give you a stronger result.

Spells

Table I: Spells

Spells are an essential tool for many characters, from Arch-mages who have mastered the intricacies of all five Schools of Magic to those that merely dabble in sorcery to suit their needs, such as a Thief who relies on Invisibility, or a Warrior who invokes a healing spell to cure his wounds. This section lists all of the spells available to you. You will find or buy most of these in the form of Spell Tomes, although you may be taught a few of them directly.

Spell List Notes

Only spells that can be used by your character are included on this list. It does not include Powers, such as a Vampire’s Embrace of Shadows or a Werewolf’s Beast Form, or enemy spells or spell-like effects that you can’t acquire.

All Destruction Spells have secondary effects based on their element, regardless of whether those effects are listed in the spell description.

All Fire spells can light enemies on fire, causing your foes to take additional damage for several seconds. This makes fire spells especially effective against foes with high health.

All Frost spells do Stamina damage equal to their Health damage, and slow targets by 50% for several seconds (the exact duration varies by spell). This makes them especially effective against berserkers and other foes who rely on power attacks, shield bashes, and other tactics that depend on stamina.

All Shock spells do Magicka damage equal to half their Health damage (except where otherwise noted). This makes them ideal for crippling enemy mages.

Spell List Key

Spell Name: The name of the spell as it appears in your Magic Menu.

Level: The level of the spell (Novice - Master). Unique or quest-based spells in each School of Magic are included in a ‘Special’ category at the bottom of the list.

Standard Cost: The cost of the spell after taking the relevant spell level perk, with the minimum skill required to do so. So Novice Spells are displayed at Skill 15, Apprentice at 25, etc. This is the most useful number, as it provides the most realistic basis for cost comparison among spells.

Base Cost: The cost of the spell at skill level 15, with no perks.

Skill 100 Cost: The cost of the spell at skill level 100, after taking all of the spell level perks. This is provided for comparison so you can see how the costs diminish as you become more proficient.

Description: The description of the spell as it appears in your Magic Menu.

Notes and Restrictions: Lists any quests or other significant limiting factors that govern when you can acquire the spell. Also provides clarifications on how the spell works, and tips on using it effectively.

Alteration

Spell NameLevelStandard CostBase CostSkill 100 CostDescriptionNotes and Restrictions
Candlelight Novice 9 18 6 Creates a hovering light that lasts for 60s.
Oakflesh Novice 45 91 30 Improves the caster's armor rating by 40 points for 60s.
Magelight Apprentice 35 74 25 Ball of light that lasts 60s and sticks where it strikes.
Stoneflesh Apprentice 81 171 57 Improves the caster's armor rating by 60 points for 60s.
Ash Shell Adept 93 221 74 Targets that fail to resist are immobilized in hardened ash for 30s. Sold by Talvas in Tel Mithryn. Ash Shell is effectively a cheaper and weaker form of Paralyze. Foes encased in ash are taken out of the fight, but become immune to damage, preventing you from killing them for the duration.
Detect Life Adept 37/s 88/s 29/s Nearby living creatures, but not undead, machines, or daedra, can be seen through walls. Excellent in stealth situations for keeping track of patrolling guards. The color of the glow indicates whether the creature is hostile towards you.
Ironflesh Adept 98 235 79 Improves the caster's armor rating by 80 points for 60s.
Telekenesis Adept 63/s 149/s 50/s Can pull an object to you from a distance. Add it to your inventory or throw it. Great for pulling items off pressure plates from a safe distance, or rearranging items (say, in your house).
Waterbreathing Adept 82 196 66 Can breathe water for 60s. Watch for the glow around your body to fade, indicating that the spell has worn off. When it does, you have the equivalent of a full breath (as if you'd just surfaced) before you begin to drown.
Ash Rune Expert 138 369 124 Cast on a nearby surface, it explodes when enemies are nearby, immobilizing them in hardened ash for 30s. Sold by Talvas in Tel Mithryn. Ash Rune effectively casts Ash Shell on all enemies within range of the Rune's explosion. Cast it in a hallway before battle to stall pursuers if you need to retreat, or to take a tightly-clustered group of foes out of a larger fight. The Destruction skill's Rune Master perk increases the range of this spell.
Detect Dead Expert 49/s 130/s 43/s Nearby dead can be seen through walls. This spell detects undead and corpses. Great for spotting Draugr lurking in dark catacombs.
Ebonyflesh Expert 113 300 101 Improves the caster's armor rating by 100 points for 60s.
Paralyze Expert 149 396 133 Targets that fail to resist are paralyzed for 10s. Paralyzed creatures near a ledge will often fall to their deaths.
Dragonhide Master 248 738 248 Caster ignores 80% of all physical damage for 30s. Reward for College of Winterhold Radiant Quest: Alteration Ritual Spell.
Mass Paralysis Master 278 826 278 All targets in the area that fail to resist are paralyzed for 15s. Sold by Tolfdir, after completing College of Winterhold Radiant Quest: Alteration Ritual Spell.
Equilibrium Special - Novice 0 0 0 Converts 25 points of health into magicka per second. Caster can be killed by this effect. Can only be found in Labyrinthian Chasm, during College of Winterhold Quest: The Staff of Magnus, in a side chamber. A risky spell, but it is a fast, low-cost way to recover a lot of Magicka in a hurry.
Transmute Special - Adept 37 88 29 Transmute one piece of unrefined Iron Ore to Silver, or Silver Ore to Gold, if the caster is carrying any. This spell is sometimes sold by Enthir, though you can also find copies in Halted Stream Camp, Ansilvund Burial Chamber, and Knifepoint Ridge Mine. Cast this spell twice to transform a piece of Iron Ore (2 gold) to Gold Ore (50 gold). Profit!

Conjuration

Spell NameLevelStandard CostBase CostSkill 100 CostDescriptionNotes and Restrictions
Bound Dagger Novice 23 47 15 Creates a magic dagger for 120s. Sheathe it to dispel. Sold by Talvas in Tel Mithryn. For half the cost of a Bound Sword, you can get a Bound Dagger that does 2/3 the damage (or more, if you have the dagger-oriented Sneak perks). As with Bound Sword, cast this spell seperately in each hand if you want to dual-wield bound daggers.
Bound Sword Novice 41 82 27 Creates a magic sword for 120s. Sheathe it to dispel. Dualcasting this spell does not give you dual bound swords. If that's what you want, cast the spell seperately in each hand.
Conjure Familiar Novice 47 94 31 Summons a Familiar for 60s wherever the caster is pointing.
Raise Zombie Novice 45 90 30 Reanimate a weak dead body to fight for you for 60s. Works on creatures up to Lv6.
Bound Battleaxe Apprentice 70 149 50 Creates a magic battle axe for 120s. Sheathe it to dispel.
Conjure Flame Atronach Apprentice 62 132 44 Summons a Flame Atronach for 60s wherever the caster is pointing. Flame Atronachs do good ranged damage, but are fairly weak in melee.
Conjure Boneman Apprentice 53 113 38 Summons a Boneman Archer from the Soul Cairn for 60s wherever the caster is pointing. Bonemen have slightly more health than Flame Atronachs but generally do less damage. They are cheaper to cast, though.
Reanimate Corpse Apprentice 60 127 42 Reanimate a more powerful dead body to fight for you for 60s. Works on creatures up to Lv13.
Soul Trap Apprentice 44 94 31 If a target dies within 60s, fills a soul gem. This spell always places the soul into the smallest soul gem that can hold it. But keep an eye on your soul gem inventory-- you don't want to waste a Grand Soul Gem on a Skeever's soul. Remember that human souls can only be captured in Black Soul Gems.
Banish Daedra Adept 72 173 58 Weaker summoned daedra are sent back to Oblivion. Only works on conjured daedra (not on 'permanent' ones, like those in some Warlock dungeons). Works on Daedra up to Lv15 (Familiars and Flame Atronachs). In addition to its stated effect, this spell will also stagger any Daedra it hits, making it useful in buying you some space against even higher-level foes.
Bound Bow Adept 76 183 61 Creates a magic bow for 120s. Sheathe it to dispel. In addition to the bow, this spell also creates bound arrows that last for the life of the bow.
Conjure Mistman Adept 71 170 57 Summons a Mistman from the Soul Cairn for 60s wherever the caster is pointing. Mistmen are frost-based spellcasters with high health.
Conjure Seeker Adept 58 139 46 Summons a Seeker for 60s wherever the caster is pointing. Found only in Apocrypha. Seekers attack from range with non-elemental spells that can't be resisted. They are also very durable, with high health and the ability to create distracting illusions.
Conjure Frost Atronach Adept 79 189 63 Summons a Frost Atronach for 60s wherever the caster is pointing. Frost Atronachs do good melee damage and have high health, but lack a ranged attack.
Revenant Adept 68 162 54 Reanimate a powerful dead body to fight for you for 60s. Works on creatures up to Lv21.
Command Daedra Expert 80 214 72 Powerful summoned and raised creatures are put under your control. Only works on conjured daedra (not on 'permanent' ones, like those in many Warlock dungeons). Works on Daedra up to Lv20 (Frost Atronachs and lower).
Conjure Ash Guardian Expert 112 300 101 Creates an Ash Guardian that guards that location until destroyed. Consumes a heart stone from your inventory, without which it will be hostile. Sold by Talvas in Tel Mithryn. Ash Guardians are primarily melee combatants, although they do have a short-range ash cloud attack. Make sure you have a Heart Stone in your inventory before casting this spell (or the Guardian will attack you), and be aware that the Guardian will guard the location where you summon it instead of following you.
Conjure Dremora Lord Expert 118 316 106 Summons a Dremora Lord for 60s. Dremora Lords are powerful melee combatants with a number of fire spells at their disposal.
Conjure Storm Atronach Expert 107 284 95 Summons a Storm Atronach for 60s wherever the caster is pointing. Storm Atronachs are powerful ranged combatants.
Dread Zombie Expert 100 266 89 Reanimate a very powerful dead body to fight for you for 60s. Works on creatures up to Lv30.
Expel Daedra Expert 71 190 64 Powerful summoned daedra creatures are sent back to Oblivion. Only works on conjured daedra (not on 'permanent' ones, like those in many Warlock dungeons). Works on Daedra up to Lv20 (Frost Atronachs and lower). Staggers any Daedra it hits.
Conjure Wrathman Expert 99 265 89 Summons a Wrathman from the Soul Cairn for 60s wherever the caster is pointing. Wrathmen are powerful warriors with almost four times as much health as a Storm Atronach.
Dead Thrall Master 296 881 296 Reanimate a dead body permanently to fight for you. Only works on people. Works on creatures up to Lv40.
Flame Thrall Master 267 793 267 Summons a Flame Atronach permanently. Reward for College of Winterhold Radiant Quest: Conjuration Ritual Spell. Thralls are stronger versions of the standard atronachs. After casting this spell, consider resting or waiting to recover your magicka.
Frost Thrall Master 326 969 326 Summons a Frost Atronach permanently. Sold by Phinis, after completing College of Winterhold Radiant Quest: Conjuration Ritual Spell.
Storm Thrall Master 356 1057 356 Summons a Storm Atronach permanently. Sold by Phinis, after completing College of Winterhold Radiant Quest: Conjuration Ritual Spell.
Flaming Familiar Special - Apprentice 24 50 17 Summons a Flaming Familiar which will charge into battle and explode. Reward for Dungeon Quest: A Scroll for Anska. The Flaming Familiar will behave like a standard Familiar for a few seconds, then explode for 40 points of damage.
Summon Arniel's Shade Special - Apprentice 0 0 0 Summons the Shade of Arniel Gane for 60s wherever the caster is pointing. Reward for College of Winterhold Radiant Quest: Arniel's Endeavor. Arniel's Shade is physically weak, but a powerful spellcaster.
Summon Unbound Dremora Special - Novice 88 176 59 Summons an unbound Dremora. Quest spell for College of Winterhold Radiant Quest: Conjuration Ritual Spell. Summons an Unbound Dremora in a specific location for the quest. Otherwise, no effect.

Destruction

Spell NameLevelStandard CostBase CostSkill 100 CostDescriptionNotes and Restrictions
Flames Novice 6/s 13/s 4/s A gout of fire that does 8 points per second. Targets on fire take extra damage. Targets on fire take more damage because they're burning; the spell doesn't do bonus damage if they're burning.
Frostbite Novice 7/s 14/s 4/s A blast of cold that does 8 points of damage per second to Health and Stamina.
Sparks Novice 8/s 16/s 5/s Lightning that does 8 points of shock damage to Health and Magicka per second.
Fire Rune Apprentice 98 207 69 Cast on a nearby surface, it explodes for 50 points of fire damage when enemies come near. Runes last indefinately, but you can only place one at a time. For best results, place them in a corridor the enemy will have to use, then pull them towards you. In a pinch, you can also cast a rune directly under an enemy to trigger the explosion immediately, although that's less efficient than your other spells.
Firebolt Apprentice 17 36 12 A blast of fire that does 25 points of damage. Targets on fire take extra damage.
Freeze Apprentice 12 26 8 A spike of ice that does 20 points of frost damage to Health and Stamina and slows the target for 15s. You can only cast this spell while wearing Ahzidal's Ring of Arcana, found in Kolbjorn Barrow. While it does slightly less damage than Ice Spike, it costs only half as much, and slows the target for long enough for you to get away (or back up and cast again). The slow effect does not stack-- casting it again on the same enemy just resets the clock.
Frost Rune Apprentice 122 258 87 Cast on a nearby surface, it explodes for 50 points of frost damage when enemies come near.
Ice Spike Apprentice 25 42 14 A spike of ice that does 25 points of frost damage to Health and Stamina.
Ignite Apprentice 12 26 8 A blast of flame that sets the target on fire, doing 4 damage per second for 15s. You can only cast this spell while wearing Ahzidal's Ring of Arcana, found in Kolbjorn Barrow. This spell costs less than Firebolt, and by the end of its duration, does more than twice the damage. This effect does stack (allowing you to accelerate the damage by casting it repeatedly). Ignite also prevents enemies with health regeneration (like Trolls or Karstaag) from regenerating while it lasts.
Lightning Bolt Apprentice 21 45 15 A bolt of lightning that does 25 points of shock damage to Health and half that to Magicka.
Lightning Rune Apprentice 134 284 95 Cast on a nearby surface, it explodes for 50 points of shock damage when enemies come near.
Chain Lightning Adept 57 137 46 Lightning bolt that does 40 points of shock damage to Health and half to Magicka, then leaps to a new target.
Fireball Adept 40 117 39 A fiery explosion for 40 points of damage in a 15 foot radius. Targets on fire take extra damage.
Flame Cloak Adept 107 254 85 For 60s, opponents in melee range take 8 points of fire damage per second. Targets on fire take extra damage. Cloak spells are great if you expect to be in melee frequently, or prefer short-range spells (Flames, Wall of Flames, etc.), as they significantly increase your damage output.
Frost Cloak Adept 117 278 93 For 60s, opponents in melee range take 8 points of frost damage and Stamina damage per second.
Ice Storm Adept 53 127 42 A freezing whirlwind that does 40 points of frost damage per second to Health and Stamina.
Lightning Cloak Adept 137 326 110 For 60s, nearby opponents take 8 points of shock damage and half magicka damage.
Whirlwind Cloak Adept 125 298 100 For 60s, opponents in melee range have a chance of being flung away. Sold by Talvas in Tel Mithryn.
Icy Spear Expert 106 282 95 A spear of ice that does 60 points of frost damage to Health and Stamina.
Incinerate Expert 98 262 88 A blast of fire that does 60 points of damage. Targets on fire take extra damage.
Thunderbolt Expert 113 302 101 A Thunderbolt that does 60 points of shock damage to Health and half that to Magicka.
Wall of Flames Expert 39/s 104/s 35/s Sprayed on the ground, it creates a wall of fire that does 50 points of fire damage per second.
Wall of Frost Expert 45/s 121/s 40/s Sprayed on the ground, it creates a wall of frost that does 50 points of frost damage per second.
Wall of Storms Expert 48/s 128/s 43/s Sprayed on the ground, it creates a wall of lightning that does 50 points of shock damage per second.
Blizzard Master 328 975 328 Targets take 20 points of frost damage for 10s, plus Stamina damage. Sold by Faralda, after completing College of Winterhold Radiant Quest: Destruction Ritual Spell. Damages everything in a large radius around the caster for 10s.
Fire Storm Master 423 1257 423 A 100 point firey explosion centered on the caster. Does more damage to closer targets. Reward for College of Winterhold Radiant Quest: Destruction Ritual Spell. Does extra damage to things closer to the caster.
Lightning Storm Master 41/s 122/s 41/s Target takes 75 points of shock damage per second to Health, and half that to Magicka. Sold by Faralda, after completing College of Winterhold Radiant Quest: Destruction Ritual Spell. Not an area-of-effect spell, Lightning Storm is a single concentrated bolt that does massive damage and disintegrates targets.
Arniel's Convection Special - Novice 1 1 1 Burns the target 1 points per second. Targets on fire take extra damage. Quest spell for College of Winterhold Radiant Quest: Arniel's Endeavor. Heats Dwarven Convectors for the quest. Otherwise, not especially useful.
Vampiric Drain Special - Novice Varies Varies Varies Absorb health from the target. A spell unique to Vampires, Vampiric Drain both damages your foes and restores your own health.

Illusion

Spell NameLevelStandard CostBase CostSkill 100 CostDescriptionNotes and Restrictions

Courage

Novice

17

35

11

Target won't flee for 60s and gets some extra health and stamina.

Best used to strengthen a follower. In a pinch, you can also use it as a cheap way to stop weak enemies from fleeing.

Clairvoyance

Novice

11/s

22/s

7/s

Shows the path to the current goal.

Clairvoyance isn't a spell you'll need very often, but it can be a real help if you get lost in a dungeon.

Fury

Novice

29

59

20

Creatures and people up to Lv6 will attack anything nearby for 30s.

Targets a single foe. Best cast at range, since they'll attack anyone nearby indiscriminately, including you.

Calm

Apprentice

61

129

43

Creatures and people up to Lv9 won't fight for 30s.

Targets a single foe.

Fear

Apprentice

64

135

45

Creatures and people up to Lv9 flee from combat for 30s.

Targets a single foe.

Muffle

Apprentice

60

127

42

You move more quietly for 180s.

Silences your movement. Important for stealthy characters, or anyone who wants to try sneaking around while wearing armor.

Frenzy

Adept

77

184

62

Creatures and people up to Lv14 will attack anyone nearby for 60s.

Targets a single foe.

Frenzy Rune

Adept

103

245

82

Targets up to Lv20 that fail to resist are frenzied for 30s.

Sold by Talvas in Tel Mithryn. All enemies within range of the Rune's explosion will be frenzied, making this great for getting a tightly-grouped band of enemies to start fighting. Note that the Destruction skill's Rune Master perk increases the range of this spell.

Rally

Adept

42

100

33

Targets won't flee for 60s and get extra health and stamina.

Targets a single foe.

Invisibility

Expert

111

295

99

Caster is invisible for 30s. Activating an object or attacking will break the spell.

Another important spell for stealthy characters. Combined with Muffle, you should be able to sneak by most foes without too much difficulty.

Pacify

Expert

96

256

86

Creatures and people up to Lv20 won't fight for 60s.

Affects all foes in a small area.

Rout

Expert

104

278

93

Creatures and people up to level 20 flee from combat for 30s.

Affects all foes in a small area.

Call to Arms

Master

194

577

194

Targets have improved combat skills, health, and stamina for 10m.

Sold by Drevis, after completing College of Winterhold Radiant Quest: Illusion Ritual Spell. Affects all allies in a large area.

Harmony

Master

312

927

312

Creatures and people up to Lv25 nearby won't fight for 60s.

Sold by Drevis, after completing College of Winterhold Radiant Quest: Illusion Ritual Spell. Affects all foes in a large area.

Hysteria

Master

257

763

257

Creatures and people up to Lv25 flee from combat for 60s.

Sold by Drevis, after completing College of Winterhold Radiant Quest: Illusion Ritual Spell. Affects all foes in a large area.

Mayhem

Master

294

873

294

Creatures and people up to Lv25 will attack anyone nearby for 60s.

Reward for College of Winterhold Radiant Quest: Illusion Ritual Spell. Affects all foes in a large area.

Vision of the Tenth Eye

Special - Novice

0

0

0

See what others cannot.

Quest spell for College of Winterhold Radiant Quest: Illusion Ritual Spell. Reveals the location of the four Master Illusion Texts needed for the quest; otherwise useless.

Restoration

Spell NameLevelStandard CostBase CostSkill 100 CostDescriptionNotes and Restrictions
Healing Novice 5/s 11/s 3/s Heals the caster 10 points per second. If someone is attacking you, Healing rarely heals enough to keep you from dying. Back away and let a follower or summoned creature step in to buy you some time.
Lesser Ward Novice 15/s 30/s 10/s Increases armor rating by 40 points and negates up to 40 points of spell damage or effects. A Ward's armor bonus stacks with the Alteration line of 'flesh' spells for an even stronger defense. Wards are far more effective against spells, although they tie up a hand and cost more to maintain.
Fast Healing Apprentice 30 65 21 Heals the caster 50 points. Direct healing spells are less efficient than heal-over-time spells, but they're faster, and may be fast enough to pull you back from the brink of death in a close battle.
Healing Hands Apprentice 10/s 22/s 7/s Heals the target 10 points per second, but not undead, atronachs, or machines.
Necromantic Healing Apprentice 15/s 33/s 11/s Heals the undead target 10 points per second, but not the living, Atronachs, or machines. Allows you to heal Serana or your resurrected minions.
Steadfast Ward Apprentice 24/s 51/s 17/s Increases armor rating by 60 points and negates up to 60 points of spell damage or effects.
Sun Fire Apprentice 10 21 7 Ball of sunlight that does 25 points of damage to undead. Firebolt costs about the same as Sun Fire and generally does more damage to undead because of their weakness to fire.
Turn Lesser Undead Apprentice 35 74 24 Undead up to Lv6 flee for 30s. Targets a single foe.
Close Wounds Adept 46 111 37 Heals the caster 100 points.
Greater Ward Adept 32/s 76/s 25/s Increases armor rating by 80 points and negates up to 80 points of spell damage or effects.
Heal Other Adept 29 71 24 Heals the target 75 points, but not undead, atronachs, or machines.
Heal Undead Adept 42 101 34 Heals the undead target 75 points but not the living, Atronachs, or machines. Heal Undead has a higher casting cost but is significantly more efficient than Necromantic Healing.
Poison Rune Adept 91 217 73 Targets that fail to resist take 3 poison damage per second for 30s. Sold by Talvas in Tel Mithryn. Before using this spell, consult the Bestiary for more information on which enemies are immune or resistant to poison. Note that the Destruction skill's Rune Master perk increases the range of this spell.
Repel Lesser Undead Adept 42 101 34 All affected undead up to level 8 flee for 30s. Affects all undead in the arc of fire.
Stendarr’s Aura Adept 92 219 73 For 60s, undead in melee range take 10 points of sun damage per second. A slightly cheaper alternative to Flame Cloak if you’re fighting undead.
Turn Undead Adept 62 148 50 Undead up to Lv13 flee for 30s. Targets a single foe.
Vampire’s Bane Adept 26 63 21 Sunlight explosion that does 40 points of damage in a 15-foot radius to undead. Fireball is slightly more expensive but has the same radius and generally does more damage to undead.
Circle of Protection Expert 56 151 50 Undead up to Lv30 entering the circle will flee. Creates a warding circle around the location where the spell is cast.
Grand Healing Expert 84 224 75 Heals everyone close to the caster 200 points. Does not heal Daedra, Automatons, or Undead. But it can heal other enemies, so use this carefully.
Repel Undead Expert 117 311 105 All affected undead up to Lv16 flee for 30s. Affects all undead in the arc of fire.
Turn Greater Undead Expert 88 235 79 Undead up to Lv21 flee for 30s. Targets a single foe.
Bane of the Undead Master 293 871 293 Sets undead up to Lv30 on fire and makes them flee for 30s. Reward for College of Winterhold Radiant Quest: Restoration Ritual Spell. Affects all nearby undead in a large area.
Guardian Circle Master 212 632 212 Undead up to Lv35 entering the circle will flee. Caster heals 20 health per second inside it. Sold by Colette, after completing College of Winterhold Radiant Quest: Restoration Ritual Spell. Creates a warding circle around the location where the spell is cast.

Weapons, Armor, and Items

Table II: General Data

Weapon Base Properties

This section lists the relative speed and stagger chance for each type of weapon, allowing you to choose the one best suited to your needs.

Standard Weapon, Heavy Armor, and Light Armor Progression

This section lists the standard weapon and armor materials in order of increasing value and damage/armor rating.

For each material, the table identifies the level at which it normally begins to appear.

  • You can obtain items earlier than the indicated level in a variety of ways, such as aggressively increasing your Smithing Skill, discovering an exceptional item in a treasure chest, or clearing a dungeon well above your current level.
  • Non-enchanted items show up at lower levels than their enchanted versions. Typically, enchanted items show up ~1-5 levels after the stated ‘Commonly Available’ level.

For each material, the level of the enchantments typically found on it are also listed. This is always a range, corresponding to the ‘Enchantment Level’ column in the Derived Enchantments Table. So, for example:

  • Orcish Swords can be found with Ench Level 2-4 enchantments. So you might find an Orcish Sword of Flames (Fire Damage Ench Level 4), but never an Orcish Sword of the Inferno (Fire Damage Ench Level 6).
  • Dragonscale Boots can be found with level 4-6 enchantments. So you might find a Dragonscale Boots of the Ox (Carry Weight Ench Level 5), but never a Dragonscale Boots of Lifting (Carry Weight Ench Level 1).

This range does not restrict the kinds of items you can enchant. So while you’re never given an Orcish Sword of the Inferno, you could enchant an Orcish Sword with a comparable fire enchantment if you really wanted to.

Standard Weapon Progression

Weapon TypeRelative SpeedStagger Chance
Iron Lv 1 3-Jan
Steel Lv 2 3-Jan
Orcish Lv 6 4-Feb
Dwarven Lv 12 4-Feb
Nordic Lv 18 5-Mar
Elven Lv 19 5-Mar
Glass Lv 27 5-Mar
Stalhrim Lv 35 6-Apr
Ebony Lv 36 6-Apr
Daedric Lv 46 6-Apr
Dragonbone Lv 46 None

Standard Heavy Armor Progression

Weapon TypeRelative SpeedStagger Chance
Iron Lv 1 3-Jan
Bonemold Lv 1 3-Jan
Steel Lv 6 3-Jan
Dwarven Lv 12 4-Feb
Chitin Heavy Lv 17 4-Feb
Steel Plate Lv 18 4-Feb
Nordic Lv 24 5-Mar
Orcish Lv 25 5-Mar
Ebony Lv 32 5-Mar
Stalhrim Lv 39 6-Apr
Dragonplate Lv 40 6-Apr
Daedric Lv 48 6-Apr

Standard Light Armor Progression

Weapon TypeRelative SpeedStagger Chance
Hide Lv 1 3-Jan
Leather Lv 6 3-Jan
Chitin Lv 11 4-Feb
Elven Lv 12 4-Feb
Scaled Lv 27 4-Feb
Stalhrim Light Lv 35 5-Mar
Glass Lv 36 5-Mar
Dragonscale Lv 48 6-Apr

Weapon Base Properties

Weapon TypeRelative SpeedStagger Chance
Dagger Fastest None
Sword Lowest
War Axe
Mace
Greatsword
Battleaxe
Warhammer Slowest Highest

Table III: Weapons

This section lists all of the weapons in the game and their properties.

The critical damage of all weapons is always equal to half their base damage, rounded down.

Weapons marked “Uses [Material] enchant list” have the same enchantment levels as an item of the indicated material type.

Enchanted weapons will have a higher value than shown here. The additional value added by the enchantment depends on the type and strength of the enchantment.

Weapons marked “Leveled” have several different leveled variants; you will always receive the one most appropriate to your level. Higher-level versions may have better statistics and stronger enchantments than the example listed here.

All weapons with the exception of Unique Weapons (of any type) can be found in a variety of locations throughout the world. Unique Weapons are tracked in the Atlas Chapter and Appendices of this guide. Note that unique items typically can’t be disenchanted unless their enchantment is one of the base enchantments.

Arrows

NameDamageWeightValue
Iron Arrow 8 0 1
Steel Arrow 10 0 2
Orcish Arrow 12 0 3
Nordic Arrow 12 0 3
Dwarven Arrow 14 0 4
Elven Arrow 16 0 5
Glass Arrow 18 0 6
Ebony Arrow 20 0 7
Stalhrim Arrow 20 0 7
Daedric Arrow 24 0 8
Dragonbone Arrow 25 0 9

Bolts

NameDamageWeightValue
Steel Bolt 10 0 1
Exploding Steel Bolt of Fire 10 0 5
*Note: Explodes for 10 points of fire damage.
Exploding Steel Bolt of Ice 10 0 5
*Note: Explodes for 10 points of frost damage to Health and Stamina.
Exploding Steel Bolt of Shock 10 0 5
*Note: Explodes for 10 points of shock damage to Health and half that to Magicka.
Dwarven Bolt 14 0 3
Exploding Dwarven Bolt of Fire 14 0 15
*Note: Explodes for 15 points of fire damage.
Exploding Dwarven Bolt of Ice 14 0 15
*Note: Explodes for 15 points of frost damage to Health and Stamina.
Exploding Dwarven Bolt of Shock 14 0 15
*Note: Explodes for 15 points of shock damage to Health and half that to Magicka.

