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Gears of War 4 eGuide
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Contents

  • Introduction
    • Twenty-Five Years Later…
    • About This Guide
  • The Next Generation
    • The Squad
    • Supporting Cast
  • Basic Training
    • Controls
    • Campaign Modes & Difficulties
    • Navigating the Battlefield
    • Combat: The Finer Points
  • Campaign Arsenal
    • Primary Weapons
    • Heavy Weapons
    • Grenades
  • Enemy Forces
    • DeeBees
    • Swarm
  • Campaign
    • Act 1
      • Prologue
      • Chapter 1: The Raid
      • Chapter 2: In and Out
      • Chapter 3: New Friends
      • Chapter 4: A Few Snags
    • Act 2
      • Chapter 1: The Prodigal Son
      • Chapter 2: Geared Up
      • Chapter 3: Plan B
      • Chapter 4: The Great Escape
    • Act 3
      • Chapter 1: Almost Midnight
      • Chapter 2: Night Terrors
      • Chapter 3: At the Doorstep
      • Chapter 4: Do Not Go Gentle
      • Chapter 5: Elevator to Hell
      • Chapter 6: Origins
    • Act 4
      • Chapter 1: Get Out
      • Chapter 2: No Detours
      • Chapter 3: Knock, Knock
      • Chapter 4: Powerless
      • Chapter 5: Storm Warning
    • Act 5
      • Chapter 1: Convergence
      • Chapter 2: Killing Time
      • Chapter 3: Gate Crashers
      • Chapter 4: Release
  • Multiplayer
    • Multiplayer Basics
      • What’s New to Multiplayer?
      • Getting Started
    • Multiplayer Arsenal
      • Overview
      • Pistols
      • Assault Rifles
      • Submachine Guns
      • Shotguns
      • Marksman Rifles
      • Explosive Weapons
      • Grenades
      • Heavy Weapons
    • Multiplayer Modes
      • Team Deathmatch
      • Dodgeball
      • Arms Race
      • Escalation
      • Guardian
      • Execution
      • King of the Hill
      • Warzone
    • Multiplayer Maps
      • Overview
      • Dam
      • Fallout
      • Forge
      • Foundation
      • Gridlock
      • Harbor
      • Impact
      • Lift
      • Reclaimed
      • Relic
  • Horde 3.0
    • Overview
    • Classes
    • Enemies
    • Fortifications
  • Appendices
    • Level Progression
    • Ribbon Awards
    • Cards
      • Overview
      • Emblems
      • Multiplayer Characters
      • Weapon Skins
      • Horde Class Skills
      • Horde Class Skill Cards
      • Horde Bounty Cards
      • Versus Bounty Cards
    • Achievements
      • Overview
      • Campaign Mode
      • Horde Mode
      • Campaign or Horde Mode
      • Versus
      • General Achievements

Gears of War 4 Guide › Multiplayer › Multiplayer Maps

Gridlock

Battered by the elements, this seaside district is an active warzone of desperate street fights and sniper battles. The derelict café and hotel offer the only high ground against the powerful position at the center pier.

Points of Interest

Belltower

Belltower is in line with the center of the map and separates the Hotel from the Café. While there is no way to get on the upper area of the bell tower, there is a small arch that holds a weapon spawn and allows the player to move through to the other side.

Boardwalk

The Boardwalk allows for a look at almost all of the map making it a great spot for long range weapons. Don’t sit around for too long as enemies will likely come up the stairs on either side trying to take the weapon that spawns here.

Café

The Café is a multi-level building with two entrances. With a team of three you can hold both stairs and have a player in the large covered room.

Clocktower Spawn

This spawning area gets its name from the large clock tower that looks down onto the spawn. A single car provides the only cover near this spawn.

Hotel

The Hotel is located next to the Clocktower and allows a view onto the main street. Be sure to keep an eye on the Belltower, since enemies will try to sneak through there and up the stairs off the main street.

Warehouse Spawn

Situated next to a broken down warehouse with a large boat breaking through the brick wall, this spawn point features a single point of cover. Quickly move to the main street to find a more suitable combat area.

Versus Callouts 1

Versus Callouts 2

Horde Callouts

Both the Café and Hotel make great bases. The sniper has a great view of the area through the windows. Setup fortifications at the steps on either side and have two players protect the room. The rest can collect loot and take out more enemies from the various cover locations that litter the street and waterfront.

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