Prima Games eGuides
primagames.com Browse Redeem a code Help
Gears of War 4 eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Introduction
    • Twenty-Five Years Later…
    • About This Guide
  • The Next Generation
    • The Squad
    • Supporting Cast
  • Basic Training
    • Controls
    • Campaign Modes & Difficulties
    • Navigating the Battlefield
    • Combat: The Finer Points
  • Campaign Arsenal
    • Primary Weapons
    • Heavy Weapons
    • Grenades
  • Enemy Forces
    • DeeBees
    • Swarm
  • Campaign
    • Act 1
      • Prologue
      • Chapter 1: The Raid
      • Chapter 2: In and Out
      • Chapter 3: New Friends
      • Chapter 4: A Few Snags
    • Act 2
      • Chapter 1: The Prodigal Son
      • Chapter 2: Geared Up
      • Chapter 3: Plan B
      • Chapter 4: The Great Escape
    • Act 3
      • Chapter 1: Almost Midnight
      • Chapter 2: Night Terrors
      • Chapter 3: At the Doorstep
      • Chapter 4: Do Not Go Gentle
      • Chapter 5: Elevator to Hell
      • Chapter 6: Origins
    • Act 4
      • Chapter 1: Get Out
      • Chapter 2: No Detours
      • Chapter 3: Knock, Knock
      • Chapter 4: Powerless
      • Chapter 5: Storm Warning
    • Act 5
      • Chapter 1: Convergence
      • Chapter 2: Killing Time
      • Chapter 3: Gate Crashers
      • Chapter 4: Release
  • Multiplayer
    • Multiplayer Basics
      • What’s New to Multiplayer?
      • Getting Started
    • Multiplayer Arsenal
      • Overview
      • Pistols
      • Assault Rifles
      • Submachine Guns
      • Shotguns
      • Marksman Rifles
      • Explosive Weapons
      • Grenades
      • Heavy Weapons
    • Multiplayer Modes
      • Team Deathmatch
      • Dodgeball
      • Arms Race
      • Escalation
      • Guardian
      • Execution
      • King of the Hill
      • Warzone
    • Multiplayer Maps
      • Overview
      • Dam
      • Fallout
      • Forge
      • Foundation
      • Gridlock
      • Harbor
      • Impact
      • Lift
      • Reclaimed
      • Relic
  • Horde 3.0
    • Overview
    • Classes
    • Enemies
    • Fortifications
  • Appendices
    • Level Progression
    • Ribbon Awards
    • Cards
      • Overview
      • Emblems
      • Multiplayer Characters
      • Weapon Skins
      • Horde Class Skills
      • Horde Class Skill Cards
      • Horde Bounty Cards
      • Versus Bounty Cards
    • Achievements
      • Overview
      • Campaign Mode
      • Horde Mode
      • Campaign or Horde Mode
      • Versus
      • General Achievements

Gears of War 4 Guide › Campaign › Act 5

Chapter 1: Convergence

Collectibles

COG Tag

Work Stoppage Order

Situation Overview

With the Swarmak and Speaker both dead, JD and Marcus lead the squad to the town of Speyer where they can hopefully rendezvous with backup. First Minister Jinn’s veiled acknowledgment that she knows the Outsiders weren’t responsible for taking her people was a nice gesture, but the meeting was cut short by another Swarm attack. The squad is closer than ever to a very large hive; the Swarm aren’t going to allow them to proceed easily.

Speyer

Objective: Get to the Town

Use the boulders for cover and dispatch the two Pouncers that interrupt the meeting with Jinn. Gather up the ammo, cut through the chain on the gate, and slowly advance toward the plaza up ahead. Jinn’s DeeBee army are currently fighting it out with the Swarm. Sadly, the DeeBees have yet to be programmed to treat you as an ally.

Save Your Frags!

Don’t waste any Frag Grenades in this first skirmish. You’re going to need them to close some nests before long.

Grab the EMBAR Sniper Rifle at the top of the stairs on the right and begin sniping whichever enemies—Drone or DeeBee—seem to be in the stronger position in the battle below. We recommend focusing your efforts on any Scions you happen to see, as the Guardian will target them as well. The first Scion to appear has a Mulcher with it. Kill it, then destroy the Guardian. A final Scion armed with a Dropshot attacks last. Don’t worry about using cover against it, and don’t get too close, as the Dropshot can be hard to dodge if you don’t have enough time to react.

The enemy of my enemy is also my enemy.

Pay attention to where the Guardian falls and rip the Tri-Shot from its wreckage. It can come in handy against the Scion with the Dropshot that attacks last. Gather up the ammo from the dropped EMBAR Sniper Rifles (or Dropshot). Push through the blue town gate once you’ve found the collectible and are ready to move on.

