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Gears of War 4 eGuide
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Contents

  • Introduction
    • Twenty-Five Years Later…
    • About This Guide
  • The Next Generation
    • The Squad
    • Supporting Cast
  • Basic Training
    • Controls
    • Campaign Modes & Difficulties
    • Navigating the Battlefield
    • Combat: The Finer Points
  • Campaign Arsenal
    • Primary Weapons
    • Heavy Weapons
    • Grenades
  • Enemy Forces
    • DeeBees
    • Swarm
  • Campaign
    • Act 1
      • Prologue
      • Chapter 1: The Raid
      • Chapter 2: In and Out
      • Chapter 3: New Friends
      • Chapter 4: A Few Snags
    • Act 2
      • Chapter 1: The Prodigal Son
      • Chapter 2: Geared Up
      • Chapter 3: Plan B
      • Chapter 4: The Great Escape
    • Act 3
      • Chapter 1: Almost Midnight
      • Chapter 2: Night Terrors
      • Chapter 3: At the Doorstep
      • Chapter 4: Do Not Go Gentle
      • Chapter 5: Elevator to Hell
      • Chapter 6: Origins
    • Act 4
      • Chapter 1: Get Out
      • Chapter 2: No Detours
      • Chapter 3: Knock, Knock
      • Chapter 4: Powerless
      • Chapter 5: Storm Warning
    • Act 5
      • Chapter 1: Convergence
      • Chapter 2: Killing Time
      • Chapter 3: Gate Crashers
      • Chapter 4: Release
  • Multiplayer
    • Multiplayer Basics
      • What’s New to Multiplayer?
      • Getting Started
    • Multiplayer Arsenal
      • Overview
      • Pistols
      • Assault Rifles
      • Submachine Guns
      • Shotguns
      • Marksman Rifles
      • Explosive Weapons
      • Grenades
      • Heavy Weapons
    • Multiplayer Modes
      • Team Deathmatch
      • Dodgeball
      • Arms Race
      • Escalation
      • Guardian
      • Execution
      • King of the Hill
      • Warzone
    • Multiplayer Maps
      • Overview
      • Dam
      • Fallout
      • Forge
      • Foundation
      • Gridlock
      • Harbor
      • Impact
      • Lift
      • Reclaimed
      • Relic
  • Horde 3.0
    • Overview
    • Classes
    • Enemies
    • Fortifications
  • Appendices
    • Level Progression
    • Ribbon Awards
    • Cards
      • Overview
      • Emblems
      • Multiplayer Characters
      • Weapon Skins
      • Horde Class Skills
      • Horde Class Skill Cards
      • Horde Bounty Cards
      • Versus Bounty Cards
    • Achievements
      • Overview
      • Campaign Mode
      • Horde Mode
      • Campaign or Horde Mode
      • Versus
      • General Achievements

Gears of War 4 Guide › Multiplayer › Multiplayer Basics

What’s New to Multiplayer?

Gears of War 4 has a few key changes from the previous games in the series. There are new combat techniques that can be employed, new weapons to unleash on your foes, and there a few new multiplayer modes to experience.

new Combat TECHNIQUES

Yank–Pull—You can now yank and pull an enemy over a piece of cover to temporarily stun them.

Vault-Kick—Vault over a piece of cover without losing speed, kick your foe, and stun them.

Executions—You can now perform executions on stunned enemies to kill them instantly.

Competitive/Core Weapon Tuning—Two versions of tuning now inhabit Gears of War multiplayer. Core is the same experience that has existed in previous titles while Competitive has a few changes that require players to apply a little more skill to get kills. For a full break down check out the “Competitive VS Core Tuning” section.

new Weapons

A New Gears of War means new weapons! Be sure to check out the Multiplayer Arsenal chapter for complete weapon breakdowns. Here’s a list of what’s new:

Buzzkill— Fires saw blades that ricochet around the environment.

Dropshot—Shoots a hovering explosive round that can be dropped on enemies. Great for clearing out foes behind cover.

EMBAR—An energy based sniper rifle requiring a little bit of skill and timing to fire each shot.

Enforcer—A close range SMG style weapon, a nice substitute for a shotgun if used correctly.

Overkill—A fast firing shotgun used by DeeBees. The spread of the gun’s projectiles increases when this gun is fired quickly.

Shock Grenade—When this grenade explodes, it damages enemies in the blast radius and leaves an area-of-effect on the ground that continues to hurt foes until it dissipates.

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