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Gears of War 4 eGuide
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Contents

  • Introduction
    • Twenty-Five Years Later…
    • About This Guide
  • The Next Generation
    • The Squad
    • Supporting Cast
  • Basic Training
    • Controls
    • Campaign Modes & Difficulties
    • Navigating the Battlefield
    • Combat: The Finer Points
  • Campaign Arsenal
    • Primary Weapons
    • Heavy Weapons
    • Grenades
  • Enemy Forces
    • DeeBees
    • Swarm
  • Campaign
    • Act 1
      • Prologue
      • Chapter 1: The Raid
      • Chapter 2: In and Out
      • Chapter 3: New Friends
      • Chapter 4: A Few Snags
    • Act 2
      • Chapter 1: The Prodigal Son
      • Chapter 2: Geared Up
      • Chapter 3: Plan B
      • Chapter 4: The Great Escape
    • Act 3
      • Chapter 1: Almost Midnight
      • Chapter 2: Night Terrors
      • Chapter 3: At the Doorstep
      • Chapter 4: Do Not Go Gentle
      • Chapter 5: Elevator to Hell
      • Chapter 6: Origins
    • Act 4
      • Chapter 1: Get Out
      • Chapter 2: No Detours
      • Chapter 3: Knock, Knock
      • Chapter 4: Powerless
      • Chapter 5: Storm Warning
    • Act 5
      • Chapter 1: Convergence
      • Chapter 2: Killing Time
      • Chapter 3: Gate Crashers
      • Chapter 4: Release
  • Multiplayer
    • Multiplayer Basics
      • What’s New to Multiplayer?
      • Getting Started
    • Multiplayer Arsenal
      • Overview
      • Pistols
      • Assault Rifles
      • Submachine Guns
      • Shotguns
      • Marksman Rifles
      • Explosive Weapons
      • Grenades
      • Heavy Weapons
    • Multiplayer Modes
      • Team Deathmatch
      • Dodgeball
      • Arms Race
      • Escalation
      • Guardian
      • Execution
      • King of the Hill
      • Warzone
    • Multiplayer Maps
      • Overview
      • Dam
      • Fallout
      • Forge
      • Foundation
      • Gridlock
      • Harbor
      • Impact
      • Lift
      • Reclaimed
      • Relic
  • Horde 3.0
    • Overview
    • Classes
    • Enemies
    • Fortifications
  • Appendices
    • Level Progression
    • Ribbon Awards
    • Cards
      • Overview
      • Emblems
      • Multiplayer Characters
      • Weapon Skins
      • Horde Class Skills
      • Horde Class Skill Cards
      • Horde Bounty Cards
      • Versus Bounty Cards
    • Achievements
      • Overview
      • Campaign Mode
      • Horde Mode
      • Campaign or Horde Mode
      • Versus
      • General Achievements

Gears of War 4 Guide › Multiplayer › Multiplayer Maps

Dam

The Stranded made use of this pumping station as a fort against the Locust. Now abandoned, the raised center platform contains tight, close fights while the pumping station offers strong long range support positions.

Points of Interest

Beach Spawn

Located near the beach and just beyond the entrance to the dam, this spawn point provides a decent line of sight into the right half of the map and is the starting point for Horde matches. A few cars litter the road, providing a little cover to move between as you work your way into the middle of the map.

Beach Walkway

This narrow path provides quick access to the Pumping Station from the Beach Spawn. This area is extremely tight, so watch out for opponents as you move through the area.

Dam Spawn

The Dam Spawn sits next to the rushing waters of the Veronia Dam. Bundles of pipes and barrels provide some cover, but overall it is relatively open. What cover there is gives a decent line of sight up the hill toward the Platform.

Dam Walkway

The Dam Walkway is a mirror image of the Beach Walkway. The narrow path provides a lot of cover, but be careful you don’t get trapped at the dead end. Use this route to move from the Dam Spawn into the Pumping Station.

Pit

Great sniping posts can be seen on the upper walkways surrounding the area, but they are not accessible in the game. Therefore, you must take advantage of the available of cover to take refuge from your adversaries. A circular pit sits along the side of the map, opposite the Pumping Station. Sandbags have been placed in a semi-circular shape, creating cover that can be defended by a good team.

Platform

A raised platform in the middle of the Dam provides a clashing point for the COG and Swarm. A Power Weapon sits in the middle of the Platform, so the team that takes this podium gets the reward. Don’t get carried away sniping from behind the walls, since opponents can rush from the Pit and Pumping Station.

Pumping Station

The pillars that hold the Pumping Station up provide great cover for snipers. Support them by guarding the entrances that lead to the walkways and Platform.

Versus Callouts 1

Versus Callouts 2

Horde Callouts

The spawn points provide great locations for the Fabricator. Set up at the corner to get a good view of all incoming enemies. Use the pieces of cover to move to the Platform to collect ammunition and enemy loot. Ammunition crates sit between the spawns and walkways.

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