Topographical Overview
Haafingar is a hold of fortifications and numerous caves weaving deep into the granite foothills and mountainous terrain that the Hold is famous for. Expect smuggling bolt-holes along the coast and a strong Thalmor presence; their embassy is atop the mountain to the northwest of Solitude. There are two large forts—Northwatch Keep and Fort Hraggstad—where you may face a large number of foes. And you haven’t fully experienced Haafingar until you’ve seen the majesty of the Statue to Meridia and the light of Kilkreath Ruins....
Routes and Pathways
Haafingar Hold is dominated by the massive arch and fortified crenelations of the fortress city of Solitude. For those approaching from Hjaalmarch, this is indeed the landmark of choice. The rest of the Hold has a main path that takes you around the base of the Haafingar mountain range, before petering out along the craggy western edge where progress cannot continue. A few minor pathways shoot off from this main route, which is the recommended way to initially explore, as the rest of this Hold requires careful maneuvering over steep and snowy terrain. Indeed, it is often impossible to reach a Primary Location by trekking over rocks and Tundra alone. The Karth River separates this Hold from Hjaalmarch, with the jagged border of the Reach encroaching just southwest of the Dragon Bridge. The largest stretch of flat ground is the shoreline of the Sea of Ghosts along the northern flank of Haafingar, where travelers are few and the Thalmor are out in force.
Available Services, Crafting, and Collectibles
Services
- Followers/Hirelings: [3/47]
- Houses for Sale: [1/5]
- Marriage Prospects: [5/62]
- Skill Trainers: [3/50]
- Alchemy: [0/3]
- Alteration: [1/3]
- Archery: [0/3]
- Block: [0/2]
- Conjuration: [0/3]
- Destruction: [1/3]
- Enchanting: [0/2]
- Heavy Armor: [0/3]
- Illusion: [0/2]
- Light Armor: [0/3]
- Lockpicking: [0/2]
- One-Handed: [0/3]
- Pickpocket: [0/3]
- Restoration: [0/3]
- Smithing: [0/3]
- Sneak: [0/3]
- Speech: [1/4]
- Two-Handed: [0/2]
- Spells Vendors: [0/10]
- Traders [15/133]:
- Apothecary [1/12]
- Bartender [0/5]
- Blacksmith [2/33]
- Carriage Driver [1/5]
- Fence [1/10]
- Ferryman [1/3]
- Fletcher [1/3]
- Food Vendor [3/9]
- General Goods [2/19]
- Innkeeper [2/15]
- Jeweler [0/2]
- Special [0/3]
- Spell Vendor [1/12]
- Stablemaster [1/5]
Collectibles
- Dragon Priest Masks: [1/10]
- Larceny Targets: [1/7]
- Skill Books: [17/180]
- Alchemy: [2/10]
- Alteration: [1/10]
- Archery: [1/10]
- Block: [0/10]
- Conjuration: [1/10]
- Destruction: [2/10]
- Enchanting: [0/10]
- Heavy Armor: [0/10]
- Illusion: [1/10]
- Light Armor: [2/10]
- Lockpicking: [0/10]
- One-Handed: [2/10]
- Pickpocket: [0/10]
- Restoration: [0/10]
- Smithing: [0/10]
- Sneak: [0/10]
- Speech: [2/10]
- Two-Handed: [3/10]
- Unique Items: [5/112]
- Unique Weapons: [5/80]
- Unusual Gems: [4/24]
Special Objects
- Shrines: [10/69]
- Akatosh: [1/6]
- Arkay: [2/12]
- Dibella: [1/8]
- Julianos: [1/5]
- Kynareth: [1/6]
- Mara: [1/5]
- Stendarr: [1/5]
- Talos: [1/17]
- Zenithar: [1/5]
- Standing Stones: [1/13]
- The Steed Stone [1/13]
- Word Walls: [2/42]
- Elemental Fury: [1/3]
- Whirlwind Sprint: [1/2]
Crafting Stations: Haafingar
| Type | Location A | Location B |
|---|---|---|
| Alchemy Lab | Solitude (Angeline’s Aromatics) [1.00] | Solitude (Castle Dour) [1.00] |
| Arcane Enchanter | Solitude (Erikur’s House) [1.00] | Solitude (Blue Palace) [1.00] |
| Anvil or Blacksmith Forge | Solitude (Blacksmith) [1.00] | Fort Hraggstad (Exterior) [1.08] |
| Cooking Pot and Spit | Solitude (Radiant Raiment) [1.00] | Dragon Bridge (Horgeir’s House) [1.17] |
| Grindstone | Solitude (Blacksmith) [1.00] | Solitude (Exterior: Executioner’s Platform) [1.00] |
| Smelter | Broken Oar Grotto [1.19] | — |
| Tanning Rack | Solitude (Blacksmith) [1.00] | Dragon Bridge (Exterior: Penitus Oculatus Outpost) [1.17] |
| Wood Chopping Block | Dragon Bridge (Exterior) [1.17] | Broken Oar Grotto [1.19] |
| Workbench | Solitude (Blacksmith) [1.00] | Dragon Bridge (Exterior: Penitus Oculatus Outpost) [1.17] |
Primary Locations
Total—30: Hold Capital, Blue Palace, and 28 Hold Locations
[1.00] Hold Capital City: Solitude
[1.00] Blue Palace
Jarl: Elisif the Fair
[1.01] Northwatch Keep
[1.02] Rimerock Burrow
[1.03] Pinefrost Tower
[1.04] Volskygge
[1.05] Steepfall Burrow and Lower Steepfall Burrow
[1.06] Lost Echo Cave
[1.07] Orphan’s Tear
[1.08] Fort Hraggstad
[1.09] Widow’s Watch Ruins
[1.10] Pinemoon Cave
[1.11] Clearpine Pond
[1.12] Ravenscar Hollow
[1.13] The Steed Stone
[1.14] Ironback Hideout
[1.15] Wolfskull Cave
[1.16] Statue to Meridia and Kilkreath Ruins
[1.17] Dragon Bridge
[1.18] Haafingar Stormcloak Camp
[1.19] Broken Oar Grotto
[1.20] Shadowgreen Cavern
[1.21] Thalmor Embassy
[1.22] Solitude Sawmill
[1.23] Katla’s Farm
[1.24] East Empire Company Warehouse
[1.25] Brinewater Grotto
[1.26] Solitude Lighthouse
[1.27] Dainty Sload
[1.28] The Katariah
Secondary Locations
Total—8 Points of Interest
[1.A] Clam Digger’s Camp
[1.B] Forsworn Ambush Camp
[1.C] Howling Wolf’s Folly
[1.D] Pinemoon Bear Lair
[1.E] Haafingar Sabre Cat’s Lair
[1.F] Pincushion Peter
[1.G] Haafingar Nordic Burial Ruins
[1.H] Solitude Attack Camp
additional Locations
[DG.08] Icewater Jetty
[DG.09] Castle Volkihar
[HF.01] Proudspire Manor (Updated)