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Gears of War 4 eGuide
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Contents

  • Introduction
    • Twenty-Five Years Later…
    • About This Guide
  • The Next Generation
    • The Squad
    • Supporting Cast
  • Basic Training
    • Controls
    • Campaign Modes & Difficulties
    • Navigating the Battlefield
    • Combat: The Finer Points
  • Campaign Arsenal
    • Primary Weapons
    • Heavy Weapons
    • Grenades
  • Enemy Forces
    • DeeBees
    • Swarm
  • Campaign
    • Act 1
      • Prologue
      • Chapter 1: The Raid
      • Chapter 2: In and Out
      • Chapter 3: New Friends
      • Chapter 4: A Few Snags
    • Act 2
      • Chapter 1: The Prodigal Son
      • Chapter 2: Geared Up
      • Chapter 3: Plan B
      • Chapter 4: The Great Escape
    • Act 3
      • Chapter 1: Almost Midnight
      • Chapter 2: Night Terrors
      • Chapter 3: At the Doorstep
      • Chapter 4: Do Not Go Gentle
      • Chapter 5: Elevator to Hell
      • Chapter 6: Origins
    • Act 4
      • Chapter 1: Get Out
      • Chapter 2: No Detours
      • Chapter 3: Knock, Knock
      • Chapter 4: Powerless
      • Chapter 5: Storm Warning
    • Act 5
      • Chapter 1: Convergence
      • Chapter 2: Killing Time
      • Chapter 3: Gate Crashers
      • Chapter 4: Release
  • Multiplayer
    • Multiplayer Basics
      • What’s New to Multiplayer?
      • Getting Started
    • Multiplayer Arsenal
      • Overview
      • Pistols
      • Assault Rifles
      • Submachine Guns
      • Shotguns
      • Marksman Rifles
      • Explosive Weapons
      • Grenades
      • Heavy Weapons
    • Multiplayer Modes
      • Team Deathmatch
      • Dodgeball
      • Arms Race
      • Escalation
      • Guardian
      • Execution
      • King of the Hill
      • Warzone
    • Multiplayer Maps
      • Overview
      • Dam
      • Fallout
      • Forge
      • Foundation
      • Gridlock
      • Harbor
      • Impact
      • Lift
      • Reclaimed
      • Relic
  • Horde 3.0
    • Overview
    • Classes
    • Enemies
    • Fortifications
  • Appendices
    • Level Progression
    • Ribbon Awards
    • Cards
      • Overview
      • Emblems
      • Multiplayer Characters
      • Weapon Skins
      • Horde Class Skills
      • Horde Class Skill Cards
      • Horde Bounty Cards
      • Versus Bounty Cards
    • Achievements
      • Overview
      • Campaign Mode
      • Horde Mode
      • Campaign or Horde Mode
      • Versus
      • General Achievements

Gears of War 4 Guide › Multiplayer › Multiplayer Maps

Foundation

New COG settlements are built outwards, radiating from a central hub. This construction site features three lanes heavily defining the fight. The lower machine room offers protection from the opposing upper walkway.

Points of Interest

Construction Spawn

The initial COG and Horde spawn point flows into the lower, central area with branching paths on either side. Moving to the left leads to the Pistons while right takes you to the Statue. Both offer their own advantages, though the underground room has the best protection.

Crane

Setting on an upper platform between the Construction Spawn and Statue, a Crane hangs over narrow pathways that lead to the statue. Be careful as you pass through this area since it is vulnerable from the left and rear.

Fountains

Cutting through the Fountains is the quickest way to the valuable machine room from the Town Spawn. Collect the Smoke Grenade along the way to cover your entrance into the Pistons area. Take cover behind the fountains or next to the doorway if your opponent is settled inside.

Pistons

Set in the lowest area of the map, Pistons line the far wall of the machine room. Besides the three entrances, the enclosed bunker offers full protection from outside. If possible, grab the grenades that sit in the neighboring areas as they spawn.

Statue

A Statue overlooks the area from the back fence line. Side paths lead out through the Tree and Crane locations, while stairs lead under the upper walkway into a vulnerable area as lanes converge from all directions. Enemies can quickly move into view at the base of the steps, so move between cover as you descend.

Town Spawn

The second spawn point sits just outside the town gate with access to the Fountains and Tree. The corridor doesn’t offer much protection; so immediately move toward the middle of the map. Watch out for enemies hiding in the small alcoves if you descend the middle ramp ahead.

Tree

A planter splits the path between the Fountain and Statue. You are fairly vulnerable as you pass though the area, so crouch behind cover whenever possible.

Welding

Inside the Welding area, there isn’t much to offer protection. Collect the Smoke Grenade if available and quickly move or fight your way into the Pistons. Toss the Smoke Grenade into the room to cloud your entrance.

Versus Callouts 1

Versus Callouts 2

Horde Callouts

The Fabricator can be pulled into the nearby machine room, for the most protection, but make sure all three entry points are covered. Spawn points can be used as your base, but you are more vulnerable out in the open. Ammo crates sit just outside of the Welding and Fountains areas.

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