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Gears of War 4 eGuide
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Contents

  • Introduction
    • Twenty-Five Years Later…
    • About This Guide
  • The Next Generation
    • The Squad
    • Supporting Cast
  • Basic Training
    • Controls
    • Campaign Modes & Difficulties
    • Navigating the Battlefield
    • Combat: The Finer Points
  • Campaign Arsenal
    • Primary Weapons
    • Heavy Weapons
    • Grenades
  • Enemy Forces
    • DeeBees
    • Swarm
  • Campaign
    • Act 1
      • Prologue
      • Chapter 1: The Raid
      • Chapter 2: In and Out
      • Chapter 3: New Friends
      • Chapter 4: A Few Snags
    • Act 2
      • Chapter 1: The Prodigal Son
      • Chapter 2: Geared Up
      • Chapter 3: Plan B
      • Chapter 4: The Great Escape
    • Act 3
      • Chapter 1: Almost Midnight
      • Chapter 2: Night Terrors
      • Chapter 3: At the Doorstep
      • Chapter 4: Do Not Go Gentle
      • Chapter 5: Elevator to Hell
      • Chapter 6: Origins
    • Act 4
      • Chapter 1: Get Out
      • Chapter 2: No Detours
      • Chapter 3: Knock, Knock
      • Chapter 4: Powerless
      • Chapter 5: Storm Warning
    • Act 5
      • Chapter 1: Convergence
      • Chapter 2: Killing Time
      • Chapter 3: Gate Crashers
      • Chapter 4: Release
  • Multiplayer
    • Multiplayer Basics
      • What’s New to Multiplayer?
      • Getting Started
    • Multiplayer Arsenal
      • Overview
      • Pistols
      • Assault Rifles
      • Submachine Guns
      • Shotguns
      • Marksman Rifles
      • Explosive Weapons
      • Grenades
      • Heavy Weapons
    • Multiplayer Modes
      • Team Deathmatch
      • Dodgeball
      • Arms Race
      • Escalation
      • Guardian
      • Execution
      • King of the Hill
      • Warzone
    • Multiplayer Maps
      • Overview
      • Dam
      • Fallout
      • Forge
      • Foundation
      • Gridlock
      • Harbor
      • Impact
      • Lift
      • Reclaimed
      • Relic
  • Horde 3.0
    • Overview
    • Classes
    • Enemies
    • Fortifications
  • Appendices
    • Level Progression
    • Ribbon Awards
    • Cards
      • Overview
      • Emblems
      • Multiplayer Characters
      • Weapon Skins
      • Horde Class Skills
      • Horde Class Skill Cards
      • Horde Bounty Cards
      • Versus Bounty Cards
    • Achievements
      • Overview
      • Campaign Mode
      • Horde Mode
      • Campaign or Horde Mode
      • Versus
      • General Achievements

Gears of War 4 Guide › Multiplayer › Multiplayer Maps

Reclaimed

Nature has begun to retake this recently abandoned farm. The barn in the center of the map protects defenders from the high ground of the balcony.

Points of Interest

Construction

A small shack full of construction materials. Great place to hide out before assaulting the Manor area.

Cottage Spawn

A small muddy piece of land with a cottage next to it. Head for the Garage or Construction area after spawning for cover.

Forge

Fiery Forges are hard at work inside this small building. A small window provides a bit of cover, but vaulting through it into the Manor area will give you more room to operate.

Garage

This old garage provides a great place to retreat if the enemies are advancing too quickly. A team of two can easily hold down this area.

Manor

The Upper area of the Manor provides the best view of the middle areas of the map. Watch out when taking cover up there, since the low cover features a few small iron bar areas that allow players to shoot you through the bars.

Vineyard Spawn

A large wine barrel and Gargoyles line this spawn. Access to the Winery and Forge are just a few short steps away.

Winery

The Winery is a great defensive point of the map. Use this when getting pushed back by the enemies or when fighting a boss on Horde. When attacking the Winery come from the Forge side to remain hidden for as long as possible.

Workshop

You’re sure to find some close quarters action when entering the Workshop. With two levels, and multiple entrances this place is a madhouse. Try taking an Enforcer in the back side of the Workshop. The Enforcer will give you a nice advantage when taking over the upper level from the bottom.

Versus Callouts 1

Versus Callouts 2

Horde Callouts

Set up the Fabricator just outside the Garage or Winery, just inside of the nearby spawn point to keep enemies from spawning there. Players can defend from inside the building with assistance from fortifications at each entrance. The Workshop offers some protection, but more entry points must be guarded. The raised area in front of the Manor is a great option, but watch out for DeeBees and Swarm that spawn from both ends of the map.

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