Crossbows

NameDamageWeightValue
Crossbow 19 14 120
*Note: Uses Iron enchant list.
Enhanced Crossbow 19 15 200
*Note: Attacks with this crossbow ignore 50% of armor. Can still be enchanted.
Dwarven Crossbow 22 20 350
*Note: Uses Elven enchant list.
Enhanced Dwarven Crossbow 22 21 550
*Note: Attacks with this crossbow ignore 50% of Armor. Can still be enchanted.

Enemy / Faction-Specific Weapons

NameDamageWeightValue
Ancient Nord Battle Axe* 18 22 28
Ancient Nord Greatsword* 17 18 35
Ancient Nord Sword* 8 12 13
Ancient Nord War Axe* 9 14 15
Ancient Nord Bow* 8 12 45
Dawnguard War Axe 11 13 55
*Note: Does additional damage to vampires (+5). Can still be enchanted.
Dawnguard Warhammer 22 26 110
*Note: Does additional damage to vampires (+5). Can still be enchanted.
Honed Ancient Nord Battle Axe* 21 25 50
Honed Ancient Nord Greatsword* 20 21 63
Honed Ancient Nord Sword* 11 15 23
Honed Ancient Nord War Axe* 12 16 27
Supple Ancient Nord Bow* 14 18 235
*Note: Uses Iron enchant list.
Ancient Nord Arrow 10 0 1
Dragon Priest Dagger 6 5 9
Falmer Bow 12 15 135
Falmer Sword 10 18 67
Falmer War Axe 11 21 82
Falmer Supple Bow 15 20 410
Falmer Arrow 7 0 1
Honed Falmer Sword 12 18 205
Honed Falmer War Axe 13 21 245
Forsworn Axe 14 14 81
Forsworn Bow 8 9 95
Forsworn Sword 8 12 5
Forsworn Arrow 7 0 1
Riekling Spear 10 0 2
Silver Greatsword 17 12 160
Silver Sword 8 7 100
Imperial Bow* 9 8 90
Imperial Sword* 8 10 23
*Note: Uses Iron enchant list.

Skyforge Weapons

NameDamageWeightValue
Skyforge Steel Battleaxe* 23 23 150
Skyforge Steel Dagger* 8 2.5 25
Skyforge Steel Greatsword* 19 17 140
Skyforge Steel Sword* 10 10 70
Skyforge Steel War Axe* 14 12 80
*Note: Sold only at Skyforge.
Nord Hero Battle Axe* 18 22 28
Nord Hero Bow* 8 12 45
Nord Hero Greatsword* 17 18 35
Nord Hero Sword* 8 12 13
Nord Hero War Axe* 9 14 15
*Note: Can forge at Skyforge after Glory of the Dead.

Standard Bows

NameDamageWeightValue
Long Bow 6 5 30
Hunting Bow 7 7 50
Orcish Bow 10 9 150
Dwarven Bow 12 10 270
Elven Bow 13 12 470
Nordic Bow 13 11 580
Glass Bow 15 14 820
Ebony Bow 17 16 1440
Stalhrim Bow 17 15 1800
Daedric Bow 19 18 2500
Dragonbone Bow 20 20 2725

Standard One-Handed Weapons

NameDamageWeightValue
Iron Dagger 4 2 10
Iron Mace 9 13 35
Iron Sword 7 9 25
Iron War Axe 8 11 30
Steel Dagger 5 2.5 18
Steel Mace 10 14 65
Steel Sword 8 10 45
Steel War Axe 9 12 55
Orcish Dagger 6 3 30
Orcish Mace 11 15 105
Orcish Sword 9 11 75
Orcish War Axe 10 13 90
Dwarven Dagger 7 3.5 55
Dwarven Mace 12 16 190
Dwarven Sword 10 12 135
Dwarven War Axe 11 14 165
Elven Dagger 8 4 95
Elven Mace 13 17 330
Elven Sword 11 13 235
Elven War Axe 12 15 280
Nordic Dagger 8 3.5 115
Nordic Mace 13 16 410
Nordic Sword 11 12 290
Nordic War Axe 12 14 350
Glass Dagger 9 4.5 165
Glass Mace 14 18 575
Glass Sword 12 14 410
Glass War Axe 13 16 490
Ebony Dagger 10 5 290
Ebony Mace 16 19 1000
Ebony Sword 13 15 720
Ebony War Axe 15 17 865
Stalhrim Dagger 10 4.5 395
Stalhrim Mace 16 18 1375
Stalhrim Sword 13 14 985
Stalhrim War Axe 15 16 1180
Daedric Dagger 11 6 500
Daedric Mace 16 20 1750
Daedric Sword 14 16 1250
Daedric War Axe 15 18 1500
Dragonbone Dagger 12 6.5 600
Dragonbone Mace 17 22 2000
Dragonbone Sword 15 19 1500
Dragonbone War Axe 16 21 1700

Standard Two-Handed Weapons

NameDamageWeightValue
Iron Battleaxe 16 20 55
Iron Greatsword 15 16 50
Iron Warhammer 18 24 60
Steel Battleaxe 18 21 100
Steel Greatsword 17 17 90
Steel Warhammer 20 25 110
Orcish Battleaxe 19 25 165
Orcish Greatsword 18 18 75
Orcish Warhammer 21 26 180
Dwarven Battleaxe 20 23 300
Dwarven Greatsword 19 19 270
Dwarven Warhammer 22 27 325
Elven Battleaxe 21 24 520
Elven Greatsword 20 20 470
Elven Warhammer 23 28 565
Nordic Battleaxe 21 23 650
Nordic Greatsword 20 19 585
Nordic Warhammer 23 27 700
Glass Battleaxe 22 25 900
Glass Greatsword 21 22 820
Glass Warhammer 24 29 985
Ebony Battleaxe 23 26 1585
Ebony Greatsword 22 22 1440
Ebony Warhammer 25 30 1725
Stalhrim Battleaxe 24 25 2150
Stalhrim Greatsword 23 21 1970
Stalhrim Warhammer 26 29 2850
Daedric Battleaxe 25 27 2750
Daedric Greatsword 24 23 2500
Daedric Warhammer 27 31 4000
Dragonbone Battleaxe 26 30 3000
Dragonbone Greatsword 25 27 2725
Dragonbone Warhammer 28 33 4275

Children’s Toys (Hearthfire)

NameDamageWeightValue
Wooden Sword 2 3 25

Other Weapons & Tools

NameDamageWeightValue
Ancient Nordic Pickaxe 5 10 500
Blades Sword 11 10 300
Pickaxe 5 10 5
Note: Required to mine ore.
Scimitar 11 10 5
Woodcutter's Axe 5 10 5
Note: Required to chop wood.

Staffs

NameDamageWeightValueEnchantmentNotes
Forsworn Staff 0 8 183 Flames
Grand Staff of Charming 0 8 1393 Calm
Grand Staff of Repulsion 0 8 1289 Repel Undead
Grand Staff of Turning 0 8 1520 Turn Greater Undead
Minor Staff of Turning 0 8 556 Turn Lesser Undead
Staff of Banishing 0 8 926 Banish Daedra
Staff of Chain Lightning 0 8 1494 Chain Lightning
Staff of Chain Lightning, Falmer 0 8 1,494 Chain Lightning
Staff of Calm 0 8 1153 Calm
Staff of Courage 0 8 79 Courage
Staff of Daedric Command 0 8 2307 Command Daedra
Staff of Dread Zombies 0 8 1248 Dread Zombie
Staff of Expulsion 0 8 2092 Expel Daedra
Staff of Fear 0 8 2443 Fear
Staff of Fireballs 0 8 1309 Fireball
Staff of Fireballs, Falmer 0 8 1,309 Fireball
Staff of Firebolts 0 8 456 Firebolt
Staff of Firebolts, Falmer 0 8 396 Firebolt
Staff of the Flame Atronach, Falmer 0 8 727 Conjure Flame Atronach
Staff of Flames 0 8 183 Flames
Staff of Frenzy 0 8 1149 Frenzy
Staff of Frostbite 0 8 198 Frostbite
Staff of Fury 0 8 803 Fury
Staff of Ice Spikes 0 8 511 Ice Spike
Staff of Ice Storms 0 8 1401 Ice Storm
Staff of Icy Spear 0 8 2931 Icy Spear
Staff of Ice Spikes, Falmer 0 8 511 Ice Spike
Staff of Ice Storms, Falmer 0 8 1,401 Ice Storm
Staff of Incineration 0 8 2750 Incinerate
Staff of Inspiration 0 8 317 Rally
Staff of Lightning Bolts 0 8 538 Lightning Bolt
Staff of Lightning Bolts, Falmer 0 8 538 Lightning Bolt
Staff of Magelight 0 8 239 Magelight
Staff of Mending 0 8 613 Heal Other
Staff of Paralysis 0 8 3965 Paralyze
Staff of Reanimation 0 8 949 Reanimate Corpse
Staff of Repulsion 0 8 675 Repel Lesser Undead
Staff of Revenants 0 8 824 Revenant
Staff of Soul Trapping 0 8 986 Soul Trap
Staff of Sparks 0 8 218 Sparks
Staff of the Familiar 0 8 926 Conjure Familiar
Staff of the Flame Atronach 0 8 727 Conjure Flame Atronach
Staff of the Flame Wall 0 8 1310 Wall of Flames
Staff of the Frost Atronach 0 8 1106 Conjure Frost Atronach
Staff of the Frost Atronach, Falmer 0 8 1,106 Conjure Frost Atronach
Staff of the Frost Wall 0 8 1468 Wall of Frost
Staff of the Healing Hand 0 8 198 Healing Hands
Staff of the Storm Atronach 0 8 1656 Conjure Storm Atronach
Staff of the Storm Wall 0 8 1531 Wall of Storms
Staff of Thunderbolts 0 8 778 Thunderbolt
Staff of Turning 0 8 1036 Turn Undead
Staff of Vanquishment 0 8 1807 Rout
Staff of Zombies 0 8 449 Raise Zombie

Unique Weapons - Dungeons

NameDamageWeightValueEnchantmentNotes
Aegisbane 18 24 135 Frost Damage 5
Angi's Bow 7 7 50
Bloodthorn 5 2.5 183 Soul Trap
Bolar's Oathblade 11 10 1014 Damage Stamina 25, Fear
Borvir's Dagger 8 4 18
Bow of the Hunt 10 7 434 +20 Damage to Animals
Ceremonial Axe 9 14 5
Ceremonial Sword 8 12 5
Dragon Priest Staff 0 8 1570 Wall of Flames
Dragon Priest Staff 0 8 1431 Wall of Storms
Drainblood Battleaxe 21 5 266 Absorb Health 15
Drainheart Sword 11 3 73 Absorb Stamina 15
Drainspell Bow 14 6 458 Absorb Magicka 15
Eduj 11 9 300 Frost Damage 10
Eye of Melka 0 8 1234 Fireball
Froki's Bow 6 5 307 Damage Stamina 10
Gadnor's Staff of Charming 0 8 803 Fury
Gauldur Blackblade 8 12 234 Absorb Health Leveled
Gauldur Blackbow 14 18 750 Absorb Magicka Leveled
Ghostblade 8 1 300 +3 Damage (Ignores Armor)
Halldir's Staff 0 8 1874 Calm & Soul Trap
Hevnoraak's Staff 0 8 1791 Wall of Storms
Lunar Iron Mace 9 13 99 Bonus Fire Damage at Night Leveled
Lunar Iron Sword 7 9 89 Bonus Fire Damage at Night Leveled
Lunar Iron War Axe 8 11 94 Bonus Fire Damage at Night Leveled
Lunar Steel Mace 10 14 129 Bonus Fire Damage at Night Leveled
Lunar Steel Sword 8 10 69 Bonus Fire Damage at Night Leveled
Lunar Steel War Axe 9 12 119 Bonus Fire Damage at Night Leveled
Notched Pickaxe 5 10 303 Fortify Smithing 5, Shock Damage 5 Can be used to mine ore.
Okin 12 11 320 Frost Damage 10
Poacher's Axe 5 10 31 +3 Damage to Animals
Red Eagle's Bane 11 15 345 Burn Undead, Turn Undead
Red Eagle's Fury 8 12 97 Fire Damage 5
Rundi's Dagger 5 2.5 18
Spider Control Rod 1 8 153 Place Spider Beacon
Staff of Hag's Wrath 0 8 1310 Wall of Flames
Staff of Jyrik Gauldurson 0 8 594 Lightning Bolt
Steel Battleaxe of Fiery Souls 18 21 320 Soul Trap, Fire Damage 10
The Longhammer 21 18 90 Faster swings
The Pale Blade 8 12 169 Frost Damage, Fear Leveled
The Woodsman's Friend 17 20 28
Trollsbane 20 25 121 Fire Damage 15 to Trolls
Windshear 11 10 40 Knockdown on Bash 60%

Unique Weapons - Dawnguard

NameDamageWeightValueEnchantment
Aetherial Staff 0 8 1,970 Summon a Dwarven Spider or Sphere for 60 seconds wherever the caster is pointing.
Auriel’s Bow 13 11 1,436 Undead take 20 points of sun damage; other targets take half that. Bloodcursed Arrows also cause you to absorb health from your victim.
Bloodcursed Elven Arrow 16 0 6 Shrouds the sun in darkness if shot with Auriel’s Bow.
Sunhallowed Elven Arrow 16 0 16 Causes sunburst attacks to nearby targets if shot at the sun with Auriel’s Bow.
Dawnguard Rune Axe 11 13 175 For every 10 undead you kill with this axe, the axe will do +10 Sun Damage to undead (up to +100).
Dawnguard Rune Hammer 22 26 500 Bashing places a rune on a nearby surface; the rune explodes for 50 points of fire damage when enemies come near.
Harkon’s Sword 8 9 1,472 Absorbs 15 points of Health, Magicka, and Stamina if wielded by a vampire.
Staff of Ruunvald 0 8 1,393 Calm targets up to Lv 8 for 30s.
Zephyr 12 10 670 Fires 30% faster than a standard bow.

Unique Weapons - Dragonborn

NameDamageWeightValueEnchantmentnotes
Bloodscythe 13 10 1859 When dual-wielded with Soulrender, Absorb Health 15, 25% chance of Reduce Armor 100 for 15s
Bloodskal Blade 21 16 500 Power Attacks release an energy blast that does 30 Magic Damage
Glass Bow of the Stag Prince 16 14 375 +5 Health and Stamina per 20 Animals Killed, up to +25
Champion's Cudgel 24 27 1767 50% chance each of +25 fire, +25 frost, and +25 shock damage
Dwarven Black Bow of Fate 13 10 1446 50% chance each of Absorb Health 25, Absorb Magicka 25, Absorb Stamina 25
Hoarfrost 5 10 946 Frost Damage 15, 3% chance of Ice Form Paralysis Counts as an Ancient Nordic Pickaxe
Horksbane 10 14 250 +20 Damage vs. Horkers
Miraak's Staff 0 8 1130 Summons tentacles that stagger and poison foes Leveled
Miraak's Sword 12 3 427 Tentacle Lash, Absorb Stamina Leveled
Soulrender 13 10 1892 When dual wielded with Bloodscythe, Absorb Magicka 15, 25% chance of Dispel Magic
Stormfang 17 17 1175 Shock Damage 30

Unique Weapons - Quest Items

NameDamageWeightValueEnchantmentNotes
Alessandra's Dagger 5 1 10
Amren's Family Sword 7 9 25
Balgruuf's Greatsword 17 17 200
Blade of Sacrifice 10 4 144
Broken Staff 17 10 5
Dravin's Bow 8 7 50
Ghorbash's Ancestral Axe 8 11 30
Grimsever 12 14 727 Frost Damage 15
Headsman's Axe 17 11 15
Hjalti's Sword 8 12 13
Kahvozein's Fang 6 5 9
Nettlebane 6 10 5
Queen Freydis's Sword 8 10 45
Rusty Mace 7 13 5
Shagrol's Warhammer 21 26 200
Staff of Arcane Authority 0 8 2443 Fear
Staff of Tandil 0 8 2530 Mass Calm
Steel Sword 8 10 23

Unique Weapons - Quest Rewards

NameDamageWeightValueEnchantmentNotes
Blade of Woe 12 7 880 Absorb Health 10
Chillrend 10 11 552 Frost Damage, Paralyze Leveled
Dragonbane 10 10 789 Shock Damage, Bonus Damage to Dragons Leveled
Firiniel's End 13 12 785 Frost Damage 20
Keening 8 4 13 Absorb Health, Magicka, Stamina 10
Nightingale Blade 10 11 426 Absorb Health, Absorb Stamina Leveled
Nightingale Bow 12 9 493 Frost Damage, Shock Damage Leveled
Shiv 5 2 5
Staff of Magnus 0 8 1468 Absorb Magicka, then Health
The Rueful Axe 22 10 1183 Damage Stamina 20
Valdr's Lucky Dagger 5 2.5 15 25% Critical Hit Chance
Wuuthrad 25 25 2000 1.2x Damage to Elves

Table IV: Armor

This section lists all of the armor, robes, and other clothing available to you, and their properties.

Armor and Clothing marked “Uses [Material] enchant list” has the same enchantment levels as an item of the indicated material type.

Circlets, Rings, and Necklaces may appear with armor enchantments of any level.

Enchanted armor will have a higher value than shown here. The additional value added by the enchantment depends on the type and strength of the enchantment.

Armor and Clothing marked “Leveled” has several different leveled variants; you will always receive the one most appropriate to your level. Higher-level versions may have better statistics and stronger enchantments than the example listed here.

All shields are listed as being ‘Heavy Armor’. However, they don’t count as Heavy Armor for the purposes of skills or perks. For example:

  • Your Heavy Armor skill doesn’t make you any better with a shield.
  • If you have perks that only work if you’re wearing a full set of light armor or no armor, holding a shield doesn’t count against you.

Clothing often comes in a variety of appearances that aren’t distinguished by name (there are at least a half-dozen ‘boots’, for example). So a representative item from each set has been listed here. Be aware that an item’s appearance and properties may vary slightly between instances of these items.

All Armor and Clothing, with the exception of Unique Armor (of any type) can be found in a variety of locations throughout the world. Unique Armor and Outfits are tracked in the Atlas Chapter and Appendices of this guide.

Standard Light Armor Sets

NameArmorWeightValueType
Hide Armor 20 5 50 Light
Hide Boots 5 1 10 Light
Hide Bracers 5 1 10 Light
Hide Helmet 10 2 25 Light
Hide Shield 15 4 25 Light
Leather Armor 26 6 125 Light
Leather Boots 7 2 25 Light
Leather Bracers 7 2 25 Light
Leather Helmet 12 2 60 Light
Chitin Armor 30 4 240 Light
Chitin Boots 9 1 50 Light
Chitin Bracers 9 2 50 Light
Chitin Helmet 14 1 125 Light
Chitin Shield 25 8 215 Light
Elven Armor 29 4 225 Light
Elven Boots 8 1 45 Light
Elven Gauntlets 8 1 45 Light
Elven Helmet 13 1 110 Light
Elven Shield 21 4 115 Light
Scaled Armor 32 6 350 Light
Scaled Horn Armor 32 6 350 Light
Scaled Boots 9 2 70 Light
Scaled Bracers 9 2 70 Light
Scaled Helmet 14 2 175 Light
Stalhrim Light Armor 39 7 925 Light
Stalhrim Light Boots 12 2 215 Light
Stalhrim Light Bracers 12 2 215 Light
Stalhrim Light Helmet 17 2 465 Light
Stalhrim Shield 30 10 600 Light
Glass Armor 38 7 900 Light
Glass Boots 11 2 190 Light
Glass Gauntlets 11 2 190 Light
Glass Helmet 16 2 450 Light
Glass Shield 27 6 450 Light
Dragonscale Armor 41 10 1500 Light
Dragonscale Boots 12 3 300 Light
Dragonscale Gauntlets 12 3 300 Light
Dragonscale Helmet 17 4 750 Light
Dragonscale Shield 29 6 750 Light

Dawnguard Armor

NameArmorWeightValueType
Dawnguard Armor 29 6 220 Light
Dawnguard Boots 8 1.5 25 Light
Dawnguard Gauntlets 8 1.5 40 Light
Dawnguard Helmet 16 1.5 100 Light
Note: 25% less damage from vampire attacks and Drain Life spells while wearing a complete set of Dawnguard armor.
Dawnguard Heavy Armor 34 42 425 Heavy
Dawnguard Heavy Boots 13 9 85 Heavy
Dawnguard Heavy Gauntlets 13 7 85 Heavy
Dawnguard Full Helmet 18 10 220 Heavy
Note: 25% less damage from vampire attacks and Drain Life spells while wearing a complete set of Dawnguard armor.
Dawnguard Shield 26 10 240 Heavy
Note: +10 Bash damage against vampires.

Enemy / Faction-Specific Armor

NameArmorWeightValueType
Ancient Nord Armor 25 28 125 Heavy
Ancient Nord Boots 10 5 25 Heavy
Ancient Nord Gauntlets 10 4 25 Heavy
Ancient Nord Helmet 15 4 60 Heavy
Blades Armor 44 45 400 Heavy
Blades Boots 13 10 85 Heavy
Blades Gauntlets 13 8 85 Heavy
Blades Helmet 18 12 200 Heavy
Blades Shield 26 12 225 Heavy
Cultist Mask 17 5 50 Heavy
Cultist Robes 0 1 331
Enchantment: Magicka regenerates 75% faster.
Cultist Boots 0 1 25
Cultist Gloves 7 1.5 30 Light
Dented Iron Shield 15 12 30 Heavy
Falmer Armor 31 20 275 Heavy
Falmer Boots 12 4 55 Heavy
Falmer Gauntlets 12 4 55 Heavy
Falmer Helmet 10 5 25 Heavy
Falmer Hardened Armor 34 40 250 Heavy
Falmer Hardened Boots 13 8 50 Heavy
Falmer Hardened Gauntlets 13 7 60 Heavy
Falmer Hardened Helm 18 10 150 Heavy
Falmer Heavy Armor 43 35 1,200 Heavy
Falmer Heavy Boots 16 6 225 Heavy
Falmer Heavy Gauntlets 16 6 225 Heavy
Falmer Heavy Helm 21 8 600 Heavy
Falmer Shield 28 15 10 Heavy
Forsworn Armor 26 6 100 Light
Forsworn Boots 7 2 20 Light
Forsworn Gauntlets 7 2 20 Light
Forsworn Headdress 12 2 50 Light
Fur Armor 23 6 50 Light
Fur Bracers 6 1 10 Light
Fur Helmet 11 1 23 Light
Fur Shoes 6 2 4 Light
Morag Tong Armor 26 5 150 Light
Morag Tong Boots 8 2 35 Light
Morag Tong Bracers 7 2 25 Light
Morag Tong Hood 12 1.5 2 Light
Penitus Oculatus Armor 23 6 75 Light
Penitus Oculatus Boots 6 1 15 Light
Penitus Oculatus Bracers 6 1 15 Light
Penitus Oculatus Helmet 11 1 35 Light
Thalmor Boots 5 1 10
Thalmor Gloves 5 1 10
Thalmor Hood 5 1 10
Thalmor Robes* 0 4 410
Hooded Thalmor Robes* 20 5 410
*Note: Destruction spells cost 12% less to cast.
Elven Light Armor 26 4 125 Light
Elven Light Boots 7 1 25 Light
Elven Light Gauntlets 7 1 25 Light
Elven Light Helmet 12 1 60 Light
Wolf Armor 31 20 55 Heavy
Wolf Boots 12 4 11 Heavy
Wolf Gauntlets 12 4 11 Heavy
Wolf Helmet 17 4 125 Heavy
Vaermina Robes 8 5 10

Soldier and Guard Armor

NameArmorWeightValueType
Imperial Light Armor* 23 6 75 Light
Imperial Light Boots* 6 2 15 Light
Imperial Light Bracers* 6 1 15 Light
Imperial Light Helmet* 11 2 35 Light
Imperial Light Shield* 19 4 40 Light
Studded Imperial Armor* 23 6 125 Light
*Note: Uses Leather enchant list.
Imperial Armor* 25 35 100 Heavy
Imperial Boots* 10 8 20 Heavy
Imperial Bracers* 10 4 15 Heavy
Imperial Helmet* 15 5 50 Heavy
*Note: Uses Steel enchant list.
Imperial Helmet 18 5 30 Heavy
Imperial Officer's Helmet 17 4 30 Heavy
Imperial Shield 20 12 50 Heavy
Stormcloak Cuirass 21 8 25 Light
Stormcloak Helmet 10 2 12 Light
Fur Boots 5 2 5 Light
Fur Gauntlets 5 2 5 Light
Stormcloak Officer Armor 27 8 35 Light
Stormcloak Officer Boots 7 2 7 Light
Stormcloak Officer Bracers 7 2 7 Light
Stormcloak Officer Helmet 12 2 15 Light
Eastmarch Guard Helmet 12 2 12 Light
Falkreath Guard's Armor 23 6 75 Light
Falkreath Guard's Helmet 11 2 35 Light
Falkreath Guard's Shield 17 3 40 Heavy
Hjaalmarch Guard's Armor 23 6 75 Light
Hjaalmarch Guard's Helmet 11 2 35 Light
Hjaalmarch Guard's Shield 17 3 40 Heavy
Markarth Guard's Armor 23 6 75 Light
Markarth Guard's Helmet 11 2 35 Light
Markarth Guard's Shield 17 3 40 Heavy
Pale Guard's Armor 23 6 75 Light
Pale Guard's Helmet 11 2 35 Light
Pale Guard's Shield 17 3 40 Heavy
Riften Guard's Armor 23 6 75 Light
Riften Guard's Helmet 11 2 35 Light
Riften Guard's Shield 17 3 40 Heavy
Solitude Guard's Armor 23 6 75 Light
Solitude Guard's Helmet 11 2 35 Light
Solitude Guard's Shield 17 3 40 Heavy
Whiterun Guard's Armor 23 6 75 Light
Whiterun Guard's Helmet 11 2 35 Light
Whiterun Guard's Shield 17 3 40 Heavy
Windhelm Guard's Shield 17 3 40 Heavy
Winterhold Guard's Armor 23 6 75 Light
Winterhold Guard's Helmet 11 2 35 Light
Winterhold Guard's Shield 17 3 40 Heavy

Standard Armor Pieces

NameArmorWeightValueType
These pieces are not part of a complete set, but use enchantments from the standard list.
Banded Iron Armor 28 35 200 Heavy
Note: Uses Iron enchant list.
Banded Iron Shield 22 12 100 Heavy
Note: Uses Iron enchant list.
Studded Armor 23 6 75 Light
Note: Uses Leather enchant list.
Elven Gilded Armor 35 4 550 Light
Note: Uses Glass enchant list.

Vampire Armor

NameArmorWeightValueType
Vampire Robes 0 1 5
Vampire Gloves 0 0.5 1
Vampire Hood 0 0.5 1
Vampire Boots 0 1 2
Vampire Armor 25 5 175 Light
Vampire Boots 7 2 25 Light
Vampire Gauntlets 8 1.5 25 Light
Vampire Armor of Minor Conjuration 25 5 195 Light
Note: +50% Magicka Regen, Fortify Conjuration 12%
Vampire Armor of Conjuration 25 5 225 Light
Note: +50% Magicka Regen, Fortify Conjuration 15%
Vampire Armor of Major Conjuration 25 5 250 Light
Note: +50% Magicka Regen, Fortify Conjuration 17%
Vampire Armor of Eminent Conjuration 25 5 275 Light
Note: +50% Magicka Regen, Fortify Conjuration 20%
Vampire Armor of Extreme Conjuration 25 5 325 Light
Note: +50% Magicka Regen, Fortify Conjuration 22%
Vampire Armor of Peerless Conjuration 25 5 375 Light
Note: +50% Magicka Regen, Fortify Conjuration 25%
Vampire Armor of Minor Destruction 25 5 195 Light
Note: +50% Magicka Regen, Fortify Destruction 12%
Vampire Armor of Destruction 25 5 225 Light
Note: +50% Magicka Regen, Fortify Destruction 15%
Vampire Armor of Major Destruction 25 5 250 Light
Note: +50% Magicka Regen, Fortify Destruction 17%
Vampire Armor of Eminent Destruction 25 5 275 Light
Note: +50% Magicka Regen, Fortify Destruction 20%
Vampire Armor of Extreme Destruction 25 5 325 Light
Note: +50% Magicka Regen, Fortify Destruction 22%
Vampire Armor of Peerless Destruction 25 5 375 Light
Note: +50% Magicka Regen, Fortify Destruction 25%
Vampire Armor of Quickening 25 5 225 Light
Note: +75% Magicka Regen
Vampire Armor of Recharging 25 5 250 Light
Note: +100% Magicka Regen
Vampire Armor of Replenishing 25 5 275 Light
Note: +125% Magicka Regen
Vampire Armor of Resurgence 25 5 325 Light
Note: +150% Magicka Regen

Jewelry - Circlets

NameArmorWeightValueType
Copper and Onyx Circlet 0 2 50
Copper and Moonstone Circlet 0 2 100
Copper and Ruby Circlet 0 2 150
Copper and Sapphire Circlet 0 2 200
Silver and Moonstone Circlet 0 2 250
Jade and Sapphire Circlet 0 2 300
Jade and Emerald Circlet 0 2 350
Silver and Sapphire Circlet 0 2 400
Gold and Ruby Circlet 0 2 450
Gold and Emerald Circlet 0 2 500

Jewelry - Divines Amulets

NameArmorWeightValueTypeEnchantment
Amulet of Akatosh 0 1 89 +25% Magicka Regen
Amulet of Arkay 0 1 114 +10 Health
Amulet of Dibella 0 1 118 +15 Speechcraft
Amulet of Julianos 0 1 108 +10 Magicka
Amulet of Kynareth 0 1 96 +10 Stamina
Amulet of Mara 0 1 316 Restoration spells cost 10% less to cast.
Amulet of Stendarr 0 1 196 Shields block 10% more damage.
Amulet of Talos 0 1 25 Time between Shouts reduced by 20%.
Amulet of Zenithar 0 1 511 Prices are 10% better.

