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Elder Scrolls V: Skyrim eGuide
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Contents

  • Essentials
    • Training
      • Song of the Dragonborn
      • Training Part 1: Character Creation
      • Selecting a Race
      • Skills and Perks
      • Skill Constellations
      • Character Archetypes
      • Training Part 2: Combat, Development, and Crafting
      • Crafting
      • Training Part 3: Adventuring Across Skyrim
      • Training Part 4: Hearthfire
      • Training Part 5: Hearthfire: Adoption
    • Inventory
      • Inventory
    • The Bestiary
      • The Bestiary
    • Appendices
      • Appendices
      • The Language of Dragons
  • Quests
    • Quests
      • Main Quest
      • Main Quest: Act I
      • Main Quest: Act II
      • Main Quest: Act III
      • The Companions Quests
      • The Companions Radiant Quests
      • The College of Winterhold Quests
      • The College Radiant Quests
      • Apprentice Radiant Quests
      • Ritual Spell Radiant Quests
      • Thieves Guild Quests
      • Thieves Guild Radiant Quests
      • Additional Jobs
      • City Influence Quests
      • The Dark Brotherhood Quests
      • Dark Brotherhood Radiant Quests
      • Civil War Quests
      • Civil War Quests: Imperial
      • Civil War Quests: Stormcloak
      • Daedric Quests
      • Other Factions Quests
      • The Greybeards Quests
      • The Blades Quests
      • The Bards College Quests
      • Temple Quests
      • Side Quests
      • Dungeon Quests and Other Activities
      • Miscellaneous Objectives
      • Favors
    • Dawnguard Quests
      • Dawnguard Quests
      • Dawnguard Main Quest
      • Postquest Activities
      • Dawnguard Faction Quests
      • Vampire Faction Quests
      • Dawnguard Side Quests
      • Dawnguard Regional Activities
      • Regional Activities: Soul Cairn
      • Regional Activities: Forgotten Vale
    • Dragonborn Quests
      • Dragonborn Quests
      • Dragonborn Main Quest
      • Solstheim Side Quests
      • Solstheim Regional Activities
      • World Interactions and Encounters
      • Dawnguard World Interactions and Encounters
      • Dragonborn World Interactions and Encounters
  • The Atlas
    • The Atlas
      • The Atlas of Skyrim
    • Hold 1: Haafingar
      • Hold 1: Haafingar
      • Hold Capital: Solitude
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 2: Hjaalmarch
      • Hold 2: Hjaalmarch
      • Hold Capital: Morthal
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 3: The Pale
      • Hold 3: The Pale
      • Hold Capital: Dawnstar
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 4: Winterhold Hold
      • Hold 4: Winterhold Hold
      • Hold Capital: Winterhold
      • Primary Locations
      • Secondary Locations
    • Hold 5: The Reach
      • Hold 5: The Reach
      • Hold Capital: Markarth
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 6: Whiterun Hold
      • Hold 6: Whiterun Hold
      • Hold Capital: Whiterun
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 7: Eastmarch
      • Hold 7: Eastmarch
      • Hold Capital: Windhelm
      • Primary Locations
      • Secondary Locations
    • Hold 8: Falkreath Hold
      • Hold 8: Falkreath Hold
      • Hold Capital: Falkreath
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Hold 9: The Rift
      • Hold 9: The Rift
      • Hold Capital: Riften
      • Primary Locations
      • Secondary Locations
      • Additional Locations
    • Blackreach and Other Realms
      • Blackreach and Other Realms
      • Primary Locations
    • Soul Cairn
      • Soul Cairn
      • Soul Cairn Major Locations
      • Soul Cairn Minor Locations
      • Forgotten Vale
      • Forgotten Vale Major Locations
      • Forgotten Vale Minor Locations
    • Solstheim: Northern Mountains
      • Solstheim: Northern Mountains
      • Skaal Village
      • Primary Locations
      • Secondary Locations
    • Solstheim: Southern Ash Lands
      • Solstheim: Southern Ash Lands
      • Raven Rock
      • Tel Mithryn
      • Primary Locations
      • Secondary Locations
    • Apocrypha
      • Apocrypha
      • Primary Locations
  • Extras
    • Choosing the Correct Attire
      • Choosing the Correct Attire
    • The Path of the Undeath
      • The Path of the Undeath
    • The Path of the Lycanthrope
      • The Path of the Lycanthrope
    • Advanced Crafting
      • Advanced Crafting
    • Hearthfire: Owning a Home
      • Hearthfire: Owning a Home
    • Top Ten Inventory Items
      • Top Ten Inventory Items
    • Places to See in Solstheim
      • Places to See in Solstheim
  • Video
    • Videos
      • Bonus Content Videos
  • Interactive Map
    • Interactive Map
      • Interactive Map