[1] COG Tag

Eliminate the DeeBees and Swarm in the plaza, then turn around to face the way you came. Proceed down the alley to the left with the laundry hanging overhead to find a COG Tag by a corpse at the blockade.

Objective: Get to the Factory

Follow the path that angles off to the right and descend the steps to the fountain in the next small plaza. Pick up any loose ammo you need while listening to Del try to explain how the Pouncer’s quills may have hacked Jinn’s bot. Ascend the stairs of the house on the right, cut through the door snot, and drop through the hole in the walkway.

Marcus spots a factory in the distance—your way to the radio tower—but you’ve got a very big fight on your hands before you can reach the factory. Descend the steps slowly to the street and inch forward to trigger the hatching of a nearby Swarm nest. Lob your Frag Grenade, then fall back, grab the Lancer, and fire.

All weapons on the Scion marching up the street from the left.

Retreat down the alley to the left (near the ammo crate) if you need to heal. Don’t advance beyond the wooden rock-filled crates until you’ve killed the Scion with the Mulcher and any other Drones in close proximity.

Grab the fallen Mulcher and swap your spent EMBAR for the Dropshot inside the nest. Enter the house on the right and claim the Frag Grenades on the bed. This house offers plenty of cover, but it’s also quite small and can be a deathtrap if the next wave of enemies manages to corner you inside it. Remember to leap through the windows to safety if needed, or flee to the alley that wraps around the house on the right.

The house offers plenty of cover, Frag Grenades, and an Overkill
Approach the front window with a Frag Grenade ready and lob it at the nest that opens.
Use the Scion’s Mulcher to take out the Scion with the Dropshot.

A Scion exits the door to the left of the factory’s sign, so be ready for it with the Mulcher. Fall back as the Imago Drones begin pushing into the house, and use the Dropshot to fire shots into (or through) the house to take out the Drones. Beware the Scion with the Mulcher marching down the street to the left of the house. Put the Overkill to work against him if you’re out of Mulcher or Dropshot ammo, then prepare for the final Scion armed with a Dropshot. Take the Mulcher from the second-to-last Scion and use it to finish off the Swarm.

Objective: Exit the Factory

Pick up the Frag Grenades from the two nests near the factory doors and head inside. Enjoy the quiet of the old Centaur factory and follow the walkway to the right to grab an Overkill, then move to the far right-hand corner to secure the collectible.

[2] Work Stoppage Order

This collectible is located in the corner opposite where you enter the factory. It’s on the computer terminal in the corner room with the many pink tendrils.

Ascend the stairs and kick open the door in search of a way out of the factory. This will take you to the walkways high above the manufacturing floor. Unfortunately, the area is already crawling with Swarm.

Use the brick columns for cover and stay close to where you enter this area. Take out the Rifle Drones on this side of the factory first, then advance to the walkway in the middle of the room.

Fight your way to the central walkway to flank the Drones near the workshop in the corner.

A Scion enters from the far right corner alongside other Drones. Run across the bridge, vault through the window of the tool shop, and grab the Frag Grenades. Stay behind cover and bounce the Frag Grenades off the far wall to land at the feet of the Scion with the Buzzkill. Complete the clockwise loop around the perimeter of the room to finish off the last of the Drones, then exit down the hall, making sure to take the Buzzkill with you. Exit the factory and ascend the hill toward the radio tower.

Toss your Frag Grenades from behind the cover of the terminal near the tools.

Objective: Get to the Radio Tower

Head up the hill toward the radio tower and take cover with the Buzzkill behind the sandbags. Blind-toss a Frag Grenade at the nest to avoid the turret in the distance, then advance to the next set of sandbags. Open fire on the turret’s position with the Buzzkill, while aiming both at the turret gunner and the columns and ceiling behind him. It’s not guaranteed to work, but it can make things a lot easier if you get lucky.

Use the Buzzkill to bounce some blades off the columns behind the turret for a ricochet kill!

Take a moment to fire some Boltok shots at any Drones in the immediate area, then advance to the wall up ahead and move alongside the cover to the left. The goal is to flank the turret and get a clean shot at him either with the Boltok or a Frag Grenade, but you’ll need to move quickly while he’s still focused on the rest of the squad. Push up the stairs toward the turret and gun down the final two Grenadier Drones that exit the facility.

Hug the wall for cover and flank around to the left to get a clean shot on the turret.

Keep reading with a free account

The first 3 sections of Gears of War 4 are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousChapter 5: Storm Warning NextChapter 2: Killing Time