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Gears of War 4 eGuide
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Contents

  • Introduction
    • Twenty-Five Years Later…
    • About This Guide
  • The Next Generation
    • The Squad
    • Supporting Cast
  • Basic Training
    • Controls
    • Campaign Modes & Difficulties
    • Navigating the Battlefield
    • Combat: The Finer Points
  • Campaign Arsenal
    • Primary Weapons
    • Heavy Weapons
    • Grenades
  • Enemy Forces
    • DeeBees
    • Swarm
  • Campaign
    • Act 1
      • Prologue
      • Chapter 1: The Raid
      • Chapter 2: In and Out
      • Chapter 3: New Friends
      • Chapter 4: A Few Snags
    • Act 2
      • Chapter 1: The Prodigal Son
      • Chapter 2: Geared Up
      • Chapter 3: Plan B
      • Chapter 4: The Great Escape
    • Act 3
      • Chapter 1: Almost Midnight
      • Chapter 2: Night Terrors
      • Chapter 3: At the Doorstep
      • Chapter 4: Do Not Go Gentle
      • Chapter 5: Elevator to Hell
      • Chapter 6: Origins
    • Act 4
      • Chapter 1: Get Out
      • Chapter 2: No Detours
      • Chapter 3: Knock, Knock
      • Chapter 4: Powerless
      • Chapter 5: Storm Warning
    • Act 5
      • Chapter 1: Convergence
      • Chapter 2: Killing Time
      • Chapter 3: Gate Crashers
      • Chapter 4: Release
  • Multiplayer
    • Multiplayer Basics
      • What’s New to Multiplayer?
      • Getting Started
    • Multiplayer Arsenal
      • Overview
      • Pistols
      • Assault Rifles
      • Submachine Guns
      • Shotguns
      • Marksman Rifles
      • Explosive Weapons
      • Grenades
      • Heavy Weapons
    • Multiplayer Modes
      • Team Deathmatch
      • Dodgeball
      • Arms Race
      • Escalation
      • Guardian
      • Execution
      • King of the Hill
      • Warzone
    • Multiplayer Maps
      • Overview
      • Dam
      • Fallout
      • Forge
      • Foundation
      • Gridlock
      • Harbor
      • Impact
      • Lift
      • Reclaimed
      • Relic
  • Horde 3.0
    • Overview
    • Classes
    • Enemies
    • Fortifications
  • Appendices
    • Level Progression
    • Ribbon Awards
    • Cards
      • Overview
      • Emblems
      • Multiplayer Characters
      • Weapon Skins
      • Horde Class Skills
      • Horde Class Skill Cards
      • Horde Bounty Cards
      • Versus Bounty Cards
    • Achievements
      • Overview
      • Campaign Mode
      • Horde Mode
      • Campaign or Horde Mode
      • Versus
      • General Achievements

Gears of War 4 Guide › Multiplayer › Multiplayer Maps

Impact

What was left of this Ilima city block has been decimated by a fallen Condor aircraft. The cockpit and tail sections run along the center of the map, while the streets above offer the high ground.

Points of Interest

Bridge

The Bridge is a transition area when moving between the East Spawn and the Tail section. Use the short barriers as cover as you descend into the plane wreckage, where you are likely to clash with the opposing team.

Cockpit

The nose of the plane has come to rest deep inside the structure, creating a dark, close-quarters environment. Mid-range fighting is possible through the openings on either side of the aircraft, but have your Gnasher or Enforcer ready as you move through the wreckage. If available, collect the Buzzkill for some chaotic fun inside the tight area.

East Spawn

The spawn points on Impact are relatively open compared to the rest of the map, but cover can be reached within the Spawn Protection time. Follow the road to the split, where you must decide whether to enter through the Bridge area or go straight for the Cockpit.

Hospital

Just beyond the East Spawn, the Hospital sits along the right side of the road. Sitting adjacent to the building is the subway entrance, which leads into the cockpit. A Longshot can be had along the way, but keep your shorter-range weapon ready while moving through the structure. The real prize is a Buzzkill that rests inside the Cockpit.

Parking

Just beyond the West Spawn, a planter offers little protection as you move toward Ilima Station. Take cover along the short wall before moving into the plane wreckage, as opposing players enter from the other side. A Longshot is available in most Versus mode, but getting a good shot in this area can be tough. Take it to the road to get shots on players inside the back of the plane.

Tail

The back end of the plane wreckage is much more open than the Cockpit. Pass through quickly as players are able to get shots into this area from the raised road on either side. Longshots available inside the building makes sniping a real threat.

West Spawn

The West Spawn emerges from the parking garage and is setup similar to the east starting point. The area is wide open, though cover is available at the guardrail in the middle of the street or behind the rubble that sits at the left corner.

Wing

The damaged Wing has been flattened into the road as it leads down into the Tail section of the airplane. Long-range shots can be made from the short wall into the wreckage, but watch your back as you are extremely vulnerable.

Versus Callouts 1

Versus Callouts 2

Horde Callouts

The center of Impact sits lower than the outsides, with the plane wreckage blocking much of the line of sight between the two sides. Place the Fabricator near the middle of the road in the Parking or Hospital area. Set up Sentries at the entry points and they will warn of any incoming intruders. The Cockpit and Tail sections can be used as your base, but watch out as enemies spawn on either side of your defenses.

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