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Gears of War 4 eGuide
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Contents

  • Introduction
    • Twenty-Five Years Later…
    • About This Guide
  • The Next Generation
    • The Squad
    • Supporting Cast
  • Basic Training
    • Controls
    • Campaign Modes & Difficulties
    • Navigating the Battlefield
    • Combat: The Finer Points
  • Campaign Arsenal
    • Primary Weapons
    • Heavy Weapons
    • Grenades
  • Enemy Forces
    • DeeBees
    • Swarm
  • Campaign
    • Act 1
      • Prologue
      • Chapter 1: The Raid
      • Chapter 2: In and Out
      • Chapter 3: New Friends
      • Chapter 4: A Few Snags
    • Act 2
      • Chapter 1: The Prodigal Son
      • Chapter 2: Geared Up
      • Chapter 3: Plan B
      • Chapter 4: The Great Escape
    • Act 3
      • Chapter 1: Almost Midnight
      • Chapter 2: Night Terrors
      • Chapter 3: At the Doorstep
      • Chapter 4: Do Not Go Gentle
      • Chapter 5: Elevator to Hell
      • Chapter 6: Origins
    • Act 4
      • Chapter 1: Get Out
      • Chapter 2: No Detours
      • Chapter 3: Knock, Knock
      • Chapter 4: Powerless
      • Chapter 5: Storm Warning
    • Act 5
      • Chapter 1: Convergence
      • Chapter 2: Killing Time
      • Chapter 3: Gate Crashers
      • Chapter 4: Release
  • Multiplayer
    • Multiplayer Basics
      • What’s New to Multiplayer?
      • Getting Started
    • Multiplayer Arsenal
      • Overview
      • Pistols
      • Assault Rifles
      • Submachine Guns
      • Shotguns
      • Marksman Rifles
      • Explosive Weapons
      • Grenades
      • Heavy Weapons
    • Multiplayer Modes
      • Team Deathmatch
      • Dodgeball
      • Arms Race
      • Escalation
      • Guardian
      • Execution
      • King of the Hill
      • Warzone
    • Multiplayer Maps
      • Overview
      • Dam
      • Fallout
      • Forge
      • Foundation
      • Gridlock
      • Harbor
      • Impact
      • Lift
      • Reclaimed
      • Relic
  • Horde 3.0
    • Overview
    • Classes
    • Enemies
    • Fortifications
  • Appendices
    • Level Progression
    • Ribbon Awards
    • Cards
      • Overview
      • Emblems
      • Multiplayer Characters
      • Weapon Skins
      • Horde Class Skills
      • Horde Class Skill Cards
      • Horde Bounty Cards
      • Versus Bounty Cards
    • Achievements
      • Overview
      • Campaign Mode
      • Horde Mode
      • Campaign or Horde Mode
      • Versus
      • General Achievements

Gears of War 4 Guide › Campaign › Act 4

Chapter 2: No Detours

Collectibles

COG Tag

Situation Overview

The squad made it safely out of the Locust burial site and are now headed to a second, larger Swarm hive in hopes of rescuing Reyna. But Marcus has some doubts about their ability to do it without backup. He wants to make a detour to call on a friend, but Kait and JD are having none of it. The Marcus they grew up hearing stories about—the celebrated COG war hero—wouldn’t stop to call for backup. And neither will they…

Tollen Dam Outskirts

Abandoned COG Power Station, 03:46 Hours

Objective: Get to the Dam

[1] COG Tag

Interact with the COG corpse near the start of this chapter. The corpse is near a boulder and a fallen tree. You’ll receive the COG Tag after a brief scripted moment.

Set out on foot toward the dam in the distance. JD can lead the way through the ravine and along the cliffs of the wilds near Tollen Dam until Kait spots an incoming Windflare. You’re going to need to take shelter in a nearby service tower.

Several Drones attack in the area with the pods. Lob a Frag Grenade at their feet, blast any Juvies that hatch, and keep moving. Save at least one Frag Grenade for the nest that appears up ahead, beyond the ammo crate. Move along the rocks on the left to get an elevated view of the nest and any Drones that may be slow to emerge. Check the nest for a potential Boomshot and/or Frag Grenades and keep moving.

Better to hatch a few Juvies than have to worry about multiple Drones at once.

The Windflare hits as soon as the squad drops out of the narrow cavern to the junkyard area. Take cover behind the massive log on the right and take aim at the orange barricade holding back the most distant pipe (the one in the center). Unleashing that pipe into the wind takes out most of the Drones in the area. Release the other pipes as needed to clear the area, then keep moving.

Release the pipes one by one, starting with the most distant one.

The squad soon reaches another area filled with abandoned cars and other debris. A number of Drones are embedded here as well. Worst of all, there’s a Scion armed with a Mulcher standing in the distance. Target the orange-and-white boards holding up the car on the far right-hand side of the area to send it toppling across the area. The wind is gusting from right to left, so take that into account as you target breakable objects or aim slower-moving projectiles. Locate the other barricade on the right side of the area and shoot it to release a wealth of debris into the wind. This should eliminate the Scion and most of the remaining Drones.

Shoot barricades on the right-hand side of the area to send cars and other debris into the wind.
The Boomshot’s slow-moving rockets can be used in a Windflare when firing with the wind.

Advance to the stone ledge beyond the ammo crate and the Buzzkill. Use the Buzzkill at the notch in the ledge, where the cover is lower, and fire it slightly to the right of any targets you have a clean shot at. Flank to the right and move around the corner to the side of the rocks and use the Boomshot to shoot straight downwind at the Drones behind cover near the fallen airplane.

Objective: Get Inside the Service Tower

Lightning Flurries begin to strike as soon as JD and Del are done holding the fallen tree for everyone to pass under. Vault over the rocks and log in the center of the field and gradually fight the wind toward the building in the distance. Do your best to stay clear of the Lightning Flurries while not being in too much of a hurry. Remember that the lightning can be easier to dodge when moving at a normal speed and not roadie running.

Stick to the center of the field to avoid being cornered by the Lightning Flurries.

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