Jewelry - Necklaces & Amulets

NameArmorWeightValueType
Silver Necklace 0 0.5 60
Gold Necklace 0 0.5 120
Silver Jeweled Necklace 0 0.5 380
Gold Jeweled Necklace 0 0.5 485
Gold Ruby Necklace 0 0.5 550
Silver Sapphire Necklace 0 0.5 580
Silver Emerald Necklace 0 0.5 830
Gold Diamond Necklace 0 0.5 1200
Ancient Nord Amulet 0 1 100

Jewelry - Rings

NameArmorWeightValueType
Silver Ring 0 0.25 30
Gold Ring 0 0.25 75
Silver Garnet Ring 0 0.25 160
Silver Amethyst Ring 0 0.25 180
Silver Ruby Ring 0 0.25 260
Gold Sapphire Ring 0 0.25 500
Gold Emerald Ring 0 0.25 700
Gold Diamond Ring 0 0.25 900

Standard Robes & Hoods

NameArmorWeightValueType
Some robes come in several visual styles that do not affect their names or other properties.
Black Robes 0 1 5
Blue Robes 0 1 5
College Robes 0 1 10
Hooded Black Robes 0 1 5
Hooded Blue Robes 0 1 5
Mantled College Robes 0 1 5
Black Mage Robes* 0 1 153
Hooded Black Mage Robes* 0 1 55
Necromancer Robes* 0 1 55
Hooded Necromancer Robes* 0 1 55
*Note: +50% Magicka Regen.
Robes 0 1 5
Note: Uses Warlock Robes enchant list.
Novice Robes 0 1 153
Note: +50% Magicka Regen; additionally uses College Robes enchant list.
Apprentice Robes 0 1 539
Note: +75% Magicka Regen; additionally uses College Robes enchant list.
Adept Robes 0 1 977
Note: +100% Magicka Regen; additionally uses College Robes enchant list.
Expert Robes 0 1 1517
Note: +125% Magicka Regen; additionally uses College Robes enchant list.
Master Robes 0 1 2298
Note: +150% Magicka Regen; additionally uses College Robes enchant list.
Novice Hood 0 1 305
Note: +30 Magicka
Apprentice Hood 0 1 415
Note: +40 Magicka
Adept Hood 0 1 528
Note: +50 Magicka

Unique Armor - Dragon Priest Masks

NameArmorWeightValueTypeEnchantment
Hevnoraak 23 9 891 Heavy +40 Heavy Armor
Konahrik 24 7 3200 Heavy Heal wearer and damage enemies when health is low. Chance to summon a Dragon Priest.
Krosis 21 5 1615 Light Improve Lockpicking 20%, Archery 20%, Alchemy 20%
Morokei 5 4 637 Light +100% Magicka Regen
Nahkriin 23 9 2173 Heavy +50 Magicka; Improve Destruction 20%, Restoration 20%
Otar 23 9 1521 Heavy Resist Fire 30%, Resist Frost 30%, Resist Shock 30%
Rahgot 23 9 962 Heavy +70 Stamina
Vokun 23 9 2182 Heavy Improve Conjuration 20%, Illusion 20%, Alteration 20%
Volsung 23 9 4611 Light +20 Carry Weight, Improve Prices 20%, Waterbreathing
Wooden Mask 2 2 40 Light Timeshift the Labyrinthian Sanctuary

Unique Armor - Dungeon Rewards

NameArmorWeightValueTypeEnchantment
Ancient Helmet of the Unburned 15 4 841 Heavy Resist Fire 40%
Diadem of the Savant 7 4 1201 Light All spells cost 5% less to cast.
Fjola's Wedding Band 0 0.3 150
Gloves of the Pugilist 5 2 194 Light +10 Unarmed damage
Helm of Yngol 21 8 565 Heavy Resist Frost 30%
Ironhand Gauntlets 12 4 444 Heavy Improve Two-Handed 15%
Kyne's Token 0 1 325 Improve Archery 5%, Damage from Animals -10%
Movarth's Boots 5 1 792 Light Improve Sneaking 15
Predator's Grace 5 1 117 Light Muffle, Stamina Regenerates Faster
Targe of the Blooded 20 8 300 Heavy Bashes do 3 Bleeding Damage / 5s.

Unique Armor - Quest Items

NameArmorWeightValueTypeEnchantment
Andurs' Amulet of Arkay 0 1 294 +10 Health
Calcelmo's Ring 0 0.3 20
Charmed Necklace 0 0.5 790 +25 Carry Weight
Cursed Ring of Hircine 0 0.3 50 Random werewolf transformations.
Note: No effect except on werewolves.
Enchanted Ring 0 0.3 207 +20 Health
Execution Hood 0 0.5 5
Fjotli's Silver Locket 0 0.5 30
Focusing Gloves 0 0 0
Hrolfdir's Shield 24 12 60 Heavy
Ilas-Tei's Ring 0 0.3 40
Jagged Crown 23 9 5000 Heavy
Leather Hood 0 1 10
Madesi's Silver Ring 0 0.3 10
Moon Amulet 0 0.5 250
Noster's Helmet 11 2 35 Light
Ogmund's Amulet of Talos 0 1 25 Time between Shouts reduced by 20%
Party Boots 0 0 25
Party Clothes 0 1 25
Raerek's Inscribed Amulet of Talos 0 1 205 Time between Shouts reduced by 20%
Reyda's Necklace 0 0.5 30
Ring of Pure Mixtures 0 0.3 337 Improve Alchemy 12%
Roggi's Ancestral Shield 20 12 60 Heavy
Saarthal Amulet 0 0.8 184 Spells cost 3% less to cast.
Shahvee's Amulet of Zenithar 0 1 691 Improve Prices 10%
Strange Amulet 0 0 1000
The Forgemaster's Fingers 10 5 394 Heavy Improve Smithing 15%
Viola's Gold Ring 0 0.3 75
Yisra's Necklace 0 0.5 50

Unique Armor - Quest Rewards

NameArmorWeightValueTypeEnchantment
Amulet of Articulation 2 1 1067 Light Improve Speech, Persuade checks always succeed
Ancient Shrouded Armor 33 5 617 Light Resist Poison 100%
Ancient Shrouded Boots 12 0.5 355 Light Muffle
Ancient Shrouded Cowl 15 1 1199 Light Improve Archery 35%
Ancient Shrouded Gloves 12 1 175 Light Double One-Handed sneak attack damage
Archmage's Robes 0 1 2409 All spells cost 15% less to cast
Armor of the Old Gods 24 3 611 Light Destruction spells cost 15% less to cast
Asgeir's Wedding Band 0 0.3 100
Boots 0 1 603 Resist Shock 40%
Boots of the Old Gods 7 1.5 1104 Light Improve Sneak 20%
Cicero's Boots 0 0.5 355 Muffle
Cicero's Clothes 0 1 1946 Improve One-Handed 20%, Improve Prices 20%
Cicero's Gloves 0 0.5 175 Double One-Handed sneak attack damage
Cicero's Hat 0 0.5 2168 Improve Sneak 35%
Gauldur Amulet Fragment (Folgunthur) 0 0.5 816 +30 Health
Gauldur Amulet Fragment (Geirmund's Hall) 0 0.5 753 +30 Stamina
Gauldur Amulet Fragment (Saarthal) 0 0.5 795 +30 Magicka
Gauntlets of the Old Gods 8 0.5 592 Light Improve Archery 20%
Guild Master's Armor 38 10 1779 Light +50 Carry Weight
Guild Master's Boots 11 2 649 Light Improve Pickpocket 35%
Guild Master's Gloves 11 2 599 Light Improve Lockpick 35%
Guild Master's Hood 16 3 1252 Light Improve Speech 20%
Helm of Winterhold 17 5 125 Heavy
Helmet of the Old Gods 12 1 345 Light +30 Magicka
Jester's Boots 0 1 305 Muffle
Jester's Clothes 0 1 1163 Improve One-Handed 12%, Improve Prices 12%
Jester's Gloves 0 0.5 125 Double One-Handed sneak attack damage
Jester's Hat 0 0.5 1806 Improve Sneak 30%
Jeweled Amulet 0 0.5 1000
Linwe's Armor 31 8 368 Light +15 Stamina
Linwe's Boots 11 2 837 Light Improve Sneak 15%
Linwe's Gloves 11 2 483 Light Improve One-Handed 15%
Linwe's Hood 16 2 563 Light Improve Archery 15%
Mage's Circlet 0 2 509 Improve Magicka
Muiri's Ring 0 0.3 434 Improve Alchemy 15%
Necromancer Amulet 0 0.5 2635 +50 Magicka, Improve Conjuration 25%, -75% Health and Stamina Regen
Nightingale Armor* 34 12 1249 Light #NAME?
Nightingale Boots* 10 2 295 Light Muffle
Nightingale Gloves* 10 2 819 Light Improve Lockpick, Improve One-Handed
Nightingale Hood* 15 2 804 Light Imrove Illusion
Nightweaver's Band 0 0.3 1131 Improve Sneak 10%, Destruction 10%
Savos Aren's Amulet 0 1 818 +50 Magicka
Shield of Solitude 26 12 555 Heavy Resist Magic, Improve Block
Note: Leveled
Shield of Ysgramor 30 12 1715 Heavy +20 Health, Resist Magic 20%
Shrouded Armor 29 7 373 Light Resist Poison 50%
Shrouded Boots 8 2 305 Light Muffle
Shrouded Cowl 13 2 677 Light Improve Archery 20%
Shrouded Cowl Maskless 13 2 677 Light Improve Archery 20%
Shrouded Gloves 8 2 125 Light Backstab does double damage
Shrouded Hand Wraps 0 0.5 50 Light Double One-Handed sneak attack damage
Shrouded Hood 0 0.5 1485 Light Improve Sneak 25%
Shrouded Robes 0 0.5 711 Light Improve Destruction 15%
Shrouded Shoes 0 0.5 150 Muffle
Silver-Blood Family Ring 0 0.3 772 Improve Smithing 20%
The Bond of Matrimony 0 0.3 496 Improve Restoration 10%
The Gauldur Amulet 0 0 1864 +30 Health, +30 Magicka, +30 Stamina
Thieves Guild Armor 29 7 665 Light +20 Carry Weight
Thieves Guild Armor (Improved) 30 6 1299 Light +35 Carry Weight
Thieves Guild Boots 9 1.5 241 Light Improve Pickpocket 15%
Thieves Guild Boots (Improved) 10 1 479 Light Improve Pickpocket 25%
Thieves Guild Gloves 9 1 222 Light Improve Lockpick 15%
Thieves Guild Gloves (Improved) 10 1 445 Light Improve Lockpick 25%
Thieves Guild Hood 13 1.5 551 Light Improve Prices 10%
Thieves Guild Hood (Improved) 15 1 967 Light Improve Prices 15%
Tumblerbane Gloves 7 2 325 Light Improve Lockpick 20%
Vittoria's Wedding Band 0 0.3 100
Worn Shrouded Armor 20 6 80 Light
Worn Shrouded Boots 3 2 45 Light
Worn Shrouded Cowl 8 2 50 Light
Worn Shrouded Gloves 4 2 50 Light Backstab does double damage

Unique Armor - Dawnguard

NameArmorWeightValueTypeEnchantment
Aetherial Crown 0 2 2,250 Retains the last Standing Stone ability you held, granting you its effects in addition to those of your current Stone.
Aetherial Shield 26 12 2,000 Enemies struck by this shield become ethereal for 15 seconds, making them unable to attack or be attacked.
Amulet of Bats 0 0.5 1,000 Your Bats Power drains life from nearby enemies.
Note: No effect unless you are in Vampire Lord Form.Note:
Amulet of the Gargoyle 0 0.5 1,000 Your Summon Gargoyle spell summons an additional gargoyle for 30 seconds.
Note: No effect unless you are in Vampire Lord Form.
Ancient Falmer Boots 9 2 190 Light
Ancient Falmer Cuirass 32 5 900 Light
Ancient Falmer Gauntlets 9 2 190 Light
Auriel’s Shield 32 14 755 Stores the energy of blocked attacks. Performing a power bash will release the stored energy.
Bone Hawk Amulet 0 1 100
Bone Hawk Ring 0 0.3 75
Dawnguard Rune Shield 27 6 450 +10 Bash damage against vampires, and sustained blocking creates a minor sun shield doing 10 points of damage while draining the wielder’s stamina.
Locket of Saint Jiub 5 0.5 2,422 +50 Stamina, +50 Carry Weight
Ring of the Beast 0 0.3 1,927 +100 Health. Unarmed attacks do an additional 20 damage.
Note: No effect unless you are in Vampire Lord Form.
Ring of the Erudite 0 0.3 1,803 +100 Magicka, Regenerate +2 Magicka/second.
Note: No effect unless you are in Vampire Lord Form.
Shellbug Helmet 22 6 600 Heavy
Taron Dreth’s Robes 0 1 1,113 +75% Magicka Regen, Fortify Destruction 15%
Vampire Royal Armor 30 9 655 Light +125% Magicka Regen

Unique Armor - Dragonborn Acolyte Priest Masks

NameArmorWeightValueTypeEnchantment
Ahzidal 23 9 1165 Heavy -Ahzidal: "Increases Fire Resistance by 50% and Fire spell damage by 25%".
Dukaan 23 9 1202 Heavy -Dukaan: "Increases Frost Resistance by 50% and Frost spell damage by 25%".
Zahkriisos 23 9 1239 Heavy -Zahkriisos: "Increases Shock Resistance by 50% and Shock spell damage by 25%".

Unique Armor - Dragonborn Dungeon Rewards

NameArmorWeightValueTypeEnchantment
Visage of Mzund 24 12 1542 Heavy +60 Stamina, Breath of Nchuak Power

Unique Armor - Dragonborn Quest Rewards

NameArmorWeightValueTypeEnchantment
Ahzidal's Armor of Retribution 40 38 2750 Heavy 5% chance of paralyzing enemies when struck in melee
Ahzidal's Boots of Waterwalking 14 9 1125 Heavy Waterwalking
Ahzidal's Gauntlets of Warding 14 6 1750 Heavy Wards are 25% weaker, absorb 50% of magicka from incoming spells
Ahzidal's Helm of Vision 19 6 1250 Heavy Conjuration and Rune spells cost 25% more, but can be cast at +1 Range Increment
Ahzidal's Ring of Arcana 0 0.3 1425 Allows you to cast Ignite and Freeze
Ahzidal's Ring of Necromancy 0 0.3 1100 Reanimated creatures explode for 50 Frost Damage when hit
Blackguard's Armor 33 7 2079 Light +50 Carry Weight
Blackguard's Boots 13 2 836 Light Improve Pickpocket 40%
Blackguard's Gloves 8 2 778 Light Improve Lockpick 40%
Blackguard's Hood 18 2 1745 Light Improve Prices 25%
Deathbrand Armor 39 7 1600 Light +15 Stamina per Deathbrand Item
Deathbrand Boots 12 2 2000 Light +10 Carry Weight per Deathbrand Item
Deathbrand Gauntlets 12 2 3571 Light +10% Dual Wielding per Deathbrand Item
Deathbrand Helm 16.5 2 750 Light Waterbreathing; +100 Armor if wearing all Deathbrand Items
Miraak's Boots 11 2 25 When worn with Miraak's Gloves and Robes, increases Magicka Absorbtion to 15%.
Miraak's Gloves 7 1.5 30 Light When worn with Miraak's Boots and Robes, increases Magicka Absorbtion to 15%.
Miraak's Mask 23 9 739 Heavy Magic Resistance
Note: Leveled
Miraak's Robes 0 1 100 Absorb Magicka 5% from Spells and Dragon Breath Shouts, Chance of Tentacle Explosions when struck in melee
Ring of Bloodlust 0 0.3 1500 While in Beast Form, +50% Outgoing Damage, +50% Incoming Damage
Ring of Instinct 0 0.3 3000 When entering Beast Form, Slow Time 20s
Ring of the Hunt 0 0.3 3500 While in Beast Form, your health regenerates
Ring of the Moon 0 0.3 2250 While in Beast Form, +50% Howl Duration
Telvanni Robes 0 2 75 Magicka regenerates 75% faster.

Unique Armor - Dragonborn Quest Items

NameArmorWeightValueTypeEnchantment
Bera's Necklace 0 0.5 580
Neloth's Ring of Tracking 0 0.3 100

Light Armor: Fur Armor

Clothing - Standard Outfits

Common clothes worn by people throughout Skyrim. Most outfits have several visual styles, but similar or identical names.

NameArmorWeightValueType
Common clothes worn by people throughout Skyrim. Most outfits have several visual styles, but similar or identical names.
Arm Bandages 0 0.5 1
Belted Tunic 0 1 2
Blacksmith's Apron 0 1 8
Boots 0 1 3
Brown Robes 0 1 5
Child's Clothes 0 1 4
Clothes 0 1 5
College Boots 8 0 0 Light
Cowl 0 1 1
Cuffed Boots 0 1 25
Dunmer Outfit 0 2 75
+75% Magicka Regen
Dunmer Shoes 0 2 25
Embellished Robes 2 3 100
Embroidered Garment 0 1 100
Fine Armguards 7 0.5 25 Light
Fine Boots 0 0 20
Fine Boots 0 1 25
Fine Clothes 0 1 50
Fine Clothes 0 1 35
Fine Hat 0 0.5 25
Fine Raiment 0 1 100
Footwraps 0 1 1
Fur-lined Boots 0 1 25
Fur-Trimmed Cloak 0 1 100
Gilded Wristguards 7 0.5 21 Light
Gloves 0 0.5 1
Green Robes 0 1 5
Grey Robes 0 1 5
Hammerfell Garb 0 1 5
Hat 0 0.5 1
Head bandages 5 0 0
Hooded Brown Robes 0 1 5
Hooded Green Robes 0 1 5
Hooded Grey Robes 0 1 5
Hooded Monk Robes 0 1 5
Hooded Necromancer Robes 0 1 5
Hooded Red Robes 0 1 5
Mage Hood 0 1 1
Mantled College Robes 0 1 5
Miner's Clothes 0 1 2
Monk Robes 0 1 5
Necromancer Robes 0 1 5
Moth Priest Robes 0 1 5
Moth Priest Sandals 0 1 5
Noble Clothes 2 3 100
Pleated Shoes 0 1 25
Radiant Raiment Fine Clothes 0 1 55
Ragged Boots 0 1 1
Ragged Cap 0 0.5 1
Ragged Robes 1 1 1
Ragged Trousers 0 1 1
Red Robes 0 1 5
Redguard Boots 0 1 3
Refined Tunic 2 3 100
Roughspun Tunic 0 1 1
Shoes 1 0 2
Skaal Boots 7 1.5 30 Light
Skaal Coat 26 5 100 Light
Skaal Gloves 7 1.5 30 Light
Skaal Hat 6 1.5 400 Light
Temple Priest Boots 0 1 25
Temple Priest Hood 0 2 25
Temple Priest Robes 0 2 75
+75% Magicka Regen
Chef's Tunic 0 1 8
Chef's Hat 0 0.5 1
Mourner's Hat 0 0.5 1
Mourner's Clothes 0 1 2
Alik'r Hood 0 0.5 2

Quest / Unique Outfits

Unique outfits worn by important characters or during special events.

NameArmorWeightValueType
Unique outfits worn by important characters or during special events.
Emperor's Robes 0 1 100
Mythic Dawn Boots 0 1 15
Mythic Dawn Gloves 0 1 25
Mythic Dawn Robes 0 2 25
Mythic Dawn Robes 0 2 25
Ulfric's Clothes 0 1 100
Ulfric's Boots 0 1 25
Ulfric's Bracers 5 0.5 25 Light
Wedding Dress 0 1 50
Wedding Sandals 0 1 20
Wedding Wreath 0 0.5 10
General Tullius' Armor 31 18 65 Heavy

Crafting: Alchemy

Table V: Ingredients

This table lists all the available ingredients and their properties (weight, value, effects). In addition, three sample locations are shown where the ingredients can be found (usually in abundance, although this varies as some ingredients are only encountered as a single item rather than in clusters).

