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Gears of War 4 eGuide
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Contents

  • Introduction
    • Twenty-Five Years Later…
    • About This Guide
  • The Next Generation
    • The Squad
    • Supporting Cast
  • Basic Training
    • Controls
    • Campaign Modes & Difficulties
    • Navigating the Battlefield
    • Combat: The Finer Points
  • Campaign Arsenal
    • Primary Weapons
    • Heavy Weapons
    • Grenades
  • Enemy Forces
    • DeeBees
    • Swarm
  • Campaign
    • Act 1
      • Prologue
      • Chapter 1: The Raid
      • Chapter 2: In and Out
      • Chapter 3: New Friends
      • Chapter 4: A Few Snags
    • Act 2
      • Chapter 1: The Prodigal Son
      • Chapter 2: Geared Up
      • Chapter 3: Plan B
      • Chapter 4: The Great Escape
    • Act 3
      • Chapter 1: Almost Midnight
      • Chapter 2: Night Terrors
      • Chapter 3: At the Doorstep
      • Chapter 4: Do Not Go Gentle
      • Chapter 5: Elevator to Hell
      • Chapter 6: Origins
    • Act 4
      • Chapter 1: Get Out
      • Chapter 2: No Detours
      • Chapter 3: Knock, Knock
      • Chapter 4: Powerless
      • Chapter 5: Storm Warning
    • Act 5
      • Chapter 1: Convergence
      • Chapter 2: Killing Time
      • Chapter 3: Gate Crashers
      • Chapter 4: Release
  • Multiplayer
    • Multiplayer Basics
      • What’s New to Multiplayer?
      • Getting Started
    • Multiplayer Arsenal
      • Overview
      • Pistols
      • Assault Rifles
      • Submachine Guns
      • Shotguns
      • Marksman Rifles
      • Explosive Weapons
      • Grenades
      • Heavy Weapons
    • Multiplayer Modes
      • Team Deathmatch
      • Dodgeball
      • Arms Race
      • Escalation
      • Guardian
      • Execution
      • King of the Hill
      • Warzone
    • Multiplayer Maps
      • Overview
      • Dam
      • Fallout
      • Forge
      • Foundation
      • Gridlock
      • Harbor
      • Impact
      • Lift
      • Reclaimed
      • Relic
  • Horde 3.0
    • Overview
    • Classes
    • Enemies
    • Fortifications
  • Appendices
    • Level Progression
    • Ribbon Awards
    • Cards
      • Overview
      • Emblems
      • Multiplayer Characters
      • Weapon Skins
      • Horde Class Skills
      • Horde Class Skill Cards
      • Horde Bounty Cards
      • Versus Bounty Cards
    • Achievements
      • Overview
      • Campaign Mode
      • Horde Mode
      • Campaign or Horde Mode
      • Versus
      • General Achievements

Gears of War 4 Guide › Multiplayer › Multiplayer Arsenal

Shotguns

The Gnasher is consistently the weapon of choice in Gears of War, and it is unlikely to change. A well-placed shotgun blast at close range is extremely lethal. If you’re unfamiliar with the prowess of the Gnasher, it may be worth your time to try it out. The Overkill is a newer weapon and offers a big alternative to the usual shotgun, though it is rare in multiplayer modes.

Gnasher

Lethal, short-range shotgun that instantly kills when up close.

Slot: Primary

Trigger Type: Auto

Versus Availability: Loadout Selection

Horde Availability: Engineer Class, Scout Class, Soldier Class, Fabricator (LV 2), Swarm Drone Elite, Swarm Grenadier

Weapon Stats (Core)
Damage per round Accuracy Recoil Rate of Fire (RPM) Mag. Size Ammo Capcity Active Cooldown Headshot Damage
Very High Medium High 60 8 48 16 seconds N/A

The Gnasher is lethal in close combat. With eight shells available between reloads, decent accuracy at close to mid-range, and lethal damage up close, it has always been an extremely popular loadout choice in online matches. Therefore, it is a great idea to get familiar with the weapon, not just in its handling, but how to effectively move around the map and get within range of your opponents.

Always be aware of your surroundings, as players quickly slip in and out of cover and can take you down with one shotgun blast. Ready the Gnasher whenever moving through tight areas, keeping it reloaded anytime you are not engaged with an enemy.

Close combat is very common in many multiplayer modes, so always consider equipping the Gnasher. The Enforcer also does a decent job at close range, but a lethal shot from the Gnasher beats the submachine gun nearly every time. Engineers, scouts, and soldiers all carry the Gnasher in Horde mode, though it is also easily found when fighting the Swarm infantry.

Overkill

Short- to mid-range shotgun that fires a wider spread the quicker it is shot.

Slot: Primary

Trigger Type: Reactive (Press/Release)

Versus Availability: Lift, Forge

Horde Availability: Fabricator (LV 2), DR-1 Protector

Weapon Stats (Core)
Damage per round Accuracy Recoil Rate of Fire (RPM) Mag. Size Ammo Capcity Active Cooldown Headshot Damage
Very High Medium High 300 4 32 20 seconds Medium

New to the Gears of War series, the Overkill doesn’t have the stopping power of the Gnasher, but it is more effective at a longer range. The heavy shotgun fires a shell when the trigger is pulled and as it is released. Therefore, in some instances it is worth holding down the trigger between targets. Firing the shotgun faster causes the spread to increase in size, great for close combat, but it makes the gun less accurate for longer distances. Unless weapon substitution has been modified, the Overkill is only available as a pickup on Lift. In Horde, it can be found after taking down a DR-1 Protector.

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