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Gears of War 4 eGuide
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Contents

  • Introduction
    • Twenty-Five Years Later…
    • About This Guide
  • The Next Generation
    • The Squad
    • Supporting Cast
  • Basic Training
    • Controls
    • Campaign Modes & Difficulties
    • Navigating the Battlefield
    • Combat: The Finer Points
  • Campaign Arsenal
    • Primary Weapons
    • Heavy Weapons
    • Grenades
  • Enemy Forces
    • DeeBees
    • Swarm
  • Campaign
    • Act 1
      • Prologue
      • Chapter 1: The Raid
      • Chapter 2: In and Out
      • Chapter 3: New Friends
      • Chapter 4: A Few Snags
    • Act 2
      • Chapter 1: The Prodigal Son
      • Chapter 2: Geared Up
      • Chapter 3: Plan B
      • Chapter 4: The Great Escape
    • Act 3
      • Chapter 1: Almost Midnight
      • Chapter 2: Night Terrors
      • Chapter 3: At the Doorstep
      • Chapter 4: Do Not Go Gentle
      • Chapter 5: Elevator to Hell
      • Chapter 6: Origins
    • Act 4
      • Chapter 1: Get Out
      • Chapter 2: No Detours
      • Chapter 3: Knock, Knock
      • Chapter 4: Powerless
      • Chapter 5: Storm Warning
    • Act 5
      • Chapter 1: Convergence
      • Chapter 2: Killing Time
      • Chapter 3: Gate Crashers
      • Chapter 4: Release
  • Multiplayer
    • Multiplayer Basics
      • What’s New to Multiplayer?
      • Getting Started
    • Multiplayer Arsenal
      • Overview
      • Pistols
      • Assault Rifles
      • Submachine Guns
      • Shotguns
      • Marksman Rifles
      • Explosive Weapons
      • Grenades
      • Heavy Weapons
    • Multiplayer Modes
      • Team Deathmatch
      • Dodgeball
      • Arms Race
      • Escalation
      • Guardian
      • Execution
      • King of the Hill
      • Warzone
    • Multiplayer Maps
      • Overview
      • Dam
      • Fallout
      • Forge
      • Foundation
      • Gridlock
      • Harbor
      • Impact
      • Lift
      • Reclaimed
      • Relic
  • Horde 3.0
    • Overview
    • Classes
    • Enemies
    • Fortifications
  • Appendices
    • Level Progression
    • Ribbon Awards
    • Cards
      • Overview
      • Emblems
      • Multiplayer Characters
      • Weapon Skins
      • Horde Class Skills
      • Horde Class Skill Cards
      • Horde Bounty Cards
      • Versus Bounty Cards
    • Achievements
      • Overview
      • Campaign Mode
      • Horde Mode
      • Campaign or Horde Mode
      • Versus
      • General Achievements

Gears of War 4 Guide › Multiplayer › Multiplayer Modes

Escalation

Capture and hold objective rings to score enough points to win, or capture all three rings to win instantly. New weapons are added every round, chosen by the top player of the losing team. Player respawn timers increase every round.

Respawn: Player spawns a short time after death. This time increases per round.

Victory Condition: Gain the amount of points required for victory, or hold all three objectives for an instantaneous victory.

Round Score Limit: 210

Rounds to Win: 7

Weapon Tuning: Competitive

Execution Rules: On

There are two ways to score a victory when playing Escalation. You can either hit the score limit by holding the majority of the objective rings for the round, or instantly win by holding all three.

Even if the fastest way to win in this mode is to hold all of the objective rings, this becomes a risky strategy in the later rounds because the respawn timers increase.

Instead of dividing your team to concentrate on getting all of the rings, you may want to focus on working toward an advantage first. Leave a single player at the objective ring that is closest to your spawn point, while the rest of the team moves to take the center objective point. Once you have two points, the opposing team can’t afford to just defend. Once this happens, the goal is to thin their numbers.

When a few of the enemy team have been killed and are waiting to respawn, make your move on the final objective for an easy win.

Losing in this mode isn’t all bad. If you are the MVP or “Captain” of the losing team for the round, you’ll have the option to select a weapon for the next round. At the center weapon spawns, you place a single weapon. However, on the outside spawns, the same weapon will be placed, mirrored on the opposite side of the map. Once a weapon is placed, that weapon will stay there for the remainder of the game. Communicate with your team to determine the types of weapons that they will want to use in the match to give your team an advantage.

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