Elder Scrolls V: Skyrim Guide › The Atlas › Hold 1: Haafingar

Hold 1: Haafingar


Topographical Overview

Haafingar is a hold of fortifications and numerous caves weaving deep into the granite foothills and mountainous terrain that the Hold is famous for. Expect smuggling bolt-holes along the coast and a strong Thalmor presence; their embassy is atop the mountain to the northwest of Solitude. There are two large forts—Northwatch Keep and Fort Hraggstad—where you may face a large number of foes. And you haven’t fully experienced Haafingar until you’ve seen the majesty of the Statue to Meridia and the light of Kilkreath Ruins....

Open this map in a new window

Routes and Pathways

Haafingar Hold is dominated by the massive arch and fortified crenelations of the fortress city of Solitude. For those approaching from Hjaalmarch, this is indeed the landmark of choice. The rest of the Hold has a main path that takes you around the base of the Haafingar mountain range, before petering out along the craggy western edge where progress cannot continue. A few minor pathways shoot off from this main route, which is the recommended way to initially explore, as the rest of this Hold requires careful maneuvering over steep and snowy terrain. Indeed, it is often impossible to reach a Primary Location by trekking over rocks and Tundra alone. The Karth River separates this Hold from Hjaalmarch, with the jagged border of the Reach encroaching just southwest of the Dragon Bridge. The largest stretch of flat ground is the shoreline of the Sea of Ghosts along the northern flank of Haafingar, where travelers are few and the Thalmor are out in force.

Available Services, Crafting, and Collectibles

Services

    • Followers/Hirelings: [3/47]
    • Houses for Sale: [1/5]
    • Marriage Prospects: [5/62]
    • Skill Trainers: [3/50]
    • Alchemy: [0/3]
    • Alteration: [1/3]
    • Archery: [0/3]
    • Block: [0/2]
    • Conjuration: [0/3]
    • Destruction: [1/3]
    • Enchanting: [0/2]
    • Heavy Armor: [0/3]
    • Illusion: [0/2]
    • Light Armor: [0/3]
    • Lockpicking: [0/2]
    • One-Handed: [0/3]
    • Pickpocket: [0/3]
    • Restoration: [0/3]
    • Smithing: [0/3]
    • Sneak: [0/3]
    • Speech: [1/4]
    • Two-Handed: [0/2]
    • Spells Vendors: [0/10]
    • Traders [15/133]:
    • Apothecary [1/12]
    • Bartender [0/5]
    • Blacksmith [2/33]
    • Carriage Driver [1/5]
    • Fence [1/10]
    • Ferryman [1/3]
    • Fletcher [1/3]
    • Food Vendor [3/9]
    • General Goods [2/19]
    • Innkeeper [2/15]
    • Jeweler [0/2]
    • Special [0/3]
    • Spell Vendor [1/12]
    • Stablemaster [1/5]

Collectibles

    • Dragon Priest Masks: [1/10]
    • Larceny Targets: [1/7]
    • Skill Books: [17/180]
    • Alchemy: [2/10]
    • Alteration: [1/10]
    • Archery: [1/10]
    • Block: [0/10]
    • Conjuration: [1/10]
    • Destruction: [2/10]
    • Enchanting: [0/10]
    • Heavy Armor: [0/10]
    • Illusion: [1/10]
    • Light Armor: [2/10]
    • Lockpicking: [0/10]
    • One-Handed: [2/10]
    • Pickpocket: [0/10]
    • Restoration: [0/10]
    • Smithing: [0/10]
    • Sneak: [0/10]
    • Speech: [2/10]
    • Two-Handed: [3/10]
    • Unique Items: [5/112]
    • Unique Weapons: [5/80]
    • Unusual Gems: [4/24]

