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Gears of War 4 eGuide
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Contents

  • Introduction
    • Twenty-Five Years Later…
    • About This Guide
  • The Next Generation
    • The Squad
    • Supporting Cast
  • Basic Training
    • Controls
    • Campaign Modes & Difficulties
    • Navigating the Battlefield
    • Combat: The Finer Points
  • Campaign Arsenal
    • Primary Weapons
    • Heavy Weapons
    • Grenades
  • Enemy Forces
    • DeeBees
    • Swarm
  • Campaign
    • Act 1
      • Prologue
      • Chapter 1: The Raid
      • Chapter 2: In and Out
      • Chapter 3: New Friends
      • Chapter 4: A Few Snags
    • Act 2
      • Chapter 1: The Prodigal Son
      • Chapter 2: Geared Up
      • Chapter 3: Plan B
      • Chapter 4: The Great Escape
    • Act 3
      • Chapter 1: Almost Midnight
      • Chapter 2: Night Terrors
      • Chapter 3: At the Doorstep
      • Chapter 4: Do Not Go Gentle
      • Chapter 5: Elevator to Hell
      • Chapter 6: Origins
    • Act 4
      • Chapter 1: Get Out
      • Chapter 2: No Detours
      • Chapter 3: Knock, Knock
      • Chapter 4: Powerless
      • Chapter 5: Storm Warning
    • Act 5
      • Chapter 1: Convergence
      • Chapter 2: Killing Time
      • Chapter 3: Gate Crashers
      • Chapter 4: Release
  • Multiplayer
    • Multiplayer Basics
      • What’s New to Multiplayer?
      • Getting Started
    • Multiplayer Arsenal
      • Overview
      • Pistols
      • Assault Rifles
      • Submachine Guns
      • Shotguns
      • Marksman Rifles
      • Explosive Weapons
      • Grenades
      • Heavy Weapons
    • Multiplayer Modes
      • Team Deathmatch
      • Dodgeball
      • Arms Race
      • Escalation
      • Guardian
      • Execution
      • King of the Hill
      • Warzone
    • Multiplayer Maps
      • Overview
      • Dam
      • Fallout
      • Forge
      • Foundation
      • Gridlock
      • Harbor
      • Impact
      • Lift
      • Reclaimed
      • Relic
  • Horde 3.0
    • Overview
    • Classes
    • Enemies
    • Fortifications
  • Appendices
    • Level Progression
    • Ribbon Awards
    • Cards
      • Overview
      • Emblems
      • Multiplayer Characters
      • Weapon Skins
      • Horde Class Skills
      • Horde Class Skill Cards
      • Horde Bounty Cards
      • Versus Bounty Cards
    • Achievements
      • Overview
      • Campaign Mode
      • Horde Mode
      • Campaign or Horde Mode
      • Versus
      • General Achievements

Gears of War 4 Guide › Multiplayer › Multiplayer Arsenal

Pistols

The pistol is your last line of defense. If you find yourself in a tough battle and both of your main weapons need to be reloaded, your pistol can save your life.

While the Snub pistol is always equipped, it can be replaced by the Boltok, a stronger revolver-style pistol.

When using a meatshield, you will automatically pull out your default pistol.

Boltok

The Boltok is a revolver-style pistol that deals a high amount of damage.

Slot: Pistol

Trigger Type: Semi-Auto

Versus Availability: Dam, Forge, Gridlock, Harbor, Lift, Reclaimed

Horde Availability: Heavy Class, Swarm Grenadier

Weapon Stats (Core)
Damage per round Accuracy Recoil Rate of Fire (RPM) Mag. Size Ammo Capcity Active Cooldown Headshot Damage
High Medium High 120 6 42 10 seconds High

The Boltok is the strongest pistol in terms of damage and effective range. Unlike the Snub, the Boltok cannot be equipped and must be either purchased from the Fabricator or found on the map.

Headshots from the Boltok are capable of instantly killing an enemy at lower health. This ability takes this pistol from a simple backup weapon to a killing machine that can replace one of your loadout weapons.

Snub

The Snub Pistol is the standard-issue sidearm, available in all modes except Arms Race.

Slot: Pistol

Trigger Type: Semi-Auto

Versus Availability: Loadout Selection

Horde Availability: Scout Class, Sniper Class, Soldier Class

Weapon Stats (Core)
Damage per round Accuracy Recoil Rate of Fire (RPM) Mag. Size Ammo Capcity Active Cooldown Headshot Damage
Medium High Low 625 12 132 11 seconds Medium

Don’t forget about the Snub! If you find yourself with only close-range weapons equipped, the Snub can be used to accurately engage or suppress an enemy that is at a distance. It’s best used at short range where accuracy is less of a factor, allowing you to fire rapidly and increase your damage with the weapon. When a Perfect Active Reload is completed, you’ll gain an increased fire rate, which, again, only really benefits you at close range.

The Snub is your default weapon and will always be equipped at the start of the match. There is currently only one other weapon that can replace the Snub, the Boltok, and it is found on certain maps within each multiplayer map or purchased from the Fabricator.

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