Ingredient NameWeightValueEffect 1Effect 2Effect 3Effect 4Location A (Amount if applicable)Location B (Amount if Applicable)Location C (Amount if Applicable)Notes
Abecean Longfin 0.5 15 Weakness to Frost Fortify Sneak Weakness to Poison Fortify Restoration [9.00] Riften (Plankside) [7.00] Windhelm (Docks) [--] Catch these fish randomly in lakes, rivers, and the ocean.
Ancestor Moth Wing 0.1 2 Damage Stamina Fortify Conjuration Damage Magicka Regen Fortify Enchanting [DG.03] Ancestor Glade Only available inside the Ancestor Glade.
Ash Creep Cluster 0.3 20 Damage Stamina Invisibility Resist Fire Fortify Destruction [S.S00] Raven Rock Mine (near Alchemy Lab) [S.S02] Bloodskal Barrow (exterior) [S.SU] Impact Crater (west of Tel Mithryn) Found in the exterior of Southern Ash Lands.
Ash Hopper Jelly 0.3 20 Restore Health Fortify Light Armor Resist Shock Weakness to Frost [S.SC] Reavers' Folly (Secondary Location) [S.S04] Kolbjorn Barrow (northeastern exterior) [S.S15] Sun Stone (western exterior) Found on the bodies of Ash Hoppers.
Ashen Grass Pod 0.1 1 Resist Fire Weakness to Shock Fortify Lockpicking Fortify Sneak [S.S05] Wreck of the Strident Squall (north exterior) [S.S06] Hrodulf's House (south exterior) [S.S11] Fort Frostmoth (southern exterior) Found on Spiky Grass the exterior of Southern Ash Lands.
Bear Claws 0.1 2 Restore Stamina Fortify Health Fortify One-handed Damage Magicka Regen [9.33] Fallowstone Cave [8.05] Moss Mother Cavern Pine Forest Exterior (hunt the animal) Found on bear corpses. Check the Atlas for locations that have bears or predators.
Bee 0.1 3 Restore Stamina Ravage Stamina Regenerate Stamina Weakness to Shock [9.10] Honeystrand Cave [9.29] Goldenglow Estate [--] Commonly found near beehives, which are plentiful here.
Beehive Husk 1 5 Resist Poison Fortify Light Armor Fortify Sneak Fortify Destruction [9.10] Honeystrand Cave [9.29] Goldenglow Estate [--] Commonly found near beehives, which are plentiful here.
Bleeding Crown 0.3 10 Weakness to Fire Fortify Block Weakness to Poison Resist Magic [1.10] Pinemoon Cave (45) [2.02] Chillwind Depths (34) [9.04] Geirmund's Hall (34) Plentiful in these caves.
Blisterwort 0.2 12 Damage Stamina Frenzy Restore Health Fortify Smithing [2.02] Chillwind Depths (59) [8.21] Halldir's Cairn (9) [9.34] Lost Prospect Mine (9) Plentiful in these caves.
Blue Butterfly Wing 0.1 2 Damage Stamina Fortify Conjuration Damage Magicka Regen Fortify Enchanting [7.00] Windhelm (Wuunferth's Quarters) [8.10] Evergreen Grove Pine Forest Exterior Catch butterflies from midair to pluck their wings.
Blue Dartwing 0.1 1 Resist Shock Fortify Pickpocket Restore Health Fear [6.01] Lund's Hut (3) [7.21] Steamcrag Camp Any wilderness. These blue dragonflies are common in the wilderness, especially around shallow ponds.
Blue Mountain Flower 0.1 2 Restore Health Fortify Conjuration Fortify Health Damage Magicka Regen [1.00] Solitude (7) [9.00] Riften (7) Any wilderness. Plentiful around these Capitals.
Boar Tusk 0.5 20 Fortify Stamina Fortify Health Fortify Block Frenzy [S.N06] Bristleback Cave [S.N08] Broken Tusk Mine [S.N19] Moesring Pass Found on the bodies of Tusked Bristlebacks
Bone Meal 0.5 5 Damage Stamina Resist Fire Fortify Conjuration Ravage Stamina [8.18] Bleak Falls Barrow [5.42] Valthume (4) Any Draugr Dungeon Found on Skeletons and Draugr. Check the Atlas for references to this creature.
Briar Heart 0.5 20 Restore Magicka Fortify Block Paralysis Fortify Magicka [5.44] Lost Valley Redoubt [5.26] Red Eagle Redoubt [5.18] Broken Tower Redoubt Found on Forsworn Briar-Hearts, the leaders of most Forsworn Redoubts. Check the Atlas for locations.
Burnt Spriggan Wood 0.5 20 Weakness to Fire Fortify Alteration Damage Magicka Regen Slow [S.S06] Hrodulf's House (south exterior) [S.S07] Brodir Grove (exterior surroundings) [S.S09] Ramshackle Trading Post (exterior surroundings) Found on the bodies of Burnt Spriggan
Butterfly Wing 0.1 3 Restore Health Fortify Barter Lingering Damage Stamina Damage Magicka [3.06] Nightcaller Temple (4) [1.20] Shadowgreen Cavern Pine Forest Exterior Catch butterflies from midair to pluck their wings.
Canis Root 0.1 5 Damage Stamina Fortify One-handed Fortify Marksman Paralysis [2.08] Swamp ground southeast of Folgunthur (9) [2.K] Summoning Stones (close by) (5) [2.00] Morthal (5) Usually grows in frozen coast or marshland.
Charred Skeever Hide 0.5 1 Restore Stamina Cure Disease Resist Poison Restore Health [3.10] Fort Dunstad (2) [6.08] Sleeping Tree Camp (2) [3.07] Red Road Pass (2) Usually roasting on bonfires. This cannot be cooked.
Chaurus Eggs 0.2 10 Weakness to Poison Fortify Stamina Damage Magicka Invisibility [4.06] Frostflow Lighthouse (Abyss) (200+) [2.02] Chillwind Depths (150+) [9.23] Tolvald's Cave (100+) Found on this enemy, as well as across these Caves.
Chaurus Hunter Antennae 0.1 2 Damage Stamina Fortify Conjuration Damage Magicka Regen Fortify Enchanting [DG.11] Darkfall Passage [DG.12] [FV1.E] Forgotten Vale Cave [DG.12] [FV3.F] Sharpslope Cave Sometimes harvested from a dead Chaurus Hunter.
Chicken's Egg 0.5 2 Resist Magic Damage Magicka Regen Waterbreathing Lingering Damage Stamina [5.20] Salvius Farm (3) [7.15] Mixwater Mill (3) [8.11] Half-Moon Mill (2) Usually found in Chicken Nests.
Creep Cluster 0.2 1 Restore Magicka Damage Stamina Regen Fortify Carry Weight Weakness to Magic [7.20] Bonestrewn Crest (7) [7.05] Kynesgrove (close by) (6) [7.17] Cronvangr Cave (6) Mainly found in Eastmarch Hold.
Crimson Nirnroot 0.2 10 Damage Health Damage Stamina Invisibility Resist Magic [10.02] Blackreach (44) [--] [--] Only found in Blackreach. See Blackreach map for more information.
Cyrodilic Spadetail 0.3 15 Damage Stamina Fortify Restoration Fear Ravage Health [9.00] Riften (Plankside) [7.00] Windhelm (Docks) [--] Catch these fish randomly in lakes, rivers, and the ocean.
Daedra Heart 0.5 250 Restore Health Damage Stamina Regen Damage Magicka Fear [3.06] Nightcaller Temple (2) Daedric Quests: The Black Star or Pieces of the Past College of Winterhold Radiant Quest: The Atronach Forge Found on Dremora. Cannot be obtained from summoned Dremora. Check the Atlas for references to this creature.
Deathbell 0.1 4 Damage Health Ravage Stamina Slow Weakness to Poison [2.23] Labyrinthian (Shalidor's Maze) (5) [2.08] Folgunthur (5+) [1.00] Solitude (inside Bards' College) (5) Usually grows in frozen coast or marshland.
Dragon's Tongue 0.1 5 Resist Fire Fortify Barter Fortify Illusion Fortify Two-handed [7.20] Bonestrewn Crest (15+) [7.05] Kynesgrove (7) [7.30] Eldergleam Sanctuary (5+) A plant that looks like a dragon's tongue, not actually the tongue of a dragon! Usually found in Eastmarch.
Dwarven Oil 0.3 15 Weakness to Magic Fortify Illusion Regenerate Magicka Restore Magicka [2.18] Mzinchaleft (8) [3.31] Irkngthand (2) [4.13] Alftand (1) Found on many Dwarven Automatons. Otherwise, very rare.
Ectoplasm 0.1 25 Restore Magicka Fortify Destruction Fortify Magicka Damage Health [6.09] Rannveig's Fast [4.00] College of Winterhold (5) [4.02] Yngvild Found on Ghosts. Check the Atlas for references to this creature.
Elves Ear 0.1 10 Restore Magicka Fortify Marksman Weakness to Frost Resist Fire [1.00] Riften (Bee and Barb) (7) [6.00] Whiterun (Dragonsreach) (9) [9.35] Black-Briar Lodge (7) Dried Elves Ear can be found in most dwellings.
Emperor Parasol Moss 0.3 1 Damage Health Fortify Magicka Regenerate Health Fortify Two-handed [S.S15] Sun Stone (exterior giant mushrooms) [S.S00] Tel Mithryn (exterior giant mushrooms) None Usually hangs from Emperor Parasol (giant mushroom)
Eye of Sabre Cat 0.1 2 Restore Stamina Ravage Health Damage Magicka Restore Health [5.29] Karthspire Camp (2) Pine Forest Exterior (hunt the animal) Snowy mountains (hunt the animal) Found on Sabre Cats, regardless of pelt type. Check the Atlas for references to this creature.
Falmer Ear 0.2 10 Damage Health Frenzy Resist Poison Fortify Lockpicking [4.13] Alftand (7) [4.00] College of Winterhold (3+) Any Dwarven Dungeon. Found on Falmer. Check the Atlas for references to this creature.
Felsaad Tern Feathers 0.1 15 Restore Health Fortify Light Armor Cure Disease Resist Magic [S.S00] Raven Rock (interior houses) [S.S00] Raven Rock (skies above) [S.SN00] Skaal Village (skies above) Found on the bodies of Felsaad Terns; shoot the birds from the sky with arrows, bolts, magic, or Shouts.
Fire Salts 0.3 50 Weakness to Frost Resist Fire Restore Magicka Regenerate Magicka [8.02] Sunderstone Gorge (3) [3.06] Nightcaller Temple (3) [4.20] Septimus Signus' Outpost Found on Flame Atronachs, but cannot be obtained from summoned Atronachs. Check the Atlas for references to this creature.
Fly Amanita 0.1 2 Resist Fire Fortify Two-handed Frenzy Regenerate Stamina [1.10] Pinemoon Cave (60+) [9.04] Geirmund's Hall (40+) [2.02] Chillwind Depths (30+) Plentiful in these caves.
Frost Mirriam 0.1 1 Resist Frost Fortify Sneak Ravage Magicka Damage Stamina Regen [9.35] Black-Briar Lodge (5) [9.00] Riften (Temple of Mara) (4) [5.00] Markarth (Vindrell Hall) (3) Many buildings in Riften contain Dried Frost Mirriam.
Frost Salts 0.3 100 Weakness to Fire Resist Frost Restore Magicka Fortify Conjuration [9.00] Riften (Mistveil Keep and Honeyside) (5) [4.00] College of Winterhold (4+) [5.09] Harmugstahl Found on Frost Atronachs, but cannot be obtained from summoned Atronachs. Check the Atlas for references to this creature.
Garlic 0.3 1 Resist Poison Fortify Stamina Regenerate Magicka Regenerate Health [1.24] East Empire Warehouse (9) [1.00] Solitude (Vittoria Vici's House_ (8) [3.10] Fort Dunstad (7) Usually found in many dwellings.
Giant Lichen 0.3 5 Weakness to Shock Ravage Health Weakness to Poison Restore Magicka [2.10] Fort Snowhawk (marsh exterior) (14) [2.21] Kjenstag Ruins (west of location) (9) [2.16] Ustengrav (8) Mostly found outside.
Giant's Toe 1 20 Damage Stamina Fortify Health Fortify Carry Weight Damage Stamina Regen [2.07] Talking Stone Camp [6.08] Sleeping Tree Camp [8.17] Secunda's Kiss Found on Giants. Check the Atlas for references to this creature.
Gleamblossom 0.1 5 Resist Magic Fear Regenerate Health Paralysis [DG.11] Darkfall Passage [DG.11] Darkfall Grotto None Only found in the Darkfall cave system.
Glow Dust 0.5 20 Damage Magicka Damage Magicka Regen Fortify Destruction Resist Shock [3.11] Shrine of Mehrunes Dagon (3) [7.00] Windhelm (Palace of the Kings) (3) [3.08] Frostmere Crypt Found on Wispmothers. Check the Atlas for references.
Glowing Mushroom 0.2 5 Resist Shock Fortify Destruction Fortify Smithing Fortify Health [9.23] Tolvald's Cave (250+) [4.06] Frostflow Lighthouse (90+) [1.06] Lost Echo Cave (57) Plentiful in these caves.
Grass Pod 0.1 1 Resist Poison Ravage Magicka Fortify Alteration Restore Magicka [10.04] Japhet's Folly [3.00] Dawnstar (coastal plain to the northwest) Northern coastline Plentiful along the marshy northern coastline.
Hagraven Claw 0.3 20 Resist Magic Lingering Damage Magicka Fortify Enchanting Fortify Barter [5.03] Hag's End [5.36] Dead Crone Rock [8.03] Glenmoril Coven Found on Hagravens. Check the Atlas for references to this creature.
Hagraven Feathers 0.1 20 Damage Magicka Fortify Conjuration Frenzy Weakness to Shock [5.03] Hag's End [5.36] Dead Crone Rock [8.03] Glenmoril Coven Found on Hagravens. Check the Atlas for references to this creature.
Hanging Moss 0.3 1 Damage Magicka Fortify Health Damage Magicka Regen Fortify One-handed [1.00] Solitude (Hall of the Dead) (60+) [6.12] Dustman's Cairn (45+) [8.02] Sunderstone Gorge (22+) Usually found clinging to stone buildings, and the rocky outcrops across The Reach.
Hawk Beak 0.3 15 Restore Stamina Resist Frost Fortify Carry Weight Resist Shock [1.00] Solitude (Exterior, Docks) [8.12] Bloated Man's Grotto Any Silver Hand Location Shoot hawks from the sky to claim this ingredient from them, or from Silver Hand Members during The Companions Quests.
Hawk Feathers 0.1 15 Cure Disease Fortify Light Armor Fortify One-handed Fortify Sneak [1.00] Solitude (Exterior, Docks) [8.12] Bloated Man's Grotto Any Silver Hand Location Shoot hawks from the sky to claim this ingredient from them, or from Silver Hand Members during The Companions Quests.
Histcarp 0.3 6 Restore Stamina Fortify Magicka Damage Stamina Regen Waterbreathing [9.00] Riften (Plankside) [7.00] Windhelm (Docks) [--] Catch these fish randomly in lakes, rivers, and the ocean.
Honeycomb 1 5 Restore Stamina Fortify Block Fortify Light Armor Ravage Stamina [9.10] Honeystrand Cave [9.29] Goldenglow Estate [--] Commony found near beehives, which are plentiful here.
Human Flesh 0.3 1 Damage Health Paralysis Restore Magicka Fortify Sneak [4.13] Aftand (3) [9.23] Tolvald's Cave (3) [5.41] Reachcliff Cave (2) Very rare.
Human Heart 1 0 Damage Health Damage Magicka Damage Magicka Regen Frenzy [5.44] Lost Valley Redoubt (1) [8.02] Sunderstone Gorge (1) [8.13] North Brittle Shin Pass (1) Very rare, usually found in Dungeons.
Ice Wraith Teeth 0.3 30 Weakness to Frost Fortify Heavy Armor Invisibility Weakness to Fire [4.00] College of Winterhold (5) [6.00] Whiterun (Jorrvasker) (5) [3.00] Dawnstar (The White Hall) (4) Found on Ice Wraiths. Check the Atlas for references to this creature.
Imp Stool 0.3 0 Damage Health Lingering Damage Health Paralysis Restore Health [2.02] Chillwind Depths (50+) [8.21] Halldir's Cairn (20+) [6.26] White River Watch (19) Plentiful in these caves.
Jarrin Root 0.5 10 Damage Health Damage Magicka Damage Stamina Damage Magicka Regen Dark Brotherhood Quest: To Kill an Empire [--] [--] Unique Ingredient: The only Jarrin Root in Skyrim is given to you by Astrid during Dark Brotherhood Quest: To Kill an Empire. You can use it for the quest, but don't have to. Eating it will kill you instantly. It makes by far the strongest poisons of any ingredient.
Jazbay Grapes 0.2 1 Weakness to Magic Fortify Magicka Regenerate Magicka Ravage Health [7.Q] Mistwatch Folly (8) [8.33] South Skybound Watch (Interior) (8) [7.32] The Atronach Stone (5) Mainly found in Eastmarch Hold.
Juniper Berries 0.1 1 Weakness to Fire Fortify Marksman Regenerate Health Damage Stamina Regen [5.00] Markarth (exterior and Cidhna Mines) (15+) [5.Z] Shrine of Dibella: Bridge at Old Hroldan (8) [5.X] Reachwind Burial Mound (8) Mainly found in The Reach.
Large Antlers 0.1 2 Restore Stamina Fortify Stamina Slow Damage Stamina Regen Pine Forest Exterior (hunt the animal) The Rift (hunt the animal) Tundra Plains (hunt the animal) Found on Elk. Check the Atlas for references to this creature.
Lavender 0.1 1 Resist Magic Fortify Stamina Ravage Magicka Fortify Conjuration [6.00] Whiterun (Temple of Kynareth, Wind District, and Dragonsreach) (40+) [5.12] Cliffside Retreat (east of location) (8) [5.28] Rebel's Cairn (5) Grows across the Tundra plains of Whiterun Hold.
Luna Moth Wing 0.1 5 Damage Magicka Fortify Light Armor Regenerate Health Invisibility [3.06] Nightcaller Temple (5) [1.20] Shadowgreen Cavern [6.08] Sleeping Tree Camp Catch butterflies from midair to pluck their wings. Pale-winged Luna Moths can be found most easily at night.
Moon Sugar 0.3 50 Weakness to Fire Resist Frost Restore Magicka Regenerate Magicka [9.00] Riften (Warehouse) (6) [7.37] Cragslane Cavern (2) [8.02] Sunderstone Gorge (1) Sold by Khajiit Caravans. Otherwise, very rare.
Mora Tapinella 0.3 4 Restore Magicka Lingering Damage Health Regenerate Stamina Fortify Illusion [3.08] Frostmere Crypt (4+) [2.H] Swamp Pond Massacre (ground to the north) (3) [2.03] Robber’s Gorge (Exterior) (3) This species of mushroom grows on dead tree stumps, mainly outside across pine forests.
Mudcrab Chitin 0.3 2 Restore Stamina Cure Disease Resist Poison Resist Fire [6.27] Riverwood (river banks) [6.H] King of the Mudcrabs The banks of most rivers and lakes. Found on Mudcrabs. Check the Atlas for references to this creature.
Namira's Rot 0.3 0 Damage Magicka Fortify Lockpicking Fear Regenerate Health [2.02] Chillwind Depths (60) [8.21] Halldir's Cairn (18+) [5.11] Liar's Retreat (10) Reasonably plentiful in these caves.
Netch Jelly 0.5 20 Paralysis Fortify Carry Weight Restore Stamina Fear [S.NC] Waterfall and Grazing Netch [S.S00] Coast around Tel Mithryn [S.S00] Raven Rock Mine (Bloodskal Barrow) Usually found on the remains of Netch.
Nightshade 0.1 8 Damage Health Damage Magicka Regen Lingering Damage Stamina Fortify Destruction [2.23] Labyrinthian (10+) [8.00] Falkreath (10+) [1.00] Solitude (Arch) (7) Reasonably plentiful in these areas. Grows outside (mainly in pine forests) and inside some dungeons.
Nirnroot 0.2 10 Damage Health Damage Stamina Invisibility Resist Magic [9.06] Sarethi Farm (8) [8.K] Alchemist’s Camp: Evergreen Woods (3) [3.00] Dawnstar (coast) (3) Aside from Sarethi's Farm, these are found along river banks.
Nordic Barnacle 0.2 5 Damage Magicka Waterbreathing Regenerate Health Fortify Pickpocket [1.07] Orphan's Tear (19) [4.01] Hela's Folly (19) [2.05] Crabber’s Shanty (coast nearby) Usually found on shipwrecks, or along the coast.
Orange Dartwing 0.1 1 Restore Stamina Ravage Magicka Fortify Pickpocket Lingering Damage Health [1.00] Solitude (Hall of the Dead) (6) [3.27] Forsaken Cave (5) Any wilderness. These orange dragonflies are common in the wilderness, especially around shallow ponds.
Pearl 0.1 2 Restore Stamina Fortify Block Restore Magicka Resist Shock [9.04] Geirmund's Hall (3) [4.13] Alftand (1) [--] Easier to purchase from Apothecary traders. Otherwise very rare.
Pine Thrush Egg 0.5 2 Restore Stamina Fortify Lockpicking Weakness to Poison Resist Shock [9.25] Shor's Stone (Sylgja's House) (6) [6.02] Rorikstead (Lemkil's House) (5) [9.18] Avanchnzel (exterior) Look for birds' nests with these mottled brown eggs, mainly in forested areas.
Poison Bloom 0.3 5 Damage Health Slow Fortify Carry Weight Fear [DG.03] Ancestor Glade [DG.11] Darkfall Passage [DG.11] Darkfall Grotto None
Powdered Mammoth Tusk 0.1 2 Restore Stamina Fortify Sneak Weakness to Fire Fear [2.07] Talking Stone Camp [6.08] Sleeping Tree Camp [8.17] Secunda's Kiss Found on a Mammoth. Check the Atlas for references to this creature.
Purple Mountain Flower 0.1 2 Restore Stamina Fortify Sneak Lingering Damage Magicka Resist Frost [1.17] Dragon Bridge (11) [5.13] Dragon Bridge Overlook (7) Any wilderness. Plentiful around these areas.
Red Mountain Flower 0.1 2 Restore Magicka Ravage Magicka Fortify Magicka Damage Health [6.00] Whiterun (10) [1.20] Shadowgreen Cavern (10) Any wilderness. Plentiful around the Capital of Whiterun and within the spacious Shadowgreen Cavern.
River Betty 0.3 15 Damage Health Fortify Alteration Slow Fortify Carry Weight [9.00] Riften (Plankside) [7.00] Windhelm (Docks) [--] Catch these fish randomly in lakes, rivers, and the ocean.
Rock Warbler Egg 0.5 2 Restore Health Fortify One-handed Damage Stamina Weakness to Magic [5.00] Markarth (Warrens) (3) [5.42] Valthume (rocks east of entrance) [5.20] Salvius Farm (nearby ridges) Look for birds' nests with these large, green eggs, mainly in the Reach.
Sabre Cat Tooth 0.1 2 Restore Stamina Fortify Heavy Armor Fortify Smithing Weakness to Poison [6.10] Drelas' Cottage (2) Pine Forest Exterior (hunt the animal) Snowy mountains (hunt the animal) Found on a Sabre Cat. Check the Atlas for references to this creature.
Salt Pile 0.2 2 Weakness to Magic Fortify Restoration Slow Regenerate Magicka [4.00] College of Winterhold (Midden) (7) [6.29] Fellglow Keep (5) [3.10] Fort Dunstad (5) Most merchants carry this.
Scaly Pholiota 0.3 4 Weakness to Magic Fortify Illusion Regenerate Stamina Fortify Carry Weight [9.B] Wood Cutter’s Camp: Lake Geir (3) [9.L] Altar in the Woods: Autumnshade (3) [9.37] Darklight Tower (north, closer to the lake) (3) Usually found on or near fallen trees or stumps.
Scathecraw 0.1 1 Ravage Health Ravage Stamina Ravage Magicka Lingering Damage Health [S.S00] Raven Rock [S.S05] Wreck of the Strident Squall [S.S00] Tel Mithryn (southwest exterior) Plentiful in the Southern Ash Lands
Silverside Perch 0.3 15 Restore Stamina Damage Stamina Regen Ravage Health Resist Frost [9.00] Riften (Plankside) [7.00] Windhelm (Docks) [--] Catch these fish randomly in lakes, rivers, and the ocean.
Skeever Tail 0.2 3 Damage Stamina Regen Ravage Health Damage Health Fortify Light Armor [3.10] Fort Dunstad (8) [3.06] Nightcaller Temple (4) [5.11] Liar's Retreat (4) Found on Skeevers. Check the Atlas for references to this creature.
Slaughterfish Egg 0.2 3 Resist Poison Fortify Pickpocket Lingering Damage Health Fortify Stamina [3.A] Horker Standing Stones (15) [3.02] Wreck Of The Brinehammer (ocean) (10) [9.45] Forelhost (7+) Usually found close to water, or Slaughterfish.
Slaughterfish Scales 0.1 3 Resist Frost Lingering Damage Health Fortify Heavy Armor Fortify Block [8.03] Glenmoril Coven (6) [9.23] Tolvald's Cave (4) Any lake in Skyrim where Slaughterfish dwell. Found on Slaughterfish. Check the Atlas for references to this creature.
Small Antlers 0.1 2 Weakness to Poison Fortify Restoration Lingering Damage Stamina Damage Health Pine Forest Exterior (hunt the animal) The Rift (hunt the animal) Tundra Plains (hunt the animal) Found on Deer. Check the Atlas for references to this creature.
Small Pearl 0.1 2 Restore Stamina Fortify One-handed Fortify Restoration Resist Frost [9.04] Geirmund's Hall (3) [4.13] Alftand (1) [--] Easier to purchase from Apothecary traders. Otherwise very rare.
Snowberries 0.1 4 Resist Fire Fortify Enchanting Resist Frost Resist Shock [4.07] Driftshade Refuge (25) [7.10] Traitor's Post (12) [4.00] College of Winterhold (11) Find these outside, where snow is on the ground.
Spawn Ash 0.1 20 Ravage Stamina Resist Fire Fortify Enchanting Ravage Magicka [S.S03] Old Attius Farm [S.S10] Highpoint Tower [S.S11] Fort Frostmoth Found on the remains of Ash Spawn.
Spider Egg 0.2 5 Damage Stamina Damage Magicka Regen Fortify Lockpicking Fortify Marksman [4.15] Ironbind Barrow (11) [5.09] Harmugstah (8) [6.00] Whiterun (Jorrvaskr) (7) Found on some Frostbite Spiders, or close by their lairs. Check the Atlas for references to this creature.
Spriggan Sap 0.2 15 Damage Magicka Regen Fortify Enchanting Fortify Smithing Fortify Alteration [8.05] Moss Mother Cavern [1.20] Shadowgreen Cavern [4.00] College of Winterhold (2) Found on Spriggans. Check the Atlas for references to this creature.
Swamp Fungal Pod 0.3 5 Resist Shock Lingering Damage Magicka Paralysis Restore Health [2.19] Movarth's Lair (Exterior) (10) [2.00] Morthal (swamp to the northwest and west) (15+) [--] Mainly found in the wet ground of Hjaalmarch Hold.
Taproot 0.5 15 Weakness to Magic Fortify Illusion Regenerate Magicka Restore Magicka [8.05] Moss Mother Cavern [1.20] Shadowgreen Cavern [1.11] Clearpine Pond Found on Spriggans. Check the Atlas for references to this creature.
Thistle Branch 0.1 1 Resist Frost Ravage Stamina Resist Poison Fortify Heavy Armor [1.00] Solitude (Arch and Blue Palace) [1.17] Dragon Bridge (7) [6.27] Riverwood (7) Mainly found in scrubland and around settlements.
Torchbug Thorax 0.1 1 Restore Stamina Lingering Damage Magicka Weakness to Magic Fortify Stamina [4.00] College of Winterhold (10+) [3.27] Forsaken Cave (5+) [3.00] Dawnstar (The White Hall) (3) Look for these glowing insects at dusk or night, across the wilderness (but not at altitude).
Trama Root 0.2 1 Weakness to Shock Fortify Carry Weight Damage Magicka Slow [S.S09] Ramshackle Trading Post [S.S12] Ashfallow Citadel [S.S15] Sun Stone Found in the exterior of Southern Ash Lands.
Troll Fat 1 15 Resist Poison Fortify Two-handed Frenzy Damage Health [1.24] East Empire Warehouse (15+) [6.30] Graywinter Watch Animal Dens across the wilderness. Found on Trolls. Check the Atlas for references to this creature.
Tundra Cotton 0.1 1 Resist Magic Fortify Magicka Fortify Block Fortify Barter [1.00] Solitude (Buildings in The Avenues District) [6.14] Redoran's Retreat (13) [8.12] Bloated Man's Grotto (10) Found growing outside, at low altitudes.
Vampire Dust 0.2 25 Invisibility Restore Magicka Regenerate Health Cure Disease [8.25] North Shriekwind Bastion [6.07] Broken Fang Cave Any Court Wizard's Quarters, or your house's Alchemy Lab. Found on Vampires. Check the Atlas for references to this creature.
Void Salts 0.2 125 Weakness to Shock Resist Magic Damage Health Fortify Magicka [1.00] Solitude (Proudspire Manor Alchemy Lab) (4) [9.00] Riften (Honeyside Alchemy Lab) (3) [4.00] College of Winterhold (Archmage's Quarters) Found on Storm Atronachs, but cannot be obtained from summoned Atronachs. Check the Atlas for references to this creature.
Wheat 0.1 5 Restore Health Fortify Health Damage Stamina Regen Lingering Damage Magicka [1.23] Katla's Farm [6.02] Rorikshead [6.24] Battle-Born Farm Check the larger towns (such as Rorikshead), or consult Favor (Activity): Harvesting Crops†.
White Cap 0.3 0 Weakness to Frost Fortify Heavy Armor Restore Magicka Ravage Magicka [2.02] Chillwind Depths (40+) [8.21] Halldir's Cairn (20+) [6.26] White River Watch (15+) Plentiful in these locations.
Wisp Wrappings 0.1 2 Restore Stamina Fortify Destruction Fortify Carry Weight Resist Magic [3.08] Frostmere Crypt [2.23] Labyrinthian [5.J] Dwarven Ruins: Lair of the Wispmother Found on Wispmothers. Check the Atlas for references.
Yellow Mountain Flower 0.1 2 Resist Poison Fortify Restoration Fortify Health Damage Stamina Regen [DG.11] Darkfall Cave [DG.03] Ancestor Glade [DG.09] Castle Volkihar (Courtyard) None.

Table VI: Alchemy Effects List

This list that reveals every Alchemic Effect, and which ingredients have those effects.

Effect NameIngredients with this Effect
Cure Disease Charred Skeever Hide, Felsaad Tern Feathers, Hawk Feathers, Mudcrab Chitin, Vampire Dust
Damage Health Crimson Nirnroot, Deathbell, Ectoplasm, Emperor Parasol Moss, Falmer Ear, Human Flesh, Human Heart, Imp Stool, Jarrin Root, Nightshade, Nirnroot, Poison Bloom, Red Mountain Flower, River Betty, Skeever Tail, Small Antlers, Troll Fat, Void Salts
Damage Magicka Butterfly Wing, Chaurus Eggs, Daedra Heart, Eye of Sabre Cat, Glow Dust, Hagraven Feathers, Hanging Moss, Human Heart, Jarrin Root, Luna Moth Wing, Namira's Rot, Nordic Barnacle, Trama Root
Damage Magicka Regen Ancestor Moth Wing, Bear Claws, Blue Butterfly Wing, Blue Mountain Flower, Burnt Spriggan Wood, Chaurus Hunter Antennae, Chicken's Egg, Glow Dust, Hanging Moss, Hawk's Egg, Human Heart, Jarrin Root, Nightshade, Spider Egg, Spriggan Sap
Damage Stamina Ancestor Moth Wing, Ash Creep Cluster, Blisterwort, Blue Butterfly Wing, Bone Meal, Canis Root, Chaurus Hunter Antennae, Crimson Nirnroot, Cyrodilic Spadetail, Giant's Toe, Jarrin Root, Nirnroot, Rock Warbler Egg, Spider Egg
Damage Stamina Regen Creep Cluster, Daedra Heart, Frost Mirriam, Giant's Toe, Histcarp, Juniper Berries, Large Antlers, Silverside Perch, Skeever Tail, Wheat, Yellow Mountain Flower
Fear Blue Dartwing, Cyrodilic Spadetail, Daedra Heart, Gleamblossom, Namira's Rot, Netch Jelly, Poison Bloom, Powdered Mammoth Tusk
Fortify Alteration Burnt Spriggan Wood, Grass Pod, River Betty, Spriggan Sap
Fortify Barter Butterfly Wing, Dragon's Tongue, Hagraven Claw, Tundra Cotton
Fortify Block Bleeding Crown, Boar Tusk, Briar Heart, Honeycomb, Pearl, Slaughterfish Scales, Tundra Cotton
Fortify Carry Weight Creep Cluster, Giant's Toe, Hawk Beak, Netch Jelly, Poison Bloom, River Betty, Scaly Pholiota, Trama Root, Wisp Wrappings
Fortify Conjuration Ancestor Moth Wing, Blue Butterfly Wing, Blue Mountain Flower, Bone Meal, Chaurus Hunter Antennae, Frost Salts, Hagraven Feathers, Lavender
Fortify Destruction Ash Creep Cluster, Beehive Husk, Ectoplasm, Glow Dust, Glowing Mushroom, Nightshade, Wisp Wrappings
Fortify Enchanting Ancestor Moth Wing, Blue Butterfly Wing, Chaurus Hunter Antennae, Hagraven Claw, Snowberries, Spawn Ash, Spriggan Sap
Fortify Health Bear Claws, Blue Mountain Flower, Boar Tusk, Giant's Toe, Glowing Mushroom, Hanging Moss, Wheat, Yellow Mountain Flower
Fortify Heavy Armor Ice Wraith Teeth, Sabre Cat Tooth, Slaughterfish Scales, Thistle Branch, White Cap
Fortify Illusion Dragon's Tongue, Dwarven Oil, Mora Tapinella, Scaly Pholiota, Taproot
Fortify Light Armor Ash Hopper Jelly, Beehive Husk, Felsaad Tern Feathers, Hawk Feathers, Honeycomb, Luna Moth Wing, Skeever Tail
Fortify Lockpicking Ashen Grass Pod, Falmer Ear, Namira's Rot, Pine Thrush Egg, Spider Egg
Fortify Magicka Briar Heart, Ectoplasm, Emperor Parasol Moss, Histcarp, Jazbay Grapes, Red Mountain Flower, Salmon Roe, Tundra Cotton, Void Salts
Fortify Marksman Canis Root, Elves Ear, Juniper Berries, Spider Egg
Fortify One-handed Bear Claws, Canis Root, Hanging Moss, Hawk Feathers, Rock Warbler Egg, Small Pearl
Fortify Pickpocket Blue Dartwing, Nordic Barnacle, Orange Dartwing, Slaughterfish Egg
Fortify Restoration Abecean Longfin, Cyrodilic Spadetail, Salt Pile, Small Antlers, Small Pearl, Yellow Mountain Flower
Fortify Smithing Blisterwort, Glowing Mushroom, Sabre Cat Tooth, Spriggan Sap
Fortify Sneak Abecean Longfin, Ashen Grass Pod, Beehive Husk, Frost Mirriam, Hawk Feathers, Human Flesh, Powdered Mammoth Tusk, Purple Mountain Flower
Fortify Stamina Boar Tusk, Chaurus Eggs, Garlic, Large Antlers, Lavender, Slaughterfish Egg, Torchbug Thorax
Fortify Two-handed Dragon's Tongue, Emperor Parasol Moss, Fly Amanita, Troll Fat
Frenzy Blisterwort, Boar Tusk, Falmer Ear, Fly Amanita, Hagraven Feathers, Human Heart, Troll Fat
Invisibility Ash Creep Cluster, Chaurus Eggs, Crimson Nirnroot, Ice Wraith Teeth, Luna Moth Wing, Nirnroot, Vampire Dust
Lingering Damage Health Imp Stool, Mora Tapinella, Orange Dartwing, Scathecraw, Slaughterfish Egg, Slaughterfish Scales
Lingering Damage Magicka Hagraven Claw, Purple Mountain Flower, Swamp Fungal Pod, Torchbug Thorax, Wheat
Lingering Damage Stamina Butterfly Wing, Chicken's Egg, Hawk's Egg, Nightshade, Small Antlers
Paralysis Briar Heart, Canis Root, Gleamblossom, Human Flesh, Imp Stool, Netch Jelly, Swamp Fungal Pod
Ravage Health Cyrodilic Spadetail, Eye of Sabre Cat, Giant Lichen, Jazbay Grapes, Scathecraw, Silverside Perch, Skeever Tail
Ravage Magicka Frost Mirriam, Grass Pod, Lavender, Orange Dartwing, Spawn Ash, Red Mountain Flower, Scathecraw, White Cap
Ravage Stamina Bee, Bone Meal, Deathbell, Honeycomb, Spawn Ash, Scathecraw, Thistle Branch
Regenerate Health Emperor Parasol Moss, Garlic, Gleamblossom, Juniper Berries, Luna Moth Wing, Namira's Rot, Nordic Barnacle, Vampire Dust
Regenerate Magicka Dwarven Oil, Fire Salts, Garlic, Jazbay Grapes, Moon Sugar, Salmon Roe, Salt Pile, Taproot
Regenerate Stamina Bee, Fly Amanita, Mora Tapinella, Scaly Pholiota
Resist Fire Ash Creep Cluster, Ashen Grass Pod, Bone Meal, Dragon's Tongue, Elves Ear, Fire Salts, Fly Amanita, Mudcrab Chitin, Snowberries, Spawn Ash
Resist Frost Frost Mirriam, Frost Salts, Hawk Beak, Moon Sugar, Purple Mountain Flower, Silverside Perch, Slaughterfish Scales, Small Pearl, Snowberries, Thistle Branch
Resist Magic Bleeding Crown, Chicken's Egg, Crimson Nirnroot, Felsaad Tern Feathers, Gleamblossom, Hagraven Claw, Hawk's Egg, Lavender, Nirnroot, Tundra Cotton, Void Salts, Wisp Wrappings
Resist Poison Beehive Husk, Charred Skeever Hide, Falmer Ear, Garlic, Grass Pod, Mudcrab Chitin, Slaughterfish Egg, Thistle Branch, Troll Fat, Yellow Mountain Flower
Resist Shock Ash Hopper Jelly, Blue Dartwing, Glow Dust, Glowing Mushroom, Hawk Beak, Pearl, Pine Thrush Egg, Snowberries, Swamp Fungal Pod
Restore Health Ash Hopper Jelly, Blisterwort, Blue Dartwing, Blue Mountain Flower, Butterfly Wing, Charred Skeever Hide, Daedra Heart, Eye of Sabre Cat, Felsaad Tern Feathers, Imp Stool, Rock Warbler Egg, Swamp Fungal Pod, Wheat
Restore Magicka Briar Heart, Creep Cluster, Dwarven Oil, Ectoplasm, Elves Ear, Fire Salts, Frost Salts, Giant Lichen, Grass Pod, Human Flesh, Moon Sugar, Mora Tapinella, Pearl, Red Mountain Flower, Taproot, Vampire Dust, White Cap
Restore Stamina Bear Claws, Bee, Charred Skeever Hide, Eye of Sabre Cat, Hawk Beak, Histcarp, Honeycomb, Large Antlers, Mudcrab Chitin, Netch Jelly, Orange Dartwing, Pearl, Pine Thrush Egg, Powdered Mammoth Tusk, Purple Mountain Flower, Sabre Cat Tooth, Salmon Roe, Silverside Perch, Small Pearl, Torchbug Thorax, Wisp Wrappings
Slow Burnt Spriggan Wood, Deathbell, Large Antlers, Poison Bloom, River Betty, Salt Pile, Trama Root
Waterbreathing Chicken's Egg, Hawk's Egg, Histcarp, Nordic Barnacle, Salmon Roe
Weakness to Fire Bleeding Crown, Burnt Spriggan Wood, Frost Salts, Ice Wraith Teeth, Juniper Berries, Moon Sugar, Powdered Mammoth Tusk
Weakness to Frost Abecean Longfin, Ash Hopper Jelly, Elves Ear, Fire Salts, Ice Wraith Teeth, White Cap
Weakness to Magic Creep Cluster, Dwarven Oil, Jazbay Grapes, Rock Warbler Egg, Salt Pile, Scaly Pholiota, Taproot, Torchbug Thorax
Weakness to Poison Abecean Longfin, Bleeding Crown, Chaurus Eggs, Deathbell, Giant Lichen, Pine Thrush Egg, Sabre Cat Tooth, Small Antlers
Weakness to Shock Ashen Grass Pod, Bee, Giant Lichen, Hagraven Feathers, Trama Root, Void Salts

Crafting: Enchantments

Table VII: Soul Gems

A list of soul gems and their properties. Note that the Filled Soul Gems listed here are the ‘standard’ filled soul gems you can find in the world. If you Soul Trap a weaker creature into a larger gem, the resulting value will be reduced.