Special Objects

    • Shrines: [10/69]
    • Akatosh: [1/6]
    • Arkay: [2/12]
    • Dibella: [1/8]
    • Julianos: [1/5]
    • Kynareth: [1/6]
    • Mara: [1/5]
    • Stendarr: [1/5]
    • Talos: [1/17]
    • Zenithar: [1/5]
    • Standing Stones: [1/13]
    • The Steed Stone [1/13]
    • Word Walls: [2/42]
    • Elemental Fury: [1/3]
    • Whirlwind Sprint: [1/2]

Crafting Stations: Haafingar

Type Location A Location B
Alchemy Lab Solitude (Angeline’s Aromatics) [1.00] Solitude (Castle Dour) [1.00]
Arcane Enchanter Solitude (Erikur’s House) [1.00] Solitude (Blue Palace) [1.00]
Anvil or Blacksmith Forge Solitude (Blacksmith) [1.00] Fort Hraggstad (Exterior) [1.08]
Cooking Pot and Spit Solitude (Radiant Raiment) [1.00] Dragon Bridge (Horgeir’s House) [1.17]
Grindstone Solitude (Blacksmith) [1.00] Solitude (Exterior: Executioner’s Platform) [1.00]
Smelter Broken Oar Grotto [1.19] —
Tanning Rack Solitude (Blacksmith) [1.00] Dragon Bridge (Exterior: Penitus Oculatus Outpost) [1.17]
Wood Chopping Block Dragon Bridge (Exterior) [1.17] Broken Oar Grotto [1.19]
Workbench Solitude (Blacksmith) [1.00] Dragon Bridge (Exterior: Penitus Oculatus Outpost) [1.17]

Primary Locations

Total—30: Hold Capital, Blue Palace, and 28 Hold Locations

[1.00] Hold Capital City: Solitude

[1.00] Blue Palace

Jarl: Elisif the Fair

[1.01] Northwatch Keep

[1.02] Rimerock Burrow

[1.03] Pinefrost Tower

[1.04] Volskygge

[1.05] Steepfall Burrow and Lower Steepfall Burrow

[1.06] Lost Echo Cave

[1.07] Orphan’s Tear

[1.08] Fort Hraggstad

[1.09] Widow’s Watch Ruins

[1.10] Pinemoon Cave

[1.11] Clearpine Pond

[1.12] Ravenscar Hollow

[1.13] The Steed Stone

[1.14] Ironback Hideout

[1.15] Wolfskull Cave

[1.16] Statue to Meridia and Kilkreath Ruins

[1.17] Dragon Bridge

[1.18] Haafingar Stormcloak Camp

[1.19] Broken Oar Grotto

[1.20] Shadowgreen Cavern

[1.21] Thalmor Embassy

[1.22] Solitude Sawmill

[1.23] Katla’s Farm

[1.24] East Empire Company Warehouse

[1.25] Brinewater Grotto

[1.26] Solitude Lighthouse

[1.27] Dainty Sload

[1.28] The Katariah

Secondary Locations

Total—8 Points of Interest

[1.A] Clam Digger’s Camp

[1.B] Forsworn Ambush Camp

[1.C] Howling Wolf’s Folly

[1.D] Pinemoon Bear Lair

[1.E] Haafingar Sabre Cat’s Lair

[1.F] Pincushion Peter

[1.G] Haafingar Nordic Burial Ruins

[1.H] Solitude Attack Camp

Note

Additional Locations: These locations were added or modified by the Dawnguard, Hearthfire, or Dragonborn add-ons. New locations appear at the end of each Hold chapter.

additional Locations

[DG.08] Icewater Jetty

[DG.09] Castle Volkihar

[HF.01] Proudspire Manor (Updated)

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