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Gears of War 4 eGuide
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Contents

  • Introduction
    • Twenty-Five Years Later…
    • About This Guide
  • The Next Generation
    • The Squad
    • Supporting Cast
  • Basic Training
    • Controls
    • Campaign Modes & Difficulties
    • Navigating the Battlefield
    • Combat: The Finer Points
  • Campaign Arsenal
    • Primary Weapons
    • Heavy Weapons
    • Grenades
  • Enemy Forces
    • DeeBees
    • Swarm
  • Campaign
    • Act 1
      • Prologue
      • Chapter 1: The Raid
      • Chapter 2: In and Out
      • Chapter 3: New Friends
      • Chapter 4: A Few Snags
    • Act 2
      • Chapter 1: The Prodigal Son
      • Chapter 2: Geared Up
      • Chapter 3: Plan B
      • Chapter 4: The Great Escape
    • Act 3
      • Chapter 1: Almost Midnight
      • Chapter 2: Night Terrors
      • Chapter 3: At the Doorstep
      • Chapter 4: Do Not Go Gentle
      • Chapter 5: Elevator to Hell
      • Chapter 6: Origins
    • Act 4
      • Chapter 1: Get Out
      • Chapter 2: No Detours
      • Chapter 3: Knock, Knock
      • Chapter 4: Powerless
      • Chapter 5: Storm Warning
    • Act 5
      • Chapter 1: Convergence
      • Chapter 2: Killing Time
      • Chapter 3: Gate Crashers
      • Chapter 4: Release
  • Multiplayer
    • Multiplayer Basics
      • What’s New to Multiplayer?
      • Getting Started
    • Multiplayer Arsenal
      • Overview
      • Pistols
      • Assault Rifles
      • Submachine Guns
      • Shotguns
      • Marksman Rifles
      • Explosive Weapons
      • Grenades
      • Heavy Weapons
    • Multiplayer Modes
      • Team Deathmatch
      • Dodgeball
      • Arms Race
      • Escalation
      • Guardian
      • Execution
      • King of the Hill
      • Warzone
    • Multiplayer Maps
      • Overview
      • Dam
      • Fallout
      • Forge
      • Foundation
      • Gridlock
      • Harbor
      • Impact
      • Lift
      • Reclaimed
      • Relic
  • Horde 3.0
    • Overview
    • Classes
    • Enemies
    • Fortifications
  • Appendices
    • Level Progression
    • Ribbon Awards
    • Cards
      • Overview
      • Emblems
      • Multiplayer Characters
      • Weapon Skins
      • Horde Class Skills
      • Horde Class Skill Cards
      • Horde Bounty Cards
      • Versus Bounty Cards
    • Achievements
      • Overview
      • Campaign Mode
      • Horde Mode
      • Campaign or Horde Mode
      • Versus
      • General Achievements

Gears of War 4 Guide › Multiplayer › Multiplayer Modes

King of the Hill

Capture and hold the objective ring to score enough points to win. Teammates will respawn at the same time every 10 seconds.

Respawn: 10 seconds

Victory Condition: Gather the match limit of points.

Rounds to Win: 2

Round Score Limit: 180

Weapon Tuning: Core

King of the Hill features an objective ring that moves around the map after a short amount of time. If you hold the objective ring from its appearance to the end, you can get a full 75 points.

The first team to hit the point limit wins the game. Kills do not add any points to your team’s score, so make sure you keep the objective as your main goal and not your kill-to-death ratio!

If the enemy is stampeding toward the objective, try throwing down a Smoke Grenade to obscure their vision.

Another option to ward off multiple enemies is tossing a Shock or Incendiary Grenade on the ground at the objective. Neither grenade will damage your teammates; either will, however, damage you and any enemies who enter the ring. Use this as more of a support tactic if you are watching over your teammates.

The objective ring will move around the map. This could put it closer or further away from your spawn, so make sure you gain all the points you can when the objective ring is in a place that gives your team the advantage.

If you have the point lead and the objective is closer to the enemy’s spawn, you can keep your distance and pick your enemies off as they close in on the objective. While this won’t net you any points, it will prevent them from getting points without overextending your team.

When the objective ring expires, the location for the next one will show up on the map and in-game. Quickly head in that direction and try to get there before the points start ticking down. The amount of points left in the circle will continue to drop, regardless of either team’s possession.

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