NameWeightValueCapacityNotes
Petty Soul Gem 0.1 10 250 Can hold creature souls below Lv4.
Lesser Soul Gem 0.2 25 500 Can hold creature souls below Lv16.
Common Soul Gem 0.3 50 1000 Can hold creature souls below Lv28.
Greater Soul Gem 0.4 100 2000 Can hold creature souls below Lv38.
Grand Soul Gem 0.5 200 3000 Can hold any creature soul.
Black Soul Gem 1 500 3000 Can hold any human soul.
Petty Soul Gem (Filled) 0.1 40 250 Holds a petty soul.
Lesser Soul Gem (Filled) 0.2 80 500 Holds a lesser soul.
Common Soul Gem (Filled) 0.3 150 1000 Holds a common soul.
Greater Soul Gem (Filled) 0.4 350 2000 Holds a greater soul.
Grand Soul Gem (Filled) 0.5 500 3000 Holds a grand soul.
Black Soul Gem (Filled) 1 1200 3000 Holds a human soul.

Table VIII: Base Enchantments

The two tables below list all of the base weapon and armor enchantments.

When Disenchanting an item, you always learn its Base Enchantment.

So disenchanting a Daedric Mace of the Inferno teaches you ‘Fire Damage’.

But disenchanting an Iron Sword of Embers also teaches you ‘Fire Damage’. Despite the cheaper item, you learn the same effect.

When Enchanting an item:

You can apply any weapon enchantment to any weapon.

You can apply armor enchantments only to a subset of armor pieces, as shown below.

Examples:

You can enchant any weapon with Fire Damage, from a dagger to a warhammer.

You can apply Waterbreathing to any Helm, Ring, or Necklace.

You can put Muffle on any pair of Boots, but only on Boots.

Standard Armor Enchantments

ModifierBase EnchantmentHeadChestHandsFeetShieldRingNecklace
Fortify Alchemy Potions and poisons you craft are #% stronger. X X X X
Fortify Alteration Alteration spells cost #% less to cast. X X X X
Fortify Archery Increases bow damage by #%. X X X X
Fortify Block When blocking, you block #% more damage. X X X X
Fortify Carry Weight +# Carry Weight X X X X
Fortify Conjuration Conjuration spells cost #% less to cast. X X X X
Fortify Destruction Destruction spells cost #% less to cast. X X X X
Fortify Healing Rate Increases your health regeneration rate by #%. X X X
Fortify Health +# Health X X X X
Fortify Heavy Armor Increases your Heavy Armor skill by #. X X X X
Fortify Illusion Illusion spells cost #% less to cast. X X X X
Fortify Light Armor Increases your Light Armor skill by #. X X X X
Fortify Lockpicking Locks are #% easier to pick. X X X X
Fortify Magicka +# Magicka X X X X
Fortify Magicka Rate Increases your magicka regeneration rate by #%. X X X
Fortify One-Handed Increases one-handed weapon damage by #%. X X X X
Fortify Pickpocket Pickpocketing items is #% easier. X X X X
Fortify Restoration Restoration spells cost #% less to cast. X X X X
Fortify Smithing Weapons and armor improvements are #% stronger. X X X X
Fortify Sneak Sneaking is #% easier. X X X X
Fortify Speech Prices you get are #% better. X
Fortify Stamina +# Stamina X X X X
Fortify Stamina Rate Increases your stamina regeneration rate by #%. X X X
Fortify Two-Handed Increases two-handed weapon damage by #%. X X X X
Muffle You move silently when sneaking. X
Resist Disease +#% Disease Resistance X X X X
Resist Fire +#% Fire Resistance X X X X
Resist Frost +#% Frost Resistance X X X X
Resist Magic +#% Magic Resistance (all forms of magic) X X X
Resist Poison +#% Poison Resistance X X X X
Resist Shock +#% Shock Resistance X X X X
Waterbreathing You do not drown when swimming. X X X

Weapon Base Enchantments

Base EnchantmentEffect
Absorb Health Absorb # Health.
Absorb Magicka Absorb # Magicka.
Absorb Stamina Absorb # Stamina.
Banish Banishes summoned daedra below level #.
Chaos 50% chance each of +# fire, +# frost, and +# shock damage
Fear Creatures below level # flee for 30s.
Fire Damage +# fire damage.
Frost Damage +# frost damage.
Magicka Damage +# magicka damage.
Paralyze Paralyzes creatures below level #.
Shock Damage +# shock damage.
Soul Trap Soul traps creatures that die within # seconds.
Stamina Damage +# magicka damage.
Turn Undead Undead below level # flee for 30s.

Table IX: Derived Enchantments

This table lists all of the Enchantments that can appear on items you find in the world.

Derived Enchantments Key

Modifier: The item suffix (or, occasionally, prefix) that identifies the enchantment.

Base Enchantment: The enchantment that you learn if you disenchant the item. Cross-reference this with the Base Enchantments Table for a complete description of the enchantment.

Ench Level: The level of this particular enchantment. Cross-reference this with the General Data Table to identify which material types this enchantment can appear on.

Magnitude: The “strength” of this particular enchantment, which might be expressed as a percentage, duration, level, or raw modifier. Plug this into the “#” in the base enchantment’s description.

Not every possible combination of weapon, material, and enchantment permitted under this system exists in Skyrim… but the vast majority do.

For Example: You find an Elven Mace of Enervating. Looking it up on this table, you find that its Base Enchantment is “Magicka Damage”, and its magnitude is “50”. Cross-referencing this with the Base Enchantments Table tells you that it does “+50 Magicka Damage”.

Note that the College of Winterhold Robes work a little differently:

There are five basic robes: Novice, Apprentice, Adept, Expert, Master. Each of these robes has a specific Fortify Magicka Rate enchantment on it, as listed on the Armor page.

In addition to that enchantment, these robes may also have an additional enchantment related to one of the five schools of magic. The modifier is just the name of the school, since the magnitude is determined by the type of robe. So, for example, you can find:

Novice Robes of Conjuration [+50% Magicka Regen; 12% Conjuration]

Apprentice Robes of Conjuration [+75% Magicka Regen; 15% Conjuration]

Apprentice Robes of Destruction [+75% Magicka Regen; 15% Destruction]

Standard Weapon Enchantments

ModifierBase EnchantmentEnch LevelMagnitude
of Absorption Absorb Health 2 5
of Consuming Absorb Health 3 10
of Devouring Absorb Health 4 15
of Leeching Absorb Health 5 20
of the Vampire Absorb Health 6 25
of Siphoning Absorb Magicka 2 10
of Harrowing Absorb Magicka 3 15
of Winnowing Absorb Magicka 4 20
of Evoking Absorb Magicka 5 25
of the Sorcerer Absorb Magicka 6 30
of Gleaning Absorb Stamina 2 10
of Reaping Absorb Stamina 3 15
of Harvesting Absorb Stamina 4 20
of Garnering Absorb Stamina 5 25
of Subsuming Absorb Stamina 6 30
of Banishing Banish 4 Lv12
of Expelling Banish 5 Lv20
of Annihilating Banish 6 Lv36
of Chaos Chaos 3 15
of High Chaos Chaos 4 20
of Extreme Chaos Chaos 5 25
of Ultimate Chaos Chaos 6 30
of Dismay Fear 1 Lv5
of Cowardice Fear 2 Lv7
of Fear Fear 3 Lv10
of Despair Fear 4 Lv13
of Dread Fear 5 Lv16
of Terror Fear 6 Lv20
of Embers Fire Damage 1 5
of Burning Fire Damage 2 10
of Scorching Fire Damage 3 15
of Fire / Flames Fire Damage 4 20
of the Blaze Fire Damage 5 25
of the Inferno Fire Damage 6 30
of Cold / Chills Frost Damage 1 5
of Frost Frost Damage 2 10
of Ice Frost Damage 3 15
of Freezing Frost Damage 4 20
of Blizzards Frost Damage 5 25
of Winter Frost Damage 6 30
of Sapping Magicka Damage 1 10
of Draining Magicka Damage 2 20
of Diminishing Magicka Damage 3 30
of Depleting Magicka Damage 4 40
of Enervating Magicka Damage 5 50
of Nullifying Magicka Damage 6 60
of Stunning Paralyze 4 2s
of Immobilizing Paralyze 5 4s
of Petrifying Paralyze 6 6s
of Sparks Shock Damage 1 5
of Arcing Shock Damage 2 10
of Shocks Shock Damage 3 15
of Thunderbolts Shock Damage 4 20
of Lightning Shock Damage 5 25
of Storms Shock Damage 6 30
of Souls Soul Trap 1 3s
of Soul Snares Soul Trap 2 5s
of Binding Soul Trap 3 7s
of Animus Soul Trap 4 10s
of Malediction Soul Trap 5 15s
of Damnation Soul Trap 6 20s
of Fatigue Stamina Damage 1 5
of Weariness Stamina Damage 2 10
of Torpor Stamina Damage 3 15
of Debilitation Stamina Damage 4 20
of Lethargy Stamina Damage 5 25
of Exhaustion Stamina Damage 6 30
Blessed Turn Undead 1 Lv3
Sanctified Turn Undead 2 Lv7
Reverent Turn Undead 3 Lv13
Hallowed Turn Undead 4 Lv21
Virtuous Turn Undead 5 Lv30
Holy Turn Undead 6 Lv40

Standard Armor Enchantments

ModifierBase EnchantmentEnch LevelMagnitude
of Minor Alchemy Fortify Alchemy 1 12%
of Alchemy Fortify Alchemy 2 15%
of Major Alchemy Fortify Alchemy 3 17%
of Eminent Alchemy Fortify Alchemy 4 20%
of Extreme Alchemy Fortify Alchemy 5 22%
of Peerless Alchemy Fortify Alchemy 6 25%
of Minor Alteration Fortify Alteration 1 12%
of Alteration Fortify Alteration 2 15%
of Major Alteration Fortify Alteration 3 17%
of Eminent Alteration Fortify Alteration 4 20%
of Extreme Alteration Fortify Alteration 5 22%
of Peerless Alteration Fortify Alteration 6 25%
of Minor Blocking Fortify Block 1 15%
of Blocking Fortify Block 2 20%
of Major Blocking Fortify Block 3 25%
of Eminent Blocking Fortify Block 4 30%
of Extreme Blocking Fortify Block 5 35%
of Peerless Blocking Fortify Block 6 40%
of Lifting Fortify Carry Weight 1 25
of Hauling Fortify Carry Weight 2 30
of Strength Fortify Carry Weight 3 35
of Brawn Fortify Carry Weight 4 40
of the Ox Fortify Carry Weight 5 45
of the Mammoth Fortify Carry Weight 6 50
of Minor Conjuring / Conjuration Fortify Conjuration 1 12%
of Conjuring / Conjuration Fortify Conjuration 2 15%
of Major Conjuring / Conjuration Fortify Conjuration 3 17%
of Eminent Conjuring / Conjuration Fortify Conjuration 4 20%
of Extreme Conjuring / Conjuration Fortify Conjuration 5 22%
of Peerless Conjuring / Conjuration Fortify Conjuration 6 25%
of Minor Destruction Fortify Destruction 1 12%
of Destruction Fortify Destruction 2 15%
of Major Destruction Fortify Destruction 3 17%
of Eminent Destruction Fortify Destruction 4 20%
of Extreme Destruction Fortify Destruction 5 22%
of Peerless Destruction Fortify Destruction 6 25%
of Remedy Fortify Healing Rate 3 20%
of Mending Fortify Healing Rate 4 30%
of Regeneration Fortify Healing Rate 5 40%
of Revival Fortify Healing Rate 6 50%
of Minor Health Fortify Health 1 20
of Health Fortify Health 2 30
of Major Health Fortify Health 3 40
of Eminent Health Fortify Health 4 50
of Extreme Health Fortify Health 5 60
of Peerless Health Fortify Health 6 70
of the Minor Knight Fortify Heavy Armor 1 12
of the Knight Fortify Heavy Armor 2 15
of the Major Knight Fortify Heavy Armor 3 17
of the Eminent Knight Fortify Heavy Armor 4 20
of the Extreme Knight Fortify Heavy Armor 5 22
of the Peerless Knight Fortify Heavy Armor 6 25
of Minor Illusion Fortify Illusion 1 12%
of Illusion Fortify Illusion 2 15%
of Major Illusion Fortify Illusion 3 17%
of Eminent Illusion Fortify Illusion 4 20%
of Extreme Illusion Fortify Illusion 5 22%
of Peerless Illusion Fortify Illusion 6 25%
of the Minor Squire Fortify Light Armor 1 12
of the Squire Fortify Light Armor 2 15
of the Major Squire Fortify Light Armor 3 17
of the Eminent Squire Fortify Light Armor 4 20
of the Extreme Squire Fortify Light Armor 5 22
of the Peerless Squire Fortify Light Armor 6 25
of Minor Lockpicking Fortify Lockpicking 1 15%
of Lockpicking Fortify Lockpicking 2 20%
of Major Lockpicking Fortify Lockpicking 3 25%
of Eminent Lockpicking Fortify Lockpicking 4 30%
of Extreme Lockpicking Fortify Lockpicking 5 35%
of Peerless Lockpicking Fortify Lockpicking 6 40%
of Magicka Fortify Magicka 1 20
of Magicka Fortify Magicka 2 30
of Major Magicka Fortify Magicka 3 40
of Eminent Magicka Fortify Magicka 4 50
of Extreme Magicka Fortify Magicka 5 60
of Peerless Magicka Fortify Magicka 6 70
of Recharging Fortify Magicka Rate 3 40%
of Replenishing Fortify Magicka Rate 4 60%
of Resurgence Fortify Magicka Rate 5 80%
of Recovery Fortify Magicka Rate 6 100%
of Minor Archery Fortify Archery 1 15%
of Archery Fortify Archery 2 20%
of Major Archery Fortify Archery 3 25%
of Eminent Archery Fortify Archery 4 30%
of Extreme Archery Fortify Archery 5 35%
of Peerless Archery Fortify Archery 6 40%
of Minor Wielding Fortify One-Handed 1 15%
of Wielding Fortify One-Handed 2 20%
of Major Wielding Fortify One-Handed 3 25%
of Eminent Wielding Fortify One-Handed 4 30%
of Extreme Wielding Fortify One-Handed 5 35%
of Peerless Wielding Fortify One-Handed 6 40%
of Minor Deft Hands Fortify Pickpocket 1 15%
of Deft Hands Fortify Pickpocket 2 20%
of Major Deft Hands Fortify Pickpocket 3 25%
of Eminent Deft Hands Fortify Pickpocket 4 30%
of Extreme Deft Hands Fortify Pickpocket 5 35%
of Peerless Deft Hands Fortify Pickpocket 6 40%
of Minor Restoration Fortify Restoration 1 12%
of Restoration Fortify Restoration 2 15%
of Major Restoration Fortify Restoration 3 17%
of Eminent Restoration Fortify Restoration 4 20%
of Extreme Restoration Fortify Restoration 5 22%
of Peerless Restoration Fortify Restoration 6 25%
of Minor Smithing Fortify Smithing 1 12%
of Smithing Fortify Smithing 2 15%
of Major Smithing Fortify Smithing 3 17%
of Eminent Smithing Fortify Smithing 4 20%
of Extreme Smithing Fortify Smithing 5 22%
of Peerless Smithing Fortify Smithing 6 25%
of Minor Sneaking Fortify Sneak 1 15%
of Sneaking Fortify Sneak 2 20%
of Major Sneaking Fortify Sneak 3 25%
of Eminent Sneaking Fortify Sneak 4 30%
of Extreme Sneaking Fortify Sneak 5 35%
of Peerless Sneaking Fortify Sneak 6 40%
of Minor Haggling Fortify Speech 1 12%
of Haggling Fortify Speech 2 15%
of Major Haggling Fortify Speech 3 17%
of Eminent Haggling Fortify Speech 4 20%
of Extreme Haggling Fortify Speech 5 22%
of Peerless Haggling Fortify Speech 6 25%
of Minor Stamina Fortify Stamina 1 20
of Stamina Fortify Stamina 2 30
of Major Stamina Fortify Stamina 3 40
of Eminent Stamina Fortify Stamina 4 50
of Extreme Stamina Fortify Stamina 5 60
of Peerless Stamina Fortify Stamina 6 70
of Recuperation Fortify Stamina Rate 3 20%
of Rejuvenation Fortify Stamina Rate 4 30%
of Invigoration Fortify Stamina Rate 5 40%
of Renewal Fortify Stamina Rate 6 50%
of Minor Sure Grip Fortify Two-Handed 1 15%
of Sure Grip Fortify Two-Handed 2 20%
of Major Sure Grip Fortify Two-Handed 3 25%
of Eminent Sure Grip Fortify Two-Handed 4 30%
of Extreme Striking Fortify Two-Handed 5 35%
of Peerless Sure Grip Fortify Two-Handed 6 40%
of Muffling Muffle 3 & 4 ---
of Disease Resistance Resist Disease [Neck Only] 50%
of Disease Immunity Resist Disease [Neck Only] 100%
of Resist Fire Resist Fire 1 15%
of Waning Fire Resist Fire 2 30%
of Dwindling Fire / Flames Resist Fire 3 40%
of Fire / Flame Suppression Resist Fire 4 50%
of Fire Abatement Resist Fire 5 60%
of the Firewalker Resist Fire 6 70%
of Resist Frost Resist Frost 1 15%
of Waning Frost Resist Frost 2 30%
of Dwindling Frost Resist Frost 3 40%
of Frost Suppression Resist Frost 4 50%
of Frost Abatement Resist Frost 5 60%
of Warmth Resist Frost 6 70%
of Resist Magic Resist Magic 1 10%
of Waning Magic Resist Magic 2 12%
of Dwindling Magic Resist Magic 3 15%
of Magic Suppression Resist Magic 4 17%
of Magic Abatement Resist Magic 5 20%
of Nullification Resist Magic 6 22%
of Poison Resistance Resist Poison [Neck Only] 50%
of Poison Immunity Resist Poison [Neck Only] 100%
of Resist Shock Resist Shock 1 15%
of Waning Shock Resist Shock 2 30%
of Dwindling Shock Resist Shock 3 40%
of Shock Suppression Resist Shock 4 50%
of Shock Abatement Resist Shock 5 60%
of Grounding Resist Shock 6 70%
of Waterbreathing Waterbreathing 3 & 4 ---

College of Winterhold Robe Enchantments

ModifierBase EnchantmentEnch LevelMagnitude
[Novice Robes] of Alteration Fortify Alteration 12%
[Apprentice Robes] of Alteration Fortify Alteration 15%
[Adept Robes] of Alteration Fortify Alteration 17%
[Expert Robes] of Alteration Fortify Alteration 20%
[Master Robes] of Alteration Fortify Alteration 22%
[Novice Robes] of Conjuration Fortify Conjuration 12%
[Apprentice Robes] of Conjuration Fortify Conjuration 15%
[Adept Robes] of Conjuration Fortify Conjuration 17%
[Expert Robes] of Conjuration Fortify Conjuration 20%
[Master Robes] of Conjuration Fortify Conjuration 22%
[Novice Robes] of Destruction Fortify Destruction 12%
[Apprentice Robes] of Destruction Fortify Destruction 15%
[Adept Robes] of Destruction Fortify Destruction 17%
[Expert Robes] of Destruction Fortify Destruction 20%
[Master Robes] of Destruction Fortify Destruction 22%
[Novice Robes] of Illusion Fortify Illusion 12%
[Apprentice Robes] of Illusion Fortify Illusion 15%
[Adept Robes] of Illusion Fortify Illusion 17%
[Expert Robes] of Illusion Fortify Illusion 20%
[Master Robes] of Illusion Fortify Illusion 22%
[Novice Robes] of Restoration Fortify Restoration 12%
[Apprentice Robes] of Restoration Fortify Restoration 15%
[Adept Robes] of Restoration Fortify Restoration 17%
[Expert Robes] of Restoration Fortify Restoration 20%
[Master Robes] of Restoration Fortify Restoration 22%

Warlock Robe Enchantments

ModifierBase EnchantmentEnch LevelMagnitude
All Warlock Robes have an additional [Fortify Magicka Rate 50%] enchantment that can't be learned by disenchanting the robe. The only robes you can learn that enchantment from are the [Fortify Magicka Rate] ones below, which have their stated rate instead of this default.
of Minor Alteration Fortify Alteration 12%
of Alteration Fortify Alteration 15%
of Major Alteration Fortify Alteration 17%
of Eminent Alteration Fortify Alteration 20%
of Extreme Alteration Fortify Alteration 22%
of Peerless Alteration Fortify Alteration 25%
of Minor Conjuration Fortify Conjuration 12%
of Conjuration Fortify Conjuration 15%
of Major Conjuration Fortify Conjuration 17%
of Eminent Conjuration Fortify Conjuration 20%
of Extreme Conjuration Fortify Conjuration 22%
of Peerless Conjuration Fortify Conjuration 25%
of Minor Destruction Fortify Destruction 12%
of Destruction Fortify Destruction 15%
of Major Destruction Fortify Destruction 17%
of Eminent Destruction Fortify Destruction 20%
of Extreme Destruction Fortify Destruction 22%
of Peerless Destruction Fortify Destruction 25%
of Minor Illusion Fortify Illusion 12%
of Illusion Fortify Illusion 15%
of Major Illusion Fortify Illusion 17%
of Eminent Illusion Fortify Illusion 20%
of Extreme Illusion Fortify Illusion 22%
of Peerless Illusion Fortify Illusion 25%
of Minor Restoration Fortify Restoration 12%
of Restoration Fortify Restoration 15%
of Major Restoration Fortify Restoration 17%
of Eminent Restoration Fortify Restoration 20%
of Extreme Restoration Fortify Restoration 22%
of Peerless Restoration Fortify Restoration 25%
of Quickening Fortify Magicka Rate 75%
of Recharging Fortify Magicka Rate 100%
of Replenishing Fortify Magicka Rate 125%
of Resurgence Fortify Magicka Rate 150%

Table X: Staff Enchantments

This table lists all of the Staffs you can create using the Staff Enchanter in Tel Mithryn on the isle of Solstheim. In order to use this device, you must complete Solstheim Side Quest: Reluctant Steward for Neloth. Note that unenchanted staffs are given to you by Neloth, and must be imbued with Heart Stones.

Alteration Staffs

IngredientsProducesWeightValue
1 Unenchanted Alteration Staff, 2 Heart Stones Staff of Magelight 8 239
1 Unenchanted Alteration Staff, 4 Heart Stones Staff of Paralysis 8 3965

Conjuration Staffs

IngredientsProducesWeightValue
1 Unenchanted Conjuration Staff, 1 Heart Stones Staff of Zombies 8 449
1 Unenchanted Conjuration Staff, 1 Heart Stones Staff of the Familiar 8 926
1 Unenchanted Conjuration Staff, 2 Heart Stones Staff of Reanimation 8 949
1 Unenchanted Conjuration Staff, 2 Heart Stones Staff of the Flame Atronach 8 727
1 Unenchanted Conjuration Staff, 2 Heart Stones Staff of Soul Trapping 8 986
1 Unenchanted Conjuration Staff, 3 Heart Stones Staff of the Frost Atronach 8 1106
1 Unenchanted Conjuration Staff, 3 Heart Stones Staff of Revenants 8 824
1 Unenchanted Conjuration Staff, 3 Heart Stones Staff of Banishing 8 926
1 Unenchanted Conjuration Staff, 4 Heart Stones Staff of the Storm Atronach 8 1656
1 Unenchanted Conjuration Staff, 4 Heart Stones Staff of Dread Zombies 8 1248
1 Unenchanted Conjuration Staff, 4 Heart Stones Staff of Expulsion 8 2092
1 Unenchanted Conjuration Staff, 4 Heart Stones Staff of Daedric Command 8 2307

Destruction Staffs

IngredientsProducesWeightValue
1 Unenchanted Destruction Staff, 1 Heart Stones Staff of Flames 8 183
1 Unenchanted Destruction Staff, 1 Heart Stones Staff of Frostbite 8 198
1 Unenchanted Destruction Staff, 1 Heart Stones Staff of Sparks 8 218
1 Unenchanted Destruction Staff, 2 Heart Stones Staff of Lightning Bolts 8 538
1 Unenchanted Destruction Staff, 2 Heart Stones Staff of Firebolts 8 456
1 Unenchanted Destruction Staff, 2 Heart Stones Staff of Ice Spikes 8 511
1 Unenchanted Destruction Staff, 3 Heart Stones Staff of Fireballs 8 1309
1 Unenchanted Destruction Staff, 3 Heart Stones Staff of Chain Lightning 8 1494
1 Unenchanted Destruction Staff, 3 Heart Stones Staff of Ice Storms 8 1401
1 Unenchanted Destruction Staff, 4 Heart Stones Staff of Icy Spear 8 2931
1 Unenchanted Destruction Staff, 4 Heart Stones Staff of Inceration 8 2750
1 Unenchanted Destruction Staff, 4 Heart Stones Staff of the Flame Wall 8 1310
1 Unenchanted Destruction Staff, 4 Heart Stones Staff of the Frost Wall 8 1468
1 Unenchanted Destruction Staff, 4 Heart Stones Staff of the Storm Wall 8 1531
1 Unenchanted Destruction Staff, 4 Heart Stones Staff of Thunderbolts 8 778

Illusion Staffs

IngredientsProducesWeightValue
1 Unenchanted Illusion Staff, 1 Heart Stones Staff of Courage 8 79
1 Unenchanted Illusion Staff, 2 Heart Stones Staff of Fear 8 2443
1 Unenchanted Illusion Staff, 2 Heart Stones Staff of Calm 8 1153
1 Unenchanted Illusion Staff, 2 Heart Stones Staff of Fury 8 803
1 Unenchanted Illusion Staff, 3 Heart Stones Staff of Frenzy 8 1149
1 Unenchanted Illusion Staff, 3 Heart Stones Staff of Inspiration 8 317
1 Unenchanted Illusion Staff, 4 Heart Stones Staff of Vanquishment 8 1807

Restoration Staffs

IngredientsProducesWeightValue
1 Unenchanted Restoration Staff, 2 Heart Stones Staff of the Healing Hand 8 198
1 Unenchanted Restoration Staff, 2 Heart Stones Minor Staff of Turning 8 556
1 Unenchanted Restoration Staff, 3 Heart Stones Staff of Repulsion 8 675
1 Unenchanted Restoration Staff, 3 Heart Stones Staff of Mending 8 613
1 Unenchanted Restoration Staff, 3 Heart Stones Staff of Turning 8 1036
1 Unenchanted Restoration Staff, 4 Heart Stones Grand Staff of Repulsion 8 1289
1 Unenchanted Restoration Staff, 4 Heart Stones Grand Staff of Turning 8 1520

A list all of the Daedric Artifacts and their abilities. Daedric Artifacts can only be obtained by completing the relevant Daedric Quest. See the Daedric Quests chapter or the Atlas for more details.

