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Gears of War 4 eGuide
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Contents

  • Introduction
    • Twenty-Five Years Later…
    • About This Guide
  • The Next Generation
    • The Squad
    • Supporting Cast
  • Basic Training
    • Controls
    • Campaign Modes & Difficulties
    • Navigating the Battlefield
    • Combat: The Finer Points
  • Campaign Arsenal
    • Primary Weapons
    • Heavy Weapons
    • Grenades
  • Enemy Forces
    • DeeBees
    • Swarm
  • Campaign
    • Act 1
      • Prologue
      • Chapter 1: The Raid
      • Chapter 2: In and Out
      • Chapter 3: New Friends
      • Chapter 4: A Few Snags
    • Act 2
      • Chapter 1: The Prodigal Son
      • Chapter 2: Geared Up
      • Chapter 3: Plan B
      • Chapter 4: The Great Escape
    • Act 3
      • Chapter 1: Almost Midnight
      • Chapter 2: Night Terrors
      • Chapter 3: At the Doorstep
      • Chapter 4: Do Not Go Gentle
      • Chapter 5: Elevator to Hell
      • Chapter 6: Origins
    • Act 4
      • Chapter 1: Get Out
      • Chapter 2: No Detours
      • Chapter 3: Knock, Knock
      • Chapter 4: Powerless
      • Chapter 5: Storm Warning
    • Act 5
      • Chapter 1: Convergence
      • Chapter 2: Killing Time
      • Chapter 3: Gate Crashers
      • Chapter 4: Release
  • Multiplayer
    • Multiplayer Basics
      • What’s New to Multiplayer?
      • Getting Started
    • Multiplayer Arsenal
      • Overview
      • Pistols
      • Assault Rifles
      • Submachine Guns
      • Shotguns
      • Marksman Rifles
      • Explosive Weapons
      • Grenades
      • Heavy Weapons
    • Multiplayer Modes
      • Team Deathmatch
      • Dodgeball
      • Arms Race
      • Escalation
      • Guardian
      • Execution
      • King of the Hill
      • Warzone
    • Multiplayer Maps
      • Overview
      • Dam
      • Fallout
      • Forge
      • Foundation
      • Gridlock
      • Harbor
      • Impact
      • Lift
      • Reclaimed
      • Relic
  • Horde 3.0
    • Overview
    • Classes
    • Enemies
    • Fortifications
  • Appendices
    • Level Progression
    • Ribbon Awards
    • Cards
      • Overview
      • Emblems
      • Multiplayer Characters
      • Weapon Skins
      • Horde Class Skills
      • Horde Class Skill Cards
      • Horde Bounty Cards
      • Versus Bounty Cards
    • Achievements
      • Overview
      • Campaign Mode
      • Horde Mode
      • Campaign or Horde Mode
      • Versus
      • General Achievements

Gears of War 4 Guide › Multiplayer › Multiplayer Maps

Forge

This Pendulum War-era steelworks no longer supports the Co G war machine. The switch in the control room will ignite the core furnace, obliterating anything below it.

Points of Interest

Control Tower

Accessible through Pressure Control or Sewage, the Control Tower offers a great view across the center of the map. A switch sits in the overlooking window. A green light atop the device indicates the circular Incinerator ahead is ready. Find more information on the trap below.

Cooling

Cooling is setup in the same way as the Turbines. Pillars along the wall provide cover as you fight your way toward the power weapon in the Incinerator.

Flood Spawn

The spawn points in the Forge are wide open, but thankfully Spawn Protection gives you enough time to seek cover. From Flood Spawn, you can head left to the Control Tower or right to the Incinerator.

Foundry Spawn

The Foundry Spawn is just as open as Flood, so quickly seek shelter before becoming vulnerable to attack. Horde matches begin at this location with a direct shot to the Fabricator that sits just outside of the Control Tower.

Incinerator

The Incinerator is open from all sides, with direct line of sight from the Control Tower. Do not spend too much time in this room unless your team controls the switch located in the tower. Once the button is pressed, fire spews out from the ceiling—downing players caught inside. The power weapon that sits inside may be tempting, but be sure you are not being baited.

In Horde mode, have one player lure enemies into the room, while another watches from the tower. A timely press of the button can wipe out anyone caught inside, even though it is a tough sell to get foes to enter the death trap.

Pressure Control

Pressure Control allows quick access to the Control Tower for those who start at the Foundry Spawn. Use the cover to fight your way inside if the site is already taken.

Power Room

The Power Room is found just beyond the Flood Spawn point. Prepare your close-combat weapon in case you run into an enemy inside. The right doorway has a clear view of the Incinerator.

Security Office

The small, mostly-enclosed Security Office lies near the Foundry Spawn. It is possible to gain a brief respite from the fight, but get the Gnasher or Enforcer ready, since a chance encounter can result in instant death if you are not prepared.

Sewage

The Sewage area provides close-combat opportunities as you fight your way into the control tower. Three entrances mean you must remain alert for patrolling opponents.

Turbines

Machinery near the Security Office can be used as cover while fighting toward the center of the map. Communicate to your team if an opponent approaches the Incinerator, creating an easy opportunity for a kill. Pillars supply more protection under the Turbines sign with less chance of players sneaking up behind you.

Versus Callouts 1

Versus Callouts 2

Horde Callouts

The Control Tower can be used as your base as long as you have enough players to defend. A sniper can stand guard at the switch while automated fortifications assist the others as they protect the Pressure Control and Sewage entrances. A small area behind the Incinerator can also be defended from enemy Swarm and DeeBees. Take advantage of the spawn suppression ability of the Fabricator by placing it close to the Incinerator.

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