Play through the story to earn the following. The last of these Achievements requires completing the campaign on Insane Difficulty and in Co-op.
| Name | Goal/Requirement | Gamer Score |
|---|---|---|
| And We’re Back | Complete the Prologue and watched opening Credits | 5 |
| And You Said We Couldn’t Fly | Ride the ore transporter counterweight cable out of the mine | 5 |
| As If Snatchers Weren’t Bad Enough | Survive the Pouncer ambush outside of the tram station | 5 |
| Betty’s My Kind of Girl | Fight your way to the Dam using Jack Jr and Second Betty | 5 |
| Broadcast This! | Defeat the Speaker and his Swarmak mount | 5 |
| Jinn’s Overreaction | Defeat the Vulture while riding on a Track Mule | 5 |
| Long Enough We’ll Need This | Defend the Speyer Radio Tower while waiting for backup | 5 |
| Looks Like an Elevator to Hell | Ride the ore transporter to the bottom of the mine | 5 |
| Not Going to Stop Us, Right? | Defeat the Hive Boss | 5 |
| One Hell of an Exhibit | Survive the onslaught of Swarm while holding up in the museum | 5 |
| Raiding is what Outsiders Do | Liberate a Fabricator from Settlement 5 | 5 |
| Still Not Ironic | Restore power to the dam by reseting the generators | 5 |
| Warriors, Kings….Wizards | Survived the King’s chamber and discovered a way out of the catacombs | 5 |
| Welcome Home | Escape from your childhood home | 5 |
| When it Leads to War | Defend your Outsider Village from the COG | 5 |
| You Smell Bad | Rescue Marcus from the Snatcher pod | 5 |
| Ready for More | Complete all campaign Acts (any difficulty) | 10 |
| Learned the Hard Way | Complete all campaign Acts on Hardcore or Insane Difficulty | 20 |
| The Night is Dark and Full of Terrors | Complete all campaign Acts on Insane Difficulty | 30 |
| Come And Knock on My Door | Complete one Act in Co-op Campaign (any difficulty) | 5 |
| Brothers Till The End | Complete all Campaign Acts in Co-op (any difficulty) | 20 |
The Sound Of Silence
Gamer Score: 25
Complete the Campaign without dropping your inheritance. During Act 2, you receive a special Lancer. Play through the rest of the Campaign without dropping the gun to earn this Achievement. It doesn’t matter what you carry in the other slot, just as long as you keep this weapon in your possession.
Gone With The Windflare
Gamer Score: 5
Kill 15 enemies using the environment during a windflare. During the wind storms, look for opportunities to destroy enemy cover or to send weakened structures hurtling towards foes. Take out 15 enemies across all Campaign playthroughs to earn Gone With the Windflare.
Look out! Uh… Never Mind
Gamer Score: 5
Kill 25 enemies by dropping pods on them. During the campaign, pods that hang from above can be released by shooting the tendrils that support them. Shoot through the tendrils to drop the pods onto enemies for easy kills. Best performed during Acts 2 through 4.
But You Can’t Pick Your Family
Gamer Score: 5
Find 5 weapons in snot bubbles. Be on the lookout for silvery shiny globs of organic matter clinging to the ceiling, beginning in Act 2. Many of these “snot bubbles” contain powerful weapons like the Mulcher or Boomshot. Shoot the ropy material to free the weapons.
Killdozer
Gamer Score: 5
Run over 15 enemies with the Silverback Loader. You’ll obtain a Silverback Loader in Act 3, Chapter 6. Hold the Run Button just as you would if roadie running and use the Loader to trample over the Juvies and Drones that attack as you descend the mine. You’ll have another chance with the Loader in Act 4.
Collectibles
Gather the collectibles and CoG Tags during the Campaign. Refer to the individual acts of the Campaign walkthrough for details on the location of each of these items.
| Name | Goal/Requirement | Gamer Score |
|---|---|---|
| Collector | Recover 5 Campaign collectibles | 5 |
| Pack Rat | Recover 10 Campaign collectibles | 10 |
| Completist | Recover all Campaign collectibles | 15 |
| Remember the Fallen | Recover all CoG Tags during the Campaign | 15 |