Daedric Artifacts - Other Items

NameItem TypeDamageWeightValueEnchantmentNotes
Azura's Star Soul Gem 0 1000 Reusable Grand Soul Gem
Oghma Infinium Book 1 2500 Once only, +5 Skill Increases to your choice of Combat, Magic, or Stealth Skills. Black Soul Gems store human souls.
Skeleton Key Lockpick 0.5 0 Unbreakable Lockpick
The Black Star Soul Gem 0 1000 Reusable Black Soul Gem

Daedric Artifacts - Armor

NameItem TypeDamageWeightValueEnchantmentNotes
Ebony Mail Armor 45 28 5000 Muffle while sneaking, Poison Cloak when in combat
Ring of Hircine Ring 0 0.3 400 +1 Werewolf Transform / Day Must already be a werewolf to use this.
Ring of Namira Ring 0 0.3 870 +50 Stamina. Feeding from NPC corpses raises Health by 50 and Health Regen by 50% for 4 hours
Savior's Hide Armor 26 6 2679 Resist Magic 15%, Resist Poison 50%
Spellbreaker Shield 38 12 277 Automatic Strength-50 spell ward while blocking

Daedric Artifacts - Weapons

NameItem TypeDamageWeightValueEnchantmentNotes
Dawnbreaker Sword 12 10 740 +10 Fire Damage; Casts Bane of the Undead on killing an undead
Ebony Blade Sword 13 10 2000 Absorb Health 10-30.
Mace of Molag Bal Mace 16 18 1257 25 Magicka Damage, 25 Stamina Damage, Soul Trap Begins at 10, increases to 30 as you kill 10 friends.
Mehrunes' Razor Dagger 11 3 860 1% Instant Kill
Sanguine Rose Staff 0 10 2087 Summons a Dremora for 60s.
Skull of Corruption Staff 0 10 1680 20 Damage, or 50 if powered with dreams from sleeping people A Dremora Lord.
Volendrung Warhammer 25 26 1843 Absorb Stamina 50
Wabbajack Staff 0 10 1565 Change target creature into another random creature

Table XII: Books

A list of all the books in the game, including Skill Books, Functional Books, and Common Books. Sample locations of every Common and Functional book are listed here; sample locations for Skill Books are listed in the Appendices, as well as across the Atlas.

Skill Books

NameWeightValueAssociated Skill
The Armorer's Challenge 1 70 Smithing
Last Scabbard of Akrash 1 70 Smithing
Light Armor Forging 1 70 Smithing
Cherim's Heart 1 70 Smithing
Heavy Armor Forging 1 70 Smithing
Death Blow of Abernanit 1 50 Block
The Mirror 1 50 Block
A Dance in Fire, v2 1 50 Block
Warrior 1 50 Block
Battle of Red Mountain 1 50 Block
Hallgerd's Tale 1 70 Heavy Armor
2920, MidYear, v6 1 70 Heavy Armor
Chimarvamidium 1 70 Heavy Armor
Orsinium and the Orcs 1 70 Heavy Armor
The Knights of the Nine 1 70 Heavy Armor
The Rear Guard 1 50 Light Armor
Ice and Chitin 1 50 Light Armor
Jornibret's Last Dance 1 50 Light Armor
The Refugees 1 50 Light Armor
Rislav The Righteous 1 50 Light Armor
The Importance of Where 1 50 One-Handed
2920, Morning Star, v1 1 50 One-Handed
Fire and Darkness 1 50 One-Handed
Night Falls on Sentinel 1 50 One-Handed
Mace Etiquette 1 50 One-Handed
Words and Philosophy 1 50 Two-Handed
The Legendary Sancre Tor 1 50 Two-Handed
King 1 50 Two-Handed
Song Of Hrormir 1 50 Two-Handed
Battle of Sancre Tor 1 50 Two-Handed
Enchanter's Primer 1 50 Enchanting
A Tragedy in Black 1 50 Enchanting
Twin Secrets 1 50 Enchanting
Catalogue of Weapon Enchantments 1 50 Enchanting
Catalogue of Armor Enchentments 1 50 Enchanting
Daughter of the Niben 1 60 Alteration
Breathing Water 1 60 Alteration
Sithis 1 60 Alteration
Reality & Other Falsehoods 1 60 Alteration
The Lunar Lorkhan 1 60 Alteration
The Doors of Oblivion 1 50 Conjuration
Liminal Bridges 1 50 Conjuration
2920, Hearth Fire, v9 1 50 Conjuration
2920, Frostfall, v10 1 50 Conjuration
The Warrior's Charge 1 50 Conjuration
Horrors of Castle Xyr 1 55 Destruction
Response to Bero's Speech 1 55 Destruction
A Hypothetical Treachery 1 55 Destruction
The Art of War Magic 1 55 Destruction
Mystery of Talara, v3 1 55 Destruction
Incident at Necrom 1 60 Illusion
2920, Sun's Dawn, v2 1 60 Illusion
The Black Arts On Trial 1 60 Illusion
Before the Ages of Man 1 60 Illusion
Mystery of Talara, Part 4 1 60 Illusion
Withershins 1 55 Restoration
Racial Phylogeny 1 55 Restoration
The Exodus 1 55 Restoration
2920, Rain's Hand, v4 1 55 Restoration
Mystery of Talara, v 2 1 55 Restoration
A Game at Dinner 1 55 Alchemy
Mannimarco, King of Worms 1 55 Alchemy
Song of the Alchemists 1 55 Alchemy
De Rerum Dirennis 1 55 Alchemy
Herbalist's Guide to Skyrim 1 55 Alchemy
The Locked Room 1 75 Lockpicking
The Wolf Queen, v1 1 75 Lockpicking
Proper Lock Design 1 75 Lockpicking
Advances in Lockpicking 1 75 Lockpicking
Surfeit of Thieves 1 75 Lockpicking
The Gold Ribbon of Merit 1 65 Archery
The Marksmanship Lesson 1 65 Archery
Vernaccus and Bourlor 1 65 Archery
Father Of The Niben 1 65 Archery
The Black Arrow, v2 1 65 Archery
Purloined Shadows 1 60 Pickpocket
Thief 1 60 Pickpocket
Aevar Stone-Singer 1 60 Pickpocket
Beggar 1 60 Pickpocket
Wulfmare's Guide to Better Thieving 1 60 Pickpocket
Three Thieves 1 75 Sneak
2920, Last Seed, v8 1 75 Sneak
Sacred Witness 1 75 Sneak
Legend of Krately House 1 75 Sneak
The Red Kitchen Reader 1 75 Sneak
A Dance in Fire, v6 1 60 Speech
A Dance in Fire, v7 1 60 Speech
2920, Second Seed, v5 1 60 Speech
The Buying Game 1 60 Speech
Biography of the Wolf Queen 1 60 Speech

Common Books

NameWeightValueSample LocationApprox Number across Skyrim
16 Accords of Madness, v. VI 1 25 [3.06] Nightcaller Temple 1
2920, Evening Star, v12 1 11 [1.00] Solitude (Angleine's Aromatics) 3
2920, First Seed, v3 1 11 [7.00] Windhelm (Palace of the Kings) 3
2920, Sun's Dusk, v11 1 11 [1.00] Solitude (Angleine's Aromatics) 3
2920, Sun's Height, v7 1 3 [9.16] Treva's Watch 2
A Children's Anuad 1 6 [1.00] Solitude (The Bards' College) 21
A Dance in Fire, v1 1 3 [1.00] Solitude (The Bards' College) 16
A Dance in Fire, v3 1 3 [1.00] Solitude (The Bards' College) 5
A Dance in Fire, v4 1 4 [1.00] Solitude (The Bards' College) 14
A Dance in Fire, v5 1 30 [9.00] Riften (Mistveil Keep) 1
A Dream of Sovngarde 1 8 [1.00] Solitude (The Bards' College) 15
A Gentleman's Guide to Whiterun 1 3 [1.00] Solitude (The Bards' College) 21
A Kiss, Sweet Mother 1 6 [1.00] Solitude (The Bards' College) 20
A Minor Maze 1 8 [1.00] Solitude (The Bards' College) 14
Aedra and Daedra 1 5 [1.00] Solitude (The Bards' College) 29
Ahzirr Traajijazeri 1 4 [7.00] Windhelm (Palace of the Kings) 2
Alduin is Real 1 8 [1.00] Solitude (The Bards' College) 17
Amongst the Draugr 1 14 [1.00] Solitude (The Winking Skeever) 1
Ancestors and the Dunmer 1 8 [1.00] Solitude (Angleine's Aromatics) 24
Antecedants of Dwemer Law 1 5 [1.00] Solitude (The Bards' College) 40
Arcana Restored 1 25 [4.00] College of Winterhold (Arcanaeum) 2
Argonian Account, Book 1 1 2 [1.00] Solitude (The Bards' College) 17
Argonian Account, Book 2 1 12 [1.00] Solitude (Temple of the Divines) 3
Argonian Account, Book 3 1 3 [1.00] Solitude (The Bards' College) 21
Argonian Account, Book 4 1 12 [4.07] Driftshade Refuge 2
Azura and the Box 1 10 [4.00] College of Winterhold (Hall of Attainment) 6
Beggar Prince 1 5 [1.00] Solitude (The Bards' College) 45
Biography of Barenziah, v1 1 3 [1.00] Solitude (The Bards' College) 44
Biography of Barenziah, v2 1 3 [1.00] Solitude (The Bards' College) 40
Biography of Barenziah, v3 1 3 [1.00] Solitude (The Bards' College) 49
Bone, Part I 1 6 Tel Mithryn 9
Bone, Part II 1 6 Raven Rock (Bulwark) 6
Brief History of the Empire, v1 1 2 [1.00] Solitude (The Bards' College) 56
Brief History of the Empire, v2 1 2 [1.00] Solitude (The Bards' College) 57
Brief History of the Empire, v3 1 2 [1.00] Solitude (The Bards' College) 48
Brief History of the Empire, v4 1 2 [1.00] Solitude (The Bards' College) 46
Brothers of Darkness 1 30 [1.28] Katariah (Dark Brotherhood Quest: Hail Sithis!) 1
Cats of Skyrim 1 7 [4.00] College of Winterhold (Arcanaeum) 15
Chance's Folly 1 6 [4.00] College of Winterhold (Arcanaeum) 34
Changed Ones 1 11 Tel Mithryn (Steward’s House) 2
Charwich-Koniinge Letters, v1 1 13 [1.00] Solitude (The Bards' College) 3
Charwich-Koniinge Letters, v3 1 13 [1.00] Solitude (Vittoria Vici's House) 1
Charwich-Koniinge, v2 1 13 [4.07] Driftshade Refuge 1
Chaurus Pie: A Recipe 1 11 [5.00] Markarth (Endon's House) 1
Children of the All-Maker 1 11 Skaal Village (Shaman’s Hut) 2
Children of the Sky 1 25 [9.00] Riften (Ratway Warrens: Esbern's Hideout) 2
Chimarvamidium 1 20 [4.20] Septimus Signus's Outpost 4
Chronicles of Nchuleft 1 30 [5.00] Markarth (Dwemer Museum) 1
Cleansing of the Fane 1 20 [Random Dungeon] (College of Winterhold Radiant Quest: Valuable Book Procurement) 1
Confessions of a Dunmer Skooma Eater 1 3 Raven Rock (Bulwark) 5
Confessions of a Khajiit Fur Trader 1 11 Dead Drop Falls 1
Darkest Darkness 1 5 [1.00] Solitude (The Bards' College) 47
Death of a Wanderer 1 12 [1.00] Solitude (Castle Dour, Thalmor Headquarters) 1
Diary of Faire Agarwen 1 20 College of Winterhold (Arcanaeum) 1
Translated version of Unknown Book, vol. III.
Dragon Language: Myth no More 1 14 [5.31] Sky Haven Temple 1
Dunmer of Skyrim 1 7 [1.00] Solitude (The Bards' College) 16
Dwarves, v1 1 10 [5.00] Markarth (Dwemer Museum Bookshelf) 6
Dwarves, v2 1 10 [5.00] Markarth (Dwemer Museum Bookshelf) 5
Dwarves, v3 1 10 [5.00] Markarth (Arnleif and Sons) 2
Dwemer History and Culture 1 13 [1.00] Solitude (Castle Dour) 9
Dwemer Inquiries Vol I 1 6 [5.00] Markarth (Dwemer Museum Bookshelf) 19
Dwemer Inquiries Vol II 1 6 [1.00] Solitude (The Bards' College) 16
Dwemer Inquiries Vol III 1 6 [5.00] Markarth (Dwemer Museum Bookshelf) 21
Effects of the Elder Scrolls 1 25 [4.00] College of Winterhold (Arcanaeum) 3
Fall from Glory 1 8 [4.00] College of Winterhold (Arcanaeum) 20
Fall of the Snow Prince 1 11 [1.00] Solitude (Radiant Raiment) 2
Feyfolken I 1 12 [1.00] Solitude (The Bards' College) 2
Feyfolken II 1 12 [1.00] Solitude (The Bards' College) 3
Feyfolken III 1 12 [4.00] Winterhold (Jarl's Longhouse) 2
Final Lesson 1 14 [5.34] Old Hroldan Inn 1
Five Songs of King Wulfharth 1 30 [7.00] Windhelm (Palace of the Kings) 1
Flight from the Thalmor 1 13 [5.31] Sky Haven Temple 2
Forge, Hammer and Anvil 1 14 [4.07] Driftshade Refuge 1
Fragment: On Artaeum 1 20 [6.29] Fellglow Keep (College of Winterhold Quest: Hitting the Books) 1
Frontier, Conquest 1 5 [1.00] Solitude (The Bards' College) 29
Galerion The Mystic 1 6 [1.00] Solitude (The Bards' College) 34
Ghosts in the Storm 1 13 [8.00] Falkreath (Jarl's Longhouse) 2
Glories and Laments 1 25 [1.28] Katariah (Dark Brotherhood Quest: Hail Sithis!) 1
Gods and Worship 1 5 [1.00] Solitude (The Bards' College) 31
Great Harbingers 1 13 [6.00] Whiterun (Jorrvaskr) 1
Hanging Gardens 1 30 [9.36] Largashbur 2
Harvesting Frostbite Spider Venom 1 7 [1.00] Solitude (The Bards' College) 14
Herbane's Bestiary: Automatons 1 14 [4.00] College of Winterhold (Arcanaeum) 2
Herbane's Bestiary: Hagravens 1 6 [1.00] Solitude (The Bards' College) 18
Herbane's Bestiary: Ice Wraiths 1 7 [1.00] Solitude (The Bards' College) 16
History of Raven Rock, Vol. I 1 7 Raven Rock (The Retching Netch) 11
History of Raven Rock, Vol. II 1 7 Raven Rock (The Retching Netch) 8
History of Raven Rock, Vol. III 1 7 Raven Rock (The Retching Netch) 6
Horker Attacks 1 4 [1.00] Solitude (The Bards' College) 19
Immortal Blood 1 4 [1.00] Solitude (The Bards' College) 18
Imperial Report on Saarthal 1 13 [4.00] College of Winterhold (Arcanaeum) 3
Invocation of Azura 1 20 [1.00] Solitude (The Bards' College) 1
Journal of Mirtil Angoth 1 20 College of Winterhold (Arcanaeum) 1
Translated version of Unknown Book, vol. II.
Killing - Before You're Killed 1 3 [1.00] Solitude (The Bards' College) 20
Kolb & the Dragon 1 2 [1.00] Solitude (The Bards' College) 18
Last King of the Ayleids 1 25 [6.29] Fellglow Keep (College of Winterhold Quest: Hitting the Books) 1
Life of Uriel Septim VII 1 5 [1.00] Solitude (The Bards' College) 47
Lives of the Saints 1 5 Tel Mithryn 2
Lusty Argonian Maid Folio 1 25 Wreck of the Strident Squall 1
Lycanthropic Legends of Skyrim 1 20 [6.00] Whiterun (Jorrvaskr) 1
Magic from the Sky 1 12 [9.02] Shroud Hearth Barrow 3
Mixed Unit Tactics 1 5 [1.00] Solitude (The Bards' College) 48
Mysterious Akavir 1 5 [4.00] College of Winterhold (Arcanaeum) 30
Mystery of Talara, v 1 1 3 [1.00] Solitude (The Bards' College) 17
Mystery of Talara, v5 1 11 [1.00] Solitude (The Bards' College) 2
Myths of Sheogorath 1 2 [1.00] Solitude (The Bards' College) 31
Nchunak's Fire and Faith 1 20 Fahlbtharz (Exterior) 1
Nerevar Moon and Star 1 30 [5.00] Markarth (Dwemer Museum) 1
Nerevar at Red Mountain 1 30 Tel Mithryn 1
N'Gasta! Kvata! Kvakis! 1 20 [1.00] Solitude (The Bards' College) 1
Nightingales: Fact or Fiction? 1 3 [4.00] College of Winterhold (Arcanaeum) 10
Nords Arise! 1 4 [1.00] Solitude (The Bards' College) 19
Nords of Skyrim 1 6 [1.00] Solitude (The Bards' College) 16
Ode To The Tundrastriders 1 8 [1.00] Solitude (The Bards' College) 13
Of Crossed Daggers 1 5 [1.00] Solitude (The Bards' College) 17
Of Fjori and Holgeir 1 6 [1.00] Solitude (The Bards' College) 16
Olaf and the Dragon 1 2 [1.00] Solitude (The Bards' College) 19
On Apocrypha: Boneless Limbs 1 100 [S.A07] Waking Dreams 1
On Apocrypha: Delving Pincers 1 100 [S.A07] Waking Dreams 1
On Apocrypha: Gnashing Blades 1 100 [S.A07] Waking Dreams 1
On Apocrypha: Prying Orbs 1 100 [S.A07] Waking Dreams 1
On Oblivion 1 10 [1.00] Solitude (The Bards' College) 4
On Stepping Lightly 1 12 [1.00] Solitude (The Bards' College) 1
On the Great Collapse 1 12 [5.00] Markarth (Dwemer Museum Bookshelf) 6
Palla, volume 1 1 3 [1.00] Solitude (Castle Dour Dungeons) 6
Palla, volume 2 1 10 [9.00] Riften (Elgrim's Elixirs) 1
Pension of the Ancestor Moth 1 8 [1.00] Solitude (The Bards' College) 15
Physicalities of Werewolves 1 14 [8.11] Half-Moon Mill 2
Pirate King of the Abecean 1 6 [1.00] Solitude (The Bards' College) 19
Remanada 1 20 [5.31] Sky Haven Temple 3
Report: Disaster at Ionith 1 3 [1.00] Solitude (The Bards' College) 25
Rising Threat, Vol. I 1 6 [1.00] Solitude (The Bards' College) 13
Rising Threat, Vol. II 1 6 [1.00] Solitude (The Bards' College) 14
Rising Threat, Vol. III 1 6 [1.00] Solitude (The Bards' College) 16
Rising Threat, Vol. IV 1 6 [1.00] Solitude (The Bards' College) 14
Ruins of Kemel-Ze 1 7 [6.00] Whiterun (Jorrvaskr) 22
Saint Jiub’s Opus 1 1,250 Soul Cairn 1
Reward for Side Quest: Impatience of a Saint.
Scourge of the Gray Quarter 1 8 [1.00] Solitude (The Bards' College) 16
Shadowmarks 1 30 [9.00] Riften (The Ratway Cistern) 4
Shezarr and the Divines 1 11 [1.00] Solitude (The Winking Skeever) 3
Short History of Morrowind 1 15 [1.00] Solitude (The Blue Palace) 4
Song of the Askelde Men 1 5 [1.00] Solitude (The Bards' College) 16
Songs of Skyrim 1 10 [7.05] Kynesgrove (Braidwood Inn) 1
Songs of Skyrim: Revised 1 14 [6.21] Pelagia Farm 1
Songs of the Return, Vol 19 1 6 [1.00] Solitude (The Bards' College) 18
Songs of the Return, Vol 2 1 6 [1.00] Solitude (The Bards' College) 21
Songs of the Return, vol 24 1 30 [6.00] Whiterun (Jorrvaskr) 1
Songs of the Return, Vol 56 1 6 [1.00] Solitude (The Bards' College) 20
Songs of the Return, Vol 7 1 6 [1.00] Solitude (The Bards' College) 17
Souls, Black and White 1 20 [4.00] College of Winterhold (Hall of Attainment) 1
Sovngarde: A Reexamination 1 12 [9.00] Riften (Riften Jail) 2
Spirit of Nirn 1 6 [1.00] Solitude (The Bards' College) 33
Spirit of the Daedra 1 25 [6.02] Rorikshead (Rorik's Manor) 1
The "Madmen" of the Reach 1 7 [1.00] Solitude (The Bards' College) 18
The Adabal-a 1 25 [1.28] Katariah (Dark Brotherhood Quest: Hail Sithis!) 2
The Alduin/Akatosh Dichotomy 1 8 [1.00] Solitude (The Bards' College) 12
The Amulet of Kings 1 6 [1.00] Solitude (The Bards' College) 22
The Apprentice's Assistant 1 12 [8.00] Falkreath (Corpslight Farm) 2
The Anticipations 1 14 [S.A07] Waking Dreams (Chapter IV) 1
The Arcturian Heresy 1 6 [1.00] Solitude (The Bards' College) 22
The Axe Man 1 6 Raven Rock (Bulwark) 7
The Bear of Markarth 1 8 [1.00] Solitude (The Bards' College) 17
The Beginner’s Guide to Homesteading 1 10 Any of the three plots of land, on the Carpenter’s Workbench 3
Accessible once Hearthfire begins.
The Betrayed 1 20 College of Winterhold (Arcanaeum) 1
Translated version of Unknown Book, vol. I.
The Black Arrow, v1 1 2 [1.00] Solitude (The Bards' College) 9
The Book of Daedra 1 5 [1.00] Solitude (The Bards' College) 42
The Book of Life and Service 1 35 Soul Cairn [SC1.I] Steps of the Barrier Walls (South). 6
The Book of the Dragonborn 1 12 [4.00] College of Winterhold (Arcanaeum) 4
The Cabin in the Woods 1 8 [1.00] Solitude (The Bards' College) 13
The Cake and The Diamond 1 5 [1.00] Solitude (The Bards' College) 47
The City of Stone 1 4 [1.00] Solitude (The Bards' College) 24
The Code of Malacath 1 2 [1.00] Solitude (The Bards' College) 23
The Doors of the Spirit 1 5 Tel Mithryn 2
The Dowry 1 11 [9.00] Riften (Mistveil Keep) 1
The Dragon Break 1 14 [9.00] Riften (Ratway Warrens: Esbern's Hideout) 2
The Dragon War 1 12 [9.00] Riften (Ratway Warrens: Esbern's Hideout) 3
The Falmer: A Study 1 11 [4.00] College of Winterhold (Arcanaeum) 3
The Firmament 1 5 [1.00] Solitude (The Bards' College) 54
The Firsthold Revolt 1 7 [1.00] Solitude (The Bards' College) 32
The Five Far Stars 1 7 Raven Rock (Bulwark) 6
The Great War 1 6 [1.00] Solitude (The Bards' College) 15
The Guardian and the Traitor 2 20 Skaal Village (Greathall) 2
The Holds of Skyrim 1 3 [1.00] Solitude (The Bards' College) 19
The Hope of the Redoran 1 5 [1.00] Solitude (The Bards' College) 31
The House of Troubles 1 7 Raven Rock (Bulwark) 9
The Legendary Scourge 1 30 [Random Dungeon] (College of Winterhold Radiant Quest: Valuable Book Procurement) 1
The Lusty Argonian Maid, v1 1 14 [9.00] Riften (Haelga's Bunkhouse) 4
The Lusty Argonian Maid, v2 1 14 [9.00] Riften (Haelga's Bunkhouse) 3
The Madness of Pelagius 1 12 [6.00] Whiterun (Dragonsreach Jarl's Quarters) 1
The Monomyth 1 8 [1.00] Solitude (The Bards' College) 13
The Night Mother's Truth 1 25 [8.00] Falkreath (Jarl's Longhouse) 2
The Oblivion Crisis 1 6 [1.00] Solitude (The Bards' College) 17
The Old Ways 1 30 [4.19] Fort Kastav 1
The Pig Children 1 20 [1.00] Solitude (The Bards' College) 1
The Poison Song, Book I 1 3 Raven Rock (Alor House) 6
The Poison Song, Book II 1 3 Raven Rock (Alor House) 5
The Poison Song, Book III 1 3 Raven Rock (Alor House) 5
The Poison Song, Book IV 1 3 Raven Rock (Alor House) 4
The Poison Song, Book V 1 3 Raven Rock (Alor House) 2
The Poison Song, Book VI 1 3 Raven Rock (Alor House) 3
The Poison Song, Book VII 1 3 Raven Rock (Alor House) 2
The Ransom of Zarek 1 2 [1.00] Solitude (The Bards' College) 14
The Real Barenziah, v1 1 5 [1.00] Solitude (The Bards' College) 21
The Real Barenziah, v2 1 5 [1.00] Solitude (The Bards' College) 41
The Real Barenziah, v3 1 5 [1.00] Solitude (The Bards' College) 37
The Real Barenziah, v4 1 5 [1.00] Solitude (The Bards' College) 37
The Real Barenziah, v5 1 5 [6.00] Whiterun (Jorrvaskr) 25
The Reclamations 1 6 Raven Rock (Temple) 4
The Red Book of Riddles 1 30 [3.25] Nightgate Inn (Carried by Fultheim) 1
The Red Year, Vol. I 1 6 Raven Rock (Temple) 9
The Red Year, Vol. II 1 6 Raven Rock (Temple) 5
The Rise and Fall of the Blades 1 11 [4.00] College of Winterhold (Arcanaeum) 5
The Seed 1 10 [1.00] Solitude (The Bards' College) 3
The Song of Pelinal, v1 1 5 [9.00] Riften (Temple of Mara) 15
The Song of Pelinal, v2 1 5 [1.00] Solitude (The Bards' College) 18
The Song of Pelinal, v3 1 5 [1.00] Solitude (The Bards' College) 15
The Song of Pelinal, v4 1 5 [1.00] Solitude (The Bards' College) 14
The Song of Pelinal, v5 1 5 [1.00] Solitude (The Bards' College) 18
The Song of Pelinal, v6 1 5 [1.00] Solitude (The Bards' College) 12
The Song of Pelinal, v7 1 5 [1.00] Solitude (The Bards' College) 11
The Song of Pelinal, v8 1 5 [1.00] Solitude (The Bards' College) 12
The Sultry Argonian Bard, v1 1 14 Dead Drop Mine 1
The Tale of Dro'Zira 1 11 [8.00] Falkreath (Dengeir's House) 2
The Talos Mistake 1 7 [1.00] Solitude (The Blue Palace) 18
The Third Door 1 11 [5.00] Markarth (Vlindrell Hall) 1
The Third Era Timeline 1 8 [1.00] Solitude (The Bards' College) 16
Touching the Sky 1 20 College of Winterhold (Arcanaeum) 1
Translated version of Unknown Book, vol. IV.
The True Nature of Orcs 1 20 [5.38] Dushnikh Yal 4
The True Noble's Code 1 7 Tel Mithryn 4
Unknown Book, vol. I 1 20 The Forgotten Vale [FV2.A] Snow Lake Entrance: The Sprawled Skeleton. 1
Urag will buy this book and give you its translation, The Betrayed.
Unknown Book, vol. II 1 20 The Forgotten Vale [FV2.H] Forgotton Vale Overlook: Vista. 1
Urag will buy this book and give you its translation, Journal of Mirtil Angoth.
Unknown Book, vol. III 1 20 The Forgotten Vale [FV3.M] Falmer Hut, Dead-End Ledge. 1
Urag will buy this book and give you its translation, Diary of Faire Agarwen.
Unknown Book, vol. IV 1 20 The Forgotten Vale [FV4.G] Falmer Fissure Village (Part 3). 1
Urag will buy this book and give you its translation, Touching the Sky.
The Waters of Oblivion 1 30 [Random Dungeon] (College of Winterhold Radiant Quest: Valuable Book Procurement) 1
The Wild Elves 1 25 [1.00] Solitude (The Bards' College) 1
The Windhelm Letters 1 7 [1.00] Solitude (The Bards' College) 15
The Wispmother 1 8 [4.00] College of Winterhold (Arcanaeum) 15
The Wolf Queen, v2 1 4 [1.00] Solitude (The Bards' College) 22
The Wolf Queen, v3 1 4 [1.00] Solitude (The Bards' College) 27
The Wolf Queen, v4 1 4 [1.00] Solitude (The Bards' College) 17
The Wolf Queen, v5 1 4 [1.00] Solitude (The Bards' College) 21
The Wolf Queen, v6 1 30 [6.00] Whiterun (Dragonsreach) 2
The Wolf Queen, v7 1 4 [1.00] Solitude (The Bards' College) 19
The Wolf Queen, v8 1 12 [1.00] Solitude (Proudspire Manor) 2
The Woodcutter's Wife 1 8 [1.00] Solitude (The Bards' College) 14
There Be Dragons 1 11 [6.27] Riverwood (Sleeping Giant Inn) 1
Thief of Virtue 1 5 [1.00] Solitude (The Bards' College) 42
Thirsk, A Revised History 1 3 [S.A07] Waking Dreams (Chapter IV) 2
Trap 1 13 [S.S02] Blood Skal Barrow (Exterior) 1
Treatise on Ayleidic Cities 1 25 [3.00] Dawnstar (The White Hall) 1
Trials of St. Alessia 1 5 [1.00] Solitude (The Bards' College) 13
Troll Slaying 1 8 [1.00] Solitude (The Bards' College) 15
Uncommon Taste 1 3 [1.00] Solitude (The Bards' College) 28
Varieties of Daedra 1 11 [3.06] Nightcaller Temple (Daedric Quest: Waking Nightmare) 2
Varieties of Faith in the Empire 1 13 Tel Mithryn 1
Vernaccus and Bourlor 1 6 [1.00] Solitude (The Bards' College) 19
Wabbajack 1 7 [1.00] Solitude (The Bards' College) 15
Walking the World, Vol XI 1 8 [1.00] Solitude (The Bards' College) 15
War of the First Council 1 25 [5.00] Markarth (Dwemer Museum) 1
Watcher of Stones 1 8 [1.00] Solitude (The Bards' College) 16
Where Were You When the Dragon Broke? 1 13 [S.N03] Fahlbtharz 1
Wind and Sand 1 100 [Random dungeon] 1
Words of the Wind 1 5 Tel Mithryn 6
Words of Clan Mother Ahnissi 1 14 [4.00] Winterhold (The Frozen Hearth) 1
Wraith's Wedding Dowry 1 10 [1.25] Brinewater Grotto 2
Yellow Book of Riddles 1 3 [1.00] Solitude (The Bards' College) 31
Yngol and the Sea-Ghosts 1 5 [1.00] Solitude (The Bards' College) 37

Functional Books

NameWeightValueSample LocationApprox Number across Skyrim
An Explorer's Guide to Skyrim 1 8 [1.00] Solitude (The Bards' College) 16
Adds Map Markers to several Standing Stones.
The Aetherium Wars 1 15 Fort Dawnguard or Castle Volkihar 20
Starts Side Quest: Lost to the Ages
Ahzidal's Descent 1 16 Tel Mithryn 9
Starts Solstheim Side Quest: Unearthed.
Deathbrand 1 22 Tel Mithryn 11
Starts Solstheim Side Quest: Deathbrand if you are Level 36+.
The Legend of Red Eagle 1 5 [1.00] Solitude (The Bards' College) 38
Starts Dungeon Quest: The Legend of Red Eagle.
Lost Legends 1 11 [1.00] Solitude (The Bards' College) 24
Starts Side Quest: Forbidden Legend.
Boethiah's Proving 1 25 [4.20] Sepitmus Signus's Outpost 4
Starts Daedric Quest: Boethiah’s Calling. Only appears after you reach Level 32.

