Prima Games eGuides
primagames.com Browse Redeem a code Help
Gears of War 4 eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Introduction
    • Twenty-Five Years Later…
    • About This Guide
  • The Next Generation
    • The Squad
    • Supporting Cast
  • Basic Training
    • Controls
    • Campaign Modes & Difficulties
    • Navigating the Battlefield
    • Combat: The Finer Points
  • Campaign Arsenal
    • Primary Weapons
    • Heavy Weapons
    • Grenades
  • Enemy Forces
    • DeeBees
    • Swarm
  • Campaign
    • Act 1
      • Prologue
      • Chapter 1: The Raid
      • Chapter 2: In and Out
      • Chapter 3: New Friends
      • Chapter 4: A Few Snags
    • Act 2
      • Chapter 1: The Prodigal Son
      • Chapter 2: Geared Up
      • Chapter 3: Plan B
      • Chapter 4: The Great Escape
    • Act 3
      • Chapter 1: Almost Midnight
      • Chapter 2: Night Terrors
      • Chapter 3: At the Doorstep
      • Chapter 4: Do Not Go Gentle
      • Chapter 5: Elevator to Hell
      • Chapter 6: Origins
    • Act 4
      • Chapter 1: Get Out
      • Chapter 2: No Detours
      • Chapter 3: Knock, Knock
      • Chapter 4: Powerless
      • Chapter 5: Storm Warning
    • Act 5
      • Chapter 1: Convergence
      • Chapter 2: Killing Time
      • Chapter 3: Gate Crashers
      • Chapter 4: Release
  • Multiplayer
    • Multiplayer Basics
      • What’s New to Multiplayer?
      • Getting Started
    • Multiplayer Arsenal
      • Overview
      • Pistols
      • Assault Rifles
      • Submachine Guns
      • Shotguns
      • Marksman Rifles
      • Explosive Weapons
      • Grenades
      • Heavy Weapons
    • Multiplayer Modes
      • Team Deathmatch
      • Dodgeball
      • Arms Race
      • Escalation
      • Guardian
      • Execution
      • King of the Hill
      • Warzone
    • Multiplayer Maps
      • Overview
      • Dam
      • Fallout
      • Forge
      • Foundation
      • Gridlock
      • Harbor
      • Impact
      • Lift
      • Reclaimed
      • Relic
  • Horde 3.0
    • Overview
    • Classes
    • Enemies
    • Fortifications
  • Appendices
    • Level Progression
    • Ribbon Awards
    • Cards
      • Overview
      • Emblems
      • Multiplayer Characters
      • Weapon Skins
      • Horde Class Skills
      • Horde Class Skill Cards
      • Horde Bounty Cards
      • Versus Bounty Cards
    • Achievements
      • Overview
      • Campaign Mode
      • Horde Mode
      • Campaign or Horde Mode
      • Versus
      • General Achievements

Gears of War 4 Guide › Campaign › Act 4

Chapter 3: Knock, Knock

Collectibles

COG Orders

Situation Overview

The service tower the squad was to take shelter in is destroyed by the final lightning strike from the Windflare. They’ll not only have to find another way up to the dam, but they’ll need to contend with the damage wrought by the passing storm.

Tollen Dam Outskirts

Objective: Get to the Second Service Tower

Turn your back on the service tower and move back across the field, this time on an angle to the right to continue to the dam. Raid the downed Kestrel up ahead and equip the EMBAR Sniper Rifle to go along with the Lancer, unless you prefer the Enforcer or Overkill. You’ll find plenty of DeeBee weaponry among the wreckage.

Boomshot on the Ceiling

Shoot the hanging pods free to get a clean line of sight on the snot bubble with the Boomshot in it. Shoot the Boomshot free for your use after you deplete your EMBAR ammo.

The area ahead is filled with pods, including several hanging ones. Drop the hanging pods for advance cover and to crush any Drones underneath, then duck behind one of the first pods you see and use the EMBAR Sniper Rifle to snipe the distant Swarm. Focus your shots on the Scion first, before it can upgrade the other Drones.

Use the EMBAR Sniper Rifle to take out the Scion from beyond the range of its Mulcher.

Swap the spent EMBAR for the Boomshot hidden within the snot bubble on the ceiling and use it to finish off the remaining Drones and, if necessary, to shut any Swarm nests. Gather up the ammo and dropped weaponry and head inside the service tower. The entrance to the dam is at the top.

Objective: Open the Main Gate

Climb the ladders inside the service tower and kick open the door to the access road. The approach to the dam is heavily defended, with multiple Drones on the street and in the building to the left. Take cover near the barrier by the Tollen Dam sign and use any remaining Boomshot ammo you have to eliminate the Drones nearest you.

Flank to the right and locate the Buzzkill atop the stairs opposite the building with the Sniper Drone. Clear the street with the Buzzkill, then grab the EMBAR Sniper Rifle on the street near where the Buzzkill was (there’s a DeeBee corpse nearby) and use it to take out the Sniper Drone.

Use the Buzzkill to clear out the Drones on the street.

The only way inside the dam is by opening the gate. Enter the two-story security building to the left, locate the collectible on the ground floor, then head upstairs to the gate controls. You’ll find a Boomshot near the Longshot dropped by the Sniper Drone. Take the Boomshot; it’ll come in handy soon enough.

[1] COG Orders

Clear the street of Drones and the security building of Snipers, then head inside the two-story building. This collectible is on the ground floor, in the corner that is opposite the entrance.

Objective: Put It Back in Its Hole

Head back out onto the street, go through the gate, and follow the road past the abandoned cars and trucks to the dam entrance. Approach the metal doors at the far end of the tunnel to instigate the next major battle.

Carrier

The creature that bursts from behind the doors is called a Carrier, a massive creature with extremely resilient skin. The Carrier attacks by stomping its way toward its prey in hope of delivering an overhead smash with one of its massive claws. But that’s not its only attack and, in fact, should be seldom seen. You should never be close enough to a Carrier to risk being pummeled!

The Carrier periodically rears back on its haunches, opens its chest cavity, and emits a barrage of flying, toxic projectiles that inflict heavy damage and leave anything they hit on fire for a few moments. The key is to quickly fire on its open chest, then shoot its projectiles out of the air or take cover behind something that will soak up their flaming splash damage.

Climb the stairs to the walkway you passed on the right as soon as the Carrier appears. Gather up the additional Boomshot ammo there and the Frag Grenades and descend the stairs farthest from the Carrier. Use the pillar there for cover and fire the Boomshot at the Carrier’s chest whenever its tender innards are exposed.

The Carrier follows you onto the walkway and attempts to hit you with a ground-pound attack that causes an earth-rattling shockwave that extends forward for a considerable distance. Back away from the Carrier whenever you see it coming. You always want to be far enough away from it so that it has no choice but to attack with its projectiles, thereby revealing its weak point.

Once the Carrier has taken heavy damage, it begins directly spraying its fire juice at members of the squad. Stay on the move, keep your distance, and never face the Carrier head-on until it stands up and opens its chest. Keep constant pressure on it and it’ll fall soon.

Keep reading with a free account

The first 3 sections of Gears of War 4 are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousChapter 2: No Detours NextChapter 4: Powerless