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Gears of War 4 eGuide
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Contents

  • Introduction
    • Twenty-Five Years Later…
    • About This Guide
  • The Next Generation
    • The Squad
    • Supporting Cast
  • Basic Training
    • Controls
    • Campaign Modes & Difficulties
    • Navigating the Battlefield
    • Combat: The Finer Points
  • Campaign Arsenal
    • Primary Weapons
    • Heavy Weapons
    • Grenades
  • Enemy Forces
    • DeeBees
    • Swarm
  • Campaign
    • Act 1
      • Prologue
      • Chapter 1: The Raid
      • Chapter 2: In and Out
      • Chapter 3: New Friends
      • Chapter 4: A Few Snags
    • Act 2
      • Chapter 1: The Prodigal Son
      • Chapter 2: Geared Up
      • Chapter 3: Plan B
      • Chapter 4: The Great Escape
    • Act 3
      • Chapter 1: Almost Midnight
      • Chapter 2: Night Terrors
      • Chapter 3: At the Doorstep
      • Chapter 4: Do Not Go Gentle
      • Chapter 5: Elevator to Hell
      • Chapter 6: Origins
    • Act 4
      • Chapter 1: Get Out
      • Chapter 2: No Detours
      • Chapter 3: Knock, Knock
      • Chapter 4: Powerless
      • Chapter 5: Storm Warning
    • Act 5
      • Chapter 1: Convergence
      • Chapter 2: Killing Time
      • Chapter 3: Gate Crashers
      • Chapter 4: Release
  • Multiplayer
    • Multiplayer Basics
      • What’s New to Multiplayer?
      • Getting Started
    • Multiplayer Arsenal
      • Overview
      • Pistols
      • Assault Rifles
      • Submachine Guns
      • Shotguns
      • Marksman Rifles
      • Explosive Weapons
      • Grenades
      • Heavy Weapons
    • Multiplayer Modes
      • Team Deathmatch
      • Dodgeball
      • Arms Race
      • Escalation
      • Guardian
      • Execution
      • King of the Hill
      • Warzone
    • Multiplayer Maps
      • Overview
      • Dam
      • Fallout
      • Forge
      • Foundation
      • Gridlock
      • Harbor
      • Impact
      • Lift
      • Reclaimed
      • Relic
  • Horde 3.0
    • Overview
    • Classes
    • Enemies
    • Fortifications
  • Appendices
    • Level Progression
    • Ribbon Awards
    • Cards
      • Overview
      • Emblems
      • Multiplayer Characters
      • Weapon Skins
      • Horde Class Skills
      • Horde Class Skill Cards
      • Horde Bounty Cards
      • Versus Bounty Cards
    • Achievements
      • Overview
      • Campaign Mode
      • Horde Mode
      • Campaign or Horde Mode
      • Versus
      • General Achievements

Gears of War 4 Guide › Campaign › Act 3

Chapter 1: Almost Midnight

Collectibles

COG ID Bracelet

Ancient Book

Situation Overview

Marcus didn’t take the group to Fort Reval because he has a sudden craving for COG history or because he thinks the Swarm are using the fort as their base. He took them there because it’s an old Locust burial site and he thinks there may be some clues located here. There were dozens of these burial sites—hundreds, maybe—and there’s no guarantee Reyna is here, but it’s worth a look.

Fort Reval

Objective: Follow Marcus Through the Fort

Walk alongside the others as Marcus leads the group past the streets and courtyards of the lower Fort Reval town. Marcus shares a bit of history about the fort’s use in the Locust disposal—and about the crystal that JD found.

[1] COG ID Bracelet

This COG ID Bracelet is in the weeds to the left of the stone arch near the start of the chapter. Follow Marcus downhill toward the fort and check the ground to the left of the arch right before Kait finds water.

Proceed up the stairs and into the courtyard where the roofing tiles are knocked loose. Something is following the group, but they’ve got more pressing concerns. A Windflare is fast approaching. Sprint across the bridge toward the fort, break the chain on the gate on the right, and descend the steps to safety.

Roadie run across the bridge and descend the steps on the right to get away from the storm.

Lighting Up the Dark

The Lancer comes equipped with a flashlight that helps you see in the dark, but the other weapons don’t. Keep the Lancer handy when making your way through the fort. The light helps; the chainsaw will help even more.

There’s no telling what those pink tendrils are filled with or what they’re connected to. Follow them to find out.

Make your way through the fort’s archives room to the pink tubular object in the distance. Follow the cord to a nest of similar tubing. Inspect the pink material on the ground before moving on.

[2] Ancient Book

This collectible is on the desk to the right of the pink puddle that JD interacts with. Be sure to pick it up before exiting through the door to the left.

The group soon finds a pink organic pod that, when cut open, reveals the human remains of a COG soldier floating in an ooze of sorts. Perhaps one of Jinn’s missing people. Follow Marcus up Monktrip Alley, past the other pods, to the courtyard in the distance.

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