Black Books

NameWeightValuenotes
Black Book: Epistolary Acumen 1 2000 Found in Nchardak Reading Room.
Black Book: Filament and Filigree 1 2000 Found in Kolbjorn Barrow.
Black Book: The Hidden Twilight 1 2000 Found in Tel Mithryn.
Black Book: The Sallow Regent 1 2000 Found in White Ridge Barrow Sanctum.
Black Book: The Winds of Change 1 2000 Found in Raven Rock Mine.
Black Book: Untold Legends 1 2000 Found in Benkongerike Great Hall.
Black Book: Waking Dreams 1 2000 Found in The Temple of Miraak Sanctum.

Table XIII: Spell Tomes

A list of spell tomes. Cross-reference this list with the Spell Table to identify any restrictions.

NameWeightValueTeaches Spell
Spell Tome: Ash Rune 1 635 Ash Rune
Spell Tome: Ash Shell 1 425 Ash Shell
Spell Tome: Bane of the Undead 1 1200 Bane of the Undead
Spell Tome: Banish Daedra 1 346 Banish Daedra
Spell Tome: Blizzard 1 1350 Blizzard
Spell Tome: Bound Battleaxe 1 99 Bound Battleaxe
Spell Tome: Bound Bow 1 335 Bound Bow
Spell Tome: Bound Dagger 1 38 Bound Dagger
Spell Tome: Bound Sword 1 49 Bound Sword
Spell Tome: Call To Arms 1 1150 Call to Arms
Spell Tome: Calm 1 91 Calm
Spell Tome: Candlelight 1 44 Candlelight
Spell Tome: Chain Lightning 1 390 Chain Lightning
Spell Tome: Circle Of Protection 1 650 Circle of Protection
Spell Tome: Clairvoyance 1 50 Clairvoyance
Spell Tome: Close Wounds 1 360 Close Wounds
Spell Tome: Command Daedra 1 660 Command Daedra
Spell Tome: Conjure Ash Guardian 1 720 Conjure Ash Guardian
Spell Tome: Conjure Boneman 1 75 Conjure Boneman
Spell Tome: Conjure Dremora Lord 1 730 Conjure Dremora Lord
Spell Tome: Conjure Familiar 1 49 Conjure Familiar
Spell Tome: Conjure Flame Atronach 1 99 Conjure Flame Atronach
Spell Tome: Conjure Frost Atronach 1 347 Conjure Frost Atronach
Spell Tome: Conjure Mistman 1 75 Conjure Mistman
Spell Tome: Conjure Seeker 1 307 Conjure Seeker
Spell Tome: Conjure Storm Atronach 1 690 Conjure Storm Atronach
Spell Tome: Conjure Wrathman 1 75 Conjure Wrathman
Spell Tome: Courage 1 46 Courage
Spell Tome: Dead Thrall 1 1270 Dead Thrall
Spell Tome: Detect Life 1 332 Detect Life
Spell Tome: Detect Undead 1 600 Detect Dead
Spell Tome: Dragonhide 1 1389 Dragonhide
Spell Tome: Dread Zombie 1 630 Dread Zombie
Spell Tome: Ebonyflesh 1 650 Ebonyflesh
Spell Tome: Expel Daedra 1 620 Expel Daedra
Spell Tome: Fast Healing 1 94 Fast Healing
Spell Tome: Fear 1 80 Fear
Spell Tome: Fire Rune 1 90 Fire Rune
Spell Tome: Fire Storm 1 1290 Fire Storm
Spell Tome: Fireball 1 345 Fireball
Spell Tome: Firebolt 1 96 Firebolt
Spell Tome: Flame Cloak 1 325 Flame Cloak
Spell Tome: Flame Thrall 1 1260 Flame Thrall
Spell Tome: Flames 1 50 Flames
Spell Tome: Frenzy 1 330 Frenzy
Spell Tome: Frenzy Rune 1 310 Frenzy Rune
Spell Tome: Frost Cloak 1 340 Frost Cloak
Spell Tome: Frost Rune 1 92 Frost Rune
Spell Tome: Frost Thrall 1 1300 Frost Thrall
Spell Tome: Frostbite 1 47 Frostbite
Spell Tome: Fury 1 43 Fury
Spell Tome: Grand Healing 1 680 Grand Healing
Spell Tome: Greater Ward 1 341 Greater Ward
Spell Tome: Guardian Circle 1 1220 Guardian Circle
Spell Tome: Harmony 1 1220 Harmony
Spell Tome: Heal Other 1 300 Heal Other
Spell Tome: Heal Undead 1 370 Heal Undead
Spell Tome: Healing 1 50 Healing
Spell Tome: Healing Hands 1 89 Healing Hands
Spell Tome: Hysteria 1 1240 Hysteria
Spell Tome: Ice Spike 1 96 Ice Spike
Spell Tome: Ice Storm 1 360 Ice Storm
Spell Tome: Icy Spear 1 725 Icy Spear
Spell Tome: Incinerate 1 710 Incinerate
Spell Tome: Invisibility 1 625 Invisibility
Spell Tome: Ironflesh 1 341 Ironflesh
Spell Tome: Lesser Ward 1 45 Lesser Ward
Spell Tome: Lightning Bolt 1 95 Lightning Bolt
Spell Tome: Lightning Cloak 1 355 Lightning Cloak
Spell Tome: Lightning Rune 1 93 Lightning Rune
Spell Tome: Lightning Storm 1 1400 Lightning Storm
Spell Tome: Magelight 1 87 Magelight
Spell Tome: Mass Paralysis 1 1280 Mass Paralysis
Spell Tome: Mayhem 1 1250 Mayhem
Spell Tome: Muffle 1 88 Muffle
Spell Tome: Necromantic Healing 1 115 Necromantic Healing
Spell Tome: Oakflesh 1 44 Oakflesh
Spell Tome: Pacify 1 610 Pacify
Spell Tome: Paralyze 1 685 Paralyze
Spell Tome: Poison Rune 1 290 Poison Rune
Spell Tome: Raise Zombie 1 49 Raise Zombie
Spell Tome: Rally 1 300 Rally
Spell Tome: Reanimate Corpse 1 99 Reanimate Corpse
Spell Tome: Repel Lesser Undead 1 333 Repel Lesser Undead
Spell Tome: Repel Undead 1 655 Repel Undead
Spell Tome: Revenant 1 340 Revenant
Spell Tome: Rout 1 653 Rout
Spell Tome: Soul Trap 1 100 Soul Trap
Spell Tome: Sparks 1 46 Sparks
Spell Tome: Steadfast Ward 1 92 Steadfast Ward
Spell Tome: Stendarr's Aura 1 335 Stendarr's Aura
Spell Tome: Stoneflesh 1 95 Stoneflesh
Spell Tome: Storm Thrall 1 1350 Storm Thrall
Spell Tome: Sun Fire 1 80 Sun Fire
Spell Tome: Telekinesis 1 326 Telekinesis
Spell Tome: Thunderbolt 1 750 Thunderbolt
Spell Tome: Transmute Mineral Ore 1 900 Transmute
Spell Tome: Turn Greater Undead 1 664 Turn Greater Undead
Spell Tome: Turn Lesser Undead 1 89 Turn Lesser Undead
Spell Tome: Turn Undead 1 323 Turn Undead
Spell Tome: Vampire's Bane 1 340 Vampire's Bane
Spell Tome: Wall of Flames 1 680 Wall of Flames
Spell Tome: Wall of Frost 1 700 Wall of Frost
Spell Tome: Wall of Storms 1 725 Wall of Storms
Spell Tome: Waterbreathing 1 340 Waterbreathing
Spell Tome: Whirlwind Cloak 1 395 Whirlwind Cloak

Table XIV: Potions

A list of all the standard potions and poisons in the realm, including usable potions acquired as part of a quest (like Vaermina’s Torpor). Non-usable potions (for example, potions you are asked to deliver to someone) are listed on a table in the Other Items section.

Potions

Potion NameWeightValueEffect
Ice Wraith Essence 0.5 96 +20% Frost Resistance, 60s
Potion of Cure Disease 0.5 79 Cures all active diseases.
Cure Poison 0.5 31 Cures all active poisons.
Potion of Strength 0.5 170 +20 Carry Weight, 5m
Draught of Strength 0.5 266 +30 Carry Weight, 5m
Solution of Strength 0.5 365 +40 Carry Weight, 5m
Philter of Strength 0.5 467 +50 Carry Weight, 5m
Elixir of Strength 0.5 571 +60 Carry Weight, 5m
Potion of Regeneration 0.5 311 +50% Health Regen, 5m
Draught of Regeneration 0.5 380 +60% Health Regen, 5m
Solution of Regeneration 0.5 451 +70% Health Regen, 5m
Philter of Regeneration 0.5 522 +80% Health Regen, 5m
Elixir of Regeneration 0.5 668 +100% Health Regen, 5m
Potion of Health 0.5 67 +20 Max Health, 60s
Draught of Health 0.5 145 +40 Max Health, 60s
Solution of Health 0.5 226 +60 Max Health, 60s
Philter of Health 0.5 311 +80 Max Health, 60s
Elixir of Health 0.5 398 +100 Max Health, 60s
Potion of Extra Magicka 0.5 58 +20 Max Magicka, 60s
Draught of Extra Magicka 0.5 124 +40 Max Magicka, 60s
Solution of Extra Magicka 0.5 194 +60 Max Magicka, 60s
Philter of Extra Magicka 0.5 266 +80 Max Magicka, 60s
Elixir of Extra Magicka 0.5 341 +100 Max Magicka, 60s
Potion of Lasting Potency 0.5 311 +50% Magicka Regen, 5m
Draught of Lasting Potency 0.5 380 +60% Magicka Regen, 5m
Solution of Lasting Potency 0.5 451 +70% Magicka Regen, 5m
Philter of Lasting Potency 0.5 522 +80% Magicka Regen, 5m
Elixir of Lasting Potency 0.5 668 +100% Magicka Regen, 5m
Potion of Alteration 0.5 49 +25% Alteration, 60s
Draught of Alteration 0.5 106 +50% Alteration, 60s
Philter of Alteration 0.5 165 +75% Alteration, 60s
Elixir of Alteration 0.5 227 +100% Alteration, 60s
Potion of Haggling 0.5 84 +10% Better Prices, 30s
Draught of Haggling 0.5 131 +15% Better Prices, 30s
Philter of Haggling 0.5 180 +25% Better Prices, 30s
Elixir of Haggling 0.5 230 +30% Better Prices, 30s
Potion of the Defender 0.5 45 +10% Block, 60s
Draught of the Defender 0.5 70 +15% Block, 60s
Philter of the Defender 0.5 96 +20% Block, 60s
Elixir of the Defender 0.5 123 +25% Block, 60s
Conjurer's Potion 0.5 61 +25% Conjuration, 60s
Conjurer's Draught 0.5 132 +50% Conjuration, 60s
Conjurer's Philter 0.5 207 +75% Conjuration, 60s
Conjurer's Elixir 0.5 284 +100% Conjuration, 60s
Potion of Destruction 0.5 96 +20% Destruction, 60s
Draught of Destruction 0.5 151 +30% Destruction, 60s
Philter of Destruction 0.5 207 +40% Destruction, 60s
Elixir of Destruction 0.5 265 +50% Destruction, 60s
Enchanter's Potion 0.5 54 +10% Enchanting, 60s
Enchanter's Draught 0.5 84 +15% Enchanting, 60s
Enchanter's Philter 0.5 116 +20% Enchanting, 60s
Enchanter's Elixir 0.5 148 +25% Enchanting, 60s
Potion of the Knight 0.5 45 +10 Heavy Armor, 60s
Draught of the Knight 0.5 70 +15 Heavy Armor, 60s
Philter of the Knight 0.5 96 +20 Heavy Armor, 60s
Elixir of the Knight 0.5 123 +25 Heavy Armor, 60s
Potion of Illusion 0.5 99 +25% Illusion, 60s
Draught of Illusion 0.5 212 +50% Illusion, 60s
Philter of Illusion 0.5 331 +75% Illusion, 60s
Elixir of Illusion 0.5 455 +100% Illusion, 60s
Skirmisher's Potion 0.5 45 +10 Light Armor, 60s
Skirmisher's Draught 0.5 70 +15 Light Armor, 60s
Skirmisher's Philter 0.5 96 +20 Light Armor, 60s
Skirmisher's Elixir 0.5 123 +25 Light Armor, 60s
Potion of Lockpicking 0.5 45 +20% Lockpicking, 30s
Draught of Lockpicking 0.5 70 +30% Lockpicking, 30s
Philter of Lockpicking 0.5 96 +40% Lockpicking, 30s
Elixir of Lockpicking 0.5 123 +50% Lockpicking, 30s
Potion of True Shot 0.5 96 +20% Bow Damage, 60s
Draught of True Shot 0.5 151 +30% Bow Damage, 60s
Philter of True Shot 0.5 207 +40% Bow Damage, 60s
Elixir of True Shot 0.5 265 +50% Bow Damage, 60s
Potion of the Warrior 0.5 96 +20% One-Handed Damage, 60s
Draught of the Warrior 0.5 151 +30% One-Handed Damage, 60s
Philter of the Warrior 0.5 207 +40% One-Handed Damage, 60s
Elixir of the Warrior 0.5 265 +50% One-Handed Damage, 60s
Potion of Glibness 0.5 96 +20 Speech, 60s
Draught of Glibness 0.5 151 +30 Speech, 60s
Philter of Glibness 0.5 207 +40 Speech, 60s
Elixir of Glibness 0.5 265 +50 Speech, 60s
Potion of Pickpocketing 0.5 96 +20% Pickpocket, 60s
Draught of Pickpocketing 0.5 151 +30% Pickpocket, 60s
Philter of Pickpocketing 0.5 207 +40% Pickpocket, 60s
Elixir of Pickpocketing 0.5 265 +50% Pickpocket, 60s
Potion of the Healer 0.5 96 +20% Restoration, 60s
Draught of the Healer 0.5 151 +30% Restoration, 60s
Philter of the Healer 0.5 207 +40% Restoration, 60s
Elixir of the Healer 0.5 265 +50% Restoration, 60s
Blacksmith's Potion 0.5 67 +20% Smithing, 30s
Blacksmith's Draught 0.5 105 +30% Smithing, 30s
Blacksmith's Philter 0.5 145 +40% Smithing, 30s
Blacksmith's Elixir 0.5 185 +50% Smithing, 30s
Potion of Light Feet 0.5 45 +10% Sneak, 60s
Draught of Light Feet 0.5 70 +15% Sneak, 60s
Philter of Light Feet 0.5 96 +20% Sneak, 60s
Elixir of Light Feet 0.5 123 +25% Sneak, 60s
Potion of the Berserker 0.5 96 +20% Two-Handed Damage, 60s
Draught of the Berserker 0.5 151 +30% Two-Handed Damage, 60s
Philter of the Berserker 0.5 207 +40% Two-Handed Damage, 60s
Elixir of the Berserker 0.5 265 +50% Two-Handed Damage, 60s
Potion of Enhanced Stamina 0.5 341 +20 Max Stamina, 5m
Draught of Enhanced Stamina 0.5 731 +40 Max Stamina, 5m
Solution of Enhanced Stamina 0.5 1142 +60 Max Stamina, 5m
Philter of Enhanced Stamina 0.5 1568 +80 Max Stamina, 5m
Elixir of Enhanced Stamina 0.5 341 +100 Max Stamina, 5m
Potion of Vigor 0.5 311 +50% Stamina Regen, 5m
Draught of Vigor 0.5 380 +60% Stamina Regen, 5m
Solution of Vigor 0.5 451 +70% Stamina Regen, 5m
Philter of Vigor 0.5 522 +80% Stamina Regen, 5m
Elixir of Vigor 0.5 668 +100% Stamina Regen, 5m
Potion of Brief Invisibility 0.5 214 Invisibility 20s
Potion of Extended Invisibility 0.5 334 Invisibility 30s
Potion of Enduring Invisibility 0.5 459 Invisibility 40s
Potion of Prolonged Invisibility 0.5 587 Invisibility 50s
Elixir of Fire Resistance 0.5 265 +50% Fire Resistance
Potion of Fire Resistance 0.5 96 +20% Fire Resistance
Draught of Fire Resistance 0.5 151 +30% Fire Resistance
Philter of Fire Resistance 0.5 207 +40% Fire Resistance
Elixir of Resistance Cold 0.5 265 +50% Frost Resistance
Potion of Resistance Cold 0.5 96 +20% Frost Resistance
Draught of Resistance Cold 0.5 151 +30% Frost Resistance
Philter of Resistance Cold 0.5 207 +40% Frost Resistance
Elixir of Magic Resistance 0.5 247 +25% Magic Resistance
Potion of Magic Resistance 0.5 90 +10% Magic Resistance
Draught of Magic Resistance 0.5 141 +15% Magic Resistance
Philter of Magic Resistance 0.5 193 +20% Magic Resistance
Elixir of Shock Resistance 0.5 265 +50% Shock Resistance
Potion of Shock Resistance 0.5 96 +20% Shock Resistance
Draught of Shock Resistance 0.5 151 +30% Shock Resistance
Philter of Shock Resistance 0.5 207 +40% Shock Resistance
Potion of Minor Healing 0.5 17 Restore Health 25
Potion of Healing 0.5 36 Restore Health 50
Potion of Plentiful Healing 0.5 57 Restore Health 75
Potion of Vigorous Healing 0.5 79 Restore Health 100
Potion of Extreme Healing 0.5 123 Restore Health 150
Potion of Ultimate Healing 0.5 251 Restore Health Full
Potion of Minor Magicka 0.5 20 Restore Magicka 25
Potion of Magicka 0.5 44 Restore Magicka 50
Potion of Plentiful Magicka 0.5 69 Restore Magicka 75
Potion of Vigorous Magicka 0.5 95 Restore Magicka 100
Potion of Extreme Magicka 0.5 148 Restore Magicka 150
Potion of Ultimate Magicka 0.5 150 Restore Magicka Full
Potion of Minor Stamina 0.5 20 Restore Stamina 25
Potion of Stamina 0.5 44 Restore Stamina 50
Potion of Plentiful Stamina 0.5 69 Restore Stamina 75
Potion of Vigorous Stamina 0.5 95 Restore Stamina 100
Potion of Extreme Stamina 0.5 148 Restore Stamina 150
Potion of Ultimate Stamina 0.5 150 Restore Stamina Full

Poisons

Potion NameWeightValueEffect
Weak Poison 0.5 58 Damage Health 15
Poison 0.5 103 Damage Health 25
Potent Poison 0.5 149 Damage Health 35
Virulent Poison 0.5 221 Damage Health 50
Deadly Poison 0.5 296 Damage Health 65
Weak Lingering Poison 0.5 12 Damage Health 1/s, 10s
Lingering Poison 0.5 18 Damage Health 1/s, 15s
Potent Lingering Poison 0.5 40 Damage Health 2/s, 15s
Malign Lingering Poison 0.5 55 Damage Health 2/s, 20s
Deadly Lingering Poison 0.5 86 Damage Health 3/s, 20s
Weak Magicka Poison 0.5 92 Damage Magicka 30
Magicka Poison 0.5 162 Damage Magicka 50
Potent Magicka Poison 0.5 235 Damage Magicka 70
Malign Magicka Poison 0.5 348 Damage Magicka 100
Deadly Magicka Poison 0.5 465 Damage Magicka 130
Lingering Magicka Poison 0.5 10 Damage Magicka 1/s, 10s
Enduring Magicka Poison 0.5 15 Damage Magicka 1/s, 15s
Lasting Magicka Poison 0.5 33 Damage Magicka 2/s, 15s
Persisting Magicka Poison 0.5 45 Damage Magicka 2/s, 20s
Unceasing Magicka Poison 0.5 71 Damage Magicka 3/s, 20s
Weak Recovery Poison 0.5 79 -100% Magicka Regen, 10s
Magicka Recovery Poison 0.5 169 -100% Magicka Regen, 20s
Potent Recovery Poison 0.5 265 -100% Magicka Regen, 30s
Malign Recovery Poison 0.5 414 -100% Magicka Regen, 45s
Deadly Recovery Poison 0.5 568 -100% Magicka Regen, 60s
Weak Stamina Poison 0.5 75 Damaga Stamina 30
Stamina Poison 0.5 133 Damage Stamina 50
Potent Stamina Poison 0.5 192 Damage Stamina 70
Virulent Stamina Poison 0.5 285 Damage Stamina 100
Deadly Stamina Poison 0.5 380 Damage Stamina 130
Lingering Stamina Poison 0.5 6 Damage Stamina 1/s, 30s
Enduring Stamina Poison 0.5 12 Damage Stamina 2/s, 30s
Lasting Stamina Poison 0.5 20 Damage Stamina 3/s, 30s
Persisting Stamina Poison 0.5 27 Damage Stamina 4/s, 30s
Unceasing Stamina Poison 0.5 35 Damage Stamina 5/s, 30s
Weak Vigor Poison 0.5 74 -100% Stamina Regen, 15s
Vigor Poison 0.5 159 -100% Stamina Regen, 30s
Potent Vigor Poison 0.5 248 -100% Stamina Regen, 45s
Malign Vigor Poison 0.5 341 -100% Stamina Regen, 60s
Weak Fear Poison 0.5 98 Fear (up to Lv5), 30s
Fear Poison 0.5 164 Fear (up to Lv8), 30s
Potent Fear Poison 0.5 281 Fear (up to Lv13), 30s
Virulent Fear Poison 0.5 402 Fear (up to Lv18), 30s
Deadly Fear Poison 0.5 526 Fear (up to Lv23), 30s
Weak Frenzy Poison 0.5 88 Frenzy (up to Lv5), 10s
Frenzy Poison 0.5 147 Frenzy (up to Lv8), 10s
Potent Frenzy Poison 0.5 252 Frenzy (up to Lv13), 10s
Virulent Frenzy Poison 0.5 360 Frenzy (up to Lv18), 10s
Deadly Frenzy Poison 0.5 472 Frenzy (up to Lv23), 10s
Weak Paralysis Poison 0.5 132 Paralysis, 3s
Paralysis Poison 0.5 233 Paralysis, 5s
Potent Paralysis Poison 0.5 337 Paralysis, 7s
Virulent Paralysis Poison 0.5 500 Paralysis, 10s
Deadly Paralysis Poison 0.5 781 Paralysis, 15s
Weak Aversion to Fire 0.5 116 -40% Fire Resistance, 30s
Aversion to Fire 0.5 164 -55% Fire Resistance, 30s
Potent Aversion to Fire 0.5 215 -70% Fire Resistance, 30s
Malign Aversion to Fire 0.5 266 -85% Fire Resistance, 30s
Deadly Aversion to Fire 0.5 318 -100% Fire Resistance, 30s
Weak Aversion to Frost 0.5 96 -40% Frost Resistance, 30s
Aversion to Frost 0.5 137 -55% Frost Resistance, 30s
Potent Aversion to Frost 0.5 179 -70% Frost Resistance, 30s
Malign Aversion to Frost 0.5 221 -85% Frost Resistance, 30s
Deadly Aversion to Frost 0.5 265 -100% Frost Resistance, 30s
Weak Aversion to Magic 0.5 193 -40% Magic Resistance, 30s
Aversion to Magic 0.5 274 -55% Magic Resistance, 30s
Potent Aversion to Magic 0.5 358 -70% Magic Resistance, 30s
Malign Aversion to Magic 0.5 443 -85% Magic Resistance, 30s
Deadly Aversion to Magic 0.5 530 -100% Magic Resistance, 30s
Weak Aversion to Shock 0.5 135 -40% Shock Resistance, 30s
Aversion to Shock 0.5 192 -55% Shock Resistance, 30s
Potent Aversion to Shock 0.5 250 -70% Shock Resistance, 30s
Malign Aversion to Shock 0.5 310 -85% Shock Resistance, 30s
Deadly Aversion to Shock 0.5 371 -100% Shock Resistance, 30s
Frostbite Venom 0.5 21 Damage Health 5/s, Damage Magicka 5/s, 4s

Thieves’ Guild Compound Potions

Potion NameWeightValueEffect
Potion of Conflict 0.5 115 +10 Light Armor, +15% One-Handed Damage, 60s
Draught of Conflict 0.5 166 +15 Light Armor, +20% One-Handed Damage, 60s
Philter of Conflict 0.5 219 +20 Light Armor, +25% One-Handed Damage, 60s
Elixir of Conflict 0.5 330 +30 Light Armor, +35% One-Handed Damage, 60s
Grand Elixir of Conflict 0.5 443 +40 Light Armor, +45% One-Handed Damage, 60s
Prime Elixir of Conflict 0.5 559 +50 Light Armor, +55% One-Handed Damage, 60s
Potion of Escape 0.5 351 Invisibility 30s, Restore Health 25
Draught of Escape 0.5 495 Invisibility 40s, Restore Health 50
Philter of Escape 0.5 580 Invisibility 45s, Restore Health 75
Elixir of Escape 0.5 666 Invisibility 50s, Restore Health 100
Grand Elixir of Escape 0.5 753 Invisibility 55s, Restore Health 125
Prime Elixir of Escape 0.5 840 Invisibility 60s, Restore Health 150
Potion of Keenshot 0.5 74 +15% Bow Damage, +5% Stamina Regen, 60s
Draught of Keenshot 0.5 102 +20% Bow Damage, +7% Stamina Regen, 60s
Philter of Keenshot 0.5 131 +25% Bow Damage, +9% Stamina Regen, 60s
Elixir of Keenshot 0.5 161 +30% Bow Damage, +11% Stamina Regen, 60s
Grand Elixir of Keenshot 0.5 191 +35% Bow Damage, +13% Stamina Regen, 60s
Prime Elixir of Keenshot 0.5 221 +40% Bow Damage, +15% Stamina Regen, 60s
Potion of Larceny 0.5 140 +15% Lockpicking, +15% Pickpocket
Draught of Larceny 0.5 192 +20% Lockpicking, +20% Pickpocket
Philter of Larceny 0.5 246 +25% Lockpicking, +25% Pickpocket
Elixir of Larceny 0.5 302 +30% Lockpicking, +30% Pickpocket
Grand Elixir of Larceny 0.5 358 +35% Lockpicking, +35% Pickpocket
Prime Elixir of Larceny 0.5 414 +40% Lockpicking, +40% Pickpocket
Potion of Plunder 0.5 511 +20 Carry Weight, +20 Max Stamina, 5m
Draught of Plunder 0.5 799 +30 Carry Weight, +30 Max Stamina, 5m
Philter of Plunder 0.5 1096 +40 Carry Weight, +40 Max Stamina, 5m
Elixir of Plunder 0.5 1402 +50 Carry Weight, +50 Max Stamina, 5m
Grand Elixir of Plunder 0.5 1713 +60 Carry Weight, +60 Max Stamina, 5m
Prime Elixir of Plunder 0.5 2029 +70 Carry Weight, +70 Max Stamina, 5m

Quest Potions

Potion NameWeightValueEffect
Lotus Extract 0.5 86 Damage Health 6/s, 10s
Ice Wraith Bane 0.5 221 Damage Health 50
Nightshade Extact 0.5 12 Damage Health 1, 10s
Sleeping Tree Sap 0.5 100 +100 Max Health, Slow 25%, 45s
Esbern's Potion 0.5 250 Dragons do 25% less damage.
Vaermina's Torpor 0.5 0 Enter the dreams of those around you.
The White Phial (Full) 0.5 341 Varies by effect.
Philter of the Phantom 0.5 50 Look like a ghost for 30s.
Falmer Blood Elixir 0.5 1 Restore Health 1
Velvet LeChance 0.5 5 Restore Stamina 25
White-Gold Tower 0.5 5 Restore Stamina 25
Cliff Racer 0.5 5 Restore Stamina 25

Potions - Dawnguard

Potion NameWeightValueEffect
Potion of Blood 0.5 75 Equivalent to feeding on human blood for vampires. Vampires also recover 100 Health.
Soul Husk Extract 0.5 254 For 60s, you gain 25% Magic Resistance and are protected from Soul Drain effects in the Soul Cairn.
Redwater Skooma 0.5 35 Restore Stamina 40, slow 50% for 48s.

