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Gears of War 4 eGuide
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Contents

  • Introduction
    • Twenty-Five Years Later…
    • About This Guide
  • The Next Generation
    • The Squad
    • Supporting Cast
  • Basic Training
    • Controls
    • Campaign Modes & Difficulties
    • Navigating the Battlefield
    • Combat: The Finer Points
  • Campaign Arsenal
    • Primary Weapons
    • Heavy Weapons
    • Grenades
  • Enemy Forces
    • DeeBees
    • Swarm
  • Campaign
    • Act 1
      • Prologue
      • Chapter 1: The Raid
      • Chapter 2: In and Out
      • Chapter 3: New Friends
      • Chapter 4: A Few Snags
    • Act 2
      • Chapter 1: The Prodigal Son
      • Chapter 2: Geared Up
      • Chapter 3: Plan B
      • Chapter 4: The Great Escape
    • Act 3
      • Chapter 1: Almost Midnight
      • Chapter 2: Night Terrors
      • Chapter 3: At the Doorstep
      • Chapter 4: Do Not Go Gentle
      • Chapter 5: Elevator to Hell
      • Chapter 6: Origins
    • Act 4
      • Chapter 1: Get Out
      • Chapter 2: No Detours
      • Chapter 3: Knock, Knock
      • Chapter 4: Powerless
      • Chapter 5: Storm Warning
    • Act 5
      • Chapter 1: Convergence
      • Chapter 2: Killing Time
      • Chapter 3: Gate Crashers
      • Chapter 4: Release
  • Multiplayer
    • Multiplayer Basics
      • What’s New to Multiplayer?
      • Getting Started
    • Multiplayer Arsenal
      • Overview
      • Pistols
      • Assault Rifles
      • Submachine Guns
      • Shotguns
      • Marksman Rifles
      • Explosive Weapons
      • Grenades
      • Heavy Weapons
    • Multiplayer Modes
      • Team Deathmatch
      • Dodgeball
      • Arms Race
      • Escalation
      • Guardian
      • Execution
      • King of the Hill
      • Warzone
    • Multiplayer Maps
      • Overview
      • Dam
      • Fallout
      • Forge
      • Foundation
      • Gridlock
      • Harbor
      • Impact
      • Lift
      • Reclaimed
      • Relic
  • Horde 3.0
    • Overview
    • Classes
    • Enemies
    • Fortifications
  • Appendices
    • Level Progression
    • Ribbon Awards
    • Cards
      • Overview
      • Emblems
      • Multiplayer Characters
      • Weapon Skins
      • Horde Class Skills
      • Horde Class Skill Cards
      • Horde Bounty Cards
      • Versus Bounty Cards
    • Achievements
      • Overview
      • Campaign Mode
      • Horde Mode
      • Campaign or Horde Mode
      • Versus
      • General Achievements

Gears of War 4 Guide › The Next Generation

Supporting Cast

Even though players only actively control JD, Del, and Kait (the latter two during Co-Op play only), there are several other characters vital to their mission—and the fate of Sera. Some assist in combat, others provide tasks, and yet others may even appear to actively oppose them. Nevertheless, the rise of the Swarm is far too big a threat for three young friends to tackle alone. And though there may be others watching out for them behind the scenes, these are the people supporting their efforts directly.

Oscar Diaz

Oscar fought in a number of major battles during the Locust War, earning several medals for valor, all of which he threw away. Today, he views his niece, Kait, as his surrogate daughter; Reyna, meanwhile, regards Oscar as her most trusted advisor and oldest friend. Oscar’s main duties in the village are running its animal-breeding program and providing young Outsiders with combat training. When JD and Del arrive in his community, Oscar views them with suspicion, regarding them either as spies or dupes, depending on his mood. A lover of wine, women, and song (but mostly wine), Oscar is frequently hungover—but never anything less than a fierce and deadly fighter.

Reyna Diaz

During the Locust War, Reyna grew up among the Stranded, her mother dead and her father a former scientist who had come to distrust the COG. When the war ended, she, like many Stranded, were corralled into mixed encampments on the outskirts of New Ephyra and gradually reintegrated into society. It was there that she met her late husband, a skilled and decorated Raven pilot. Soon, it became clear to Reyna and her husband that the new COG’s vision of civic harmony meant obeying its many and varied lifestyle strictures, and from there they led a small group of dissenters into the wilderness, eventually founding one of the first Outsider communities. Following the death of her husband, Reyna became her community’s undisputed leader, and today is widely viewed by her people as tough and fair-minded.

Marcus Fenix

For the first few years after the Locust War, Marcus had high hopes for the COG, and continued to play a limited but active role in its growth and consolidation. Although he turned down several commissions and generalships, he offered advice and counsel to the leaders of the new COG. However, when it became clear that the new COG was more interested in authoritarian control than civic-minded rebuilding, Marcus withdrew from political life and retired to his villa with Anya, spurning contact with all but a few of his old Delta squadmates. Despite some idyllic early years of fatherhood, Marcus’s relationship with his rebellious son eventually became strained. When JD announced he was joining the COG over his father’s objections, Marcus washed his hands of him. Marcus has seen JD only once in the last five years—an encounter that did not go well.

First Minister Jinn

Jinn, like Reyna, came of age among the Stranded; she was barely a teenager when the Locust War finally ended. Unlike Reyna, Jinn wholeheartedly embraced the new COG’s oppressive, if well-meaning, social vision. The first decade of the new COG allowed talented young people such as Jinn to take advantage of its fluid, highly meritocratic society, and Jinn impressed many with her intellect, ambition, and devotion to the COG’s ideals. By her early twenties, she was a skilled bureaucrat, and while in her mid-twenties she was elected to head the Ministry of Procreation, one of the most powerful ministries within the new COG. Eventually Jinn was chosen by her fellow ministers to become First Minister, making her one of the youngest COG leaders in history. Like all previous First Ministers, Jinn views the Outsiders as a grave problem. Unlike her forerunners, however, Jinn is prepared to do something about it.

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