Potions - Dragonborn

Potion NameWeightValueEffect
Potion of Minor Well-being 0.5 33 Restore Health, Magicka, and Stamina 15
Potion of Well-being 0.5 84 Restore Health, Magicka, and Stamina 35
Potion of Plentiful Well-being 0.5 139 Restore Health, Magicka, and Stamina 55
Potion of Vigorous Well-being 0.5 196 Restore Health, Magicka, and Stamina 75
Potion of Extreme Well-being 0.5 239 Restore Health, Magicka, and Stamina 90
Potion of Ultimate Well-being 0.5 269 Restore Health, Magicka, and Stamina 100
Potion of Waterwalking 0.5 500 Waterwalking 60s

Table XV: Other Items

This section lists all of the other major items you can find in Skyrim.

Scrolls

NameWeightValueEffect
While these scrolls are the most common, you may occasionally find a scroll that casts a lesser spell.
Scroll of Bane of the Undead 0.5 500 Bane of the Undead
Scroll of Blizzard 0.5 500 Blizzard
Scroll of Call to Arms 0.5 500 Call to Arms
Scroll of Dead Thrall 0.5 500 Dead Thrall
Scroll of Dragonhide 0.5 250 Dragonhide
Scroll of Fire Storm 0.5 500 Fire Storm
Scroll of Flame Thrall 0.5 500 Flame Thrall
Scroll of Frost Thrall 0.5 500 Frost Thrall
Scroll of Guardian Circle 0.5 250 Guardian Circle
Scroll of Harmony 0.5 500 Harmony
Scroll of Hysteria 0.5 500 Hysteria
Scroll of Mass Paralysis 0.5 500 Mass Paralysis
Scroll of Mayhem 0.5 500 Mayhem
Scroll of Storm Thrall 0.5 500 Storm Thrall
Shalidor's Insights: Alteration* 0.5 50 For 2m, Alteration spells cost 50% less and last 100% longer.
Shalidor's Insights: Conjuration* 0.5 50 For 2m, Conjuration spells cost 50% less and last 100% longer.
Shalidor's Insights: Destruction* 0.5 50 For 2m, Destruction spells cost 50% less and last 100% longer.
Shalidor's Insights: Illusion* 0.5 50 For 2m, Illusion spells cost 50% less and last 100% longer.
Shalidor's Insights: Magicka* 0.5 50 For 2m, +100 Magicka and +100% Magicka Regeneration.
Shalidor's Insights: Restoration* 0.5 50 For 2m, Restoration spells cost 50% less and last 100% longer.
*Note: Reward for College of Winterhold quest Shalidor’s Insight.
J'zargo's Flame Cloak Scroll 0.5 100 Flame Cloak, explodes near undead.
Note: Quest item for College of Winterhold quest J’zargo’s Experiment.

Spiders

NameWeightValueEffect
Exploding Flame Spider 0.5 100 Tosses a dead spider on the ground which explodes for 16-96 physical damage and 26-106 fire damage (based on your level) when an enemy gets close.
Exploding Frost Spider 0.5 100 Tosses a dead spider on the ground which explodes for 16-96 physical damage and 26-106 frost damage (based on your level) when an enemy gets close.
Exploding Poison Spider 0.5 100 Tosses a dead spider on the ground which explodes for 16-96 physical damage and 26-106 poison damage (based on your level) when an enemy gets close.
Exploding Shock Spider 0.5 100 Tosses a dead spider on the ground which explodes for 16-96 physical damage and 26-106 shock damage (based on your level) when an enemy gets close.
Flame Cloaked Spider 0.5 100 Tosses a Flame Cloaked spider on the ground that will follow you and cause 15-40 fire damage per second to enemies that get too close.
Frost Cloaked Spider 0.5 100 Tosses a Frost Cloaked spider on the ground that will follow you and cause 15-40 frost damage per second to enemies that get too close.
Glowing Spider 0.5 100 Spawns a glowing spider that will follow you, lighting the surrounding area. Only one can be spawned at a time.
Jumping Flame Spider 0.5 100 Tosses a Jumping Flame spider on the ground that will follow you and launch itself at nearby enemies, exploding for 16-96 physical damage and 26-106 fire damage (based on your level).
Jumping Frost Spider 0.5 100 Tosses a Jumping Frost spider on the ground that will follow you and launch itself at nearby enemies, exploding for 16-96 physical damage and 26-106 frost damage (based on your level).
Jumping Poison Spider 0.5 100 Tosses a Jumping Poison spider on the ground that will follow you and launch itself at nearby enemies, exploding for 16-96 physical damage and 26-106 poison damage (based on your level).
Jumping Shock Spider 0.5 100 Tosses a Jumping Shock spider on the ground that will follow you and launch itself at nearby enemies, exploding for 16-96 physical damage and 26-106 shock damage (based on your level).
Mind Control Spider 0.5 100 Creatures and people that this spider attaches to will fight for you for 30s.
Oil Spider 0.5 100 Spawns a spider that secretes a flammable oil when it feels threatened.
Poison Cloaked Spider 0.5 100 Tosses a Poison Cloaked spider on the ground that will follow you and cause 15-40 poison damage per second to enemies that get too close.
Shock Cloaked Spider 0.5 100 Tosses a Shock Cloaked spider on the ground that will follow you and cause 15-40 shock damage per second to enemies that get too close.

Food

NameWeightValueEffect
Alto Wine 0.5 12 Restore Stamina 15
Apple Cabbage Stew 0.5 8 Restore Health 10, Restore Stamina 15
Apple Dumpling 0.1 3 Restore Health 5, Fortify Archery 5%/60s (Hearthfire).
Apple Pie 0.5 5 Restore Health 10
Argonian Bloodwine 0.5 100 Resist Poison 40%/50s, Waterbreathing 50s, Damage Stamina Regeneration 30%/30s (Hearthfire).
Ash Hopper Leg 1 2 Restore Health 2
Ash Hopper Meat 0.5 2 Restore Health 2
Ash Yam 0.1 1 Restore Health 1
Ashfire Mead 0.5 50 Restore Stamina 40. Regenerate Stamina 50% slower for 30s.
Baked Potatoes 0.1 2 Restore Health 5
Beef Stew 0.5 8 +25 Max Stamina/12m, Regenerate Stamina 2/s for 12m
Black-Briar Mead 0.2 25 Restore Stamina 20
Black-Briar Reserve 0.5 100 Restore Stamina 30
Boar Meat 1 2 Restore Health 2
Boiled Creme Treat 0.5 4 Restore Health 10
Braided Bread 0.2 2 Restore Health 2, Fortify Carry Weight 5/30s (Hearthfire).
Bread 0.2 2 Restore Health 2
Bread 0.2 2 Restore Health 2
Butter 0.1 1 Restore Health 2 (Hearthfire)
Cabbage 0.25 2 Restore Health 1
Cabbage Potato Soup 0.5 5 Restore Health 10, Restore Stamina 10
Cabbage Soup 0.5 5 Restore Health 10, Restore Stamina 10
Cabbage Soup 0.5 5 Restore Health 10, Restore Stamina 8
Carrot 0.1 1 Restore Health 1
Charred Skeever Meat 0.2 4 Restore Health 2
Chicken Breast 0.2 3 Restore Health 2
Chicken Dumpling 0.1 3 Restore Health 15, Regenerate Health 1/2m (Hearthfire).
Clam Chowder 0.5 5 Restore Health 10, Restore Stamina 10 (Hearthfire).
Clam Meat 0.1 1 Restore Health 1
Cooked Boar Meat 1 15 Restore Health 12
Cooked Beef 0.5 5 Restore Health 10
Dog Meat 0.2 3 Restore Health 2
Eidar Cheese Wedge 0.25 5 Restore Health 1
Eidar Cheese Wheel 2 13 Restore Health 15
Elsweyr Fondue 0.5 5 +100 Max Magicka/12m, +25% Magicka Regen/12m
Flin 0.5 15 Restore Stamina 20. Regenerate Stamina 20% slower for 120s.
Garlic Bread 0.1 2 Restore Health 1, Cure Disease (Hearthfire).
Goat Cheese Wedge 0.25 4 Restore Health 1
Goat Cheese Wheel 2 10 Restore Health 15
Gourd 0.2 1 Restore Health 1
Green Apple 0.1 3 Restore Health 2
Grilled Chicken Breast 0.2 4 Restore Health 5
Grilled Leeks 0.1 2 Restore Health 6
Homecooked Meal 5 1 +25% Health, Magicka, and Stamina Regen/10m
Honey 0.1 2 Restore Health 2
Honey Nut Treat 0.1 2 Restore Health 5
Honningbrew Mead 0.5 20 Restore Stamina 20
Horker and Ash Yam Stew 0.5 8 Restore Health 15, Restore Stamina 15, Regenerate Health 1/12m
Horker Loaf 1 4 Restore Health 10
Horker Meat 1 3 Restore Health 1
Horker Stew 0.5 8 Restore Health 15, Restore Stamina 15, Regenerate Health 1/s /12m
Horse Haunch 2 4 Restore Health 10
Horse Meat 2 3 Restore Health 2
Jazbay Crostata 0.2 5 Restore Health 10, Fortify Magicka 4/60s (Hearthfire).
Jug of Milk 1 2 Restore Health 2 (Hearthfire).
Juniper Berry Crostata 0.2 5 Restore Health 4, Regenerate Health 2/60s (Hearthfire).
Lavender Dumpling 0.1 3 Restore Health 5, Fortify Magicka 10/60s, Resist Magic 10%/60s (Hearthfire).
Leek 0.1 1 Restore Health 1
Leg of Goat 1 3 Restore Health 2
Leg of Goat Roast 1 4 Restore Health 10
Long Taffy Treat 0.1 3 Restore Health 10
Mammoth Cheese Bowl 0.5 3 Restore Health 10
Mammoth Snout 3 6 Restore Health 5
Mammoth Steak 2 8 Restore Health 10
Matze 0.5 5 Restore Stamina 10, Resist Frost 20% for 60s, Regenerate Magicka 25% slower for 60s.
Mudcrab Legs 0.1 3 Restore Health 1 (Hearthfire).
Nord Mead 0.5 5 Restore Stamina 15
Pheasant Breast 0.2 3 Restore Health 2
Pheasant Roast 0.2 4 Restore Health 5
Potato 0.1 1 Restore Health 1
Potato Bread 0.2 2 Restore Health 3 (Hearthfire).
Rabbit Haunch 0.1 3 Restore Health 5
Raw Beef 0.2 4 Restore Health 2
Raw Rabbit Leg 0.1 2 Restore Health 2
Red Apple 0.1 3 Restore Health 2
Sack of Flour 0.5 1 Restore Health 1 (Hearthfire).
Salmon Meat 0.1 3 Restore Health 2
Salmon Steak 0.1 4 Restore Health 5
Salmon Steak 0.1 4 Restore Health 5 (Hearthfire).
Seared Slaughterfish 0.1 5 Restore Health 5
Shein 0.5 10 Restore Stamina 25. Regenerate Stamina 30% slower for 60s.
Sliced Eidar Cheese 2 10 Restore Health 15
Sliced Goat Cheese 2 8 Restore Health 15
Snowberry Crostata 0.2 5 Restore Health 10, Resist Fire 4%/60s (Hearthfire).
Soul Husk 0.1 1 For 10s, you gain 10% Magic Resistance and are protected from Soul Drain effects in the Soul Cairn (Dawnguard).
Spiced Wine 0.5 7 Restore Stamina 25
Steamed Mudcrab Legs 0.1 4 Restore Health 12 (Hearthfire).
Sujamma 0.5 10 Restore Stamina 15. Regenerate Stamina 30% slower for 60s.
Surilie Brothers Wine 0.5 40 Restore Stamina 15, Damage Stamina Regeneration 30/30s (Hearthfire).
Sweet Roll 0.1 2 Restore Health 5
Tomato 0.1 4 Restore Health 1
Tomato Soup 0.5 5 Restore Health 10, Restore Stamina 10
Vegetable Soup 0.5 5 Regenerate Health 1/12m, Regenerate Stamina 1/12m
Venison 2 4 Restore Health 2
Venison Chop 2 5 Restore Health 5
Venison Stew 0.5 8 Restore Stamina 15, Regenerate Health 1/12m, Regenerate Stamina 1/12m
Wine 0.5 7 Restore Stamina 15

Gems

NameWeightValue
Garnet 0.1 100
Amethyst 0.1 120
Flawless Garnet 0.1 150
Flawless Amethyst 0.1 180
Ruby 0.1 200
Flawless Ruby 0.1 350
Sapphire 0.1 400
Flawless Sapphire 0.1 500
Emerald 0.1 600
Flawless Emerald 0.1 750
Diamond 0.1 800
Flawless Diamond 0.1 1000
Exquisite Sapphire 0.2 5000

Ingots

NameWeightValue
Iron Ingot 1 7
Steel Ingot 1 20
Dwarven Metal Ingot 1 30
Corundum Ingot 1 40
Orichalcum Ingot 1 45
Silver Ingot 1 50
Quicksilver Ingot 1 60
Refined Moonstone 1 75
Gold Ingot 1 100
Refined Malachite 1 100
Ebony Ingot 1 150

Leather & Hides

NameWeightValue
Leather 2 10
Leather Strips 0.1 3
Goat Hide 1 5
Fox Pelt 0.5 5
Snow Fox Pelt 0.5 7
Wolf Pelt 1 10
Ice Wolf Pelt 1 15
Deer Hide 2 10
Cow Hide 2 10
Horse Hide 2 15
Bear Pelt 3 50
Cave Bear Pelt 3 60
Sabre Cat Pelt 2 25
Sabre Cat Snow Pelt 2 40
Snow Bear Pelt 3 75
Chitin Plate 1 5
Netch Leather 2 10

Ore

NameWeightValue
Iron Ore 1 2
Corundum Ore 1 20
Heart Stone 1 100
Orichalcum Ore 1 20
Quicksilver Ore 1 25
Silver Ore 1 25
Malachite Ore 1 30
Moonstone Ore 1 30
Gold Ore 1 50
Ebony Ore 1 60
Stalhrim 1 200

Children’s Toys (Hearthfire)

NameWeightValue
Child’s Doll 2 10

Captured Critters

Zone #Closest LocationNameGlyph SequenceValue
[3.19] Duskglow Crevice Moth in a Jar 1 1
[4.06] Frostflow Lighthouse Torchbug in a Jar 1 1
[5.38] Dushnikh Yal Dragonfly in a Jar 1 1
[9.09] Alchemist's Shack Butterfly in a Jar 1 1
[9.29] Goldenglow Estate Bee in a Jar 1 1

Children’s Clothes (Hearthfire)

NameWeightValue
Boy’s Blue Tunic 2 6
Boy’s Green Tunic 2 4
Boy’s Gray Tunic 2 8
Boy’s Red Tunic 2 5
Boy’s Yellow Tunic 2 10
Girl’s Blue Dress 2 6
Girl’s Green Dress 2 4
Girl’s Gray Dress 2 8
Girl’s Red Dress 2 5
Girl’s Yellow Dress 2 10

Dragon Claws

Zone #Closest LocationNameGlyph SequenceValue
[SS.13] Vahlok's Tomb Amethyst Claw (Left) Special 200
[SS.13] Vahlok's Tomb Amethyst Claw (Right) Special 200
[10.05] Skuldafn Diamond Claw Fox, Moth, Dragon 1000
[2.04] Dead Men's Respite Ruby Dragon Claw Wolf, Hawk, Wolf 400
[2.08] Folgunthur Ivory Dragon Claw Hawk, Hawk, Dragon 200
[3.22] Korvanjund Ebony Claw Fox, Moth, Dragon 800
[4.30] Yngol Barrow Coral Dragon Claw Snake, Wolf, Moth 150
[5.39] Reachwater Rock Emerald Dragon Claw Bear, Whale, Snake 600
[5.42] Valthume Iron Claw Dragon, Hawk, Wolf 75
[8.18] Bleak Falls Barrow Golden Claw Bear, Moth, Owl 100
[9.01] Ivarstead Sapphire Dragon Claw Moth, Owl, Wolf 500
[9.45] Forelhost Glass Claw Fox, Owl, Snake 700

House Components (Hearthfire)

NameWeightValue
Clay 1 1
Iron Fittings 1 4
Glass 1 5
Hinge 0.5 4
Goat Horns 1 5
Lock 0.5 10
Nails 0.1 1
Quarried Stone 1 2
Straw 1 1

Miscellaneous Items

NameWeightValue
Many items have variants with different weights and values than those listed below.
Albino Spider Pod 1 10
Basket 0.5 1
Bellows 1 1
Bent Dwemer Scrap Metal 2 15
Bloody Rags 1 1
Bloody Tankard 0.5 1
Bone Hawk Claw 1 7
Bone Hawk Feathers 1 7
Bone Hawk Skull 1 7
Bowl 0.5 5
Broken Iron Mace Handle 5 5
Broken Iron Mace Head 8 5
Broken Iron Sword Blade 6 5
Broken Iron Sword Handle 3 5
Broken Iron War Axe Handle 5 5
Broken Iron War Axe Head 6 5
Broken Steel Battle Axe Handle 9 10
Broken Steel Battle Axe Head 12 10
Broken Steel Greatsword Blade 10 10
Broken Steel Greatsword Handle 7 10
Broken Steel Sword Blade 6 10
Broken Steel Sword Handle 4 10
Broken Steel Warhammer Handle 10 10
Broken Steel Warhammer Head 15 10
Broom 1 1
Bucket 0.5 1
Burned Book 2 0
Candlestick 1 25
Candlestick 1 25
Cast Iron Pot 6 8
Charcoal 0.5 2
Chaurus Chitin 4 50
Clothes Iron 3 7
Cup 0.5 5
Damaged Albino Spider Pod 1 10
Death Hound Collar 2 50
Dragon Bone 15 500
Dragon Scales 10 250
Drum 4 10
Dwemer Cup 0.5 6
Dwemer Dish 0.5 8
Dwemer Gear 2 15
Dwemer Gyro 2 15
Dwemer Lever 2 15
Dwemer Pan 0.5 8
Dwemer Pan 3 10
Dwemer Plate 1 8
Dwemer Scrap Metal 2 15
Embalming Tool 0.5 3
Empty Wine Bottle 0.5 1
Firewood 5 5
Flagon 0.5 1
Flower Basket 1 5
Flute 2 25
Goblet 0.5 5
Hammer 3 1
Horker Tusk 1 15
Imperial War Horn 5 70
Inkwell 0.3 1
Jug 2 10
Kettle 2 4
Knife 0.5 6
Lantern 2 1
Large Decorative Dwemer Strut 15 10
Large Dwemer Plate Metal 2 15
Large Dwemer Strut 20 15
Linen Wrap 3 2
Lockpick 0 2
Lute 4 25
Mammoth Tusk 5 150
Nord War Horn 5 70
Pitchfork 4 1
Pitchfork 4 1
Plate 0.5 1
Platter 0.5 5
Pot 3 5
Quill 0.5 1
Roll of Paper 1 4
Ruined Book 2 5
Saw 2 3
Silver Jug 2 30
Torture Tool 1 2
Shovel 4 3
Skull 2 5
Skull (Runic) 2 50
Small Dwemer Lever 2 15
Small Dwemer Plate Metal 2 15
Solid Dwemer Metal 25 25
Soul Gem Fragment 0.1 5
Spigot 2 1
Spoon 0.5 6
Tankard 0.5 1
Tongs 1 1
Torture Tool 1 2
Troll Skull 3.5 5
Vale Deer Hide 2 10
Vale Sabre Cat Hide 2 10
Wooden Bowl 0.5 1
Wooden Ladle 0.5 1
Wooden Plate 0.5 1
Fork 0.5 3

Paragon Stones (Dawnguard)

NameWeightValue
Amethyst Paragon 0.3 360
Diamond Paragon 0.3 2,000
Ruby Paragon 0.3 700
Sapphire Paragon 0.3 1,000
Emerald Paragon 0.3 1,500

Quest Items

NameWeightValue
Aetherium Crest 1 1,000
Aetherium Shard 0.25 100
Ancient Traveler's Skull 5 0
Ancient Vampire Arm 1 250
Ancient Vampire Hands 1 250
Ancient Vampire Head 1 250
Ancient Vampire Leg 2 250
Ancient Vampire Rib Cage 1 250
Aretino Family Heirloom 0.5 100
Argonian Ale 0.5 5
Attunement Sphere 0 0
Arvak’s Skull 4 0
Ash Extractor 0.5 1
Ash Spawn Sample 1 100
Balmora Blue 0.5 67
Balwen's Ornamental Ring 3 0
Barenziahs Crown 0 0
Black-Briar Mead Keg 20 0
Blank Lexicon 0 0
Bloodstone Chalice 11 0
Briar Heart 1 0
Broken Azura's Star 0.5 0
Burial Urn 1 0
Bust of the Gray Fox 0 0
Calcelmo's Stone Rubbing 0.5 0
Canticle Bark 0 350
Centurion Dynamo Core 4 131
Coinpurse 0 0
Colovian Brandy 0.5 100
Control Cube 0.5 50
Cracked White Phial 0.5 0
Crescent Moon Crest 0 0
Crown of Barenziah 0 0
Curious Silver Mold 1 250
Cyrodilic Brandy 0.5 150
Deathbrand Treasure Map 0 500
Dibella Statue 2 100
Double-Distilled Skooma 0.5 44
Dragon Heartscales 10 250
Dragon's Breath Mead 0.5 5
Dragonstone 25 0
Draw Knife 5 0
Dwarven Crossbow Schematic 0 100
Dwemer Bowl 2 20
Dwemer Cog 10 5
Dwemer Exploding Fire Bolt Schematic 0 100
Dwemer Exploding Ice Bolt Schematic 0 100
Dwemer Exploding Shock Bolt Schematic 0 100
Dwemer Puzzle Cube 0 0
East Empire Shipping Map 0 0
Elder Scroll 0 20
Elder Scroll (Blood) 20 0
Elder Scroll (Dragon) 20 0
Elder Scroll (Sun) 20 0
Eldergleam Sap 1 0
Eldergleam Sapling 1 0
Emberbrand Wine 0.5 15
Empty Skooma Bottle 0.5 0
Enhanced Crossbow Schematic 0 100
Enhanced Dwarven Crossbow Schematic 0 100
Essence Extractor 1 0
Exquisite Sapphire 0.2 5000
Finely Ground Bone Meal 0.1 0
Finn's Lute 4 25
Firebrand Wine 0.5 137
Firebrand Wine Case 6 0
Focusing Crystal 1 10
Fragment of Wuuthrad 2 0
Fragments of Wuuthrad 0 0
Full Moon Crest 0 0
Gildergreen Sapling 8 0
Glenmoril Witch Head 4 0
Glowing Crystal Shard 0.25 100
Golden Claw 0.5 100
Golden Ship Model 0 0
Golden Urn 0 0
Habd's Remains 1 0
Half Moon Crest 0 0
Heart of Winter 0.5 100
Hilt of Mehrunes' Razor 2 0
Honey Jar 1 0
Honningbrew Decanter 0 0
Horn of Jurgen Windcaller 4 0
Imperial Documents 0 0
Initiate’s Ewer 1.5 1,500
Iron Claw 0.5 75
Jarrin Root 0.5 100
Jessica's Wine 0.5 12
Jeweled Amulet 0.5 100
Jeweled Candlestick 0 0
Jeweled Flagon 0 0
Jeweled Goblet 0 0
Jeweled Pendant 0.5 200
Jeweled Pitcher 0 0
Kagrumez Resonance Gem 0.2 500
Karstaag's Skull 3 25
Katarina's Ornamental Ring 3 0
Klimmek's Supplies 0 0
Kordir's Skooma 0.5 20
Left Eye of the Falmer 5 2500
Lexicon 0 0
Malyn's Black Soul Gem 0.5 0
Mammoth Tusk Powder 0.5 0
Map of Dragon Burials 0 0
Mark of Dibella 0.5 0
Mead with Juniper Berry 0.5 5
Mercer's Plans 0.5 0
Meridia's Beacon 0.5 0
Michaela's Flagon 0.5 1
Model Ship 0 0
Nurelion's Mixture 5 15
Olava's Token 0.5 100
Opaque Vessel 0 0
Ornate Drinking Horn 0 0
Package for Grelka 2 0
Package for Verner 2 0
Pantea's Flute 2 25
Pelagius' Hip Bone 1 250
Pest Poison 0.5 0
Petty Soul Gem 0.5 0
Pithi's Ornamental Ring 3 0
Pommel Stone of Mehrunes' Razor 2 0
Potema's Skull 0 0
Purified Void Salts 0.1 0
Queen Bee Statue 0 0
Quicksilver Ore 1 25
Quill of Gemination 0.1 150
Reaper Gem Fragment 0.1 5
Right Eye of the Falmer 5 2500
Rjorn's Drum 4 10
Runed Lexicon 0 0
Sadri's Sujamma 0.3 0
Saerek's Skull Key 0.3 100
Sapphire Dragon Claw 0.5 500
Satchel of Moon Sugar 0 0
Scabbard of Mehrunes' Razor 3 0
Sealed Letter 0.5 100
Sealed Scroll 0.5 0
Shards of Mehrunes' Razor 6 0
Sigil Stone 0 0
Silver Candlestick 1 75
Silver Hand Stratagem 0 0
Sinding's Skin 4 0
Skeleton Key 0.5 0
Skooma 0.5 20
Soaked Taproot 2 1
Soul Essence Gem (Full) 0.5 250
Soul Gem Shards 0.1 0
Spiced Beef 0.5 4
Stallion's Potion 0.5 341
Statue of Dibella 3 100
StormCloak Documents 0 0
Strange crystal 1 10
Strange Gem 0.5 0
Stros M'Kai Rum 0.5 12
Sylgja's Satchel 0 0
The Dancer's Flute 2 3
The White Phial (Empty) 0.5 0
Tolfdir's Alembic 2 0
Torc of Labyrinthian 1 10
Torsten's Skull Key 0.3 100
Torture Tools 2 15
Torygg's War Horn 5 0
Treoy's Ornamental Ring 3 0
Unmelting Snow 1 0
Unusual Gem 0.5 200
Verner's Satchel 0 0
Warped Soul Gem 0.5 0
Wedding Ring 0.5 0
Werewolf Totem 0.5 1
Weystone Focus 0.3 300
Wylandriah's Spoon 0 0
Ysgramor's Soup Spoon 0.5 3